Starred repositories
Unity C# reference source code.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
Unity Node Editor: Lets you view and edit node graphs inside Unity
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Unity Graphics - Including Scriptable Render Pipeline
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source.
Amplify Shader Editor Tutorial with Universal Render Pipeline
A versatile game engine designed for creating video games and real-time apps.
GPU Mass-Spring Simulation Cloth in Unity
A Unity plugin for using Transformers models in Unity.
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
GPU Skinning 与 GPU Instancing 的技术演示,unity版本为2019.4.21f1c1