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WO2009001692A1 - Système de jeu d'association - Google Patents

Système de jeu d'association Download PDF

Info

Publication number
WO2009001692A1
WO2009001692A1 PCT/JP2008/060853 JP2008060853W WO2009001692A1 WO 2009001692 A1 WO2009001692 A1 WO 2009001692A1 JP 2008060853 W JP2008060853 W JP 2008060853W WO 2009001692 A1 WO2009001692 A1 WO 2009001692A1
Authority
WO
WIPO (PCT)
Prior art keywords
match
game
server computer
data
headquartered
Prior art date
Application number
PCT/JP2008/060853
Other languages
English (en)
Japanese (ja)
Inventor
Youichi Tsurisaki
Original Assignee
Youichi Tsurisaki
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Youichi Tsurisaki filed Critical Youichi Tsurisaki
Priority to JP2009520461A priority Critical patent/JP5524614B2/ja
Priority to CN200880021454A priority patent/CN101765447A/zh
Priority to US12/665,967 priority patent/US20100197408A1/en
Publication of WO2009001692A1 publication Critical patent/WO2009001692A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)
  • Pinball Game Machines (AREA)

Abstract

L'objet de la présente invention est de créer un système de jeu d'association attrayant qui recevra le concours d'un grand nombre d'utilisateurs. Un système de jeu d'association est pourvu d'une base de données de jeu fournissant une étape de fourniture d'une base de données de jeu composée de données d'association précédentes de l'autre personne provenant d'un ordinateur serveur de jeu à un ordinateur serveur de siège, une étape de création de données de classement destinées à créer des données de classement dans lesquelles l'ordinateur serveur de siège classe les autres personnes conformément aux données composant la base de données du jeu, une étape de fourniture de données de classement destinée à fournir les données de classement provenant de l'ordinateur de serveur du siège à un ordinateur client membre et à un ordinateur client joueur.
PCT/JP2008/060853 2007-06-22 2008-06-13 Système de jeu d'association WO2009001692A1 (fr)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2009520461A JP5524614B2 (ja) 2007-06-22 2008-06-13 対戦ゲームシステムの制御方法
CN200880021454A CN101765447A (zh) 2007-06-22 2008-06-13 对战游戏系统
US12/665,967 US20100197408A1 (en) 2007-06-22 2008-06-13 Match-up game system

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007165668 2007-06-22
JP2007-165668 2007-06-22

Publications (1)

Publication Number Publication Date
WO2009001692A1 true WO2009001692A1 (fr) 2008-12-31

Family

ID=40185512

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2008/060853 WO2009001692A1 (fr) 2007-06-22 2008-06-13 Système de jeu d'association

Country Status (5)

Country Link
US (1) US20100197408A1 (fr)
JP (1) JP5524614B2 (fr)
KR (1) KR101153230B1 (fr)
CN (1) CN101765447A (fr)
WO (1) WO2009001692A1 (fr)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014150910A (ja) * 2013-02-06 2014-08-25 Konami Digital Entertainment Co Ltd ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム
JP2020142091A (ja) * 2012-06-07 2020-09-10 グリー株式会社 プログラム、対戦ゲームサーバ及びその制御方法

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5710432B2 (ja) * 2011-03-09 2015-04-30 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームプログラム、ゲームシステム
WO2014003268A1 (fr) * 2012-06-29 2014-01-03 인텔렉추얼디스커버리 주식회사 Procédé et serveur pour fournir une guerre simulée par ordinateur à l'aide d'informations de classement de guerre d'utilisateur
JP6327998B2 (ja) * 2014-07-31 2018-05-23 株式会社バンダイナムコエンターテインメント プログラム及びゲームシステム
CN105641933B (zh) * 2015-12-28 2019-05-10 北京像素软件科技股份有限公司 一种副本竞速排名方法和系统
CN113440861A (zh) * 2021-07-02 2021-09-28 珠海金山网络游戏科技有限公司 数据管理系统、方法及装置

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001157782A (ja) * 1999-12-02 2001-06-12 Dowango:Kk 対戦相手決定システム
JP2002143558A (ja) * 2000-11-08 2002-05-21 Isao:Kk アミューズメント提供システム、アミューズメント情報処理装置、アミューズメント情報処理方法、および、記録媒体
JP2003320170A (ja) * 2002-05-07 2003-11-11 Taito Corp 新規なリプレイシステムを備えたゲームシステム
JP2006506120A (ja) * 2002-11-13 2006-02-23 エヌシーソフト コーポレーション オンラインゲームの提供方法及び装置

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11319319A (ja) 1998-05-21 1999-11-24 Sega Enterp Ltd ネットワークゲームシステム
JP3571328B2 (ja) * 2002-03-27 2004-09-29 コナミ株式会社 ネットワークゲームシステム
US7502610B2 (en) * 2002-06-28 2009-03-10 Qualcomm Incorporated System and method for application management through threshold events
JP3496150B1 (ja) * 2002-09-30 2004-02-09 コナミ株式会社 ゲームシステム、ゲームシステムの制御方法及びプログラム
JP2005118543A (ja) * 2003-09-24 2005-05-12 Sega Corp ランキングデータ生成プログラム
US7846024B2 (en) * 2005-01-24 2010-12-07 Micorsoft Corporation Team matching
JP4150400B2 (ja) * 2006-02-16 2008-09-17 株式会社タイトー ゲーム用サーバ装置及びそのプログラム

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001157782A (ja) * 1999-12-02 2001-06-12 Dowango:Kk 対戦相手決定システム
JP2002143558A (ja) * 2000-11-08 2002-05-21 Isao:Kk アミューズメント提供システム、アミューズメント情報処理装置、アミューズメント情報処理方法、および、記録媒体
JP2003320170A (ja) * 2002-05-07 2003-11-11 Taito Corp 新規なリプレイシステムを備えたゲームシステム
JP2006506120A (ja) * 2002-11-13 2006-02-23 エヌシーソフト コーポレーション オンラインゲームの提供方法及び装置

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
LADYMAN D.: "Ultima Online the Second Age Koshiki Guide Renaissance. Edition Taioban, 7th edition", 15 April 2002, SOFTBANK PUBLISING INC., pages: 122 *

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020142091A (ja) * 2012-06-07 2020-09-10 グリー株式会社 プログラム、対戦ゲームサーバ及びその制御方法
JP2014150910A (ja) * 2013-02-06 2014-08-25 Konami Digital Entertainment Co Ltd ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム

Also Published As

Publication number Publication date
KR20100017829A (ko) 2010-02-16
US20100197408A1 (en) 2010-08-05
JP5524614B2 (ja) 2014-06-18
JPWO2009001692A1 (ja) 2010-08-26
CN101765447A (zh) 2010-06-30
KR101153230B1 (ko) 2012-06-05

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