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Lib.image.fx.distort.DistortAndShade
Thomas Mann edited this page May 28, 2025
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Uses two images to distort (create a bevel / emboss effect) that can look like textured glass
Also see [Displace]
For similar effects see: [Steps] [DetectEdges] [FakeLight]
Name (Relevancy & Type) | Description |
---|---|
ImageA (Texture2DRequired) | - |
ImageB (Texture2DRequired) | - |
Displacement (Single) | Controls the direction and intensity of the effect |
Center (Vector2) | Shifts the direction from which image A is distorted by image B |
Shading (Single) | Controls the visibility / brightness of image B |
ShadeColor (Vector4) | Defines a color which is multiplied with Image B (Only visible when the 'shading' value is increased) |
Name | Type |
---|---|
Output | T3.Core.DataTypes.Texture2D |
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⚠ Everything else is automatically generated and will be overwritten regularly.