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WO1994019785A1 - Programme pedagogique a support d'informations programmable individuellement - Google Patents

Programme pedagogique a support d'informations programmable individuellement Download PDF

Info

Publication number
WO1994019785A1
WO1994019785A1 PCT/SE1994/000134 SE9400134W WO9419785A1 WO 1994019785 A1 WO1994019785 A1 WO 1994019785A1 SE 9400134 W SE9400134 W SE 9400134W WO 9419785 A1 WO9419785 A1 WO 9419785A1
Authority
WO
WIPO (PCT)
Prior art keywords
level
information carrier
knowledge
programmable information
individually programmable
Prior art date
Application number
PCT/SE1994/000134
Other languages
English (en)
Inventor
Ida Eriksson
Original Assignee
Sses Ab
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sses Ab filed Critical Sses Ab
Publication of WO1994019785A1 publication Critical patent/WO1994019785A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/16Control of vehicles or other craft
    • G09B19/167Control of land vehicles
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B7/00Electrically-operated teaching apparatus or devices working with questions and answers
    • G09B7/02Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
    • G09B7/04Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student characterised by modifying the teaching programme in response to a wrong answer, e.g. repeating the question, supplying a further explanation
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/02Simulators for teaching or training purposes for teaching control of vehicles or other craft
    • G09B9/04Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles
    • G09B9/052Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles characterised by provision for recording or measuring trainee's performance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/609Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/16Control of vehicles or other craft

Definitions

  • the present invention relates to a method to obtain a motoric developing och educative computer game and/or a learning program by using an individually programable information carrier.
  • Modern computer technique with multi-media facility is a very effective method to transfer knowledge. This knowledge is present ⁇ ed on a screen so the sight is the sense which transfer the know ⁇ ledge to the brain. This means that just a smaller part of the brain - a memory "card-index" connected to sight impressions - stores this knowledge.
  • the main object of the present invention is to obtain a method to perform an effective way of transferring knowledge/information.
  • An other object of the present invention is to obtain a technique to up-date computer games so that they all the time increases in their level of difficulty in dependence upon the motoric level of the player.
  • Yet another object of the invention is to obtain a method to im ⁇ prove learning of basic behaviour in connection to the handling of a vehicle.
  • An other object is to obtain a method to effectively solve some kind of reflex disorders of children in the age of 6 to 10 years.
  • an individually programable information carrier used to follow up and record an achived degree of skilfulness it will be possible that, in e.g. a computer game, increase the level of difficulty and add new portions, which besides of being consolidat ⁇ ing earlier knowledge, also contribute to a continous stimulating and engaging learning process.
  • Computer games are often most fascinat ⁇ ing during the learning when the player most intensively is aware of how he or she is getting more clever in handling the tasks existing. Then he or she is likely to be "automatisized” at an individ ⁇ ual and often pretty high level of skilfulness and may then compulsory keep on repeting the game without essential increasing the skilfullness.
  • the present invention it is possible to create highly individually computer games/teaching programs wherein the level of development of the individual person and degree of skilfulness is observed.
  • automatisation on a certain theoretic level with a given game or teaching program an interest for the practical and often motoric development of the person can be created.
  • this motoric development can be stimulated.
  • the pupil often a child in the age of 8 to 11 years, will sit in a "toy vehicle” maybe a type of "virtual reality" car, provided that inertia changes can be performed, and drives on a test track where different traffic situations can be created and which demans a certain skilfullness or a correct handling pattern.
  • the theoretical knowledge transferring can then take place.
  • the theoretical part in e. g. the education for a driving license, can also be performed in a more stimulating way for people with dyslexy by using multi media technique and presenting ceratain film sequences of traffic situations where a situation can be "frozen", whereupon simple questions can be asked regarding the expected solution or regarding a correct acting.
  • a situation can be "frozen”
  • simple questions can be asked regarding the expected solution or regarding a correct acting.
  • ATN-reflex Asymmetric Tonical Neck reflex

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Aviation & Aerospace Engineering (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Procédé permettant d'obtenir un programme d'apprentissage et/ou jeu informatique pédagogique et évolutif, caractérisé en ce que l'on utilise un support d'informations programmable individuellement, par exemple une carte à mémoire, afin d'enregistrer un degré de maîtrise ou niveau d'évolution personnel servant de base pour une éventuelle actualilsation du niveau de difficulté du jeu informatique ou du programme d'apprentissage.
PCT/SE1994/000134 1993-02-18 1994-02-17 Programme pedagogique a support d'informations programmable individuellement WO1994019785A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
SE9300568-4 1993-02-18
SE9300568A SE9300568D0 (sv) 1993-02-18 1993-02-18 Foerfarande foer att aastadkomma motoriskt utvecklande och kunskapsoeverfoerande dataspel

Publications (1)

Publication Number Publication Date
WO1994019785A1 true WO1994019785A1 (fr) 1994-09-01

Family

ID=20388967

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/SE1994/000134 WO1994019785A1 (fr) 1993-02-18 1994-02-17 Programme pedagogique a support d'informations programmable individuellement

Country Status (2)

Country Link
SE (1) SE9300568D0 (fr)
WO (1) WO1994019785A1 (fr)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0834852A1 (fr) * 1996-09-16 1998-04-08 Oerlikon Contraves AG Moyen didactique pour l'apprentissage de la conduite d'un véhicule sur simulateur, méthode de réalisation de ce moyen et son utilisation
WO1998043188A1 (fr) * 1997-03-24 1998-10-01 Schlumberger Technologies, Inc. Technique de suivi d'information relative a l'education permanente au moyen de dispositifs de memorisation de donnees protegees et systeme correspondant
FR2769112A1 (fr) * 1997-09-30 1999-04-02 Patrice Saunier Procede d'apprentissage et/ou controle de regles et/ou procedures

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE2855384A1 (de) * 1978-01-24 1979-07-26 Invicta Plastics Ltd Lern- und unterhaltungsgeraet
EP0087725A1 (fr) * 1982-02-25 1983-09-07 Scott Instruments Corporation Procédé d'instruction éducatif par interaction homme-machine utilisant la réponse vocale pour vérification
US4705479A (en) * 1984-07-09 1987-11-10 Maron Melvin J Process of teaching
WO1992003803A1 (fr) * 1990-08-15 1992-03-05 Sses Ab Procede et appareil destines a ameliorer la securite routiere
US5261823A (en) * 1991-01-16 1993-11-16 Brother Kogyo Kabushiki Kaisha Electronic learning machine which is capable of giving learning problems matching the student's scholastic ability

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE2855384A1 (de) * 1978-01-24 1979-07-26 Invicta Plastics Ltd Lern- und unterhaltungsgeraet
EP0087725A1 (fr) * 1982-02-25 1983-09-07 Scott Instruments Corporation Procédé d'instruction éducatif par interaction homme-machine utilisant la réponse vocale pour vérification
US4705479A (en) * 1984-07-09 1987-11-10 Maron Melvin J Process of teaching
WO1992003803A1 (fr) * 1990-08-15 1992-03-05 Sses Ab Procede et appareil destines a ameliorer la securite routiere
US5261823A (en) * 1991-01-16 1993-11-16 Brother Kogyo Kabushiki Kaisha Electronic learning machine which is capable of giving learning problems matching the student's scholastic ability

Non-Patent Citations (3)

* Cited by examiner, † Cited by third party
Title
DERWENT'S ABSTRACT, No. 90-215347/28, week 9028; & SU,A,1 531 124 (TASHK COMMUN ENG), 23 December 1989. *
PATENT ABSTRACTS OF JAPAN, Vol. 13, No. 480, P-952; & JP,A,1 189 679 (BROTHER IN LTD), 28 July 1989. *
PATENT ABSTRACTS OF JAPAN, Vol. 14, No. 349, P-1084; & JP,A,2 125 283 (MATSUSHITA ELECTRIC IND CO LTD), 14 May 1990. *

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0834852A1 (fr) * 1996-09-16 1998-04-08 Oerlikon Contraves AG Moyen didactique pour l'apprentissage de la conduite d'un véhicule sur simulateur, méthode de réalisation de ce moyen et son utilisation
WO1998043188A1 (fr) * 1997-03-24 1998-10-01 Schlumberger Technologies, Inc. Technique de suivi d'information relative a l'education permanente au moyen de dispositifs de memorisation de donnees protegees et systeme correspondant
FR2769112A1 (fr) * 1997-09-30 1999-04-02 Patrice Saunier Procede d'apprentissage et/ou controle de regles et/ou procedures
WO1999017264A1 (fr) * 1997-09-30 1999-04-08 Patrice Saunier Procede d'apprentissage et/ou de controle de regles et/ou de procedures

Also Published As

Publication number Publication date
SE9300568D0 (sv) 1993-02-18

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