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Tags: YusufKhan-gamedev/dxgl

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0.5.20

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Rewrite surface structures.

Partially implement hardware accelerated scaled primary.

0.5.19

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Add x64 build

Add shader compatibility with OpenGL 3.x
Fix some API bugs

0.5.18

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Release DXGL 0.5.18

0.5.17

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Add VS2005 and VS2008 builds.

Change debug tracing to a .ini option.
Fix profile directory SHA256 hashes.
Add included directive to .ini files and support alternate dxgl.cfg configuration file.

0.5.16

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Upgrade VC2017 to VC2019.

Add some improvements to DDraw API.
Add color format conversions for several surface formats.
Add 1, 2, and 4-bit pixel formats.
Add packed YUV pixel formats.

0.5.15

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Add VC2017 build.

Add Wine DLL overrides.
Fix uninstaller to clean up files and registry.
Improve color palette support.
Improve 512×448 scaling mode.
Several bug fixes.

0.5.14

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Add offline help.

Add mouse related hooks including a contributed addition.
Improve window mode.
Add custom scaling options.
Support saving INI files.
Fix a few bugs.

0.5.13

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New DXGL Config application.

Improved color depth and display mode selections.
Add debug options and rendering hacks.
Fix a few bugs.

0.5.12

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Fix window mode.

Add .ini configuration support.
Add debug options.
Add color key override.
Add single buffer display mode.

0.5.11

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Bug fixes.

Downgrade runtime to VS2010.
Add first pass scaling mode and forced SSAA.