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WO2016116929A1 - Procédé d'un processus de manipulation tridimensionnelle physiquement réaliste - Google Patents

Procédé d'un processus de manipulation tridimensionnelle physiquement réaliste Download PDF

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Publication number
WO2016116929A1
WO2016116929A1 PCT/IL2016/050062 IL2016050062W WO2016116929A1 WO 2016116929 A1 WO2016116929 A1 WO 2016116929A1 IL 2016050062 W IL2016050062 W IL 2016050062W WO 2016116929 A1 WO2016116929 A1 WO 2016116929A1
Authority
WO
WIPO (PCT)
Prior art keywords
shape
rolling
real
para
dimensional
Prior art date
Application number
PCT/IL2016/050062
Other languages
English (en)
Inventor
Katherina SHEFER
Inon GREEN
Original Assignee
Shefer Katherina
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shefer Katherina filed Critical Shefer Katherina
Publication of WO2016116929A1 publication Critical patent/WO2016116929A1/fr

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • G06T2219/2021Shape modification

Definitions

  • the virtual object is represented as a volumetric representation.
  • a portion of the volumetric model is converted into an alternative representation.
  • the alternative representation can be a representation having a different number of dimensions from the volumetric representations.
  • a stimulus is applied to the alternative representation by employing a force-feedback haptic interface.
  • the response of the alternative representation to the stimulus is calcu lated.
  • the change in shape of the virtual object is determined from the response of the alternative representation.
  • JP6231 22 1 to SETO MIKI NAGASHIMA YOSHIO introduced a three- dimensional object shape generating method. The purpose was to provide a function for working and generating directly a three-dimensional object shape based on the motion and the sense of hand.
  • a pressure sensitive sensor sheet is stuck onto the surface of a fundamental structu re, pressu re applied to its su rface is detected by user's hand and a point affected by its pressure is measured by a measuring data processing. From pressure data in those points of application, a pressure distribution histogram is generated by a plotting processing in threshold difference arithmetic, and to an object by a graphics expression of its fundamental structure, working and deformation are applied in the same way as clay works are executed.
  • a formative image is expressed on a display in an immediately visible shape through a graphics data generating part and a graphic engine.
  • the shape processing is performed by moving and changing polygon's position. By moving the control points in open space (x,y,z) or by changing the graphs comprising shapes, polygon's position is changed thus changing the shape's structure.
  • the controlling of the structu re may be performed by mouse movements directly on the object.
  • the method of the invention provides highly flexible creating and editing models in three-dimensional space.
  • the invention provides a method of creating and modifying an object or a portion of an object by using finger movements on touch screen as controlling tool similar to shape processing in real world and creating unlimited variety of gestu res. For example: rolling the fingers back and forth (kneading like) with the help of virtual surface resistance will turn a ball into an elongated sausage.
  • Stage I To slice a certain amount of material (for example, clay), from the main lump and drag it to a working area.
  • material for example, clay
  • Stage III In one embodiment of the invention - turning the ball into a cylinder-like shape, repetition of movements of the fingers up and down,
  • Stage IV In another embodiment of the invention, the ball itself is divided into more than one influence areas and different manipulations may be performed on each area separately.
  • Stage VI In another embodiment of the invention, exerting pressu re on the object while rolling it forward and backwards and exerting equal resistance from the surface, (on which the shape is virtually placed), thins its' shape. An equal change into 360° is performed by resistance of the lower surface and the rolling movement.
  • Stage VII - In another embodiment of the invention, same may be performed with any other shape, like pear, egg etc.
  • Stage VIII Once the desired shape is complete, the object is divided into more than one vertical influence areas, which react differently to pressing or rolling (back and forth). Pressing gradually crushes the shape and causes it to flatten; rolling causes the right or left areas to gradually turn into conelike shape.
  • FIG. 1 - Is a drawing that illustrates a ball in virtual space.
  • FIG. 3 - Is a drawing that illustrates the impact of exerting pressure on u pper part, while rolling back and forth. Object mass does not change.
  • Fig. 4 - Is a drawing from a different angle that illustrates the impact of exerting pressure on u pper part while rolling back and forth. Object mass does not change.
  • FIG. 5 - Is a drawing that illustrates the impact of circular movements.
  • FIG. 1 - The drawing illustrates a slice of material (for example, clay)
  • FIG. 30 Fig. 2 - The drawing illustrates exerting pressure on material against a surface. Exerting pressure on the ball in modeling stage causes its deformation on one side or symmetrically on top and bottom parts.
  • FIG. 3 The drawing illustrates the impact of rolling - finger movements forward and backwards and circular movement performed while rolling, simulating realistic three-dimensional behavior. Object mass does not change.
  • FIG. 4 The drawing illustrates the finger and its opposing pressure and the impact of circular movements performed when rolling. For example, a cylinder, simulating realistic three-dimensional behavior. Object mass does not change.
  • FIG. 5 The drawing illustrates the finger and its opposing pressure and the impact of circular movements performed when rolling a ball.

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Architecture (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Software Systems (AREA)
  • Processing Or Creating Images (AREA)

Abstract

L'invention concerne un procédé de modélisation tridimensionnelle de surfaces gauches sur la base de gestes de manipulation physiques réalistes, ce qui permet la création d'applications de modélisation tridimensionnelle intuitive de surfaces gauches en temps réel à l'aide de différents matériaux. La présente demande introduit un nouveau développement à la croisée entre les technologies avancées d'écrans tactiles et la modélisation d'objets tridimensionnels.
PCT/IL2016/050062 2015-01-20 2016-01-20 Procédé d'un processus de manipulation tridimensionnelle physiquement réaliste WO2016116929A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US201562105227P 2015-01-20 2015-01-20
IL62/105,227 2015-01-20

Publications (1)

Publication Number Publication Date
WO2016116929A1 true WO2016116929A1 (fr) 2016-07-28

Family

ID=56416522

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/IL2016/050062 WO2016116929A1 (fr) 2015-01-20 2016-01-20 Procédé d'un processus de manipulation tridimensionnelle physiquement réaliste

Country Status (1)

Country Link
WO (1) WO2016116929A1 (fr)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20120268410A1 (en) * 2010-01-05 2012-10-25 Apple Inc. Working with 3D Objects
US20130181987A1 (en) * 2011-04-12 2013-07-18 Autodesk, Inc. Gestures and tools for creating and editing solid models
US20140168128A1 (en) * 2009-04-01 2014-06-19 Perceptive Pixel, Inc. 3d manipulation using applied pressure

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140168128A1 (en) * 2009-04-01 2014-06-19 Perceptive Pixel, Inc. 3d manipulation using applied pressure
US20120268410A1 (en) * 2010-01-05 2012-10-25 Apple Inc. Working with 3D Objects
US20130181987A1 (en) * 2011-04-12 2013-07-18 Autodesk, Inc. Gestures and tools for creating and editing solid models

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