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Lib.mesh.generate.QuadMesh
Thomas Mann edited this page May 28, 2025
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Generates a procedural three-dimensional tesselated mesh which can be rendered with [DrawMesh] , [DrawMeshUnlit] and [DrawMeshHatched] among others. Also known as: Plane, Quad
For a simple and interactive tutorial on the TiXL rendering pipeline, see [HowToDrawThings].
It can also become the source for a particle system with [MeshVerticesToPoints] or [PointsOnMesh]. To import static 3D meshes from other programs refer to [LoadObj].
Also consider using [CylinderMesh].
Name (Relevancy & Type) | Description |
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Segments (Int2) | Defines the tesselation X: Left to Right Y: Top to Bottom |
Stretch (Vector2) | Controls the scaling: X: Width Y: Height |
Scale (Single) | - |
Pivot (Vector2) | Offsets the position of the pivotpoint (center). This is helpful to change the point around which the Mesh rotates / along which it is scaled. |
Center (Vector3) | Transforms the position of the pivot |
Rotation (Vector3) | Rotates the Mesh |
Name | Type |
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Data | T3.Core.DataTypes.MeshBuffers |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.