Tags: YusufKhan-gamedev/dxgl
Toggle 0.5.10's commit message
Minor bug fixes.
Optimization for shader cache.
Add non-minimizing windowed borderless modes.
Toggle 0.5.9's commit message
Minor clipper fixes.
Isolate most of renderer backend from frontend API.
Overhaul installer and configuration.
Toggle 0.5.8's commit message
Upgrade compiler to Visual Studio 2013.
Add forced-window mode.
Add borderless-window (non-exclusive) fullscreen mode.
Toggle 0.5.7's commit message
Minimize fullscreen mode on Alt+Tab and restore desktop resolution.
Fix D3DTLVERTEX rendering.
Fix D3D color key support.
Add depth fill Blt.
Toggle 0.5.6's commit message
More API improvements.
Improve dithering performance.
Full ROP support.
Windows 10 compatibility.
Toggle 0.5.5's commit message
API improvements.
Add mipmap texture support.
Better Direct3D2 texture support.
Adjustments to transformed vertices.
Add dithering.
Toggle 0.5.4's commit message
Blt fixes. Color key fix.
Add destination and colorspace color key.
Add 90 degree blt rotation.
Add blt mirroring.
Toggle 0.5.3's commit message
Surface clipper support.
Same source/dest blt fix.
Dynamic blt shader generation.
Partial ROP support.
Toggle 0.5.2's commit message
Better Windows 8.1 compatibility.
High DPI support.
Custom aspect ratio support.
Better 8-bit color support.
Toggle 0.5.1's commit message
Fix Intel graphics compatibility.
Support ARB_sampler_objects for more accurate D3D emulation.
Fix several bugs.
Add tracing support to source code.
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