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WO2020111343A1 - System and method for detecting encephalopathy by using go-stop game - Google Patents

System and method for detecting encephalopathy by using go-stop game Download PDF

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Publication number
WO2020111343A1
WO2020111343A1 PCT/KR2018/015130 KR2018015130W WO2020111343A1 WO 2020111343 A1 WO2020111343 A1 WO 2020111343A1 KR 2018015130 W KR2018015130 W KR 2018015130W WO 2020111343 A1 WO2020111343 A1 WO 2020111343A1
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WO
WIPO (PCT)
Prior art keywords
variable
plaque
score
unit
memorized
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Application number
PCT/KR2018/015130
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French (fr)
Korean (ko)
Inventor
김준영
최혜민
Original Assignee
주식회사 아리아케어코리아
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Application filed by 주식회사 아리아케어코리아 filed Critical 주식회사 아리아케어코리아
Priority to PCT/KR2018/015130 priority Critical patent/WO2020111343A1/en
Publication of WO2020111343A1 publication Critical patent/WO2020111343A1/en

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    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/725Cordless telephones

Definitions

  • the present invention relates to a brain disease detection system and method using a high-stop game.
  • dementia is diagnosed when subjective and objective cognitive decline is accompanied by significant impairment in daily life performance, but current cognitive screening tests have limitations in capturing the fine cognitive change signals of the high-dementia group of dementia.
  • the existing cognitive status test tool exists in the form of a scale, and is a tool written by hand, which is not easy to manage data for the test process and test results, and has a problem in that diagnosis results may vary depending on the tester.
  • this type of cognitive state inspection is mainly performed offline, it is difficult to consider continuous changes in the cognitive state of the user.
  • the problem to be solved according to an embodiment of the present invention is to provide a brain disease detection system and method using a high-stop game that can determine whether a cognitive state is normal, a cognitive disorder, or a group of dementia patients using only a detection score calculated through a high-stop game. .
  • Another problem to be solved according to an embodiment of the present invention is to apply an addition score according to the first variable and the second variable when calculating the detection score, using a high-stop game that can further improve the reliability of the calculated detection score. It is to provide a brain disease detection system and method.
  • the brain disease detection system and method using the high-stop game according to the present invention is a high-stop paddle, which is classified into a monthly optical plaque, a thermal plaque, a strip plaque, a blood plaque, and a database stored and extracted from the high-stop paddle
  • Memorizing paddles extracting and providing the plaques according to the memorizing paddles and applying variables to provide and extracting plaques provided through a screen output unit, and among the flooring paddles provided through the screen output unit, a user through a key input unit
  • a correct answer checking unit that checks whether the selected floor tiles are the same month as the memorized paddles, and a score calculation unit that calculates a detection score by adding a weighted score according to the variable when the correct answer is confirmed as the correct answer. It can contain.
  • the variable may include a first variable for when at least one of the memorized plaque and the floor plaque is not a blood plaque, and a second variable for the case where the plaque is provided in a rotated state.
  • the second variable may be a case in which the floor plate is provided while being rotated at an angle of 30 degrees to 330 degrees.
  • the score calculation unit may calculate a detection score by adding more weighted scores in the case of the first variable than in the case of the second variable.
  • the score calculating unit may calculate a score by adding a weighted score of 25% for the first variable and a weighted score of 15% for the second variable to calculate a detection score.
  • the plaque extraction and providing unit may provide a greater number of plaques than the memorized plaques by adding a plurality of plaques other than the plaque provided as the memorized plaque and the plaque of the same month as the memorized plaque as the bottom plaques. Can be.
  • the plaque extraction and provision unit may increase the difficulty through at least one of increasing the number of memorized plaques provided through the screen output unit or reducing the time for displaying the memorized plaques through the screen output unit. .
  • the plaque extraction and provision unit may provide the memorized plaques provided through the screen output unit for any one of 1 second to 2 seconds, or may provide the memorized plaques in any one of two to five pieces.
  • a system and method for detecting brain diseases using a high-stop game are 1) providing and extracting and providing a female paddle among the high-stop paddles for cognitive testing through a screen output unit in a paddle extraction and providing unit; , 2) providing the floor paddles including paddles other than the paddles provided from the paddles of the same month as the memorized paddles through the screen output unit, and 3) the user providing Among the floor tiles provided as the screen output unit, the user's response to the user's response for selecting the month of the same month as the memorized tile through the key input unit is determined by the correct answer confirmation unit, and the variable is applied to the score for the correct answer to score the detection score
  • the score calculating unit may calculate and accumulate the detection scores by applying an addition score
  • steps 1), 2), and 3) may be repeated 4 times, and if the correct answer is correct twice or more of the 4 times, the cognitive test step may pass.
  • the plaque extraction and providing unit reduces the time during which the memorized plaques are displayed through the screen output unit, or increases the number of memorized plaques, thereby improving the difficulty of the cognitive test step and again It is workable.
  • the brain disease detection system and method using the high-stop game according to the present invention can determine whether the cognitive status is normal, cognitive impairment, or dementia patient group using only the detection score calculated through the high-stop game.
  • FIG. 1 is a structural diagram showing a brain disease detection system using a high-stop game according to an embodiment of the present invention.
  • FIG. 2A and 2B show an example of the female plaques provided by the plaque extraction and providing unit of the brain disease detection system using the high-stop game of FIG. 1 and an example of the floor plaques according to the memorized plaques.
  • 3A and 3B show another example of the female plaques provided by the plaque extraction and providing unit of the brain disease detection system using the high-stop game of FIG. 1 and another example of the floor plaques according to the memorized plaques.
  • FIG. 4 is a flowchart illustrating a method for detecting brain diseases using a brain disease detection system using the high-stop game of FIG. 1.
  • first, second, etc. are used herein to describe various members, parts, regions, layers and/or parts, these members, parts, regions, layers and/or parts are defined by these terms It is obvious that not. These terms are only used to distinguish one member, part, region, layer or part from another region, layer or part. Accordingly, the first member, component, region, layer or part to be described below may refer to the second member, component, region, layer or part without departing from the teachings of the present invention.
  • FIG. 1 there is also shown a structure showing a brain disease detection system using a high-stop game according to an embodiment of the present invention.
  • the brain disease detection system 100 using a high-stop game may be installed and used in a handheld-based wireless communication device.
  • a separate server it is possible to place a separate server, and receive and process data received from a personal computer or a handheld-based wireless communication device from a separate server through a wired or wireless network.
  • the term “personal computer or handheld wireless communication device” will be collectively referred to as a user terminal.
  • the personal computer may be a laptop, a desktop, or a laptop
  • the handheld-based wireless communication device is a Personal Communication System (PCS), Global System for Mobile communications (GSM), Personal Digital Cellular (PDC), Personal Handyphone System (PHS), Personal Digital Assistant (PDA), International Mobile Telecommunication (IMT)-2000, Code Division Multiple Access (CDMA)-2000, W-Code Division Multiple Access (W-CDMA), Wireless Broadband Internet )
  • PCS Personal Communication System
  • GSM Global System for Mobile communications
  • PDC Personal Digital Cellular
  • PHS Personal Handyphone System
  • PDA Personal Digital Assistant
  • IMT International Mobile Telecommunication
  • CDMA Code Division Multiple Access
  • W-CDMA Wideband Internet
  • It may be a terminal, a smart phone, a smartpad, a tablet PC, but the present invention is not limited thereto.
  • the brain disease detection system 100 using the high-stop game includes a screen output unit 110, a key input unit 120, a database 130, a hand extracting and providing unit 140, a correct answer checking unit 150, and a score It may be configured to include a calculation unit 160.
  • the screen output unit 110, the key input unit 120, the database 130, the plaque extraction and provision unit 140, and confirm the correct answer may be provided in a single handheld based wireless communication device.
  • the screen output unit 110 and the key input unit 120 may be configured as a user's personal computer or handheld-based wireless communication device. It may be a display, at least one key input device (or a touch screen device interworking with the screen output unit), a database 130, a hand extracting and providing unit 140, a correct answer checking unit 150, and a score
  • the calculator 160 may be implemented in a separate server form.
  • the screen output unit 110 is to provide a user with a brain disease (cognitive disorder, dementia) detection system using a high-stop game, and a screen output device (eg, LCD, LED device) provided in the user terminal and driving it It can be configured as an output module.
  • a high-stop memorizing plate and a flooring plate may be provided through the screen output unit 110.
  • the key input unit 120 is at least for inputting a floor board selected by the user terminal among a plurality of floor boards provided to the screen output unit 110 in order to confirm the cognitive test when detecting brain disease by using a high-stop game to the user It may be composed of a key input device having a single key button (or a touch screen device interworking with the screen output device) and an input module driving it.
  • the cognitive test can be regarded as a test for confirming whether a user selects a hand of the same month as a hand provided as a memorized hand from among a plurality of floor hands.
  • the user's response may be obtained through the key input unit 120.
  • high-stop tiles are stored, and the high-stop tiles have 12 different types of patterns, and include four pieces of 48 pieces for each type.
  • each of the 12 types of patterns formed on each GoStop hand signifies any month from January to December, and Songhak (January), Majo (February), and cherry blossoms (March in turn) from January to December ), Black sari (April), Orchid (May), Peony (June), Hong sari (July), Communist (August), Kukjun (September), Autumn leaves (October), Odong (November), It is called rain (December).
  • the GoStop tiles are divided into optical tiles, thermal tiles, strips, and blood tiles depending on the shape added to the basic pattern.
  • the light plaque is engraved with'photo' letters, one each in 1, 3, 8, 11 and December.
  • the basic plaque is an additional animal drawn on the basic pattern, one in February, April to October and December.
  • the stripe pattern is a stripe pattern on the basic pattern, except for August and November, one for each pattern. Blood plaques have a basic pattern, two from January to October, three in November, and one in December.
  • each high-stop paddle is stored for each month, and each high-stop paddle may be classified and stored as an optical plaque, a thermal plaque, a strip plaque, and a plaque.
  • the plaque extraction and provision unit 140 may extract random memorization and floor plaques from a plurality of high-stop plaques stored in the database 130 and provide them to the user through the screen output unit 110. .
  • the plaque extraction and provision unit 140 may extract and provide two to five plaques as memorized plaques, and the number of memorized plaques may be further increased according to the difficulty of the cognitive test.
  • the plaque extraction and provision unit 140 may provide a time for providing a memorized plaque within 1 second to 2 seconds according to the difficulty of the cognitive test, and the time may be further reduced according to the difficulty.
  • the plaque extraction and provision unit 140 may further include a timer, and gradually provide a memorized plaque providing time to 0.2 seconds to increase the difficulty.
  • the plaque extraction and providing unit 140 may change the provision time of the memorized plaque to 2 seconds when the time of providing the memorized plaque is increased to 1 second, and provide an additional memorized plaque.
  • the difficulty adjustment can be adjusted upward until the memorization is final 5 pieces and the provision time is 1 second.
  • the plaque extracting and providing unit 140 is a floor plaque, by adding a plaque other than the plaque provided as the memorized plaque and a plaque of a different month from the plaque of the same month as the memorized plaque. Can provide a dog's hand.
  • a total of seven floor tiles can be provided, but the number of floor tiles is not limited in the present invention.
  • the plaque extraction and providing unit 140 is a memorized plaque in January, and if a December plaque is provided, the plaque is a January plaque and one of the two plaques, and in December Any one of the following five, L, L and L, and 5 other L's can be provided.
  • the plaque when the plaque extraction and provision unit 140 provides the screen output unit 110, the plaque may be provided in a rotated state.
  • the rotated state means that the hand is rotated at an angle of 30 degrees to 330 degrees. That is, when the floor plate is provided through the screen output unit 110 in a rotational direction of less than 30 degrees in the left or right direction, the plaque extraction and providing unit 140 provides the floor plate in a normal state, not in a rotational state. will be.
  • the correct answer confirming unit 150 checks whether the memorized plaque provided through the screen output unit 110 and the floor plaque selected by the user through the key input unit 120 are the same month, and confirms that the correct answer is the same month. . In addition, if the memorized plaque provided through the screen output unit 110 and the floor plaque selected by the user through the key input unit 120 are different month plaques, it is checked as an incorrect answer.
  • the score calculating unit 160 may calculate a detection score by weighting the score according to a variable when the correct answer checking unit 150 confirms the correct answer. In addition, the score calculating unit 160 may calculate a detection score confirmed as a correct answer when the correct answer checking unit 150 confirms the correct answer.
  • the score calculating unit 160 may further include a memory, and the calculated detection scores may be accumulated and stored in the memory. In addition, the score calculation unit 160 may provide the user with the accumulated detection scores through the screen output unit 110 when the brain disease detection system or method using the high-stop game ends.
  • the variables are the case where at least one of the memorized plaque and the floor plaque is not a plaque, and the floor plaque is rotated. That is, the score calculating unit 160 is weighted when at least one of the memorized and the floor tiles is not a defeat (hereinafter referred to as "first variable") and when the floor tiles are provided in a rotated state (“second variable").
  • first variable at least one of the memorized and the floor tiles is not a defeat
  • second variable when the floor tiles are provided in a rotated state
  • the detection score can be calculated.
  • the score calculating unit 160 may receive whether the memorizing and flooring tiles have been provided by applying the first variable and/or the second variable from the hand extracting and providing unit 140.
  • the first variable is to provide memorized plaques as light plaques, hot plaques and strips, and when providing floor plaques as plaques, memorize plaques as plaques, and floor plaques as optical plaques, hot plaques, and strip plaques. It means time. In addition, it also means when both memorized and floor tiles are provided as optical, thermal, and strip tiles. That is, the first variable can be applied when the memorized and floor tiles are provided with different shapes.
  • the score calculating unit 160 may calculate a detection score by applying a weighted score according to the first variable and/or the second variable.
  • the weighted score was selected through the difference between the average response time of the normal group with normal cognitive status and the average response time of the patient group with cognitive impairment or dementia through the actual dementia screening test.
  • the difference in response time is 0.3 seconds
  • the difference in response time is more than 0.9 seconds for the second variable
  • the weighted score is placed more in the first variable than in the second variable, so that the normal group It is possible to more easily detect brain disease through the final output score by maximizing the difference between the patient group and the patient group.
  • the score calculating unit 160 may calculate a detection score by adding a weighted score of 25% for the first variable and a weighted score of 15% for the second variable to calculate the detection score.
  • the plaque extraction and providing unit 140 is provided by a September defeat and an October defeat as a memorized plaque, and referring to FIG. 2B, a March defeat, an April defeat, and a May defeat as a bottom plaque. , June blood, September blood, October blood and November blood.
  • the correct answer confirming unit 150 may confirm that the answer is correct.
  • the score calculating unit 160 selects the same floor tile for two memorization tiles, it is possible to calculate the detection score of two points.
  • the plaque extraction and providing unit 140 provides a January plaque, a May clean plaque, and a December plaque as a memorized plaque, and referring to FIG. 3B, a January plaque and a March plaque as the bottom plaque.
  • April blood L, May blood L, August heat L, November blood L, and December light L were provided by rotating.
  • the correct answer confirmation unit 150 confirms that the answer is correct can do.
  • the score calculation unit 160 is provided as a January defeat as a memorized plaque, and since the January defeat is selected as a rotated floor plaque, the weighted score (15%) for the second variable may be added to calculate 1.15 points.
  • the score calculating unit 160 is provided as a medal in May as a memorized plaque, and a May plaque is selected as a rotated floor plaque, the weighted score for the first variable (25%) and the weighted score for the second variable (15%) ) To calculate 1.4 points.
  • the score calculating unit 160 is provided as a December strip as a memorizing plaque, and a December plaque is selected as a rotated floor plaque, the weighted score for the first variable (25%) and the weighted score for the second variable (15%) ) To calculate 1.4 points.
  • the score calculating unit 160 can calculate a total score of 3.95 points even though only three memorized and floor tiles matched by the weighted scores generated by the first variable and the second variable.
  • FIG. 4 a flowchart illustrating a brain disease detection method using a brain disease detection system using the high-stop game shown in FIG. 1 is illustrated.
  • the brain disease detection method using the high-stop game may include a cognitive test step (S1), a test passing confirmation step (S2), a difficulty adjustment step (S3), and a score providing step (S4).
  • the cognitive test step S1 may be performed when a high-stop game system for detecting brain disease is executed in the user terminal.
  • the plaque extraction and provision unit 140 may provide a memorized plaque for cognitive test through the screen output unit 110.
  • the memorized plaque may be provided in two pieces, and may be provided as one of an optical plaque, a hot plaque, a strip plaque, and a plaque.
  • the memorizing plaque may be provided for 2 seconds through the screen output unit 110.
  • the plaque extraction and provision unit 140 may provide a floor plaque through the screen output unit 110.
  • the floor plaque may include a plaque excluding the plaque provided as a memorized plaque from the same month as the memorized plaque.
  • the bottom plaque may include a plurality of other plaques other than the same month plaque.
  • the number of floor tiles may be provided, including seven tiles of the same month as the memorized tiles.
  • the flooring can be provided in a rotated state at any one of 30 to 330 degrees in one direction.
  • the correct answer confirming unit 150 may check whether the floor tile input through the user's key input unit 120 is the same month as the memorized plaque, and confirm the correct answer.
  • the score calculation unit 160 is confirmed as the correct answer by the correct answer checking unit 150, the first variable and/or the second variable is applied from the hand extracting and providing unit 140 to determine whether a memorization or flooring is provided. Received, it is possible to accumulate the user's detection score by applying the added score through the first variable and the second variable.
  • the cognitive test step (S1) is considered, and if the correct answer is correct twice or more of the four times, it may be judged that it has passed (S2). That is, in one cognitive test step S1, a memorizing plaque is provided, and it is possible to repeatedly select the same month as the memorizing plaque from the bottom plaque four times.
  • the hand extracting and providing unit 140 may adjust the difficulty level upward (S3).
  • the difficulty adjustment can shorten the provision time of the female plaque provided by 2 seconds by 0.2 seconds.
  • the time to provide the memorized plaque repeatedly passes the cognitive test step (S1), and when the next difficulty is adjusted upward, the time to provide the memorized plaque is changed to 2 seconds and an additional memorized plaque can be provided.
  • the difficulty adjustment can be adjusted upward until the memorization is final 5 pieces and the provision time is 1 second.
  • the score calculator 160 may calculate the user's score and provide it through the screen output unit 110. At this time, the score calculating unit 160 may provide a detection score in which all the calculated scores are accumulated when the cognitive test step S1 is performed at least once. For example, if the user has performed the cognitive test step (S1) once, the scores for the 4 flooring selections are respectively calculated and accumulated through memory to provide a detection score. In addition, after providing the brain disease detection score using the high-stop game through the screen output unit 110, the brain disease detection method using the high-stop game system may end.
  • the detection score calculated by the brain disease detection system and method using the high-stop game is 27 points or more, it can be judged as a cognitive condition, and if it is 21 points or more and less than 27 points, it can be judged as a cognitive impairment. In this case, it can be judged as belonging to dementia.
  • the brain disease detection system and method using the high-stop game can further improve the reliability of the calculated detection score by applying the added scores according to the first and second variables.
  • the present invention relates to a brain disease detection system and method using a high-stop game.

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Abstract

The present invention relates to a system and a method for detecting encephalopathy by using a Go-Stop game, and the technical problem to be solved is to confirm whether a person's cognitive status belongs to a normal group, a cognitive disorder group, or a dementia patient group by using only a detection score calculated through the Go-Stop game. To this end, disclosed are a system and a method for detecting encephalopathy by using a Go-Stop game, the system comprising: a database in which are stored Go-Stop cards categorized into monthly bright cards, animal/plant cards, ribbon cards, and junk cards; a card extracting and providing unit for extracting memory cards extracted from among the Go-Stop cards and extracting face-up cards according to the memory cards, and applying a variable in order to provide the face-up cards, having the variable applied thereto, through a screen output unit; a correct answer checking unit for checking whether face-up cards selected by a user through a key input unit, from among the face-up cards provided through the screen output unit, are cards belonging to the same month as the memory cards; and a score calculating unit for calculating a detection score by adding a weighted score according to the variable, when an answer is determined as a correct answer by the correct answer checking unit.

Description

고스톱 게임을 이용한 뇌질환 검출 시스템 및 방법Brain disease detection system and method using high-stop game
본 발명은 고스톱 게임을 이용한 뇌질환 검출 시스템 및 방법에 관한 것이다.The present invention relates to a brain disease detection system and method using a high-stop game.
고령화 사회가 지속됨에 따라 치매 및 인지 저하와 같은 뇌 질환을 앓는 환자의 수도 늘어나고 있다. 특히, 치매의 경우, 치매가 진행된 후에는 치료 반응의 한계를 가진다는 점에서, 치매 고위험군(잠재적 치매환자)을 정확하게 검출하고 예측하는 것은 치매로의 진행을 예방하거나 지속적인 관리를 수월하게 해 줄 수 있다. 치매를 예측하기 위한 기존 인지지능검사는 치매 및 기타 인지장애 증상을 호소하는 질환을 진단하기 위해 검사 비용이 높은 PET, fMRI와 같은 영상 검사 전 선별검사 도구로 사용되어왔다. 특히 척도 형태의 MMSE-K 등의 간이 정신상태검사 도구는 현재 치매 위험군 선별검사에 활발하게 사용되고 있다.As the aging society continues, the number of patients suffering from brain diseases such as dementia and cognitive decline is also increasing. In particular, in the case of dementia, accurate detection and prediction of a high-risk dementia group (potential dementia patients) may prevent the progression to dementia or facilitate continuous management, since dementia has a limited treatment response after dementia. have. Existing cognitive intelligence tests for predicting dementia have been used as screening tools before imaging tests such as PET and fMRI, which have high test costs, to diagnose diseases that complain of dementia and other symptoms of cognitive impairment. In particular, simple mental state testing tools such as MMSE-K in the form of scale are currently actively used in screening for dementia risk groups.
하지만, 치매는 주관적, 객관적 인지 저하와 더불어 일상생활 수행 능력의 유의한 손상이 동반될 때 진단되나, 현재 인지 선별 검사에서 치매 고위험군의 미세한 인지 변화 시그널을 포착하기에 한계가 있다. 또한, 기존의 인지 상태 검사 도구는 척도 형태로 존재하며, 수기로 작성하는 도구로 검사 과정, 검사 결과에 대한 데이터 관리가 용이하지 않으며 검사자에 따라 진단 결과가 달라질 수 있는 문제점이 있다. 또한, 이러한 방식의 인지 상태 검사는 오프라인 상에서 주로 이루어지고 있기 때문에 지속적인 사용자의 인지상태변화를 고려하기 어렵다.However, dementia is diagnosed when subjective and objective cognitive decline is accompanied by significant impairment in daily life performance, but current cognitive screening tests have limitations in capturing the fine cognitive change signals of the high-dementia group of dementia. In addition, the existing cognitive status test tool exists in the form of a scale, and is a tool written by hand, which is not easy to manage data for the test process and test results, and has a problem in that diagnosis results may vary depending on the tester. In addition, since this type of cognitive state inspection is mainly performed offline, it is difficult to consider continuous changes in the cognitive state of the user.
본 발명의 실시예에 따른 해결하고자 하는 과제는 고스톱 게임을 통해 산출된 검출 점수만으로, 인지 상태가 정상인지 인지 장애 또는 치매 환자군인지 확인할 수 있는 고스톱 게임을 이용한 뇌질환 검출 시스템 및 방법을 제공하는데 있다.The problem to be solved according to an embodiment of the present invention is to provide a brain disease detection system and method using a high-stop game that can determine whether a cognitive state is normal, a cognitive disorder, or a group of dementia patients using only a detection score calculated through a high-stop game. .
또한, 본 발명의 실시예에 따른 해결하고자 하는 다른 과제는 검출 점수 산출시 제1변수 및 제2변수에 따른 가산 점수를 적용하여, 산출된 검출 점수의 신뢰도를 더 향상시킬 수 있는 고스톱 게임을 이용한 뇌질환 검출 시스템 및 방법을 제공하는데 있다.In addition, another problem to be solved according to an embodiment of the present invention is to apply an addition score according to the first variable and the second variable when calculating the detection score, using a high-stop game that can further improve the reliability of the calculated detection score. It is to provide a brain disease detection system and method.
상기한 목적을 달성하기 위해 본 발명에 의한 고스톱 게임을 이용한 뇌질환 검출 시스템 및 방법은 고스톱 패들이 월별 광 패, 열끗 패, 띠 패, 피 패로 분류되어 저장된 데이터 베이스와, 상기 고스톱 패들 중 추출된 암기패들과, 상기 암기패들에 따른 바닥패들을 추출하여 변수를 적용하여 화면 출력부를 통해 제공하는 패 추출 및 제공부와, 상기 화면 출력부를 통해 제공된 상기 바닥패들 중, 키 입력부를 통해 사용자가 선택한 바닥패들이 상기 암기패들과 동일한 월의 패인지 확인하는 정답 확인부 및, 상기 정답 확인부에서 정답으로 확인된 경우, 상기 변수에 따라 가중 점수를 추가하여 검출 점수를 산출하는 점수 산출부를 포함할 수 있다. In order to achieve the above object, the brain disease detection system and method using the high-stop game according to the present invention is a high-stop paddle, which is classified into a monthly optical plaque, a thermal plaque, a strip plaque, a blood plaque, and a database stored and extracted from the high-stop paddle Memorizing paddles, extracting and providing the plaques according to the memorizing paddles and applying variables to provide and extracting plaques provided through a screen output unit, and among the flooring paddles provided through the screen output unit, a user through a key input unit A correct answer checking unit that checks whether the selected floor tiles are the same month as the memorized paddles, and a score calculation unit that calculates a detection score by adding a weighted score according to the variable when the correct answer is confirmed as the correct answer. It can contain.
상기 변수는 상기 암기패와 상기 바닥패 중 적어도 어느 하나가 피 패가 아닐 경우에 대한 제1변수와 상기 바닥패가 회전된 상태로 제공될 경우에 대한 제2변수를 포함할 수 있다. The variable may include a first variable for when at least one of the memorized plaque and the floor plaque is not a blood plaque, and a second variable for the case where the plaque is provided in a rotated state.
상기 제2변수는 상기 바닥패가 30도 내지 330도 중 어느 하나의 각도로 회전된 상태로 제공된 경우일 수 있다. The second variable may be a case in which the floor plate is provided while being rotated at an angle of 30 degrees to 330 degrees.
상기 점수 산출부는 상기 제2변수일 때 보다 상기 제1변수일 경우, 가중 점수를 더 많이 추가하여 검출 점수를 산출할 수 있다. The score calculation unit may calculate a detection score by adding more weighted scores in the case of the first variable than in the case of the second variable.
상기 점수 산출부는 상기 제1변수이면 25%의 가중 점수를 추가하여 점수를 산출하고, 제2변수이면 15%의 가중 점수를 추가하여 검출 점수를 산출할 수 있다. The score calculating unit may calculate a score by adding a weighted score of 25% for the first variable and a weighted score of 15% for the second variable to calculate a detection score.
상기 패 추출 및 제공부는 상기 바닥패들로 상기 암기패와 동일한 월의 패 중, 상기 암기패로 제공된 패를 제외한 패와, 다른 월의 패를 복수개 추가하여 상기 암기패보다 더 많은 개수의 패로 제공할 수 있다. The plaque extraction and providing unit may provide a greater number of plaques than the memorized plaques by adding a plurality of plaques other than the plaque provided as the memorized plaque and the plaque of the same month as the memorized plaque as the bottom plaques. Can be.
상기 패 추출 및 제공부는 상기 화면출력부를 통해 제공되는 상기 암기패들의 개수를 증가시키거나, 상기 암기패들을 상기 화면출력부를 통해 표시하는 시간을 감소시키는 것 중 적어도 어느 하나를 통해 난이도를 높일 수 있다. The plaque extraction and provision unit may increase the difficulty through at least one of increasing the number of memorized plaques provided through the screen output unit or reducing the time for displaying the memorized plaques through the screen output unit. .
상기 패 추출 및 제공부는 상기 화면출력부를 통해 제공되는 상기 암기패들을 1초 내지 2초 중 어느 하나의 시간동안 제공하거나, 상기 암기패들을 두 장 내지 다섯 장 중 어느 하나로 제공할 수 있다. The plaque extraction and provision unit may provide the memorized plaques provided through the screen output unit for any one of 1 second to 2 seconds, or may provide the memorized plaques in any one of two to five pieces.
상기한 목적을 달성하기 위해 본 발명에 의한 고스톱 게임을 이용한 뇌질환 검출 시스템 및 방법은 1) 화면출력부를 통해 인지력 테스트를 위한 고스톱 패들 중 암기패들을 패 추출 및 제공부에서 추출하여 제공하는 단계와, 2) 상기 화면 출력부를 통해 상기 암기패들와 동일한 월의 패중에서 상기 암기패들로 제공된 패를 제외한 패를 포함하는 바닥패들을 상기 패 추출 및 제공부에서 제공하는 단계 및, 3) 사용자가 상기 화면 출력부로 제공된 바닥패들 중, 상기 암기패와 같은 월의 패를 키 입력부를 통해 선택하는 사용자 응답이 정답인지 정답 확인부에서 확인하고, 정답에 대한 점수에 상기 변수를 적용하여 검출 점수를 점수 산출부에서 산출하는 단계로 이루어진 인지력 테스트 단계를 포함하며, 상기 1), 2)단계에서 상기 패 추출 및 제공부는 상기 암기패들 및 상기 바닥패들을 제공할 때, 변수를 적용하여 제공하고, 상기 3)단계에서 상기 점수 산출부는 상기 변수에 따라 가산 점수를 적용하여 검출 점수를 누적하여 산출할 수 있다. In order to achieve the above object, a system and method for detecting brain diseases using a high-stop game according to the present invention are 1) providing and extracting and providing a female paddle among the high-stop paddles for cognitive testing through a screen output unit in a paddle extraction and providing unit; , 2) providing the floor paddles including paddles other than the paddles provided from the paddles of the same month as the memorized paddles through the screen output unit, and 3) the user providing Among the floor tiles provided as the screen output unit, the user's response to the user's response for selecting the month of the same month as the memorized tile through the key input unit is determined by the correct answer confirmation unit, and the variable is applied to the score for the correct answer to score the detection score It includes a cognitive test step consisting of the step of calculating in the calculation unit, and in the steps 1) and 2), when the plaque extraction and provision unit provides the memorized paddles and the floor paddles, the variables are applied and provided. In step 3), the score calculating unit may calculate and accumulate the detection scores by applying an addition score according to the variable.
상기 인지력 테스트 단계는 상기 1), 2) 및 3) 단계가 4번 반복하여 진행할 수 있으며, 4번 중 과반수인 두 번 이상 정답을 맞힌 경우 상기 인지력 테스트 단계를 통과할 수 있다.In the cognitive test step, steps 1), 2), and 3) may be repeated 4 times, and if the correct answer is correct twice or more of the 4 times, the cognitive test step may pass.
상기 인지력 테스트 단계를 통과하면, 상기 패 추출 및 제공부는 상기 암기패들이 상기 화면출력부를 통해 표시되는 시간을 감소시키거나, 상기 암기패들의 개수를 증가시켜서, 상기 인지력 테스트 단계의 난이도를 향상시켜서 다시 실행할 수 있다.After passing the cognitive test step, the plaque extraction and providing unit reduces the time during which the memorized plaques are displayed through the screen output unit, or increases the number of memorized plaques, thereby improving the difficulty of the cognitive test step and again It is workable.
본 발명에 의한 고스톱 게임을 이용한 뇌질환 검출 시스템 및 방법은 고스톱 게임을 통해 산출된 검출 점수만으로, 인지 상태가 정상인지 인지 장애 또는 치매 환자군인지 확인할 수 있게 된다.The brain disease detection system and method using the high-stop game according to the present invention can determine whether the cognitive status is normal, cognitive impairment, or dementia patient group using only the detection score calculated through the high-stop game.
또한 본 발명에 의한 고스톱 게임을 이용한 뇌질환 검출 시스템 및 방법을 검출 점수 산출시 제1변수 및 제2변수에 따른 가산 점수를 적용하여, 산출된 검출 점수의 신뢰도를 더 향상시킬 수 있게 된다.In addition, when calculating the detection score for the brain disease detection system and method using the high-stop game according to the present invention, it is possible to further improve the reliability of the calculated detection score by applying the added scores according to the first and second variables.
도 1은 본 발명의 일실시예에 따른 고스톱 게임을 이용한 뇌질환 검출 시스템을 도시한 구조도이다. 1 is a structural diagram showing a brain disease detection system using a high-stop game according to an embodiment of the present invention.
도 2a 및 도 2b는 도 1의 고스톱 게임을 이용한 뇌질환 검출 시스템의 패 추출 및 제공부에서 제공되는 암기패들의 일예와, 암기패들에 따른 바닥패들의 일예를 도시한 것이다. 2A and 2B show an example of the female plaques provided by the plaque extraction and providing unit of the brain disease detection system using the high-stop game of FIG. 1 and an example of the floor plaques according to the memorized plaques.
도 3a 및 도 3b는 도 1의 고스톱 게임을 이용한 뇌질환 검출 시스템의 패 추출 및 제공부에서 제공되는 암기패들의 다른 예와, 암기패들에 따른 바닥패들의 다른 예를 도시한 것이다. 3A and 3B show another example of the female plaques provided by the plaque extraction and providing unit of the brain disease detection system using the high-stop game of FIG. 1 and another example of the floor plaques according to the memorized plaques.
도 4는 도 1의 고스톱 게임을 이용한 뇌질환 검출 시스템을 이용한 뇌질환 검출 방법을 도시한 순서도이다.4 is a flowchart illustrating a method for detecting brain diseases using a brain disease detection system using the high-stop game of FIG. 1.
이하, 첨부된 도면을 참조하여 본 발명의 바람직한 실시예를 상세히 설명하기로 한다. Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings.
본 발명의 실시예들은 당해 기술 분야에서 통상의 지식을 가진 자에게 본 발명을 더욱 완전하게 설명하기 위하여 제공되는 것이며, 하기 실시예는 여러 가지 다른 형태로 변형될 수 있으며, 본 발명의 범위가 하기 실시예에 한정되는 것은 아니다. 오히려, 이들 실시예는 본 개시를 더욱 충실하고 완전하게 하고, 당업자에게 본 발명의 사상을 완전하게 전달하기 위하여 제공되는 것이다.The embodiments of the present invention are provided to more fully describe the present invention to those skilled in the art, and the following embodiments may be modified in various other forms, and the scope of the present invention is as follows. It is not limited to the Examples. Rather, these examples are provided to make the present disclosure more faithful and complete, and to fully convey the spirit of the present invention to those skilled in the art.
또한, 이하의 도면에서 각 층의 두께나 크기는 설명의 편의 및 명확성을 위하여 과장된 것이며, 도면상에서 동일 부호는 동일한 요소를 지칭한다. 본 명세서에서 사용된 바와 같이, 용어 "및/또는"은 해당 열거된 항목 중 어느 하나 및 하나 이상의 모든 조합을 포함한다. 또한, 본 명세서에서 "연결된다"라는 의미는 A 부재와 B 부재가 직접 연결되는 경우뿐만 아니라, A 부재와 B 부재의 사이에 C 부재가 개재되어 A 부재와 B 부재가 간접 연결되는 경우도 의미한다.In addition, in the following drawings, the thickness or size of each layer is exaggerated for convenience and clarity of description, and the same reference numerals in the drawings refer to the same elements. As used herein, the term “and/or” includes any and all combinations of one or more of the listed items. In addition, in this specification, "connected" means not only when the A member and the B member are directly connected, but also when the C member is interposed between the A member and the B member to indirectly connect the A member and the B member. do.
본 명세서에서 사용된 용어는 특정 실시예를 설명하기 위하여 사용되며, 본 발명을 제한하기 위한 것이 아니다. 본 명세서에서 사용된 바와 같이, 단수 형태는 문맥상 다른 경우를 분명히 지적하는 것이 아니라면, 복수의 형태를 포함할 수 있다. 또한, 본 명세서에서 사용되는 경우 "포함한다(comprise)" 및/또는 "포함하는(comprising)"은 언급한 형상들, 숫자, 단계, 동작, 부재, 요소 및/또는 이들 그룹의 존재를 특정하는 것이며, 하나 이상의 다른 형상, 숫자, 동작, 부재, 요소 및 /또는 그룹들의 존재 또는 부가를 배제하는 것이 아니다.The terms used in this specification are used to describe specific embodiments, and are not intended to limit the present invention. As used herein, singular forms may include plural forms unless the context clearly indicates otherwise. Also, as used herein, “comprise” and/or “comprising” specifies the shapes, numbers, steps, actions, elements, elements and/or the presence of these groups. And does not exclude the presence or addition of one or more other shapes, numbers, actions, elements, elements and/or groups.
본 명세서에서 제1, 제2 등의 용어가 다양한 부재, 부품, 영역, 층들 및/또는 부분들을 설명하기 위하여 사용되지만, 이들 부재, 부품, 영역, 층들 및/또는 부분들은 이들 용어에 의해 한정되어서는 안 됨은 자명하다. 이들 용어는 하나의 부재, 부품, 영역, 층 또는 부분을 다른 영역, 층 또는 부분과 구별하기 위하여만 사용된다. 따라서 이하 상술할 제1부재, 부품, 영역, 층 또는 부분은 본 발명의 가르침으로부터 벗어나지 않고서도 제2부재, 부품, 영역, 층 또는 부분을 지칭할 수 있다.Although the terms first, second, etc. are used herein to describe various members, parts, regions, layers and/or parts, these members, parts, regions, layers and/or parts are defined by these terms It is obvious that not. These terms are only used to distinguish one member, part, region, layer or part from another region, layer or part. Accordingly, the first member, component, region, layer or part to be described below may refer to the second member, component, region, layer or part without departing from the teachings of the present invention.
도 1을 참조하면, 본 발명의 일실시예에 따른 고스톱 게임을 이용한 뇌질환 검출 시스템을 도시한 구조도 도시되어 있다. Referring to Figure 1, there is also shown a structure showing a brain disease detection system using a high-stop game according to an embodiment of the present invention.
도 1에서 도시된 바와 같이 고스톱 게임을 이용한 뇌질환 검출 시스템(100)은 핸드헬드(Handheld) 기반의 무선 통신 장치에 어플리케이션을 설치하여 이용할 수 있다. 또한 별도의 서버를 두어, 개인용 컴퓨터나 핸드헬드 기반 무선 통신 장치로부터 입력받은 데이터를 유무선 망을 통해 별도의 서버에서 전송 받아 처리하는 것도 가능하다. 이하에서는 "개인용 컴퓨터나 핸드헬드 기반 무선 통신 장치"를 사용자 단말기로 통칭하고자 한다. As illustrated in FIG. 1, the brain disease detection system 100 using a high-stop game may be installed and used in a handheld-based wireless communication device. In addition, it is possible to place a separate server, and receive and process data received from a personal computer or a handheld-based wireless communication device from a separate server through a wired or wireless network. Hereinafter, the term “personal computer or handheld wireless communication device” will be collectively referred to as a user terminal.
여기서, 개인용 컴퓨터는 노트북, 데스크톱(Desktop) 또는 랩톱(Laptop)등일 수 있으며, 핸드헬드 기반 무선 통신 장치는 PCS(Personal Communication System), GSM(Global System for Mobile communications), PDC(Personal Digital Cellular), PHS(Personal Handyphone System), PDA(Personal Digital Assistant), IMT(International Mobile Telecommunication)-2000, CDMA(Code Division Multiple Access)-2000, W-CDMA(W-Code Division Multiple Access), Wibro(Wireless Broadband Internet) 단말, 스마트폰(smartphone), 스마트 패드(smartpad), 타블렛 PC(Tablet PC) 등일 수 있으나, 본 발명에서 이를 한정하는 것은 아니다. Here, the personal computer may be a laptop, a desktop, or a laptop, and the handheld-based wireless communication device is a Personal Communication System (PCS), Global System for Mobile communications (GSM), Personal Digital Cellular (PDC), Personal Handyphone System (PHS), Personal Digital Assistant (PDA), International Mobile Telecommunication (IMT)-2000, Code Division Multiple Access (CDMA)-2000, W-Code Division Multiple Access (W-CDMA), Wireless Broadband Internet ) It may be a terminal, a smart phone, a smartpad, a tablet PC, but the present invention is not limited thereto.
상기 고스톱 게임을 이용한 뇌질환 검출 시스템(100)은 화면출력부(110), 키 입력부(120), 데이터 베이스(130), 패 추출 및 제공부(140), 정답 확인부(150), 및 점수 산출부(160)를 포함하여 구성될 수 있다. 여기서, 고스톱 게임을 이용한 뇌질환 검출 시스템(100)이 어플리케이션으로 구현되는 경우, 화면출력부(110), 키 입력부(120), 데이터 베이스(130), 패 추출 및 제공부(140), 정답 확인부(150), 및 점수 산출부(160)는 단일 핸드헬드 기반 무선 통신 장치 내에 구비될 수 있다. 또한 고스톱 게임을 이용한 뇌질환 검출 시스템(100)이 별도의 서버를 둔 인터넷 기반으로 구성된 경우, 상기 화면출력부(110)와 키 입력부(120)는 사용자의 개인용 컴퓨터나 핸드헬드 기반 무선 통신 장치의 디스플레이와, 적어도 하나의 키 입력 장치(또는 상기 화면출력부와 연동하는 터치스크린 장치)일 수 있고, 데이터 베이스(130), 패 추출 및 제공부(140), 정답 확인부(150), 및 점수 산출부(160)는 별도의 서버 형태로 구현될 수 있다. The brain disease detection system 100 using the high-stop game includes a screen output unit 110, a key input unit 120, a database 130, a hand extracting and providing unit 140, a correct answer checking unit 150, and a score It may be configured to include a calculation unit 160. Here, when the brain disease detection system 100 using a high-stop game is implemented as an application, the screen output unit 110, the key input unit 120, the database 130, the plaque extraction and provision unit 140, and confirm the correct answer The unit 150 and the score calculator 160 may be provided in a single handheld based wireless communication device. In addition, when the brain disease detection system 100 using a high-stop game is configured based on the Internet with a separate server, the screen output unit 110 and the key input unit 120 may be configured as a user's personal computer or handheld-based wireless communication device. It may be a display, at least one key input device (or a touch screen device interworking with the screen output unit), a database 130, a hand extracting and providing unit 140, a correct answer checking unit 150, and a score The calculator 160 may be implemented in a separate server form.
상기 화면출력부(110)는 사용자에게 고스톱 게임을 이용하여 뇌 질환(인지 장애, 치매) 검출 시스템을 제공하기 위한 것으로, 사용자 단말기에 구비된 화면출력 장치(예컨대, LCD, LED 장치)와 이를 구동하는 출력 모듈로 구성될 수 있다. 상기 화면출력부(110)를 통해 고스톱 암기패 및 바닥패가 제공될 수 있다. The screen output unit 110 is to provide a user with a brain disease (cognitive disorder, dementia) detection system using a high-stop game, and a screen output device (eg, LCD, LED device) provided in the user terminal and driving it It can be configured as an output module. A high-stop memorizing plate and a flooring plate may be provided through the screen output unit 110.
상기 키 입력부(120)는 사용자에게 고스톱 게임을 이용하여 뇌 질환 검출시 인지력 테스트를 확인하기 위해서, 화면출력부(110)로 제공된 다수의 바닥패 중에서 사용자 단말기에서 선택하는 바닥패를 입력하기 위한 적어도 하나의 키 버튼을 구비한 키 입력장치(또는 상기 화면출력 장치와 연동하는 터치스크린 장치)와 이를 구동하는 입력 모듈로 구성될 수 있다. 여기서 인지력 테스트란, 암기패로 제공된 패와 동일한 월의 패를 복수의 바닥패 중에서 사용자가 선택하는지 여부를 확인하는 테스트로 볼 수 있다. 여기서, 키 입력부(120)를 통해 사용자의 응답을 획득할 수 있다. The key input unit 120 is at least for inputting a floor board selected by the user terminal among a plurality of floor boards provided to the screen output unit 110 in order to confirm the cognitive test when detecting brain disease by using a high-stop game to the user It may be composed of a key input device having a single key button (or a touch screen device interworking with the screen output device) and an input module driving it. Here, the cognitive test can be regarded as a test for confirming whether a user selects a hand of the same month as a hand provided as a memorized hand from among a plurality of floor hands. Here, the user's response may be obtained through the key input unit 120.
상기 데이터 베이스(130)는 고스톱 패가 저장되어 있으며, 고스톱 패는 서로 다른 12 종류의 무늬를 가지고 있으며, 한 종류마다 4장씩 48장의 패를 포함하여 이루어진다. In the database 130, high-stop tiles are stored, and the high-stop tiles have 12 different types of patterns, and include four pieces of 48 pieces for each type.
또한 각 고스톱 패에 형성되는 12 종류의 무늬 각각은 1월 내지 12월 중 어느 하나의 월을 상징하며, 1월부터 12월까지 차례로 송학(1월), 매조(2월), 벚꽃(3월), 흑싸리(4월), 난초(5월), 모란(6월), 홍싸리(7월), 공산(8월), 국준(9월), 단풍(10월), 오동(11월), 비(12월)로 불린다. 고스톱 패는 기본 무늬에 추가된 모양에 따라 광 패, 열끗 패, 띠 패, 및 피 패로 나뉜다. 광 패는 '光'자가 새겨져 있는 것으로, 1, 3, 8, 11 및 12월에 한 장씩 있다. 열끗 패는 기본 무늬에 동물이 추가로 그려져 있는 것으로, 2, 4 내지 10 및 12월에 한 장씩 있다. 띠 패는 기본 무늬에 띠 모양이 그려져 있는 것으로, 8 및 11월을 제외하고 각 무늬에 한 장씩 있다. 피 패는 기본 무늬를 가지고 있는 패로서 1월부터 10월까지 두 장씩 있고, 11월에 세 장, 12월에 한 장이 있다. In addition, each of the 12 types of patterns formed on each GoStop hand signifies any month from January to December, and Songhak (January), Majo (February), and cherry blossoms (March in turn) from January to December ), Black sari (April), Orchid (May), Peony (June), Hong sari (July), Communist (August), Kukjun (September), Autumn leaves (October), Odong (November), It is called rain (December). The GoStop tiles are divided into optical tiles, thermal tiles, strips, and blood tiles depending on the shape added to the basic pattern. The light plaque is engraved with'photo' letters, one each in 1, 3, 8, 11 and December. The basic plaque is an additional animal drawn on the basic pattern, one in February, April to October and December. The stripe pattern is a stripe pattern on the basic pattern, except for August and November, one for each pattern. Blood plaques have a basic pattern, two from January to October, three in November, and one in December.
상기 데이터 베이스(130)는 48장의 고스톱 패들이 각 월로 저장되어 있으며, 각각의 월별 고스톱 패들이 광 패, 열끗 패, 띠 패 및 피 패로 분류되어 저장되어 있을 수 있다. In the database 130, 48 high-stop paddles are stored for each month, and each high-stop paddle may be classified and stored as an optical plaque, a thermal plaque, a strip plaque, and a plaque.
상기 패 추출 및 제공부(140)는 데이터 베이스(130)에 저장되어 있는 다수의 고스톱 패중에서 임의의 암기패와, 바닥패를 추출하여, 화면출력부(110)를 통해 사용자에게 제공할 수 있다. 상기 패 추출 및 제공부(140)는 암기패로 두 개 내지 다섯 개의 패를 추출하여 제공할 수 있으며, 암기패의 개수는 인지력 테스트의 난이도에 따라 그 개수가 더 증가할 수 있다. 또한 패 추출 및 제공부(140)는 인지력 테스트의 난이도에 따라 암기패의 제공 시간을 1초 내지 2초 내에 제공할 수 있으며, 난이도에 따라 그 시간이 더 감소할 수 있다. 상기 패 추출 및 제공부(140)는 타이머를 더 포함할 수 있으며, 난이도 상향 조정을 위해서 암기패 제공 시간을 0.2초로 점차 단축시켜 제공할 수 있다. 또한 패 추출 및 제공부(140)는 암기패 제공 시간이 1초가 되면, 다음 난이도 상향 조정 시 암기패 제공 시간을 2초로 재변경하고, 암기패를 한 장 더 추가하여 제공할 수 있다. 이와 같은 난이도 상향 조정은 암기패가 최종 5장이고, 제공 시간이 1초가 될 때까지 상향 조정될 수 있다. The plaque extraction and provision unit 140 may extract random memorization and floor plaques from a plurality of high-stop plaques stored in the database 130 and provide them to the user through the screen output unit 110. . The plaque extraction and provision unit 140 may extract and provide two to five plaques as memorized plaques, and the number of memorized plaques may be further increased according to the difficulty of the cognitive test. In addition, the plaque extraction and provision unit 140 may provide a time for providing a memorized plaque within 1 second to 2 seconds according to the difficulty of the cognitive test, and the time may be further reduced according to the difficulty. The plaque extraction and provision unit 140 may further include a timer, and gradually provide a memorized plaque providing time to 0.2 seconds to increase the difficulty. In addition, the plaque extraction and providing unit 140 may change the provision time of the memorized plaque to 2 seconds when the time of providing the memorized plaque is increased to 1 second, and provide an additional memorized plaque. The difficulty adjustment can be adjusted upward until the memorization is final 5 pieces and the provision time is 1 second.
또한 상기 패 추출 및 제공부(140)는 바닥패로 상기 암기패와 동일한 월의 패 중, 상기 암기패로 제공된 패를 제외한 패와, 다른 월의 패를 추가하여, 상기 암기패보다 더 많은 개수의 복수개의 패를 제공할 수 있다. 여기서 바닥패는 총 7개를 제공할 수 있으나, 본 발명에서 바닥패의 개수를 한정하는 것은 아니며, 설명의 편의를 위해서 이하에서는 7장으로 설명하고자 한다. In addition, the plaque extracting and providing unit 140 is a floor plaque, by adding a plaque other than the plaque provided as the memorized plaque and a plaque of a different month from the plaque of the same month as the memorized plaque. Can provide a dog's hand. Here, a total of seven floor tiles can be provided, but the number of floor tiles is not limited in the present invention.
예를 들어 패 추출 및 제공부(140)는 암기패로 1월의 띠 패와, 12월의 광 패가 제공하였을 경우, 바닥패로 1월의 광 패와, 2개의 피 패 중 어느 하나와, 12월의 열끗 패, 띠 패, 피 패 중에 어느 하나와, 다른 월의 패가 5장 추가되어 제공할 수 있다. For example, the plaque extraction and providing unit 140 is a memorized plaque in January, and if a December plaque is provided, the plaque is a January plaque and one of the two plaques, and in December Any one of the following five, L, L and L, and 5 other L's can be provided.
또한 패 추출 및 제공부(140)는 바닥패를 화면출력부(110)를 제공할 때, 회전된 상태로 제공할 수 있다. 여기서 회전된 상태는 패가 30도 내지 330도 중 어느 하나의 각도로 회전된 것을 의미한다. 즉, 화면출력부(110)를 통해 바닥패가 좌방향 또는 우방향 30도 미만으로 회전된 상태로 제공된 경우, 패 추출 및 제공부(140)는 바닥패를 회전 상태가 아닌, 일반 상태로 제공한 것이다.In addition, when the plaque extraction and provision unit 140 provides the screen output unit 110, the plaque may be provided in a rotated state. Here, the rotated state means that the hand is rotated at an angle of 30 degrees to 330 degrees. That is, when the floor plate is provided through the screen output unit 110 in a rotational direction of less than 30 degrees in the left or right direction, the plaque extraction and providing unit 140 provides the floor plate in a normal state, not in a rotational state. will be.
상기 정답 확인부(150)는 화면출력부(110)를 통해 제공된 암기패와, 키 입력부(120)를 통해 사용자가 선택한 바닥패가 동일한 월의 패인지 확인하여, 동일한 월의 패일 경우 정답임을 확인한다. 또한 화면출력부(110)를 통해 제공된 암기패와, 키 입력부(120)를 통해 사용자가 선택한 바닥패가 상이한 월의 패일 경우 오답으로 확인한다. The correct answer confirming unit 150 checks whether the memorized plaque provided through the screen output unit 110 and the floor plaque selected by the user through the key input unit 120 are the same month, and confirms that the correct answer is the same month. . In addition, if the memorized plaque provided through the screen output unit 110 and the floor plaque selected by the user through the key input unit 120 are different month plaques, it is checked as an incorrect answer.
상기 점수 산출부(160)는 정답 확인부(150)에서 정답으로 확인된 경우, 변수에 따라 점수를 가중하여 검출 점수를 산출할 수 있다. 또한 점수 산출부(160)는 정답 확인부(150)에서 정답으로 확인된 경우, 정답으로 확인된 검출 점수를 산출할 수 있다. 이와 같은 점수 산출부(160)는 메모리를 더 포함할 수 있으며, 상기 메모리에 산출된 검출 점수가 누적되어 저장될 수 있다. 또한 점수 산출부(160)는 고스톱 게임을 이용한 뇌질환 검출 시스템 또는 방법이 종료되면 누적되어 산출된 검출 점수를 화면출력부(110)를 통해 사용자에게 제공할 수 있다. The score calculating unit 160 may calculate a detection score by weighting the score according to a variable when the correct answer checking unit 150 confirms the correct answer. In addition, the score calculating unit 160 may calculate a detection score confirmed as a correct answer when the correct answer checking unit 150 confirms the correct answer. The score calculating unit 160 may further include a memory, and the calculated detection scores may be accumulated and stored in the memory. In addition, the score calculation unit 160 may provide the user with the accumulated detection scores through the screen output unit 110 when the brain disease detection system or method using the high-stop game ends.
여기서 변수는 암기패와 바닥패 중 적어도 어느 하나가 피 패가 아닐 경우와, 바닥패가 회전하였을 경우이다. 즉, 점수 산출부(160)는 암기패와 바닥패 중 적어도 어느 하나가 피 패가 아닐 경우(이하 "제1변수")와, 바닥패가 회전된 상태로 제공("제2변수")되었을 경우 가중하여 검출 점수를 산출할 수 있다. 상기 점수 산출부(160)는 패 추출 및 제공부(140)에서 제1변수 및/또는 제2변수가 적용되어 암기패 및 바닥패가 제공되었는지 여부를 전달 받을 수 있다. Here, the variables are the case where at least one of the memorized plaque and the floor plaque is not a plaque, and the floor plaque is rotated. That is, the score calculating unit 160 is weighted when at least one of the memorized and the floor tiles is not a defeat (hereinafter referred to as "first variable") and when the floor tiles are provided in a rotated state ("second variable"). The detection score can be calculated. The score calculating unit 160 may receive whether the memorizing and flooring tiles have been provided by applying the first variable and/or the second variable from the hand extracting and providing unit 140.
여기서, 제1변수는 암기패를 광 패, 열끗 패 및 띠 패로 제공하고, 바닥패를 피 패로 제공할 경우와, 암기패를 피 패로 제공하고 바닥패를 광 패, 열끗 패 및 띠 패로 제공할 때를 의미한다. 추가적으로 암기패와 바닥패 모두 광 패, 열끗 패 및 띠 패로 제공할 때도 의미한다. 즉, 제1변수는 암기패와 바닥패가 모양이 다른 패로 제공될 때 적용될 수 있다. Here, the first variable is to provide memorized plaques as light plaques, hot plaques and strips, and when providing floor plaques as plaques, memorize plaques as plaques, and floor plaques as optical plaques, hot plaques, and strip plaques. It means time. In addition, it also means when both memorized and floor tiles are provided as optical, thermal, and strip tiles. That is, the first variable can be applied when the memorized and floor tiles are provided with different shapes.
상기 점수 산출부(160)는 제1변수 및/또는 제2변수에 따라 가중 점수를 적용하여 검출 점수를 산출할 수 있다. 여기서 가중 점수는 실제 치매 선별 검사를 통해 인지 상태가 정상인 정상군의 평균 응답 시간과, 인지장애 또는 치매와 같은 환자군의 평균 응답시간의 차를 통해 선정하였다. 여기서 제1변수의 경우 응답 시간의 차이가 0.3초인데 반해 제2변수에 대해 응답시간의 차이가 0.9초로 더 많이 차이가 나므로, 가중 점수는 제2변수에 비해 제1변수에 더 많이 두어 정상군과 환자군 사이에 차이에 극대화를 하여 최종 산출 점수를 통해 뇌 질환 검출이 더 용이할 수 있다. 점수 산출부(160)는 제1변수이면 25%의 가중 점수를 추가하여 검출 점수를 산출하고, 제2변수이면 15%의 가중 점수를 추가하여 검출 점수를 산출할 수 있다. The score calculating unit 160 may calculate a detection score by applying a weighted score according to the first variable and/or the second variable. Here, the weighted score was selected through the difference between the average response time of the normal group with normal cognitive status and the average response time of the patient group with cognitive impairment or dementia through the actual dementia screening test. Here, in the case of the first variable, the difference in response time is 0.3 seconds, whereas the difference in response time is more than 0.9 seconds for the second variable, so the weighted score is placed more in the first variable than in the second variable, so that the normal group It is possible to more easily detect brain disease through the final output score by maximizing the difference between the patient group and the patient group. The score calculating unit 160 may calculate a detection score by adding a weighted score of 25% for the first variable and a weighted score of 15% for the second variable to calculate the detection score.
고스톱 게임을 이용한 뇌질환 검출 시스템의 패 추출 제공과 검출 점수 산출 방법을 도 2a, 도 2b, 도 3a, 도 3b를 통해 자세히 설명하고자 한다. The method of providing the extraction of the plaque and detecting the score of the brain disease detection system using the high-stop game will be described in detail with reference to FIGS. 2A, 2B, 3A, and 3B.
도 2a를 참조하면 패 추출 및 제공부(140)는 암기패로 9월 피 패와, 10월 피 패가 제공하고, 도 2b를 참조하면 바닥패로 3월 피 패, 4월 피 패, 5월 피 패, 6월 피 패, 9월 피 패, 10월 피 패 및 11월 피 패가 제공하였다. Referring to FIG. 2A, the plaque extraction and providing unit 140 is provided by a September defeat and an October defeat as a memorized plaque, and referring to FIG. 2B, a March defeat, an April defeat, and a May defeat as a bottom plaque. , June blood, September blood, October blood and November blood.
이때, 사용자 단말기에서 키 입력부(120)를 통해 7개의 바닥패 중, 암기패와 동일한 9월 피 패, 10월 피 패를 선택할 경우 정답 확인부(150)는 정답인 것으로 확인 할 수 있다. 또한 점수 산출부(160)는 2개의 암기패에 대해서 동일한 바닥패를 선택하였으므로, 2점의 검출 점수를 산출할 수 있다. At this time, when the user terminal selects the September defeat and the October defeat, which are the same as the memorization, among the seven floors through the key input unit 120, the correct answer confirming unit 150 may confirm that the answer is correct. In addition, since the score calculating unit 160 selects the same floor tile for two memorization tiles, it is possible to calculate the detection score of two points.
도 3a를 참조하면 패 추출 및 제공부(140)는 암기패로 1월 피 패, 5월 열끗 패, 12월 띠 패를 제공하고, 도 3b를 참조하면 바닥패로 1월 피 패, 3월 띠 패, 4월 피 패, 5월 피 패, 8월 열끗 패, 11월 피 패 및 12월 광 패를 회전하여 제공하였다. Referring to FIG. 3A, the plaque extraction and providing unit 140 provides a January plaque, a May clean plaque, and a December plaque as a memorized plaque, and referring to FIG. 3B, a January plaque and a March plaque as the bottom plaque. , April blood L, May blood L, August heat L, November blood L, and December light L were provided by rotating.
이때, 사용자 단말기에서 키 입력부(120)를 통해 7개의 바닥패 중, 암기패와 동일한 1월 피 패, 5월 피 패 및 12월 광 패를 선택할 경우 정답 확인부(150)는 정답인 것으로 확인 할 수 있다. 점수 산출부(160)는 암기패로 1월 피 패로 제공되고, 회전된 바닥패로 1월 피 패가 선택되었으므로 제2변수에 대한 가중 점수(15%)를 추가하여 1.15점으로 산출할 수 있다. At this time, when the user terminal selects the same one of the seven floors, the same as the memorized plaque, the May plaque, and the December plaque through the key input unit 120, the correct answer confirmation unit 150 confirms that the answer is correct can do. The score calculation unit 160 is provided as a January defeat as a memorized plaque, and since the January defeat is selected as a rotated floor plaque, the weighted score (15%) for the second variable may be added to calculate 1.15 points.
또한 점수 산출부(160)는 암기패로 5월 열끗 패로 제공되고, 회전된 바닥패로 5월 피 패가 선택되었으므로, 제1변수에 대한 가중 점수(25%)와 제2변수에 대한 가중 점수(15%)를 추가하여 1.4점으로 산출할 수 있다. In addition, since the score calculating unit 160 is provided as a medal in May as a memorized plaque, and a May plaque is selected as a rotated floor plaque, the weighted score for the first variable (25%) and the weighted score for the second variable (15%) ) To calculate 1.4 points.
또한 점수 산출부(160)는 암기패로 12월 띠 패로 제공되고, 회전된 바닥패로 12월 광 패가 선택되었으므로, 제1변수에 대한 가중 점수(25%)와 제2변수에 대한 가중 점수(15%)를 추가하여 1.4점으로 산출할 수 있다. In addition, since the score calculating unit 160 is provided as a December strip as a memorizing plaque, and a December plaque is selected as a rotated floor plaque, the weighted score for the first variable (25%) and the weighted score for the second variable (15%) ) To calculate 1.4 points.
따라서 점수 산출부(160)는 제1변수 및 제2변수에 의해 발생된 가중 점수에 의해서 3개의 암기패와 바닥패만 매칭하였음에도 총 3.95점의 점수가 산출될 수 있다. Therefore, the score calculating unit 160 can calculate a total score of 3.95 points even though only three memorized and floor tiles matched by the weighted scores generated by the first variable and the second variable.
도 4를 참조하면, 도 1에 도시된 고스톱 게임을 이용한 뇌질환 검출 시스템을 이용한 뇌질환 검출 방법을 도시한 순서도가 도시되어 있다. Referring to FIG. 4, a flowchart illustrating a brain disease detection method using a brain disease detection system using the high-stop game shown in FIG. 1 is illustrated.
도 4에 도시된 바와 같이 고스톱 게임을 이용한 뇌질환 검출 방법은 인지력 테스트 단계(S1), 테스트 통과 확인 단계(S2), 난이도 조정 단계(S3) 및 점수 제공 단계(S4)를 포함할 수 있다. As illustrated in FIG. 4, the brain disease detection method using the high-stop game may include a cognitive test step (S1), a test passing confirmation step (S2), a difficulty adjustment step (S3), and a score providing step (S4).
우선, 인지력 테스트 단계(S1)는 사용자 단말기에서 뇌 질환 검출을 위한 고스톱 게임 시스템이 실행되면 진행될 수 있다. First, the cognitive test step S1 may be performed when a high-stop game system for detecting brain disease is executed in the user terminal.
1) 패 추출 및 제공부(140)는 화면출력부(110)를 통해서 인지력 테스트를 위한 암기패를 제공할 수 있다. 여기서 암기패는 2장 제공될 수 있으며, 광 패, 열끗 패, 띠 패 및 피 패 중 어느 하나로 제공될 수 있다. 여기서 암기패는 화면출력부(110)를 통해 2초 동안 제공될 수 있다. 1) The plaque extraction and provision unit 140 may provide a memorized plaque for cognitive test through the screen output unit 110. Here, the memorized plaque may be provided in two pieces, and may be provided as one of an optical plaque, a hot plaque, a strip plaque, and a plaque. Here, the memorizing plaque may be provided for 2 seconds through the screen output unit 110.
2) 상기 암기패가 제공된 후, 패 추출 및 제공부(140)는 화면출력부(110)를 통해 바닥패를 제공할 수 있다. 여기서 바닥패는 상기 암기패와 동일한 월의 패중에서 암기패로 제공된 패를 제외한 패를 포함할 수 있다. 또한 바닥패는 암기패와 동일한 월의 패를 제외한 다른 복수개의 패도 포함할 수 있다. 이때 바닥패의 개수는 암기패와 동일한 월의 패를 포함하여 7개가 제공될 수 있다. 또한 바닥패는 일 방향으로 30도 내지 330도 중 어느 하나의 각도로 회전된 상태로 제공될 수 있다. 2) After the memorized plaque is provided, the plaque extraction and provision unit 140 may provide a floor plaque through the screen output unit 110. Here, the floor plaque may include a plaque excluding the plaque provided as a memorized plaque from the same month as the memorized plaque. In addition, the bottom plaque may include a plurality of other plaques other than the same month plaque. At this time, the number of floor tiles may be provided, including seven tiles of the same month as the memorized tiles. In addition, the flooring can be provided in a rotated state at any one of 30 to 330 degrees in one direction.
3) 사용자가 화면출력부(110)로 통해 제공된 바닥패에서, 암기패와 같은 월의 패를 키 입력부(120)를 통해 선택하는 사용자 응답을 확인한다. 이때, 정답 확인부(150)는 사용자의 키 입력부(120)를 통해 입력된 바닥패가 암기패와 동일한 월의 패인지 확인하여, 정답을 확인할 수 있다. 또한 점수 산출부(160)는 정답 확인부(150)에서 정답으로 확인된 경우, 패 추출 및 제공부(140)에서 제1변수 및/또는 제2변수가 적용되어 암기패 및 바닥패가 제공되었는지 여부를 전달 받아, 제1변수 및 제2변수를 통해 가산 점수를 적용하여 사용자의 검출 점수를 누적하여 산출 할 수 있다. 3) The user responds to the user selecting the hand of the month, such as a memorized hand, through the key input unit 120 from the floor tiles provided through the screen output unit 110. At this time, the correct answer confirming unit 150 may check whether the floor tile input through the user's key input unit 120 is the same month as the memorized plaque, and confirm the correct answer. In addition, if the score calculation unit 160 is confirmed as the correct answer by the correct answer checking unit 150, the first variable and/or the second variable is applied from the hand extracting and providing unit 140 to determine whether a memorization or flooring is provided. Received, it is possible to accumulate the user's detection score by applying the added score through the first variable and the second variable.
1)~3) 단계가 4번 진행할 경우를 인지력 테스트 단계(S1)로 보며, 4번 중 과반수인 두 번 이상 정답을 맞힌 경우 통과(S2)한 것으로 판단할 수 있다. 즉, 한 번의 인지력 테스트 단계(S1)는 암기패가 제공되고, 바닥패 중 암기패와 동일한 월을 패를 선택하는 것을 4번 반복적으로 실행할 수 있다. 또한 인지력 테스트 단계(S1)를 사용자 단말기에서 통과하였을 경우, 패 추출 및 제공부(140)는 난이도를 상향 조정(S3)할 수 있다. 여기서 난이도 상향 조정은 2초로 제공되던 암기패의 제공 시간을 0.2초 단축시킬 수 있다. 또한 반복적으로 인지력 테스트 단계(S1)를 통과하여 암기패 제공 시간이 1초가 되면, 다음 난이도 상향 조정 시에는 암기패 제공 시간은 2초로 변경하고 암기패를 한 장 더 추가하여 제공할 수 있다. 이와 같은 난이도 상향 조정은 암기패가 최종 5장이고, 제공 시간이 1초가 될 때까지 상향 조정될 수 있다. When the steps 1) to 3) proceed four times, the cognitive test step (S1) is considered, and if the correct answer is correct twice or more of the four times, it may be judged that it has passed (S2). That is, in one cognitive test step S1, a memorizing plaque is provided, and it is possible to repeatedly select the same month as the memorizing plaque from the bottom plaque four times. In addition, if the user's terminal passes the cognitive test step S1, the hand extracting and providing unit 140 may adjust the difficulty level upward (S3). Here, the difficulty adjustment can shorten the provision time of the female plaque provided by 2 seconds by 0.2 seconds. In addition, if the time to provide the memorized plaque repeatedly passes the cognitive test step (S1), and when the next difficulty is adjusted upward, the time to provide the memorized plaque is changed to 2 seconds and an additional memorized plaque can be provided. The difficulty adjustment can be adjusted upward until the memorization is final 5 pieces and the provision time is 1 second.
또한 인지력 테스트 단계(S1)를 사용자 단말기에서 통과하지 못했거나, 최종 난이도까지 모두 통과하였을 경우에 점수 산출부(160)는 사용자의 점수를 산출하여 화면출력부(110)를 통해 제공 할 수 있다. 이때, 점수 산출부(160)는 인지력 테스트 단계(S1)가 적어도 한번 진행될 때 산출된 점수를 모두 누적한 검출 점수를 제공할 수 있다. 예를 들어, 사용자가 인지력 테스트 단계(S1)를 한번 진행하였다면, 4번의 바닥패 선택에 대한 점수를 각각 산출하고 메모리를 통해 누적하여 검출 점수를 제공할 수 있다. 또한 화면출력부(110)를 통해 고스톱 게임을 이용한 뇌질환 검출 점수를 제공 한 후, 고스톱 게임 시스템을 이용한 뇌 질환 검출 방법이 종료될 수 있다. In addition, if the user's terminal does not pass the cognitive test step (S1), or if all of the final difficulty levels are passed, the score calculator 160 may calculate the user's score and provide it through the screen output unit 110. At this time, the score calculating unit 160 may provide a detection score in which all the calculated scores are accumulated when the cognitive test step S1 is performed at least once. For example, if the user has performed the cognitive test step (S1) once, the scores for the 4 flooring selections are respectively calculated and accumulated through memory to provide a detection score. In addition, after providing the brain disease detection score using the high-stop game through the screen output unit 110, the brain disease detection method using the high-stop game system may end.
상기 고스톱 게임을 이용한 뇌질환 검출 시스템 및 방법을 통해 산출된 검출 점수가 27점 이상 일 경우 인지 상태 정상으로 판단할 수 있으며, 21점 이상 27점 미만일 경우 인지 장애로 판단할 수 있으며, 21점 미만일 경우 치매에 속한 것으로 판단할 수 있다. If the detection score calculated by the brain disease detection system and method using the high-stop game is 27 points or more, it can be judged as a cognitive condition, and if it is 21 points or more and less than 27 points, it can be judged as a cognitive impairment. In this case, it can be judged as belonging to dementia.
이와 같은 고스톱 게임을 이용한 뇌질환 검출 시스템 및 방법을 통해 산출된 검출 점수만으로, 인지 상태가 정상인지 인지 장애 또는 치매 환자군인지 확인할 수 있다. 또한 고스톱 게임을 이용한 뇌질환 검출 시스템 및 방법은 제1변수 및 제2변수에 따른 가산 점수를 적용하여, 산출된 검출 점수의 신뢰도를 더 향상시킬 수 있다. It is possible to check whether the cognitive status is normal, cognitive impairment, or dementia patient group using only the detection score calculated through the brain disease detection system and method using the high-stop game. In addition, the brain disease detection system and method using the high-stop game can further improve the reliability of the calculated detection score by applying the added scores according to the first and second variables.
이상에서 설명한 것은 본 발명에 의한 고스톱 게임을 이용한 뇌질환 검출 시스템 및 방법을 실시하기 위한 하나의 실시예에 불과한 것으로서, 본 발명은 상기한 실시예에 한정되지 않고, 이하의 특허청구범위에서 청구하는 바와 같이 본 발명의 요지를 벗어남이 없이 당해 발명이 속하는 분야에서 통상의 지식을 가진 자라면 누구든지 다양한 변경 실시가 가능한 범위까지 본 발명의 기술적 정신이 있다고 할 것이다. What has been described above is only one embodiment for implementing the brain disease detection system and method using the high-stop game according to the present invention, and the present invention is not limited to the above-described embodiment, and is claimed in the following claims. As described above, without departing from the gist of the present invention, any person having ordinary knowledge in the field to which the present invention pertains will have the technical spirit of the present invention to the extent that various changes can be implemented.
본 발명은 고스톱 게임을 이용한 뇌질환 검출 시스템 및 방법에 관한 것이다.The present invention relates to a brain disease detection system and method using a high-stop game.

Claims (15)

  1. 고스톱 패들이 월별 광 패, 열끗 패, 띠 패, 피 패로 분류되어 저장된 데이터 베이스;A database in which the high-stop paddles are classified into monthly light plaques, hot plaques, strip plaques, and blood plaques;
    상기 고스톱 패들 중 추출된 암기패들과, 상기 암기패들에 따른 바닥패들을 추출하여 변수를 적용하여 화면 출력부를 통해 제공하는 패 추출 및 제공부;A paddle extraction and provision unit for extracting the memorized paddles extracted from the high-stop paddles and the bottom paddles according to the memorized paddles and applying variables to provide them through a screen output unit;
    상기 화면 출력부를 통해 제공된 상기 바닥패들 중, 키 입력부를 통해 사용자가 선택한 바닥패들이 상기 암기패들과 동일한 월의 패인지 확인하는 정답 확인부; 및A correct answer confirming unit configured to check whether flooring plates selected by a user are keyed by the key input unit among the flooring pads provided through the screen output unit; And
    상기 정답 확인부에서 정답으로 확인된 경우, 상기 변수에 따라 가중 점수를 추가하여 검출 점수를 산출하는 점수 산출부를 포함하는 것을 특징으로 하는 고스톱 게임을 이용한 뇌질환 검출 시스템.A brain disease detection system using a high-stop game, characterized in that it comprises a score calculation unit for calculating a detection score by adding a weighted score according to the variable, when the correct answer is confirmed by the correct answer checking unit.
  2. 청구항 1에 있어서,The method according to claim 1,
    상기 변수는The variable is
    상기 암기패와 상기 바닥패 중 적어도 어느 하나가 피 패가 아닐 경우에 대한 제1변수와A first variable for a case where at least one of the memorized plaque and the floor plaque is not a plaque;
    상기 바닥패가 회전된 상태로 제공될 경우에 대한 제2변수를 포함하는 것을 특징으로 하는 고스톱 게임을 이용한 뇌질환 검출 시스템.Brain disease detection system using a high-stop game, characterized in that it comprises a second variable for the case where the floor plate is provided in a rotated state.
  3. 청구항 2에 있어서,The method according to claim 2,
    상기 제2변수는 상기 바닥패가 30도 내지 330도 중 어느 하나의 각도로 회전된 상태로 제공된 경우인 것을 특징으로 하는 고스톱 게임을 이용한 뇌질환 검출 시스템.The second variable is a brain disease detection system using a high-stop game, characterized in that the case where the floor plate is provided in a rotated state at any one of 30 to 330 degrees.
  4. 청구항 2에 있어서,The method according to claim 2,
    상기 점수 산출부는 The score calculation unit
    상기 제2변수일 때 보다 상기 제1변수일 경우, 가중 점수를 더 많이 추가하여 검출 점수를 산출하는 것을 특징으로 하는 고스톱 게임을 이용한 뇌질환 검출 시스템.In the case of the first variable than in the second variable, a brain disease detection system using a high-stop game, characterized in that the detection score is calculated by adding more weighted scores.
  5. 청구항 2에 있어서,The method according to claim 2,
    상기 점수 산출부는 The score calculation unit
    상기 제1변수이면 25%의 가중 점수를 추가하여 점수를 산출하고, 제2변수이면 15%의 가중 점수를 추가하여 검출 점수를 산출하는 것을 특징으로 하는 고스톱 게임을 이용한 뇌질환 검출 시스템.A brain disease detection system using a high-stop game, wherein the first variable is calculated by adding a weighted score of 25%, and the second variable is calculated by adding a weighted score of 15%.
  6. 청구항 1에 있어서,The method according to claim 1,
    상기 패 추출 및 제공부는 The plaque extraction and provision unit
    상기 바닥패들로 상기 암기패와 동일한 월의 패 중, 상기 암기패로 제공된 패를 제외한 패와, 다른 월의 패를 복수개 추가하여 상기 암기패보다 더 많은 개수의 패로 제공하는 것을 특징으로 하는 고스톱 게임을 이용한 뇌질환 검출 시스템.A high-stop game characterized by providing a greater number of tiles than the memorized tiles by adding a plurality of tiles of different months and the tiles except for the tiles provided as the memorized tiles among the tiles of the same month as the memorized tiles as the floor tiles. Brain disease detection system using.
  7. 청구항 1에 있어서,The method according to claim 1,
    상기 패 추출 및 제공부는The plaque extraction and provision unit
    상기 화면출력부를 통해 제공되는 상기 암기패들의 개수를 증가시키거나, 상기 암기패들을 상기 화면출력부를 통해 표시하는 시간을 감소시키는 것 중 적어도 어느 하나를 통해 난이도를 높이는 것을 특징으로 하는 고스톱 게임을 이용한 뇌질환 검출 시스템.Using a high-stop game characterized by increasing the difficulty through at least one of increasing the number of the memorizing paddles provided through the screen output unit, or reducing the time to display the memorizing paddles through the screen output unit Brain disease detection system.
  8. 청구항 1에 있어서,The method according to claim 1,
    상기 패 추출 및 제공부는The plaque extraction and provision unit
    상기 화면출력부를 통해 제공되는 상기 암기패들을 1초 내지 2초 중 어느 하나의 시간동안 제공하거나, 상기 암기패들을 두 장 내지 다섯 장 중 어느 하나로 제공하는 것을 특징으로 하는 고스톱 게임을 이용한 뇌질환 검출 시스템.Brain disease detection using a high-stop game characterized in that the memorized plaques provided through the screen output unit are provided for any one of 1 second to 2 seconds, or the memorized plaques are provided in any one of two to five chapters. system.
  9. 1) 화면출력부를 통해 인지력 테스트를 위한 고스톱 패들 중 암기패들을 패 추출 및 제공부에서 추출하여 제공하는 단계;1) extracting and providing memorized paddles from a paddle extraction and provision unit among high-stop paddles for cognitive testing through a screen output unit;
    2) 상기 화면 출력부를 통해 상기 암기패들와 동일한 월의 패중에서 상기 암기패들로 제공된 패를 제외한 패를 포함하는 바닥패들을 상기 패 추출 및 제공부에서 제공하는 단계; 및2) providing the floor paddles including the paddles except the paddles provided by the paddles from the pawns of the same month as the paddle paddles through the screen output unit, and providing the paddle extraction and provision units; And
    3) 사용자가 상기 화면 출력부로 제공된 바닥패들 중, 상기 암기패와 같은 월의 패를 키 입력부를 통해 선택하는 사용자 응답이 정답인지 정답 확인부에서 확인하고, 정답에 대한 점수에 상기 변수를 적용하여 검출 점수를 점수 산출부에서 산출하는 단계로 이루어진 인지력 테스트 단계를 포함하며,3) The user's response to the user's response to selecting the month's hand, such as the memorized hand, through the key input unit among the floor tiles provided to the screen output unit is checked by the correct answer confirming unit, and the variable is applied to the score for the correct answer. And a cognitive test step comprising the steps of calculating the detection score by the score calculation unit,
    상기 1), 2)단계에서 상기 패 추출 및 제공부는 상기 암기패들 및 상기 바닥패들을 제공할 때, 변수를 적용하여 제공하고, In the steps 1) and 2), when the plaque extraction and providing unit provides the memorized paddles and the floor paddles, a variable is applied and provided,
    상기 3)단계에서 상기 점수 산출부는 상기 변수에 따라 가산 점수를 적용하여 검출 점수를 누적하여 산출하는 것을 특징으로 하는 고스톱 게임을 이용한 뇌질환 검출 방법.In step 3), the score calculation unit accumulates and calculates a detection score by applying an addition score according to the variable, thereby detecting a brain disease using a high-stop game.
  10. 청구항 9에 있어서,The method according to claim 9,
    상기 변수는The variable is
    상기 암기패와 상기 바닥패 중 적어도 어느 하나가 피 패가 아닐 경우에 대한 제1변수와A first variable for a case where at least one of the memorized plaque and the floor plaque is not a plaque;
    상기 바닥패가 회전된 상태로 제공될 경우에 대한 제2변수를 포함하는 것을 특징으로 하는 고스톱 게임을 이용한 뇌질환 검출 방법.Method for detecting brain disease using a high-stop game, characterized in that it comprises a second variable for the case where the floor plate is provided in a rotated state.
  11. 청구항 10에 있어서,The method according to claim 10,
    상기 제2변수는 상기 바닥패가 30도 내지 330도 중 어느 하나의 각도로 회전된 상태로 제공된 경우인 것을 특징으로 하는 고스톱 게임을 이용한 뇌질환 검출 방법.The second variable is a brain disease detection method using a high-stop game, characterized in that the case where the floor plate is provided in a rotated state at any one of 30 to 330 degrees.
  12. 청구항 10에 있어서,The method according to claim 10,
    상기 점수 산출부는 The score calculation unit
    상기 제2변수일 때 보다 상기 제1변수일 경우, 가중 점수를 더 많이 추가하여 검출 점수를 산출하는 것을 특징으로 하는 고스톱 게임을 이용한 뇌질환 검출 방법.A method of detecting brain disease using a high-stop game, characterized in that, in the case of the first variable than in the case of the second variable, a weighted score is added to calculate a detection score.
  13. 청구항 10에 있어서,The method according to claim 10,
    상기 점수 산출부는 The score calculation unit
    상기 제1변수이면 25%의 가중 점수를 추가하여 점수를 산출하고, 제2변수이면 15%의 가중 점수를 추가하여 검출 점수를 산출하는 것을 특징으로 하는 고스톱 게임을 이용한 뇌질환 검출 방법.A method of detecting brain disease using a high-stop game, wherein the first variable is calculated by adding a weighted score of 25%, and the second variable is calculated by adding a weighted score of 15%.
  14. 청구항 9에 있어서,The method according to claim 9,
    상기 인지력 테스트 단계는 상기 1), 2) 및 3) 단계가 4번 반복하여 진행할 수 있으며, 4번 중 과반수인 두 번 이상 정답을 맞힌 경우 상기 인지력 테스트 단계를 통과하는 것을 특징으로 하는 고스톱 게임을 이용한 뇌질환 검출 방법.The cognitive test step may be performed by repeating the steps 1), 2) and 3) four times, and if a correct answer is more than two of the four times, a high-stop game characterized by passing the cognitive test step is performed. Brain disease detection method used.
  15. 청구항 14에 있어서,The method according to claim 14,
    상기 인지력 테스트 단계를 통과하면, 상기 패 추출 및 제공부는 상기 암기패들이 상기 화면출력부를 통해 표시되는 시간을 감소시키거나, 상기 암기패들의 개수를 증가시켜서, 상기 인지력 테스트 단계의 난이도를 향상시켜서 다시 실행하는 것을 특징으로 하는 고스톱 게임을 이용한 뇌질환 검출 방법.After passing the cognitive test step, the plaque extraction and providing unit reduces the time during which the memorized plaques are displayed through the screen output unit, or increases the number of memorized plaques, thereby improving the difficulty of the cognitive test step and again Brain disease detection method using a high-stop game, characterized in that to perform.
PCT/KR2018/015130 2018-11-30 2018-11-30 System and method for detecting encephalopathy by using go-stop game WO2020111343A1 (en)

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