WO1998006070A1 - Systeme de gestion des transferts d'unites de valeurs dans un systeme de jeu a cartes a puce - Google Patents
Systeme de gestion des transferts d'unites de valeurs dans un systeme de jeu a cartes a puce Download PDFInfo
- Publication number
- WO1998006070A1 WO1998006070A1 PCT/FR1997/001456 FR9701456W WO9806070A1 WO 1998006070 A1 WO1998006070 A1 WO 1998006070A1 FR 9701456 W FR9701456 W FR 9701456W WO 9806070 A1 WO9806070 A1 WO 9806070A1
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- Prior art keywords
- game
- cards
- units
- card
- management system
- Prior art date
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- 238000012546 transfer Methods 0.000 title claims abstract description 14
- 230000015654 memory Effects 0.000 claims description 35
- 238000000034 method Methods 0.000 claims description 12
- 238000012545 processing Methods 0.000 claims description 11
- 238000004891 communication Methods 0.000 claims description 8
- 238000004590 computer program Methods 0.000 claims 1
- 230000008520 organization Effects 0.000 description 7
- 238000010586 diagram Methods 0.000 description 5
- 230000007246 mechanism Effects 0.000 description 5
- 238000013475 authorization Methods 0.000 description 4
- 238000004364 calculation method Methods 0.000 description 4
- 239000000370 acceptor Substances 0.000 description 3
- 238000009434 installation Methods 0.000 description 2
- 230000003993 interaction Effects 0.000 description 2
- 239000000463 material Substances 0.000 description 2
- 208000001613 Gambling Diseases 0.000 description 1
- 241000208125 Nicotiana Species 0.000 description 1
- 235000002637 Nicotiana tabacum Nutrition 0.000 description 1
- 230000005540 biological transmission Effects 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 239000003795 chemical substances by application Substances 0.000 description 1
- 239000003086 colorant Substances 0.000 description 1
- 230000001419 dependent effect Effects 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 230000001815 facial effect Effects 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 238000012544 monitoring process Methods 0.000 description 1
- 210000000056 organ Anatomy 0.000 description 1
- 238000002360 preparation method Methods 0.000 description 1
- 230000002194 synthesizing effect Effects 0.000 description 1
Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F7/00—Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus
- G07F7/08—Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card or other personal identification means
- G07F7/0866—Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card or other personal identification means by active credit-cards adapted therefor
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/22—Payment schemes or models
- G06Q20/229—Hierarchy of users of accounts
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/30—Payment architectures, schemes or protocols characterised by the use of specific devices or networks
- G06Q20/34—Payment architectures, schemes or protocols characterised by the use of specific devices or networks using cards, e.g. integrated circuit [IC] cards or magnetic cards
- G06Q20/341—Active cards, i.e. cards including their own processing means, e.g. including an IC or chip
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/30—Payment architectures, schemes or protocols characterised by the use of specific devices or networks
- G06Q20/36—Payment architectures, schemes or protocols characterised by the use of specific devices or networks using electronic wallets or electronic money safes
- G06Q20/363—Payment architectures, schemes or protocols characterised by the use of specific devices or networks using electronic wallets or electronic money safes with the personal data of a user
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F7/00—Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus
- G07F7/08—Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card or other personal identification means
- G07F7/10—Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card or other personal identification means together with a coded signal, e.g. in the form of personal identification information, like personal identification number [PIN] or biometric data
- G07F7/1008—Active credit-cards provided with means to personalise their use, e.g. with PIN-introduction/comparison system
Definitions
- the present invention relates to a secure control system for the transfer of values such as game units, between on the one hand a plurality of integrated circuit game cards, and on the other hand a plurality of machines such as game machines. arranged in self-service, in particular in an environment of open, uncontrolled type, each machine being provided with at least one reader of playing cards with integrated circuit.
- the invention also relates to a game system incorporating the aforementioned control system, and a method for controlling the transfer of values, capable of being implemented by the device.
- Another object of the invention is to allow safe and inexpensive monitoring of gaming transactions, in particular in gaming sites corresponding to an open environment, different from casinos, such as bars, gaming rooms, and even the home of players.
- Another object of the invention is to generalize the use of a secure transaction control system to other environments and to other types of transactions than game transactions.
- the subject of the invention is a system for managing transfers of value units between on the one hand a plurality of smart cards storing information representative of said value units, and on the other hand a plurality of machines , each machine being provided with at least one card validator capable of debiting units of value from cards or crediting units of value on cards,
- the management system being characterized in that it includes means for controlling the number of value units initially loaded into the cards, and of the number of value units debited from - or credited to the cards, so as to deduce therefrom a data representative of the total of the values debited or credited during the use of the card .
- the value units are game units
- the integrated circuit cards are game cards
- the machines are game machines of a game system
- the transactions are game transactions
- the data representative of the total of the values debited or credited during the use of the smart card is constituted by the gain or the loss at the end of one or more game transactions.
- said control means include: a) distributed means for reading information of gains or losses of game units during game transactions, said information being stored in said validators; b) centralized management means, comprising means for recording in the integrated circuits of a plurality of game cards intended to be marketed, data representative of game units, coupled to means for storing the total value of the units of game thus recorded in the game cards, and to data processing means, able to compare the total value of the game units recorded in the game cards, with the net value representative of the gains or losses of the players during the transactions game performed on all game machines, so as to control a correspondence relationship between the value of the game units recorded in the game cards, and said net value of the winnings or losses of the players; c) connecting means between said centralized management means and said distributed reading means, capable of transmitting to said centralized management means, the information provided by the distributed reading means.
- the distributed means for reading gain or loss information are constituted by a modem connected to the validator of each game machine, said modem being connected to said centralized management means by means of said connection means.
- the distributed means for reading gain or loss information are constituted by collection cards with an integrated circuit, used to read information about game transactions from the validator of each game machine, said collection cards being used in combination with a card reader circuit and a modem connected to said centralized management means by means of said connection means.
- the invention also relates to a game system incorporating a management system as defined above, and a method of controlling transfers. values between a plurality of smart cards and at least one machine, in particular a game machine connected to a smart card validator, this method being characterized in that it comprises the steps consisting in:
- FIG. 1 shows a block diagram of a game machine according to the state of the art
- FIG. 2 shows a block diagram of a management system according to the invention
- Figure 3 shows a variant of the block diagram of the management system of Figure 2;
- Figure 4 shows another variant of the management system of Figure 3;
- FIG. 5 shows yet another variant of the management system according to the invention, suitable for gaming machines located in private homes;
- FIG. 6 shows a more detailed diagram of a preferred embodiment of the management system according to the invention;
- FIG. 7 shows the embodiment of a smart card validator, of the card reader type used in the management system according to the invention
- - Figure 8 shows the embodiment of a game card loading device, used at the central management system
- FIG. 9 shows schematically the content of a game card
- FIG. 10 shows schematically the content of a collection card.
- FIG. 11 shows schematically the content of an authorization card.
- the invention relates to a secure transaction management system, intended for use in particular with gaming machines equipped with a game validator of the smart card reader type offering the possibility for players to play with smart cards while ensuring security in the transfer of information through the system.
- Chip cards are known in themselves, and are composed of a card holder or body, carrying an integrated circuit called a “chip”, comprising memory and sometimes a microprocessor.
- a common game machine 100 is presented like that of FIG. 1. It comprises a body or body 101 provided with a window 102 or a display screen making it possible to present the parameters of the game to the user.
- the machine may include an arm 103 or a control button not shown for launching the game. For example, this command allows you to scroll through symbols on the screen. In a game example, the game is won if the symbols form a winning combination and, it is lost in the opposite case.
- a hopper 106 releases a certain number of tokens, corresponding according to the rules of the game for example to a certain number of times the stake.
- Tokens 105 are currently most often metallic tokens which can be of different colors and diameters corresponding to different facial values. They can also be made of materials of different natures. So that the coin mechanism 104 can distinguish them from one another, it is then necessary to use the magnetic signature given by the materials of different natures and / or of different dimensions. The ancient practice of using coins instead of tokens is still sometimes used.
- the game machine is then equipped with a smart card reader capable of reading a debit or credit balance which was recorded on a player's card when he was given game tokens corresponding to this balance. Then, as and when the parties engaged by means of tokens, the reader-recorder is able to debit or credit the balance of the card with a certain number of value units, depending on whether the player has won or lost the games started.
- Such a card coin-operated machine has already been designed by the applicant.
- the coin acceptor is capable of transmitting and receiving the same signals as those which usually pass between the machine and the coin hopper when a player plays with coins or tokens.
- the coin mechanism has for this purpose setting buttons (minimum or maximum) to trigger a part and an interface capable of receiving and sending operating signals from / to the machine.
- the operating signals for the machine are obtained from control instructions of a microprocessor placed in the coin mechanism.
- the signals from the machine are taken into account by the microprocessor to update a balance in the player's card.
- the management system must take into account the operation of such machines, which differ from the machines known to date from an electronic part which has just been described.
- An objective sought by the management system according to the invention is then, within the framework of its application to a game system, to control all of the revenue generated by the use of slot machines installed in places of the “open” type. ", That is to say accessible without supervision and without special regulations, such as bars or certain game galleries, which eventually makes it possible to organize the levy at source of the sums which must return to the State as a result tax rules, sums which currently escape almost entirely.
- the control of the sums played is carried out by the installation on all the devices of a game installation, in replacement of traditional coin acceptors, of electronic systems of payment by counting functioning with prepaid smart cards, in a similar way to the use.
- prepaid smart cards in public payphones.
- an organization of gaming transactions can be based on the following principles: smart cards will be sold by an organization or a State company to any person belonging to the traditional distribution network: bars, tobacco shops , game galleries, etc.
- Cards loaded in game units whose unit price is for example fixed at 100 F per card, will be sold to operators of gaming machines, and will be debited on the reader of these machines in units of 10 F for example.
- the system put in place will then make it possible to guarantee the payment of winnings using a completely secure telematics system, associating the smart card with a modem, in particular of the "Minitel” type, or a conventional modem connected to a reader.
- smart cards for example a reader of the "GEMTEL” type marketed by the applicant.
- each game machine can be checked periodically by authorized agents by means of a specific chip card, known as a "controller card”, which will record the sums put in for all gambling games. game, winnings, and by difference, the net revenue that can be subject to a tax levy.
- controller card a specific chip card
- the re-reading of the inviolable recordings, carried out by the “controller card”, will make it possible to determine the sums to be paid back by the operator of the gaming machine to each of the parties to the transaction, that is to say the card issuers. games, commercial intermediaries, players, and the taxman
- the management system therefore makes it possible to establish a fully controlled loop between the various parties involved.
- Such a management system is the main object of the invention, and its architecture and its components will now be described, in conjunction with Figures 2 to 6 and in the context of an application to games, for example.
- the management system 110 mainly uses integrated circuit cards called chip cards 112, readers 210 of such cards called validators when they are connected to gaming machines 200, telecommunication means shown diagrammatically by a telecommunication network 116 making it possible to connect the game machines to a centralized management system 118 belonging to the organizer of the games, for example to the State, and comprising a computer system running operating software tools, transaction collection, and control.
- the cards 112 are issued by the organizer of the games and are delivered to a General Control and Compensation Organization (not shown) which is responsible for managing the final customization of the chip as well as the official issue. cards.
- a face value indicating the value of the loaded card is printed on the support. Only this organization has the power to carry out this operation since it is the only holder of the secrets of the game application.
- the loaded cards are then purchased by the player from authorized distributors 120, then used and consumed irreversibly until no more play units are contained.
- the cards used have secure access.
- a cryptographic algorithm is preferably used in order to make a signature and thus certify as conforming to the application, the amount loaded in the card.
- the card is preferably designed in such a way that it can never be recharged.
- the amount loaded will be decremented as it is used until reaching the value 0.
- a button of the macliine launches a command which makes it possible to request this restitution. 2 / Card readers:
- Each game machine 200 is equipped with a smart card reader.
- the card reader is also called a validator 210.
- the validator is designed to be user-friendly, easy to use for the player. It is equipped with a display 211 (figure 6) allowing to visualize the amount contained in the game card, control buttons (214,215) allowing to place the bets and a button 213 allowing to control the ejection of the card when the player wishes to stop playing.
- Two options for mounting the validator on the game machine are possible: it can be mounted inside the game machine or outside by being connected to it.
- two modes of connection with the machine are possible depending on the desired interface: - using two cables connected to the payment and restitution systems of conventional token gains, so as to generate pulses identical to those generated by a bet by coins or chips.
- - or the validator is directly controlled by the software of the game machine, it then works by being a slave of the machine for all debit and credit operations on cards.
- each smart card reader used in the application is equipped with a security tool, known per se, capable of performing cryptographic operations, essential for the authentication of smart cards.
- a security tool known per se, capable of performing cryptographic operations, essential for the authentication of smart cards.
- Commissioning of the 210 readers / validators will be carried out by approved installers. This start-up consists in verifying the proper functioning of the game machine and in configuring the machine as well as in loading the secrets of the given game application. This operation is carried out using so-called initialization smart cards, which are prepared using software running on a PC type computer equipped with a card reader similar to that mounted on the machine. games. A message displayed on the reader display 211 indicates when the initialization operation is complete.
- the operation also makes it possible, thanks to the invention, to collect the results of game transactions.
- a CC collection card which must, after the collection of information on a machine, be inserted into a chip card reader connected to a transmission network such as the telephone network switched, so that the collection information is automatically transmitted to a central gaming transaction management computer.
- the collection operation will for example be carried out once a day on each machine by the operator himself.
- the same collection card which has been described per se in the patent application FR - A- 2 685 113 of the applicant, has sufficient memory capacity to take up several gaming machines.
- the CC collection card used is also a secure card. It is subject to cryptographic authentication before each read or write access. This authentication uses the DES algorithm and secrets chosen and known only by the central system control body. This orgasm must also have knowledge of these secrets in order to authenticate a collection card and then read it. This system is extremely safe and economical. It avoids connecting network gaming machines. However, another variant would consist (FIG. 4) in connecting the gaming machines of a site in a local network, and in connecting the local network 124 to the central computer of the management organization 118 by means of a modem 122 and of a telecommunications network 116.
- the tools for controlling the collections transmitted by the network In order to authenticate the results of the collections as transmitted, these results are transmitted via the network, to the Centralized Management System , by the local operator of gaming machines.
- the Centralized Management System 118 computer system is responsible for synthesizing the results and transmitting them to the General Control body, typically dependent on the State. In an application to games, thanks to this organization, the State knows precisely the financial share which is due to it under the tax on gaming transactions.
- the control tool consists of software running on a PC type computer, equipped with a smart card reader and collection cards. This software allows the preparation of a collection card that can be used directly on a gaming machine, as well as the analysis of the collection once it has been carried out. The result of a collection thus carried out randomly can therefore be compared to the result of a collection provided by the data center of the centralized management system.
- FIG. 3 shows variants of the basic management system according to the invention, in which the connection between the gaming machines 200 and the centralized management center 118 is made in various ways.
- the centralized management center 118 issues game cards CJ which are used by players on game machines 200.
- the data representative of the game transactions are collected regularly from the game machines using '' a CC collection chip card, used by the operator of the local machine park.
- This CC collection card is then inserted into an appropriate card reader 126, in particular of the "GEMTEL" type mentioned above.
- This card reader 126 incorporates a modem (not shown), or else is connected to a modem, which calls the centralized management center 118.
- FIG. 4 represents another variant, in which it is useless to use a CC collection card: in fact, the gaming machines 200 of a local park are connected together via a local network 124, itself linked to the centralized management system 118 via a telecommunications network 116. Thus, the recording of game transactions is made directly online, without having to use a CC collection card.
- FIG. 5 represents an additional variant, in which the game machines 200 are not machines from a local fleet of machines, but consist of remote computers 130 used by players who for example play at home.
- Each computer of PC (“Personal Computer”) or NC (“Network Computer”, in English) type, is equipped with a smart card reader 132 connected to a modem, for example of the “GEMTEL” type mentioned previously. , so that during a game transaction, the corresponding computer 130 is connected to the centralized management system 118 via the usual telecommunications networks 116.
- the management system 110 for game machines 200 is based on the invention on the use of game machines equipped with a system called a validator 210 which allows a player to start games and possibly recover winnings.
- the validator 210 is a validator of the smart card reader type, consequently ensuring both the functions of a smart card reader and at the same time of interface with the gaming machine 200, thus making it possible to debit the card. CJ game chip according to the faceoffs and possibly credit this card when the player receives winnings.
- the internal details of the validator 210 will be given more fully in the following description, with reference to the drawings.
- a validator 210 of the smart card reader type 210 comprises a display screen 211, a slot for inserting the smart card 212, a card ejection button 213 and, depending on the machine, a or several play buttons 214 and 215 which correspond in this case to a maximum play and a minimum play.
- Players can obtain CJ player cards from an authorized distributor 120 who purchases them himself from a central issuing body (not shown) which has a stock of cards and a personalization device 300 (FIG. 8) enabling units to be loaded into cards for a desired amount.
- This device 300 also makes it possible to calculate a certificate, specific to each CJ game card, in particular from a key chosen by the operator of the centralized management system.
- the centralized management system 118 comprises a main processing unit 134 which makes it possible, from all the information gathered from each recording device and each gaming machine, to carry out a management control, for example by establishing statistics from the information collected.
- This processing unit 134 can be connected to the card readers 210 of the game machines 200 by means of a modem and a network such as the switched telephone network or the "Internet" network. Or, as shown, the processing unit 134 of the centralized management system 118 is associated with a modem 136, which can be connected during a communication established for this purpose, by the telecommunications network 116, to a reader 126 CC collection cards, itself equipped or connected to a modem 138.
- the centralized processing unit 134 may be produced, for example, by a PC or compatible computer which may have in its memory software for fleet management and assistance in managing card stocks, management software that commonly found on the market.
- the computer of the PC type may be replaced by a network computer of the NC type (“Network Computer”).
- NC Network Computer
- This computer may also include in memory all of the serial numbers of the player cards distributed, as well as it will allow the management body to enter the secret codes then used for calculating the certificates and implementing secret key algorithms.
- FIG. 7 shows the content of a validator 210 of the smart card reader type.
- the validator makes it possible to place bets by means of the cards, it simulates a bet by tokens towards the machine 200 and debits the player's CJ card. It allows you to return winnings to the card by diverting the “tokens returned” order from the machine and crediting the card.
- This validator 210 essentially comprises a central unit such as a microprocessor 211 which manages all of the operations.
- This microprocessor is joined by a bus to a program memory 216 of EPROM type for example, to a second memory 217 of EEPROM type for example q * makes it possible to memorize a certain number of parameters which are brought to change such as the balance of the player .
- the microprocessor is also connected to a third memory 218 of RAM type serving as random access memory for the execution of the microprocessor program.
- the memory 217 is intended to record the amount of money put into play and the balance of the player which is constantly evolving throughout the games.
- the microprocessor is connected to a real time clock (RTC) circuit and to a security module which includes a DES or RSA type diversification algorithm.
- RTC real time clock
- the bus is also connected to a display 211 which makes it possible to display in particular the sums played, the winnings obtained and the sums remaining.
- This bus is connected to the read / write interface 212 intended to transfer information from / to cards intended for the personnel to intervene for example on the parameters of the payment system (in particular the value associated with the minimum and maximum button).
- the bus is connected to a certain number of control buttons, here three buttons, a button 213 for ejecting the card, a button 214 and a button 215. These two buttons are used to bet; the first corresponds for example to the minimum bet and the second to the maximum bet.
- an interface 219 intended to connect the reader to the game machine.
- the interface 219 makes it possible to decode the instructions appearing on the bus and intended for the game machine.
- the physical interface 220 intended to be connected to the game machine is in the form of a connector comprising a set of pins making it possible to transmit and receive the signals to / from the game machine.
- the signals appearing on this connector 220 will be determined by instructions circulating on the reader bus and decoded by the interface 219. These instructions will themselves be determined by the program 216.
- the program and the interface comprising the connector 220 are adapted the type of machine used. In the example of embodiment described, the machine meets the specifications of the machines currently existing on the market.
- FIG. 8 represents the content of a device 300 for recording CJ player cards, used by the system of the invention to load game units into game cards.
- This device essentially comprises a central processing unit such as that a microprocessor 301 capable of implementing the operating programs of the recording device, recorded in a non-volatile memory of ROM or EPROM type 302.
- This device 300 notably comprises a program making it possible to implement an authentication procedure using a secret key type DES algorithm. It also comprises an application program consisting of carrying out all the operations of reading and writing in the cards and memorizing data relating to the transactions carried out on these cards.
- the microprocessor 301 is also connected by a bus to an electrically rewritable memory of the EEPROM type 303.
- This memory makes it possible in particular to memorize transactions carried out on the cards, namely memorize the sums credited to each of the cards CJ1, CJ2, Cjn and, when a player wishes to collect the gains he has made, memorize the sums corresponding to these restored winnings.
- the device further comprises a memory 304 of RAM type serving as random access memory for the execution of the microprocessor program.
- the calculation of an authentication certificate can be done by applying a secret key type DES algorithm on data characteristic of each card.
- a secret key type DES algorithm using as secret key K a data item formed by a code XI chosen by the management organization, a code Yl chosen by the manufacturer, and the serial number N stored in the card.
- the coded data can be formed by the initial balance and the content of the interaction counter. This counter provides information on the number of operations carried out with the card.
- the initial balance corresponds to the amount recorded in the form of units in the card when this card is issued to the player.
- This initial certificate will serve as a signature in the authentication procedure which will be carried out when the player inserts his card into the validator of a gaming machine.
- a new certificate calculation will be carried out by the validator using the same secret key but, with the new data, that is to say with the new COM content of the counter and the new balance S of the card.
- Figure 9 shows the content of a CJ game card.
- This card includes a memory which includes a non-volatile EPROM type zone containing the permanent data stored on the card, namely for example the code fixed by the management body, XI, the manufacturer code Yl, and the serial number.
- XI the code fixed by the management body
- Yl the manufacturer code
- serial number the serial number.
- Card no. these codes are chosen to define the secret key K which will be used as we have just explained for the calculation of a certificate C.
- This certificate then evolves as the use of the card and serves before any use as a signature during the authentication procedure which is carried out between the card reader validator 210 and the player 's card.
- the CJ game card also includes an area containing electrically erasable memory cells, for example of the EEPROM type.
- the zone therefore contains the initial value of the certificate C loaded when the card is handed over to the player, a value which is erased and rewritten for each new certificate value.
- This memory part also includes an interaction counter, the content of which provides information on the number of operations carried out with the card since the beginning of the life of the card. The count indication can neither reset to zero, nor decrement.
- the CJ game card includes an area corresponding to the players' balance S.
- FIG. 10 represents the content of a collection card CC.
- This card includes a central processing unit of microprocessor type 1, connected to a real-time clock RTC as well as large capacity storage means, for example 16 or 24 Kbytes. It includes for example a non-volatile memory of ROM or EPROM type 10 and a rewritable non-volatile memory EEPROM 11.
- the memory 10 includes a program for implementing a secret key algorithm of DES type making it possible to carry out the procedure of authentication as already described, and an application program allowing real-time reads and writes. This program makes it possible to read the information contained in the memory 303 of the recording device in order to write it down in the memory 11 of the collection card, this information corresponding to all the transactions carried out by each card CJ1, CJ2 at Cjn .
- the application program will then make it possible to transfer the stored information from memory 11 to reader 126 (FIG. 6) to transmit it to the central processing unit 134.
- the collection of this information is done after having implemented an authentication procedure providing a signature, obtained by applying a DES algorithm using as key the secret key K to a permanent datum of type serial number NO of the collection card.
- Figure 11 shows the content of a CH authorization card.
- This card is the same type as the CC collection card. It comprises a central processing unit of microprocessor type 2, a volatile memory of ROM or EPROM type containing a program for implementing an authentication procedure using for example a secret key algorithm DES and an application program for this clearance card.
- This card also comprises an electrically rewritable non-volatile memory of EEPROM type 21.
- the memory 21 includes a parameter file making it possible to configure the recording device and the card reader validator.
- This file may include, for example, as parameters the values associated with the minimum and maximum bet buttons and a number assigned to each game machine.
- the card application program will make it possible to perform reads and writes in this memory 21.
- This CH authorization card is used to launch the start of the game smart card readers, after authentication.
- the authentication procedure implemented uses a secret key KH, obtained from a code X2 chosen by the operator and a code Y2 chosen by the manufacturer.
- the coding key is applied to resident data, which can be, for example, the serial number NH of the authorization card CH.
- the implementation of the authentication program makes it possible to exchange signatures with the card reader of a gaming machine, and in the case where there is reciprocal authentication, to authorize the starting of the machine.
- Rechargeable memories such as those described in the European patent application, filed by the applicant under the number 90 400027.0, published under the number 0 378 454, may be used for the game cards.
- the game card will consist of a contactless card, or else a mixed card with contact and contactless operation, if the game machine includes a reader of such cards.
- a contactless card or else a mixed card with contact and contactless operation, if the game machine includes a reader of such cards.
- the memory used may be an EPROM flash memory.
Landscapes
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Accounting & Taxation (AREA)
- Strategic Management (AREA)
- General Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Microelectronics & Electronic Packaging (AREA)
- Finance (AREA)
- Pinball Game Machines (AREA)
- Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
- Coin-Freed Apparatuses For Hiring Articles (AREA)
Abstract
Description
Claims
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP10507689A JP2000516001A (ja) | 1996-08-05 | 1997-08-05 | チップカード式ゲームシステム内の価値単位転送運営システム |
EP97936743A EP0922272A1 (fr) | 1996-08-05 | 1997-08-05 | Systeme de gestion des transferts d'unites de valeurs dans un systeme de jeu a cartes a puce |
CA002262474A CA2262474A1 (fr) | 1996-08-05 | 1997-08-05 | Systeme de gestion des transferts d'unites de valeurs dans un systeme de jeu a cartes a puce |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR96/10031 | 1996-08-05 | ||
FR9610031A FR2752074B1 (fr) | 1996-08-05 | 1996-08-05 | System for managing the transfer of units of value in a chip card game system |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1998006070A1 true WO1998006070A1 (fr) | 1998-02-12 |
Family
ID=9494936
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/FR1997/001456 WO1998006070A1 (fr) | 1996-08-05 | 1997-08-05 | Systeme de gestion des transferts d'unites de valeurs dans un systeme de jeu a cartes a puce |
Country Status (6)
Country | Link |
---|---|
EP (1) | EP0922272A1 (fr) |
JP (1) | JP2000516001A (fr) |
CA (1) | CA2262474A1 (fr) |
FR (1) | FR2752074B1 (fr) |
WO (1) | WO1998006070A1 (fr) |
ZA (1) | ZA976972B (fr) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6577733B1 (en) | 1999-12-03 | 2003-06-10 | Smart Card Integrators, Inc. | Method and system for secure cashless gaming |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7192208B2 (en) | 2003-09-02 | 2007-03-20 | Futurelogic, Inc. | Rewritable card printer |
US20080153580A1 (en) * | 2003-09-12 | 2008-06-26 | Igt | Bezel interface for a card loading system |
US7494414B2 (en) | 2003-09-12 | 2009-02-24 | Igt | Gaming device having a card management system for the management of circulating data cards |
US8202164B2 (en) * | 2005-01-21 | 2012-06-19 | Dr Gaming Technology | Ticket management apparatus, a ticketing device and a data management system for cashless operation |
US8197334B2 (en) | 2007-10-29 | 2012-06-12 | Igt | Circulating data card apparatus and management system |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0360613A2 (fr) * | 1988-09-22 | 1990-03-28 | Bally Gaming International, Inc. | Système de transmissions de données de machine de jeux |
WO1993017403A1 (fr) * | 1992-02-26 | 1993-09-02 | Nsm Aktiengesellschaft | Systeme de machines a sous avec centrale de manipulation d'argent |
WO1995008164A1 (fr) * | 1993-09-14 | 1995-03-23 | Teltron Elektronik Gmbh | Systeme de machines a sous fonctionnant sans argent, module adaptateur a cartes a puces pour ce systeme et procede pour faire fonctionner un tel systeme |
WO1996008798A1 (fr) * | 1994-09-15 | 1996-03-21 | Gemplus | Systeme de gestion securise pour machines de jeux equipees d'un validateur du type lecteur de cartes a puce |
GB2296361A (en) * | 1994-12-20 | 1996-06-26 | Jpm Int Ltd | Gaming or amusement machines |
DE19502613A1 (de) * | 1995-01-27 | 1996-08-01 | Peter Eiba | Spielgerätesystem |
-
1996
- 1996-08-05 FR FR9610031A patent/FR2752074B1/fr not_active Expired - Fee Related
-
1997
- 1997-08-05 EP EP97936743A patent/EP0922272A1/fr not_active Withdrawn
- 1997-08-05 ZA ZA9706972A patent/ZA976972B/xx unknown
- 1997-08-05 CA CA002262474A patent/CA2262474A1/fr not_active Abandoned
- 1997-08-05 JP JP10507689A patent/JP2000516001A/ja not_active Ceased
- 1997-08-05 WO PCT/FR1997/001456 patent/WO1998006070A1/fr not_active Application Discontinuation
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0360613A2 (fr) * | 1988-09-22 | 1990-03-28 | Bally Gaming International, Inc. | Système de transmissions de données de machine de jeux |
WO1993017403A1 (fr) * | 1992-02-26 | 1993-09-02 | Nsm Aktiengesellschaft | Systeme de machines a sous avec centrale de manipulation d'argent |
WO1995008164A1 (fr) * | 1993-09-14 | 1995-03-23 | Teltron Elektronik Gmbh | Systeme de machines a sous fonctionnant sans argent, module adaptateur a cartes a puces pour ce systeme et procede pour faire fonctionner un tel systeme |
WO1996008798A1 (fr) * | 1994-09-15 | 1996-03-21 | Gemplus | Systeme de gestion securise pour machines de jeux equipees d'un validateur du type lecteur de cartes a puce |
GB2296361A (en) * | 1994-12-20 | 1996-06-26 | Jpm Int Ltd | Gaming or amusement machines |
DE19502613A1 (de) * | 1995-01-27 | 1996-08-01 | Peter Eiba | Spielgerätesystem |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6577733B1 (en) | 1999-12-03 | 2003-06-10 | Smart Card Integrators, Inc. | Method and system for secure cashless gaming |
US7036012B2 (en) | 1999-12-03 | 2006-04-25 | Smart Card Integrators, Inc. | Method and system for secure cashless gaming |
Also Published As
Publication number | Publication date |
---|---|
CA2262474A1 (fr) | 1998-02-12 |
FR2752074A1 (fr) | 1998-02-06 |
FR2752074B1 (fr) | 1999-02-19 |
EP0922272A1 (fr) | 1999-06-16 |
JP2000516001A (ja) | 2000-11-28 |
ZA976972B (en) | 1998-02-19 |
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