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Lib.image.fx.distort.DistortAndShade

Thomas Mann edited this page May 28, 2025 · 2 revisions

DistortAndShade

in Lib.image.fx.distort


Uses two images to distort (create a bevel / emboss effect) that can look like textured glass

Also see [Displace]

For similar effects see: [Steps] [DetectEdges] [FakeLight]


Input Parameters

Name (Relevancy & Type) Description
ImageA (Texture2DRequired) -
ImageB (Texture2DRequired) -
Displacement (Single) Controls the direction and intensity of the effect
Center (Vector2) Shifts the direction from which image A is distorted by image B
Shading (Single) Controls the visibility / brightness of image B
ShadeColor (Vector4) Defines a color which is multiplied with Image B

(Only visible when the 'shading' value is increased)

Outputs

Name Type
Output T3.Core.DataTypes.Texture2D

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⚠ Everything else is automatically generated and will be overwritten regularly.

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