WO2018200692A1 - Procédés et systèmes de formation de réalité virtuelle et augmentée permettant de répondre à des conditions d'urgence - Google Patents
Procédés et systèmes de formation de réalité virtuelle et augmentée permettant de répondre à des conditions d'urgence Download PDFInfo
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- WO2018200692A1 WO2018200692A1 PCT/US2018/029387 US2018029387W WO2018200692A1 WO 2018200692 A1 WO2018200692 A1 WO 2018200692A1 US 2018029387 W US2018029387 W US 2018029387W WO 2018200692 A1 WO2018200692 A1 WO 2018200692A1
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- Prior art keywords
- virtual
- victim
- trainee
- training
- sca
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- 238000012549 training Methods 0.000 title claims abstract description 55
- 238000000034 method Methods 0.000 title claims abstract description 33
- 230000003190 augmentative effect Effects 0.000 title claims abstract description 14
- 238000002680 cardiopulmonary resuscitation Methods 0.000 claims abstract description 47
- 206010049418 Sudden Cardiac Death Diseases 0.000 claims abstract description 41
- 208000014221 sudden cardiac arrest Diseases 0.000 claims abstract description 41
- 208000024891 symptom Diseases 0.000 claims abstract description 14
- 230000017531 blood circulation Effects 0.000 claims abstract description 5
- 230000000981 bystander Effects 0.000 claims description 17
- 230000033001 locomotion Effects 0.000 claims description 8
- 210000000056 organ Anatomy 0.000 claims description 7
- 230000035479 physiological effects, processes and functions Effects 0.000 claims description 2
- 230000004044 response Effects 0.000 abstract description 11
- 230000010354 integration Effects 0.000 abstract 1
- 230000007423 decrease Effects 0.000 description 4
- 206010002198 Anaphylactic reaction Diseases 0.000 description 3
- 230000036783 anaphylactic response Effects 0.000 description 3
- 208000003455 anaphylaxis Diseases 0.000 description 3
- 210000003484 anatomy Anatomy 0.000 description 3
- 208000010125 myocardial infarction Diseases 0.000 description 3
- 230000004083 survival effect Effects 0.000 description 3
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/20—Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/06—Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B23/00—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
- G09B23/28—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine
- G09B23/288—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine for artificial respiration or heart massage
Definitions
- the disclosed subject matter is directed to methods and systems for virtual reality and augmented reality training for responding to emergency conditions such as sudden cardiac arrest.
- SCA Sudden cardiac arrest
- CPR cardiopulmonary resuscitation
- VR virtual reality
- 3D 3-dimensional
- AR Augmented reality
- AR holographic images can be overlaid into the real environment and users can interact with both simultaneously.
- the disclosed subject matter is directed to systems and methods for virtual reality and augmented reality training for responding to emergency conditions.
- a trainee can be immersed in a virtual reality environment and can be provided an opportunity to respond to an SCA event.
- a method for training a trainee or an individual to respond to an SCA is provided.
- the method can include placing the trainee in a virtual reality environment including at least one virtual victim having a virtual victim avatar, causing the virtual victim to manifest symptoms of an SCA, and allowing the trainee to perform, in the virtual reality environment, and real environment, one or more of cardiopulmonary resuscitation (CPR) on the virtual victim, interact with virtual bystanders via verbal and/or forced computer commands, retrieve an automated external defibrillator (AED), use an AED on the virtual victim, and contact emergency responders.
- CPR cardiopulmonary resuscitation
- the method can include instructing the trainee to explore the VR environment prior to causing the virtual victim to manifest symptoms of the SCA.
- the method can include causing the virtual victim avatar to align with a training manikin after the virtual victim manifest symptoms of the SCA.
- the training manikin can provide feedback.
- the VR environment can include one or more virtual bystander avatars.
- the trainee can interact with the one or more virtual bystander avatars.
- Contacting emergency responders can include instructing at least one virtual bystander avatar to call 911.
- VR environment can be one of a city sidewalk, a park, a professional sports venue, a music venue, and a shopping center.
- a system for training a trainee to respond to an SCA can include a VR system including a headset, motion sensors and tracking devices, and a training manikin.
- the VR system can be configured to immerse the trainee in a virtual reality environment including at least one virtual victim having a virtual victim avatar.
- the virtual victim avatar can align with a training manikin after the virtual victim manifest symptoms of the SCA.
- the AR system can be programed such that a CPR feedback manikin is integrated with an AR device, which can produce a holographic image of human anatomy that responds to the quality of CPR being provided.
- a CPR feedback manikin is integrated with an AR device, which can produce a holographic image of human anatomy that responds to the quality of CPR being provided.
- the blood flow to vital organs can increase or decrease based on actual human physiology produced by the quality of CPR being performed on the CPR feedback manikin.
- Figure 1 provides a method for training a trainee to respond to an SCA using a VR system in accordance with the disclosed subject matter.
- Figure 2 provides a system for training a trainee to respond to emergency conditions using a VR system in accordance with the disclosed subject matter.
- Figure 3 provides images of a system for training a trainee to respond to emergency conditions using a VR system in accordance with the disclosed subject matter.
- Figure 4 provides a system for training a trainee to respond to emergency conditions using an AR system in accordance with the disclosed subject matter.
- Figure 5 provides images of a system for training a trainee to respond to emergency conditions using an AR system in accordance with the disclosed subject matter.
- Figure 6 provides a chart of potential application of the disclosed subject matter.
- Figure 7 provides images of a mobile VR system in accordance with the disclosed subject matter.
- Figure 8 provides exemplary images of a VR environment for training a trainee to repond to emergency conditions in accordance with the disclosed subject matter.
- the presently disclosed subject matter provides systems and methods for virtual reality training for responding to SCA and systems and methods for augmented reality CPR training.
- the systems and methods disclosed herein can be used to train lay people; in-hospital medical professionals such as medical students, physicians, nurses, or respiratory therapists; emergency responders such as first responders, basic life support, and advanced life support; police; firefights; or military personnel.
- the systems and methods can utilize VR technology to simulate an SCA event or any number of emergency and/or health related conditions including, but not limited to, stroke, myocardial infarction, first aid, mass casualty/loss of limb, fire safety, water safety, anaphylaxis, active shooter etc. (see Figure 6).
- the VR application can set up a scenario in which a trainee views a crowded cityscape and is walking around the cityscape. After a period of time (for example one minute), one of the avatars can experience an SCA event and fall. The victim can fall to the ground such that its head and body are positioned with respect to the trainee in the same configuration as a physical manikin situated in the training space. The trainee can then interact with virtual bystander avatars, for example, to direct them to call 911 and/or retrieve an AED from a nearby building. The trainee can perform CPR on the victim or use the AED on the victim. As such, the trainee can perform CPR or use the AED on the manikin while immersed in the VR environment. Virtual Emergency Responders, for example, Emergency Medical Services (EMS), can arrive in the environment.
- EMS Emergency Medical Services
- Sensor can be used to allow the trainee to walk through the VR environment as well as determine the technical success of the resuscitations.
- CPR training the disclosed subject matter can be used for other training modules, for example, for other emergency response situations, such as first aid, fire safety, live shooter scenarios, water safety, loss of limb, anaphylaxis, stroke, or other mass casualties.
- augmented reality can be used, rather than virtual reality.
- an Augmented Reality wearable integrated with a CPR feedback manikin that produces a holographic image of human anatomy that responds to the quality of CPR being provided can be used.
- the blood flow to vital organs increases or decreases based on the quality of CPR being performed on the CPR feedback manikin.
- the disclosed AR subject matter can be used for other training modules, for example, for other emergency response situations, such as first aid, other mass casualties etc.
- a method (100) for training a trainee to respond to a SCA is provided.
- the method 100 can include placing the trainee in a virtual reality environment 101.
- the virtual reality environment can include at least one virtual victim having a virtual victim avatar.
- the method can include causing the virtual victim to manifest symptoms of an SCA 102.
- the method can include allowing the trainee to perform, in the virtual reality environment, one or more of cardiopulmonary resuscitation (CPR) on the virtual victim, retrieving an automated external defibrillator (AED), using an AED on the virtual victim, or contacting emergency responders (103).
- CPR cardiopulmonary resuscitation
- AED automated external defibrillator
- the VR environment can be created to illustrate any number of environments including a cityscape, a corporate office, a baseball field etc.
- Real -world objects can be integrated into the system similar to the CPR feedback manikin for tactile and haptic response described hereinabove.
- the trainee can be instructed to explore the VR environment prior to causing the virtual victim to manifest symptoms of the SCA.
- the virtual victim can fall into alignment with a training manikin after the victim manifest symptoms of the SCA. For example, this can be arranged by choosing an avatar who is walking across the trainee's path, e.g., from right-to-left, so that the head ends up on the right side of the subject. The manikin is aligned during the set-up of the VR system. The victim avatar can be within a meter of the trainee. This arrangement can place the trainee in a direct situation of having to act; the trainee will not have to locate the victim by search or accident. Depending on the demographic make-up of the trainees and/or the training required (i.e., child CPR versus adult CPR), the operator of the training session can choose the race, age, and gender of the victim or it can be generated randomly.
- the VR environment can be a cityscape, for example a city sidewalk, a park, a professional sports venue, a music venue, a shopping center, or other similarly crowed, public locations.
- the cityscape can include one or more virtual bystander avatars.
- the virtual bystander avatars can have realistic reactions to the emergency response events, for example, crying, begging for help, screaming, or running away.
- the trainee can interact with one or more of the virtual bystander avatars.
- the trainee can interact with virtual bystander avatars via voice communication.
- the trainee can ask the virtual bystanders to perform an action such as call 911, retrieve an AED or fire extinguisher from a nearby building, or to perform actions such as CPR or the Heimlich maneuver if they know how. If a virtual bystander avatar returns with the
- the trainee can apply the AED to the actual manikin (i.e., the virtual victim).
- the trainees can search for the AED and then use the AED.
- the AED in the virtual environment is programmed with the same instructions as an actual AED.
- a real AED could be integrated with the AR device. Once EMS arrives, the simulation can end.
- the VR environment can include an emergency response instructor avatar, which can be controlled by a human instructor also immersed in the VR environment or which can be a virtual instructor programmed to provide instruction.
- the instructor can follow the trainee throughout the scenario and can be interactive.
- the instructor can answer questions and alert the trainee when he or she is not performing correctly or using an emergency device such as an AED or fire extinguisher correctly.
- the instruction can provide information on the proper techniques for emergency response skills such as CPR.
- multiple trainees can be immersed in the VR environment at the same time, and can observe one another or work together during the VR training. Remote trainers can monitor the multiple trainees and provide debriefing after the training session.
- a training paradigm can be used where: 1) trainees are immersed in the virtual environment and receive an emergency response training (such as CPR) with in the VR system 2) trainees' actual VR sessions are recorded and replayed in 2D during a debriefing session 3) trainees are taught the skills that they performed correctly and instructed on skills they can improve upon 4) trainees complete the session with a quiz to assess knowledge acquisition.
- CPR emergency response training
- the system 300 can include a virtual reality system including a headset 301, motion sensors 302, and a tracking device 303.
- the system can also include a training manikin 300.
- the VR system can be configured to immerse the trainee in a VR environment including at least one virtual victim having a virtual victim avatar and the virtual victim avatar can align with the training manikin after the virtual victim manifest symptoms of the SCA.
- the trainee can practice responding to the SCA event.
- VR headsets motion sensors and tracking devices can be used.
- the motion sensors and tracking devices can be used.
- the motion sensors and tracking devices can be used.
- the HTC Vive system by HTC or the Oculus Rift can be used as VR headsets.
- the HTC Vive can allow trainees to walk in the simulated space.
- Hand controllers or data gloves for example by Manus VR, can be worn by the trainee 304 and tracked by tracking devices set up in the training room to determine walking speed and direction.
- the trainee's hands can be tracked by the tracking device so that the trainee 304 can see his or her hands and the positioning on the manikin in the virtual reality scape.
- leap motion can be used to track and analyze hand movement.
- a Razor Hydra Motion Device can be used to track hand motion or haptic wearables could be integrated to allow for high-realism for tactile response.
- the training manikin can be, for example, a Laerdal CPR feed-back manikin which can provide CPR quality feedback, as the trainee performs CPR on the manikin.
- a laptop gaming computer can be used to run the VR, for example, the GPU can be NVIDIA GeForce GTX 970 / AMD Radeon R9 290 equivalence or greater.
- the CPU can be an Intel ⁇ 5-4590 / AMD FX 8350 equivalent or greater.
- Four or more GB of RAM can be used.
- the system can operate on Windows 7 SP1 or newer.
- an Alienware gaming laptop with GPU amplifier can be used.
- a system for training a trainee in CPR using the AR system is provided.
- An augmented reality wearable device, such as the Microsoft HoloLens, integrated with a CPR feedback manikin 501 can be used to run the AR system.
- the training manikin can be, for example, a Laerdal CPR feed-back manikin which can provide CPR quality feedback, as the trainee 502 performs CPR on the manikin.
- the disclosed AR system with a CPR feedback manikin can produce a holographic image 503 of human anatomy that responds to the quality of CPR being provided.
- the holographic image can include a heart, a lung, a blood vessel, a brain, or any other organs.
- the holographic image can dynamically interact with the trainee and can include a plurality of organs. In certain embodiments, each organ can be artificially painted with different colors ( Figure 5).
- the disclosed subject matter provides mobile systems for virtual reality training for responding to SCA.
- an exemplary mobile system can include a house 700 ( Figure 7 A), coupled to a mobile VR system 701 ( Figure 7B).
- the house can include a cardboard, a plastic box, a metal box, a gear VR, a head set, a VR viewer, and any mobile work stations that can be coupled to the mobile
- the mobile VR system can include a smartphone, a tablet PC, a PDA, a mobile PC, a camera, or similar hardware systems.
- the mobile VR system 703 can be secured to a user's head 702 through a system binding device.
- the system binding device can include a strap, buckle, elastic band, tape, Velcro, or any other suitable securing features.
- the disclosed system can provide a mobile application.
- the mobile application can include an out-of hospital SCA scenario allowing users to be immersed in the SCA experience without test subjects (e.g., manikin).
- the mobile application can include a 5 -minute CPR training video followed by an SCA scenario on the VR viewer integrated with a mobile device. Users can interact with other simulated lay bystanders in the scenario, perform CPR on the simulated victim, and acquire an AED using a VR cardboard viewer click button. Chest compression (CC) rate can be captured using a click button, located on the top of the VR Cardboard viewer. The click button can be integrated with the smartphone on/off button via the mobile VR app.
- CC Chest compression
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- General Physics & Mathematics (AREA)
- Computer Hardware Design (AREA)
- Software Systems (AREA)
- General Engineering & Computer Science (AREA)
- Computer Graphics (AREA)
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Abstract
L'invention concerne un procédé de formation d'un stagiaire permettant de répondre à une condition de réponse d'urgence telle qu'un arrêt cardiaque soudain (SCA) comprenant le placement du stagiaire dans un environnement de réalité virtuelle comprenant au moins une victime virtuelle présentant un avatar victime virtuel. Le procédé peut consister à amener la victime virtuelle à manifester des symptômes d'un SCA. Le procédé peut consister à permettre au stagiaire de réaliser, dans l'environnement de réalité virtuelle, une ou plusieurs réanimations cardio-pulmonaires (RCP) sur la victime virtuelle, la récupération d'un défibrillateur externe automatisé (AED), l'utilisation d'un AED sur la victime virtuelle ou l'appel de services d'urgence. De plus, l'invention concerne un procédé d'utilisation de réalité augmentée de formation de réponse d'urgence telle qu'une RCP. Le procédé permet l'intégration d'un mannequin à rétroaction de RCP avec le dispositif AR de telle sorte que le flux sanguin holographique soit fondé sur la qualité de RCP réelle effectuée sur le mannequin.
Applications Claiming Priority (2)
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US201762490306P | 2017-04-26 | 2017-04-26 | |
US62/490,306 | 2017-04-26 |
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WO2018200692A1 true WO2018200692A1 (fr) | 2018-11-01 |
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PCT/US2018/029387 WO2018200692A1 (fr) | 2017-04-26 | 2018-04-25 | Procédés et systèmes de formation de réalité virtuelle et augmentée permettant de répondre à des conditions d'urgence |
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Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110390852A (zh) * | 2019-06-25 | 2019-10-29 | 浙江大学 | 一种结合虚拟现实的温度感知及反馈控制装置、方法和用途 |
WO2020073103A1 (fr) * | 2018-10-12 | 2020-04-16 | St John Ambulance Western Australia Ltd | Système de réalité virtuelle |
CN111488058A (zh) * | 2020-03-31 | 2020-08-04 | 北京仿真中心 | 一种基于ar及vr的训练方法及装置 |
CN112466177A (zh) * | 2020-12-11 | 2021-03-09 | 徐州幻威动力智能科技有限公司 | 一种基于虚拟现实技术的窒息急救培训系统 |
CN113192375A (zh) * | 2021-04-26 | 2021-07-30 | 深圳市瑞立视多媒体科技有限公司 | 一种基于虚拟引擎的aed操作流程仿真方法和系统 |
CN113409624A (zh) * | 2021-07-13 | 2021-09-17 | 苏州拓明医疗科技有限公司 | 一种基于ar增强现实技术的心肺复苏训练系统 |
ES2936656A1 (es) * | 2021-09-20 | 2023-03-21 | Seabery Augmented Tech S L | Procedimiento de simulacion y entrenamiento de operaciones de inspeccion ocular en entornos de realidad virtual o realidad aumentada y sistema que implementa dicho procedimiento |
US12009077B2 (en) | 2022-08-10 | 2024-06-11 | AJA Medical Consulting LLC | Apparatus and methods for assessing a readiness of a medical entity for providing pediatric patient care |
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WO2020073103A1 (fr) * | 2018-10-12 | 2020-04-16 | St John Ambulance Western Australia Ltd | Système de réalité virtuelle |
CN110390852A (zh) * | 2019-06-25 | 2019-10-29 | 浙江大学 | 一种结合虚拟现实的温度感知及反馈控制装置、方法和用途 |
CN111488058A (zh) * | 2020-03-31 | 2020-08-04 | 北京仿真中心 | 一种基于ar及vr的训练方法及装置 |
CN112466177A (zh) * | 2020-12-11 | 2021-03-09 | 徐州幻威动力智能科技有限公司 | 一种基于虚拟现实技术的窒息急救培训系统 |
CN113192375A (zh) * | 2021-04-26 | 2021-07-30 | 深圳市瑞立视多媒体科技有限公司 | 一种基于虚拟引擎的aed操作流程仿真方法和系统 |
CN113192375B (zh) * | 2021-04-26 | 2023-02-24 | 深圳市瑞立视多媒体科技有限公司 | 一种基于虚拟引擎的aed操作流程仿真方法和系统 |
CN113409624A (zh) * | 2021-07-13 | 2021-09-17 | 苏州拓明医疗科技有限公司 | 一种基于ar增强现实技术的心肺复苏训练系统 |
ES2936656A1 (es) * | 2021-09-20 | 2023-03-21 | Seabery Augmented Tech S L | Procedimiento de simulacion y entrenamiento de operaciones de inspeccion ocular en entornos de realidad virtual o realidad aumentada y sistema que implementa dicho procedimiento |
WO2023041832A1 (fr) * | 2021-09-20 | 2023-03-23 | Seabery Augmented Technology, S.L. | Procédé de simulation et d'entraînement d'opérations d'inspection oculaire dans des environnements de réalité virtuelle ou de réalité augmentée et système mettant en oeuvre ledit procédé |
US12009077B2 (en) | 2022-08-10 | 2024-06-11 | AJA Medical Consulting LLC | Apparatus and methods for assessing a readiness of a medical entity for providing pediatric patient care |
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