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Lib.image.fx.stylize.Glow
Thomas Mann edited this page May 28, 2025
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Adds a bloom effect to the incoming image. It uses multiple resolution passes and is reasonably fast.
You can use the Offset parameter as a threshold for 'glowing' content.
Useful Ops for a PostFX Pipeline: [MotionBlur] [DepthOfField] [ChromaticAbberation] [Glow] [Grain] [Blur]
Name (Relevancy & Type) | Description |
---|---|
Texture (Texture2DRequired) | - |
Radius (Single) | Controls how much the glow effect is blurred. When heavily blurred, the effect consequently loses intensity. |
Intensity (Single) | Controls the intensity of the bloom effect. |
AmplifyCore (Single) | Further controls the intensity of the glow effect. |
Threshold (Single) | Controls the brightness of the image and helps to control which areas of the image are included in the effect. |
Color (Vector4) | Colorizes the Bloom effect. |
Samples (Single) | Controls the fidelity of the effect. Higher numbers create smoother results at the cost of rendering speed. |
BlendMode (Int32) | Selects how the effect is blended into the image. |
Name | Type |
---|---|
ImgOutput | T3.Core.DataTypes.Texture2D |
Output | T3.Core.DataTypes.Command |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.