WO2018175680A1 - Film holographique uhd et procédé vidéo généré par ordinateur - Google Patents
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Classifications
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- G—PHYSICS
- G03—PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
- G03H—HOLOGRAPHIC PROCESSES OR APPARATUS
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- G02—OPTICS
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- G02B30/00—Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images
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- G03—PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
- G03H—HOLOGRAPHIC PROCESSES OR APPARATUS
- G03H1/00—Holographic processes or apparatus using light, infrared or ultraviolet waves for obtaining holograms or for obtaining an image from them; Details peculiar thereto
- G03H1/0005—Adaptation of holography to specific applications
- G03H2001/0088—Adaptation of holography to specific applications for video-holography, i.e. integrating hologram acquisition, transmission and display
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- G03H2226/00—Electro-optic or electronic components relating to digital holography
- G03H2226/04—Transmission or communication means, e.g. internet protocol
Definitions
- the present invention is related to increasing the holographic video resolution from HD to Ultra Hig Definition (UHD).
- the present embodiments are related to the live or pre-recorded events and a UHD filming process for various types of venues, stages, individuals, performers, athletes, and/or UHD computer generated stages, backgrounds and/or celebrity look alike video images, and creating a UHD life-like holographic video. More particularl , the embodiments are related to capturing separate UHD video elements of individual real-life venues or Chroma Keying and/or black screen technology venue, and adding separate elements filmed or computer generated separately from each other and then combining two or more elements into one UHD video and sending them through a data network connection to remote holographic imaging devices and/or holographic venues.
- This new process can also creat a more life-i ike/realistic illusion of an event by combining two or more UHD elements together such as venues, live or prerecorded individuals, performers, athletes, venues, venue equipment, venue back drops/backgrounds, venue props and/or computer generated individuals, live or legacy celebrity/artist, athletes, back drops/backgrounds, equipment, props, text, and sending the UHD video through a data network connection where the UHD video is being viewed on a local or remote holographic device and/or at remote venues anywhere around the world, and/or the ability to send multiple UHD holographic videos that can be synchronized together and simultaneously be sent through one or more data network connections to a holographic device and/or a venue with two or more holographic projection type transparent screen(s) to receive the synchronized images from two or more projectors positioned to create multiple layers of 3D holographic optical illusions also to optionally be seen anywhere around the world.
- UHD elements such as venues, live or prerecorded individuals,
- live or recorded audio and real-life holographic imagery can be combined with a computer generated holographic imagery of a person or persons such as live or deceased individuals, celebrities, athletes, and/or combine multiple persons and re-create a person(s), animate the emotion, movements, voice of a person(s) and create a UHD holographic video images of a person(s) and combine the computer generated person(s) with real-life holographic environments such as public or private venues, venue equipment, venue backgrounds, back drops, venue props to provide a more realistic "life-like* UHD holographic video image of the person(s) behaving like a real "live” person with all the same facia! emotions, movements, singing, talking such as but not limited to performing on stage, entertaining at public venues, sporting events, at home, or in an office.
- the embodiments can also enable the re-creation of various past performances or events and/or the creation of present events by using our computer generated UHD person(s) video cooibined with the real-life UHD holographic environment video to create one or more UHD holographic video(s) wherein either a singular UHD holographic video and/or multiple UHD holographic videos that can be sent through one or more data network connection to a remote holographic device or venue with at least one holographic projection type transparent screen to receive the image from a projector and to create a 3D holographic optical illusion on the screen anywhere around the world.
- UHD holographic videos can be synchronized together and simultaneousl can be sent through one or more data network connections to holographic devices or venues with two or more holographic projection type transparent screen(s) to receive the synchronized images from two or more projectors positioned to create multiple layers of 3D holographic optical illusions for spectators anywhere around the world.
- This process can also allow for local and worldwide viewing of local and worldwide UHD holographic events being held past or present, and where anyone can also watch the UHD holographic event in 2D video, save a 2D video, and/or send 2D video to a friend.
- the present embodiments are also related to the holographic video capturing and creating process and bring higher video resolution than current HD technology, and increase holographic video to at least 2k, 4K, 8K, or more UHD (Ultra High Definition) by using one or more cameras with one or multiple camera perspectives of venues, live or prerecorded individuals, performers, athletes, venues, venue equipment, venue back drops/backgrounds, venue props, and/or adding computer generated images of a person or persons, real-life holographic environments such as public or private venues, venue equipment, venue backgrounds, back drops, venue props to provide a more realistic "!ife- like 8 UNO holographic video image of the person(s) behaving like a real person with all the same facial emotions, movements, singing, talking, then creating multiple UHD videos, and then either combine them in to one holographic performance sent to holographic devices and/or various holographic venues and/or stage designs, or creat two or more UHD videos that ca be created and synchronized together and simultaneously sent to hol
- a method can Include providing more than one camera disposed around a performance of more than one individual capturing various perspectives of video representing each individual activity at the performance, and access to a production server for receiving the various perspectives captured by the more than one camera and for processing the various perspectives for rendering on at least one screen by remot clients, wherein the processing includes the synchronization of the various perspectives into a data file.
- At least two videos of varying resolution can be captured at the performance featuring individuals, entertainers, professionals, venues, stages, and/or computer generated holographic video images, combined into a data file in a production server, sent including a combination of the at least two video elements at varying resolution through a data network to a remote client and rendered on a display.
- FIG. 1 illustrates a diagram of a standard filming process with a camera in a norma! upright position and showing the camera field of view as a rectangle horizontal image being captured In accordance with a feature of the embodiments;
- FIG. 2 illustrates ' a diagram of an unconventional filming process with a camera rotated to a ninety-degree angle and showing tr e camera field of view as a rectangle vertical Image being captured in accordance with a feature of the embodiments;
- FIG. 3 illustrates a diagram showing multiple unconventional filming process with a camera rotated to a ninety-degree angle and showing the camera field of view as a rectangle vertical image being captured and a standard filming process with a camera in an norma! upright position capturing a background and combining all elements Into one UHD video in accordance with a feature of the embodiments;
- FIG. 4 illustrates a diagram of a standard filming process with a camera or multiple cameras at different heights during the recording process in conjunction with the different heights of the viewing audience ma be sitting to watch the holographic image in accordance with a feature of the embodiments;
- FIG. 5 illustrates a diagram of a standard filming process with a camera in a norma! upright position and showing the live band and stage being captured at one time in accordance with a feature of the embodiments;
- FIG. 8 illustrates a diagram of a multiple unconventional filming process with multiple cameras rotated to a ninety-degree angle and capturing each individual performer and some equipment at the same time filmed separately using Chroma Keying and/or black screen technolog stage in accordance with a feature of the embodiments;
- FIG. 7 illustrates a diagram of a multiple unconventional filming process that captured each individual performer and equipment using Chroma Keying and/or black screen technology, a choice of either a iive stage or a computer generated background and combining all elements into one UHD video in accordance with a feature of the embodiments;
- F!G. 8 illustrates a diagram of both a live stage background and the performers, and capturing each individual performer and equipment using Chroma Keying and/or black screen technology, and combining a live stage background or a computer generated background with the performers into one video and sending this UHD video through a network connection to many different types of venues anoVqr devices in accordance with a feature of the embodiments;
- FIG, 9 illustrates the process for creating a computer generated person from existing film or video footage by capturing the face and/or head of that person at mu!tip!e angles and re-creating a facial or head image Into a iife-!ike computer generated image and taking that image to create one facial or head video with real-life emotions, movements, singing, and/or talking, and the ability to make said image younger or older in accordance with a feature of the embodiments;
- FiG. 10 illustrates the process for creating a computer generated body of a person from a body scan of person and taking that image and adding movement to said image by means of computer automated movement program, and/or an actual human wearing body sensors to manipulate the computer generated body by means of a software, and/or camera aimed at an actual human with software that can identify and detect particular body parts and movement of said bod parts, and adding a face to said body image identified in FIG. 9 to create one UHD video with rea!-life emotions, body movements, dancing, singing, sitting, and/or talking or other such required life-like re-creations of a person(s) in accordance with a feature of the embodiments;
- FIG. 1 1 illustrates the process for creating a computer generated body or bodies from FIG. 10 and adding them to a real-life stage or background, and/or a computer generated stage and/or background and creating one or more UHD videos that can either combine in to one holographic performance sent to holographic devices and/or various holographic venues and/or stage designs, or create two or more UHD videos that can be created and synchronized together and simultaneously sent to holographic devices and/or various holographic venues and/or stage designs in accordance with a feature of the embodiments; and 0022]
- FiG. 12 illustrates the just one of many processes for compressing and encrypting said video from FIGS. 1-11 in accordance with a feature of the embodiments.
- the term "one or more” as used herein, depending at least in part upon context, s may be used to describe any feature, structure, or characteristic in a singular sense or may be used to describe combinations of features, structures, or characteristics in a plural sense.
- terms such as “a,” “an,” or “the,” again, may be understood to convey a singular usage or to convey a piuraS usage, depending at least in part upon context.
- the term “based on” may be understood as not necessarily intended to convey an exclusive set of factors and may, instead, allow for existence of additional factors not necessarily expressly described, again, depending at least in part on context.
- the term “step” can be utilized interchangeably with “instruction” or "operation.”
- FIG. 1 labeled as "Prior art”, illustrates a diagram of a standard filming process 1 with a camera 2 in a normal upright position and showing the subject matter in this case a person being filmed and the camera field of view as a rectangle horizontal image being captured is 1080 pixels high and 1920 pixels wide.
- This standard field of view recording ratio of the width is one and a half times larger (wider) than the height.
- the field of view to capture the subject matter in this case a person standing with no other subject matter in the image, it has a minimum height that is required to fit just the subject matter into the video, in this case a person standing who is approximately six feet tall, therefore the width of the camera field of view will be nine feet three inches wide, this means that the subject matter being filmed, in this case is only thirty six percent of the cameras field of view.
- the amount of excess data being wasted during a recording is sixty four percent; we will call this "wasted receding pixels.”
- These "wasted recording pixels” use up sixty four percent of video resolution when there is no other subject matter in the cameras field of view, regardless of the size of the subject matter being filmed.
- HD is equivalent to approximately four hundred thirty four gigabytes, of which two hundred seventy seven gigabytes are "wasted receding pixels.”
- FIG. 2 illustrates a diagram of an unconventional filming process 3 with a camera 4 rotated to a ninety-degree angle and the subject matter in this case a person being filmed and the camera field of view as a rectangle vertical image being captured at 1920 pixels high and 1080 pixels wide.
- This unconventional filming process 3 field of view to capture the subject matter in this case a person standing with no other subject matter in the image, can have a minimum height that is required to fit just the subject matte info the video, in this case a person standing who is approximately six feet tali, therefore the width of the camera field of view can be four feet wide, which means that the subject matter being filmed in this case is about sixty four percent of the cameras field of view.
- F!G. 3 illustrates a diagram showing multiple unconventional filming processes 3 with six cameras 4A-4F each rotated to a ninety-degree angle and showing six different subject matter elements being filmed, in this case four people and two pieces of equipment being Individually filmed and the camera field of view as a rectangle vertical image being captured creating 6 different video elements. Also illustrated is a standard filming process 1 with a camera 2 in an normal upright position that can capture a background 5 as another element, and then combining all elements into one video 50.
- HQ High Qualify
- HD High Qualify
- UHD Ultra High Quality
- the unconventional filming process 3 and the standard filming process 1 can now be combined to create multiple individual videos using the same or multiple video resolutions for each element and to create a video that can be configured to maximize the holographic image experience being viewed by an audience at a holographic venue.
- the individual videos in the case illustrated in FIG. 3, there are 7 individual videos, which can be combined into a presentation from the two, three, four, five, or six separate videos. Having two, three, four, five, or six separate videos can allow a holographic venue with two or more transparent screens, and two, three, four, five, or six separate projector/light sources, with the ability to project one or multiple images onto one transparent screen and project one or multiple images onto a second, third, or more transparent screens.
- the six individual video elements that can be recorded at one or at various video resolutions using the unconventional filming process 3 is combined with one video of the standard filming process 1 of the background 5 that can be recorded at various video resolutions, and these videos can then be synchronized together and can then be simultaneously sent through a data network connection to holographic venues with two or more holographic projection type transparent screens and two or more projector/light sources for rendering.
- this same filming process in FIG. 3 is the six individual video elements that can be recorded at one or at various video resolutions using the unconventional filming process 3 is combined with one video of the standard filming process 1 of the background 5 that can be recorded at various video resolutions, and these videos can then be synchronized together and can then be simultaneously sent through a data network connection to holographic venues with two or more holographic projection type transparent screens and two or more projector/light sources for rendering.
- a producer can also create a singular holographic video with multiple video elements using the unconventional filming process 3 and the standard filming process 1 that can be recorded individually one or at various video resolutions, and can be combined to create a singular holographic video that can be sent through one or more data network connection to holographic venues with only one holographic projection type transparent screen and one projector/light sources.
- FIG. 4 illustrates a diagram of what appears as the standard filming process 1 with a camera 2A or multiple cameras 2A-2C positioned at different heights during the recording process in conjunction with the different heights that members of a viewing audience 7A-7C may fee sitting at to watch th holographic image, in reference to FIG. 4 and the standard filming process 1 with a camera 2, we can also use the same technology found in FIG. 2, the unconventional filming process 3 with a camera 4 rotated to a ninety- degree angle.
- FIG. 4 illustrates that using multiple cameras 2 or 4, producers can now film the holographic video at multiple heights at the same time. In using this process producers can now provide holographic videos that are in conjunction with the many different types of holographic venues.
- holographic venues can be defined again as an example as height one, two, or three.
- holographic venues receiving said holographic videos can identify their holographic venue as let's say, for example, the venue with a "two" in height, and when this holographic venue receives the holographic video image, the only holographic image they can receive will be that of height "two.”
- This same process can be used for holographic venues at height "one” and "three.”
- Now only one live event can be filmed with three different cameras at the same time and receiving holographic venues can choose the best holographic video based on their venue requirements.
- FIG. 5 illustrates a diagram of a standard filming process 1 with a camera 2 in a normal upright position and showing the live band and stage 8 being captured at one time.
- This holographic video filming process can be filmed In various holographic video resolutions such as High Quality (HQ). HD. or UHD resolutions.
- This one camera technology can be filmed at different heights, referring to the detailed description of FIG. 4.
- HQ High Quality
- HD. or UHD resolutions This one camera technology can be filmed at different heights, referring to the detailed description of FIG. 4.
- In order to maximize the holographic experience of the viewer at a holographic venue we can record the holographic video at one or more heights to provide the best holographic experience for holographic venues being watched at similar viewing angles that the holographic video images were recorded.
- F!G F!G.
- FIG. 8 Illustrates a diagram of what has now been taught to be a multiple unconventional filming process with multiple cameras 4A-4F being rotated to a ninety- degree angle and simultaneously capturing each Individual element of performers 10. 11 , 13, and 15, and some equipment 12 and 14 of a live event taking place on a stage 9, and which can use Chroma Keying and/or black screen technology stage 9.
- FIG. 7 illustrates a diagram of a multiple unconventional filming process that is used to capture each Individual performer 10, 11 , 13, and 15, and equipment 12 and 14 using Chroma Keying and/or black screen technology, and combining said elements of 10, 11, 13, and 15, and equipment 12 and 14, and which can use Chroma Keying and/or black screen technology, into one holographic video 18.
- one or more of the individual elements, in this case individual performer 10, 1 13, and 15, and equipment 1 and 14 can be captured at one or more various holographic video resolutions such as High Quality (HQ), HD, or UHD resolutions.
- HQ High Quality
- HD High Quality
- UHD resolutions Ultra High Quality
- FIG. 8 illustrates a diagram of both a live stage background 5 and the performers and equipment 18, and capturing each individual performer and equipment 18 using Chroma Keying and/or black screen technology, and combining either a live stage background 5 and/or a computer generated background 8 with the performers and equipment 16 into one or more holographic video 50 and 60, and combining these holographic videos using the process identified in FIGS. 2 to 6, of variations of these elements into various holographic video resolution such as High Quality (HQ), HD, or UHD resolutions, and then combining one or more of these elements using the process identified in FIGS.
- HQ High Quality
- FIG. 9 illustrates another of the various systems and processes that are possible in accordance with the embodiments for creating a computer generated person from existing film 25 or video footage 28 b capturing the face 27 and/or head 28 of one or more persons and/or multiple faces at multiple angles 29 and creating a facial or head mapping image 30 into a computer generated face image 31 of the face image 27 captured and identifying particular facial components 32 to create one or more facial or head video with real-life emotions 33, movements 33, singing 34, and/or talking 35, and the ability to manipulate the image to make the person depicted look younger or older 36.
- FIG. 9 illustrates another of the various systems and processes that are possible in accordance with the embodiments for creating a computer generated person from existing film 25 or video footage 28 b capturing the face 27 and/or head 28 of one or more persons and/or multiple faces at multiple angles 29 and creating a facial or head mapping image 30 into a computer generated face image 31 of the face image 27 captured and identifying particular facial components 32 to create one or more facial or head video with real-life emotions 33,
- these same facial holographic videos can be combined with a computer generated body to create a life-like animated holographic videos into various holographic video resolution such as High Quality (HQ), HD, or UHD resolutions.
- HQ High Quality
- HD High Quality
- UHD resolutions Ultra High Quality
- FIG. 10 illustrates the process for creating a computer generated body of a person from a body scanner 37 of person, creating a computer generated body image 38, taking that image 38 and adding movement to said image 38 by means of computer automated movement program 39, and creating a computer generated body with movement 40, or an actual human wearing body sensors on the hand 41 and the body 42 to manipulate the computer generated body 38 by means of a software to create a computer generated body 40 with movement.
- Aiming camera 2 and/or 3 at an actual human 44 with software that can identify and detect particular body parts and movement of said body parts 44, and a face 27 can be added to said bod image 40 identified in FIG.
- FIG. 11 illustrates a process for creating a ⁇ computer generated body 40 or bodies 48 from FIG.
- HQ High Quality
- HD High Quality
- UHD resolution videos can either combine in to one or more hoiographic performances 50 and/or 60 that can be sent through one or more data network connection to holographic, devices and/or various holographic venues and or stage designs.
- Two or more created High Quality (HQ), HD, or UHD resolution video can be synchronized together and simultaneously sent them through a data network connection to holographic venues with two or more holographic projection type transparent screens and two or more projector/Sight sources.
- F!G. 12 Illustrates just one of many processes that can be used for compressing/decompressing High Quality (HQ), HD, or UHD resolution videos, and/or the encrypting of said video from FIGS. 1-11.
- HQ High Quality
- HD High Quality
- UHD resolution videos and/or the encrypting of said video from FIGS. 1-11.
- a holographic image stage can provide unlimited scenes, props, and/or backgrounds with or without a celebrity performer. This will provide the local celebrities or performer's singer the feel and sensation of being on a well-designed stage like the show "The Voice" uses for their contestants. Also, being able to interject to celebrities or performer's singer into the same holographic image/stage as the celebrity and/or stage design holographic image wi!l now create a holographic video of both the celebrities or performer's singer combined and stage as if they were standing right there on that stage.
- producers can be able to produce a real-time professional stage experience with or without the celebrity viewed by a local audience.
- the present system can also enable you to be able to connect and broadcast any live celebrities or performers or recorded event from the local location to anywhere around the world, now a local or remote viewer using their smartphone, tablets, PC, and TV monitors can watch the holographic performance and/or event.
- This process can allow for local and worldwide viewing of local and worldwide events/contest to be held and where anyone can save the video and send it to a friend and or vote for their favorite celebrities or performer's singer who may be in a contest
- Capturing two or more UND video elements of the same events featuring individuals, entertainers, professionals, venues, stages, and/or computer generated holographic video images separately, then combining two or more of these elements and sending them through a data network connection where a remote person may now attend a .live or recorded event or performance using a holographic device and/or venue to project said performance and creating a viewable UHD life-like holographic image to a remote audience has not been attempted until the system and processes the present inventors have described herein.
- program modules include, but are not limited to, routines, subroutines, software applications, programs, objects, components, data structures, etc., that perform particular tasks or implement particular data types and instructions.
- program modules include, but are not limited to, routines, subroutines, software applications, programs, objects, components, data structures, etc., that perform particular tasks or implement particular data types and instructions.
- routines routines, subroutines, software applications, programs, objects, components, data structures, etc.
- program modules include, but are not limited to, routines, subroutines, software applications, programs, objects, components, data structures, etc., that perform particular tasks or implement particular data types and instructions.
- program modules include, but are not limited to, routines, subroutines, software applications, programs, objects, components, data structures, etc., that perform particular tasks or implement particular data types and instructions.
- program modules include, but are not limited to, routines, subroutines, software applications, programs, objects, components, data structures, etc., that perform particular tasks or implement particular
- module may refer to a collection of routines and data structures that perform a particular task or implements a particular data type. Modules may be composed of two parts: an interface, which lists the constants, data types, variable, and routines that can be accessed by other modules or routines; and an implementation, which is typically private (accessible only to that module) and which i ncludes source code that actually i mplements the ..routines in the module.
- the term module may also simpl refer to an application, such as a computer program designed to assist in the performanc of a specific task, soch as word processing, accounting, inventor management, etc.
- FiGS. 1-12 are thus intended as examples and not as architectural limitations of disclosed embodiments. Additionally, such embodiments are not limited to any particular application or computing or data processing environment. Instead, those skilled in the art wi!i appreciate that the disclosed approach may be advantageously applied to a variety of systems and application software. Moreover, the disclosed embodiments can be embodied on a variety of different computing platforms, including Macintosh, UNIX, LINUX, and the like.
- VHDL Very high speed Hardware Description Language
- a high-level programming language is a programming language with strong abstraction, e.g., multiple levels of abstraction, from the details of the sequential organizations, states, inputs, outputs, etc., of the machines that a high-level programming language actually specifies, !n order to facilitate human comprehension, in many instances, high-level programming languages resemble or even share symbols with natural languages.
- the hardware used in the computational machines typically consists of some type of ordered matter (e.g., traditional electronic devices (e.g., transistors), deoxyribonucleic acid (D A), quantum devices, mechanical switches, optics, fSuldics, pneumatics, optical devices (e.g., optical interference devices), molecules, etc.) that are arranged to form logic gates.
- Logic gates are typically physical devices that may be electrically, mechanically, chemically, or otherwise driven to change physical state in order to create a physical reality of Boolean logic.
- Logic gates may be arranged to form logic circuits, which are typically physical devices that may be electrically, mechanically, chemically, or otherwise driven to create a physical reality of certai logical functions.
- Types of logic circuits include such devices as multiplexers, registers, arithmetic logic units (ALUs), computer memory devices, etc., each type of which may be combined to form yet other types of physical devices, such as a central processing unit (CPU)— the best known of which is the microprocessor.
- CPU central processing unit
- a modern microprocessor will often contain more than one hundred million logic gates in its many logic circuits (and often more than a billion transistors).
- the logic circuits forming the microprocessor are arranged to provide a micro architecture that will carry out the instructions defined by that microprocessor's defined Instruction Set Architecture.
- the Instruction Set Architecture is the part of the microprocessor architecture related to programming, including the native data types, instructions, registers, addressing modes, memory architecture, interrupt and exception handling, and external Input/Output.
- the Instruction Set Architecture includes a specification of the machine language that can be used by programmers to use/control the microprocessor. Since the machine language instructions are such that they may be executed directl b the microprocessor, typicall they consist of strings of binary digits, or bits. For example, a typical machine language instruction might be many bits long (e.g., 32, 64, or 128 bit strings are currently common). A typical machine language instruction might take the form 1 11000010101 11100001 11 100111111" (a 32 bit instruction).
- the binary number "1" (e.g., logical "1") in a machine language instruction specifies around +5 volts applied to a specific 3 ⁇ 4ire'' (e.g., metallic traces on a printed circuit board) and the binary number "0" (e.g., logical "0") in a machine language instruction specifies around -5 volts applied to a specific "wire.”
- machine language instructions also select out and activate specific groupings of logic gates from the millions of logic gates of the more general machine.
- Machine language is typically incomprehensible by most humans (e.g., the above example was just ONE instruction, and some personal computers execute more than two billion instructions every second).
- a compiler is a device that takes a statement that is more comprehensible to a human than either machine or assembly language, such as "add 2+2 and output the result," and translates that human understandable statement into a complicated, tedious, and immense machine language code (e.g., millions of 32, 64, or 128 bit length strings). Compilers thus translate high-level programming language into machine language. 10059] This compiled machine language, as described above, is then used as the lechnica!
- any such operational/functional technical descriptions may be understood as operations made into physical reality by (a) one or more interconnected physical machines, (b) interconnected logic gates configured to create one or more physical machine(s) representative of sequential/combinatorial !ogic(s), (c) interconnected ordered components making up logic gates (e.g., interconnected electronic devices (e.g., transistors), DNA, quantum devices, mechanical switches, optics, fluidics, pneumatics, molecules, etc.) that create physical reality representative of iogic(s), or (d) virtually an combination of the foregoing.
- logic gates e.g., interconnected electronic devices (e.g., transistors), DNA, quantum devices, mechanical switches, optics, fluidics, pneumatics, molecules, etc.
- an physical object which has a stable, measurable, and changeable state may be used to construct a machine based on the above technical description. Charles Babbage, for example, constructed the first computer out of wood and powered by cranking a handle.
- the logical operations/functions set forth in the present technica! description are representative of static or sequenced specifications of various ordered-matter elements in order that such specifications may be comprehensible to the human mind and adaptable to create many various hardware configurations.
- the logical operations/functions disclosed herein should be treated as such, and should not be disparagingly characterized as abstract ideas merely because the specifications they represent are presented in a manner that one skilled in the art can readily understand and apply in a manner independent of a specific vendor's hardware implementation.
- At least a portion of the devices or processes described herein can be integrated into an information processing system.
- An information processing system generally includes one or more of a system unit housing, a video display device, memory, such as volatile or non-volatile memory, processors such as microprocessors or digital signal processors, computational entities such as operating systems, drivers, graphicai user interfaces, and applications programs, one or more interaction devices (e.g., a touch pad, a touch screen, an antenna, etc.), or control systems including feedback loops and control motors (e.g., feedback for detecting position or velocity, control motors for moving or adjusting components or quantities).
- a system unit housing such as volatile or non-volatile memory
- processors such as microprocessors or digital signal processors
- computational entities such as operating systems, drivers, graphicai user interfaces, and applications programs
- interaction devices e.g., a touch pad, a touch screen, an antenna, etc.
- control systems including feedback loops and control motors (e.g., feedback for detecting position or velocity, control motors for moving or adjusting components or quantities).
- an impSementer determines that speed and accuracy are paramount, the implements may opt for a mainly hardware or firmware vehicle; alternatively, if flexibility is paramount, the imp!ementer may opt for a mainly software implementation that is implemented in one or more machines or articles of manufacture; or, yet again alternatively, the implementer may opt for some combination of hardware, software, firmware, etc., in one or more machines or articles of manufacture.
- any two components so associated can also be viewed as being “operabiy connected,” “interconnected,” or “operabi coupled” to each other to achieve the desired functionality, and any two components capable of being so associated can also be viewed as being “operabiy coupleable” to each other to achieve the desired functionality.
- operabiy coupleable include, but are not limited to, physically mateable, physically interacting components, wire!ess!y interactab!e, wire!essiy interacting components, logicall interacting, logically interactabie components, etc.
- one or more components may be referred to herein as “configured to,” “configurable to,” “operable/operative to,” “adapted/adaptable,” “able to,” “conformable/conformed to,” etc.
- Such terms can generally encompass active-state components, or inactive-state components, or standby-state components, unless context requires otherwise.
- ASICs Application Specific Integrated Circuits
- FPGAs Field Programmable Gate Arrays
- DSPs digital signal processors
- Non-limiting examples of a signal-bearing medium include the following: a recordable type medium such as a floppy disk, a hard disk drive, a Compact Disc (CD), a Digital Video Disk (DVD), a digital tape, a computer memory, etc.; and a transmission type medium such as a digital or an analog communication medium (e.g., a fiber optic cable, a waveguide, a wired communications link, a wireless communication Sink (e.g., transmitter, receiver, transmission logic, reception logic, etc.), etc.).
- a recordable type medium such as a floppy disk, a hard disk drive, a Compact Disc (CD), a Digital Video Disk (DVD), a digital tape, a computer memory, etc.
- a transmission type medium such as a digital or an analog communication medium (e.g., a fiber optic cable, a waveguide, a wired communications link, a wireless communication Sink (e.g., transmitter, receiver, transmission logic, reception logic, etc.),
- K a system having at least one of A, B, and C would include but not be limited to systems that have A alone, B alone, C aione, A and B together, A and C together, B and C together, and/or A, B, and C together, etc.).
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
Abstract
Selon la présente invention, des systèmes et des procédés capturent au moins deux éléments vidéo du même événement comprenant des individus, des divertissements, des professionnels, des lieux, des stades et/ou des images vidéo holographiques générées par ordinateur séparément, combinent deux de ces éléments ou plus dans un fichier de données, et les envoient par l'intermédiaire d'une connexion de réseau de données où un client distant et un public peuvent visualiser une performance pouvant comprendre des performances holographiques tridimensionnelles sur un dispositif d'affichage pouvant comprendre plus d'un écran. Des événements ou des performances en direct ou enregistrés peuvent être utilisés pour générer un fichier de données, et le rendu peut comprendre l'utilisation de dispositifs holographiques et d'écrans au niveau d'un lieu distant d'une performance, une image holographique naturelle visible d'une performance pouvant être rendue et présentée à des publics distants.
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PCT/US2018/023695 WO2018175680A1 (fr) | 2017-03-24 | 2018-03-22 | Film holographique uhd et procédé vidéo généré par ordinateur |
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