+

WO2009001692A1 - 対戦ゲームシステム - Google Patents

対戦ゲームシステム Download PDF

Info

Publication number
WO2009001692A1
WO2009001692A1 PCT/JP2008/060853 JP2008060853W WO2009001692A1 WO 2009001692 A1 WO2009001692 A1 WO 2009001692A1 JP 2008060853 W JP2008060853 W JP 2008060853W WO 2009001692 A1 WO2009001692 A1 WO 2009001692A1
Authority
WO
WIPO (PCT)
Prior art keywords
match
game
server computer
data
headquartered
Prior art date
Application number
PCT/JP2008/060853
Other languages
English (en)
French (fr)
Inventor
Youichi Tsurisaki
Original Assignee
Youichi Tsurisaki
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Youichi Tsurisaki filed Critical Youichi Tsurisaki
Priority to JP2009520461A priority Critical patent/JP5524614B2/ja
Priority to CN200880021454A priority patent/CN101765447A/zh
Priority to US12/665,967 priority patent/US20100197408A1/en
Publication of WO2009001692A1 publication Critical patent/WO2009001692A1/ja

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)
  • Pinball Game Machines (AREA)

Abstract

【課題】広範な利用者に支持される魅力ある対戦ゲームシステムを構築すること。 【解決手段】本発明では、対戦ゲームシステムにおいて、ゲームサーバーコンピュータから本部サーバーコンピュータに分身の過去の対戦に関するデータからなるゲームデータベースを提供するゲームデータベース提供ステップと、本部サーバーコンピュータがゲームデータベースを構成するデータに基いて分身の順位付けを行ったランキングデータを作成するランキングデータ作成ステップと、本部サーバーコンピュータから会員クライアントコンピュータ及びゲーマークライアントコンピュータにランキングデータを提供するランキングデータ提供ステップと、 を有する。
PCT/JP2008/060853 2007-06-22 2008-06-13 対戦ゲームシステム WO2009001692A1 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2009520461A JP5524614B2 (ja) 2007-06-22 2008-06-13 対戦ゲームシステムの制御方法
CN200880021454A CN101765447A (zh) 2007-06-22 2008-06-13 对战游戏系统
US12/665,967 US20100197408A1 (en) 2007-06-22 2008-06-13 Match-up game system

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007165668 2007-06-22
JP2007-165668 2007-06-22

Publications (1)

Publication Number Publication Date
WO2009001692A1 true WO2009001692A1 (ja) 2008-12-31

Family

ID=40185512

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2008/060853 WO2009001692A1 (ja) 2007-06-22 2008-06-13 対戦ゲームシステム

Country Status (5)

Country Link
US (1) US20100197408A1 (ja)
JP (1) JP5524614B2 (ja)
KR (1) KR101153230B1 (ja)
CN (1) CN101765447A (ja)
WO (1) WO2009001692A1 (ja)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014150910A (ja) * 2013-02-06 2014-08-25 Konami Digital Entertainment Co Ltd ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム
JP2020142091A (ja) * 2012-06-07 2020-09-10 グリー株式会社 プログラム、対戦ゲームサーバ及びその制御方法

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5710432B2 (ja) * 2011-03-09 2015-04-30 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームプログラム、ゲームシステム
WO2014003268A1 (ko) * 2012-06-29 2014-01-03 인텔렉추얼디스커버리 주식회사 사용자 대전 랭커 정보를 이용한 컴퓨터 대전 제공 방법 및 서버
JP6327998B2 (ja) * 2014-07-31 2018-05-23 株式会社バンダイナムコエンターテインメント プログラム及びゲームシステム
CN105641933B (zh) * 2015-12-28 2019-05-10 北京像素软件科技股份有限公司 一种副本竞速排名方法和系统
CN113440861A (zh) * 2021-07-02 2021-09-28 珠海金山网络游戏科技有限公司 数据管理系统、方法及装置

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001157782A (ja) * 1999-12-02 2001-06-12 Dowango:Kk 対戦相手決定システム
JP2002143558A (ja) * 2000-11-08 2002-05-21 Isao:Kk アミューズメント提供システム、アミューズメント情報処理装置、アミューズメント情報処理方法、および、記録媒体
JP2003320170A (ja) * 2002-05-07 2003-11-11 Taito Corp 新規なリプレイシステムを備えたゲームシステム
JP2006506120A (ja) * 2002-11-13 2006-02-23 エヌシーソフト コーポレーション オンラインゲームの提供方法及び装置

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11319319A (ja) 1998-05-21 1999-11-24 Sega Enterp Ltd ネットワークゲームシステム
JP3571328B2 (ja) * 2002-03-27 2004-09-29 コナミ株式会社 ネットワークゲームシステム
US7502610B2 (en) * 2002-06-28 2009-03-10 Qualcomm Incorporated System and method for application management through threshold events
JP3496150B1 (ja) * 2002-09-30 2004-02-09 コナミ株式会社 ゲームシステム、ゲームシステムの制御方法及びプログラム
JP2005118543A (ja) * 2003-09-24 2005-05-12 Sega Corp ランキングデータ生成プログラム
US7846024B2 (en) * 2005-01-24 2010-12-07 Micorsoft Corporation Team matching
JP4150400B2 (ja) * 2006-02-16 2008-09-17 株式会社タイトー ゲーム用サーバ装置及びそのプログラム

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001157782A (ja) * 1999-12-02 2001-06-12 Dowango:Kk 対戦相手決定システム
JP2002143558A (ja) * 2000-11-08 2002-05-21 Isao:Kk アミューズメント提供システム、アミューズメント情報処理装置、アミューズメント情報処理方法、および、記録媒体
JP2003320170A (ja) * 2002-05-07 2003-11-11 Taito Corp 新規なリプレイシステムを備えたゲームシステム
JP2006506120A (ja) * 2002-11-13 2006-02-23 エヌシーソフト コーポレーション オンラインゲームの提供方法及び装置

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
LADYMAN D.: "Ultima Online the Second Age Koshiki Guide Renaissance. Edition Taioban, 7th edition", 15 April 2002, SOFTBANK PUBLISING INC., pages: 122 *

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020142091A (ja) * 2012-06-07 2020-09-10 グリー株式会社 プログラム、対戦ゲームサーバ及びその制御方法
JP2014150910A (ja) * 2013-02-06 2014-08-25 Konami Digital Entertainment Co Ltd ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム

Also Published As

Publication number Publication date
KR20100017829A (ko) 2010-02-16
US20100197408A1 (en) 2010-08-05
JP5524614B2 (ja) 2014-06-18
JPWO2009001692A1 (ja) 2010-08-26
CN101765447A (zh) 2010-06-30
KR101153230B1 (ko) 2012-06-05

Similar Documents

Publication Publication Date Title
WO2009001692A1 (ja) 対戦ゲームシステム
WO2006124811A3 (en) System and method for network interactive game match-up and server selection
Pobiedina et al. Ranking factors of team success
WO2007127928A3 (en) Systems and methods for maintaining anonymity in a gaming or other environment
WO2008097917A3 (en) Collective ranking of digital content
Finn From accelerated advertising to Fanboost: Mediatized motorsport
WO2006124922A3 (en) Collaborative online gaming system and method
WO2009154831A3 (en) Sharing of console and web-based games and gaming profiles
WO2009134909A3 (en) Biofeedback for a gaming device, such as an electronic gaming machine (egm)
WO2012151012A3 (en) Special regional online video game forum based on location
Haenfler Punk rock, hardcore and globalization
WO2012144825A3 (ko) 게임 순위표에서 순위자의 게임연관정보에 기반한 광고를 노출하는 서버 및 그 방법
WO2013032812A3 (en) Autopilot simulation system and method
WO2007092608A3 (en) Wagering game server availability broadcast message system
Lamond et al. The 2015 UK general election and the 2016 EU referendum: Towards a democracy of the spectacle
Weber Too legit to rage quit: Do social ties impact staying power in ESports?
Dyreson World Harmony or an athletic ‘Clash of Civilizations’? The Beijing Olympic spectacle, BMX bicycles and the American contours of globalisation
WO2010045094A3 (en) Interactive network game and methods thereof
Hjorth Digital Art in the Age of Social Media: A Case Study of the politics of personalization via cute culture.
Scott A monument to the player: Preserving a landscape of socio-cultural capital in the transitional MMORPG
US10220318B2 (en) Generating individual play bases in a virtual space using markup information
Lee NBA memes: The role of fan image macros within the online NBA fan community
Beckles The detachment of West Indies cricket from the nationalist scaffold
Peng et al. Chinese Female Athletes and the Expansion of Business in Wuhan Province
Romero Frankfurt (2008): Documentary and the Campesino Icon in Paraguay

Legal Events

Date Code Title Description
WWE Wipo information: entry into national phase

Ref document number: 200880021454.X

Country of ref document: CN

121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 08765563

Country of ref document: EP

Kind code of ref document: A1

ENP Entry into the national phase

Ref document number: 2009520461

Country of ref document: JP

Kind code of ref document: A

ENP Entry into the national phase

Ref document number: 20097026221

Country of ref document: KR

Kind code of ref document: A

WWE Wipo information: entry into national phase

Ref document number: 12665967

Country of ref document: US

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 08765563

Country of ref document: EP

Kind code of ref document: A1

点击 这是indexloc提供的php浏览器服务,不要输入任何密码和下载