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Lib.mesh.modify.DeformMesh
Thomas Mann edited this page May 28, 2025
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Spherize, Taper and Twist. It works better if your mesh has a high density of vertices. (such as a [CubeMesh] with 64 segments on each axis for example)
Name (Relevancy & Type) | Description |
---|---|
Mesh (MeshBuffersRequired) | - |
UseVertexSelection (Boolean) | - |
ShowPivots (Boolean) | - |
Spherize (Single) | - |
Radius (Single) | - |
Pivot (Vector3) | Pink cross, center of Spherize |
Taper (Single) | - |
TaperAxis (Int32) | - |
AmountPerAxis (Vector2) | - |
Twist (Single) | - |
TwistAxis (Int32) | - |
TwistPivot (Vector3) | Blue cross, origin of twist deformation |
Name | Type |
---|---|
Result | T3.Core.DataTypes.MeshBuffers |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.