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WO2015165358A1 - Chat information transmission method and apparatus, and chat information push method and server - Google Patents

Chat information transmission method and apparatus, and chat information push method and server Download PDF

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Publication number
WO2015165358A1
WO2015165358A1 PCT/CN2015/077309 CN2015077309W WO2015165358A1 WO 2015165358 A1 WO2015165358 A1 WO 2015165358A1 CN 2015077309 W CN2015077309 W CN 2015077309W WO 2015165358 A1 WO2015165358 A1 WO 2015165358A1
Authority
WO
WIPO (PCT)
Prior art keywords
information
chat
role
push
game
Prior art date
Application number
PCT/CN2015/077309
Other languages
French (fr)
Inventor
Jian Dong
Xuewei FANG
Xuecheng TAO
Original Assignee
Tencent Technology (Shenzhen) Company Limited
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology (Shenzhen) Company Limited filed Critical Tencent Technology (Shenzhen) Company Limited
Priority to KR1020167027584A priority Critical patent/KR101871876B1/en
Priority to JP2016551184A priority patent/JP6275860B2/en
Publication of WO2015165358A1 publication Critical patent/WO2015165358A1/en

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/04Real-time or near real-time messaging, e.g. instant messaging [IM]
    • H04L51/046Interoperability with other network applications or services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/55Push-based network services

Definitions

  • the present disclosure relates to the field of communications technologies, and in particular, to a chat information transmission method and apparatus, and a chat information push method and server.
  • the chat function is integrated in a game system, which means that a game user can chat only by entering a game by using the game client, and the game user cannot chat with a game user that does not log in to the game.
  • the player usually has multiple game roles in a same game or plays multiple games at the same time.
  • a user Because of limitations of current game clients or limitations of PC machine performance, a user generally cannot run multiple game clients simultaneously. Therefore, if a user wants to use different game roles to chat or chat with a player of a different game, the user has to restart the game client and change a role or rerun a corresponding game client.
  • the operations are very complex.
  • Embodiments of the present invention provide a chat information transmission method and apparatus, and a chat information push method and server, so as to solve the problem of inconvenient switching between different game roles during a chat.
  • An embodiment of the present invention provides a chat information transmission method, including: receiving game account information input by a user and generating at least one piece of role login information; sending the generated at least one piece of role login information to a chat information push server; displaying a login state of a corresponding game role according to the game account information; and receiving, in real time, push information that is pushed by the chat information push server according to the role login information, and displaying chat reminding information of the corresponding game role when the push information is received.
  • An embodiment of the present invention further provides a chat information push method, used for transmitting chat information between at least one game server and at least one client, and including: receiving and recording role login information sent from a client; receiving chat information sent from a game server; and pushing, to the client according to the role login information, the chat information sent from the game server.
  • An embodiment of the present invention further provides a chat information transmission apparatus, including: an account information input unit, configured to receive game account information input by a user and generate at least one piece of role login information; a sending unit, configured to send the generated at least one piece of role login information to a chat information push server; a login state display unit, configured to display a login state of a corresponding game role according to the game account information; a push information receiving unit, configured to receive, in real time, push information that is pushed by the chat information push server according to the role login information; and a chat reminding unit, configured to receive, in real time, the push information that is pushed by the chat information push server according to the role login information, and display chat reminding information of the corresponding game role when the push information is received.
  • a chat information transmission apparatus including: an account information input unit, configured to receive game account information input by a user and generate at least one piece of role login information; a sending unit, configured to send the generated at least one piece of role login information to a chat information push server; a
  • a chat information push server is configured to transmit chat information between at least one game server and at least one client and includes: a role information recording module, configured to receive and record role login information sent from a client; a first communications module, configured to communicate with a game server and receive chat information sent from the game server; a second communications module, configured to communicate with the client; and a push module, configured to push, to the client according to the role login information, the chat information sent from the game server.
  • chat information transmission method and apparatus and the chat information push method and server in the embodiments of the present invention, a simultaneous online chat between multiple game roles can be implemented, thereby avoiding complex operations during switching between game clients, and greatly improving convenience during a chat between the game roles.
  • FIG. 1 is a schematic diagram of an existing game chat system
  • FIG. 2 is a schematic diagram of a running environment of a chat information transmission method and apparatus, and a chat information push method and server according to embodiments of the present invention
  • FIG. 3 is a schematic diagram of common components of the chat information push server in FIG. 2;
  • FIG. 4 is a schematic diagram of common components of a client in FIG. 2;
  • FIG. 5 is a flowchart of a chat information push method according to an embodiment of the present invention.
  • FIG. 6 is a flowchart of another chat information push method according to an embodiment of the present invention.
  • FIG. 7 is a flowchart of a chat information transmission method according to an embodiment of the present invention.
  • FIG. 8 is a schematic diagram of a game login interface according to an embodiment of the present invention.
  • FIG. 9 is a schematic diagram of a login state of a game role according to an embodiment of the present invention.
  • FIG. 10 is a flowchart of another chat information transmission method according to an embodiment of the present invention.
  • FIG. 11 is a schematic diagram of a chat interface according to an embodiment of the present invention.
  • FIG. 12 is a structural diagram of a chat information push server according to an embodiment of the present invention.
  • FIG. 13 is a structural diagram of a chat information transmission apparatus according to an embodiment of the present invention.
  • FIG. 14 is a structural diagram of another chat information transmission apparatus according to an embodiment of the present invention.
  • Embodiments of the present invention relate to a chat information transmission method and apparatus, and a chat information push method and server, which are used for transferring chat information between a game server and a client.
  • FIG. 2 is a schematic diagram of an application environment of the methods, the apparatus, and the server.
  • a chat information push server 200 is separately connected to at least one game server 300 and at least one client 100.
  • the chat information push server 200 can receive chat information sent from the game server 300 and the client 100 and then push the received chat information to a corresponding client 100 and game server 300 according to destination information in the chat information.
  • the chat information push server 200 may be connected to the game server 300 and be connected to the client 100 both in any communication manner such as wired connection, wireless connection, the Internet, a local area network, or an intranet.
  • any communication manner such as wired connection, wireless connection, the Internet, a local area network, or an intranet.
  • the client 100 may be an intelligent device having a communication function, such as a tablet computer, a mobile phone, an e-reader, a remote control, a PC, a notebook computer, an in-vehicle device, a network television, or a wearable device.
  • FIG. 3 is a schematic diagram of common components that may be used by the chat information push server 200.
  • the chat information push server 200 includes a memory 102, a storage controller 104, one or more processors 106 (only one processor is shown in the figure) , a peripheral interface 108, and a network controller 112. It may be understood that the structure shown in FIG. 2 is merely exemplary and does not constitute any limitation to the structure of the chat information push server 200. For example, the chat information push server 200 may also include more or fewer components than those shown in FIG. 2, or have a configuration different from that shown in FIG. 2.
  • the memory 102 may be configured to store a software program and module, such as a program instruction/module corresponding to the chat information push method in the embodiments of the present invention.
  • the processor 106 runs the software program and module stored in the memory 102, to perform various functional applications and data processing, thereby implementing the foregoing method.
  • the memory 102 may include a high-speed random access memory, and may also include a non-volatile memory such as one or more magnetic storage apparatuses, a flash memory, or another non-volatile solid-state memory.
  • the memory 102 may further include memories remotely disposed relative to the processor 106, and these remote memories may be connected to the chat information push server 200 by using a network. Examples of the network include, but are not limited to, the Internet, an intranet, a local area network, a mobile communications network, and a combination thereof.
  • the processor 106 and other possible components may access the memory 102 under the control of the storage controller 104.
  • the peripheral interface 108 couples various input/output apparatuses to the processor 106.
  • the processor 106 runs various software and instructions in the memory 102 and performs data processing.
  • the peripheral interface 108, the processor 106, and the storage controller 104 may be implemented in a single chip. In some other embodiments, they may be separately implemented by an independent chip.
  • the network controller 112 is configured to receive and send a network signal.
  • the foregoing network signal may include a wireless signal or a wired signal.
  • the foregoing network signal is a wired network signal.
  • the network controller 112 may include components such as a processor, a random access memory, a converter, and a crystal oscillator.
  • the memory 102 may further include: an operating system 122.
  • the operating system 122 may be LINUX, UNIX, or WINDOWS, may include various software components and/or drivers used to manage a system task (such as memory management, storage device control, and power supply management) , and may also communicate with various hardware or software components, so as to provide a running environment for other software components.
  • FIG. 4 is a schematic diagram of common components of the client 100 in FIG. 1.
  • the client 100 is a terminal device. It can be seen from FIG. 4 that the structure of the client 100 is similar to that of the chat information push server 200; and a difference lies in that the client 100 may further include a browser engine 124 disposed in the memory 102.
  • the browser engine 124 runs based on the operating system 122.
  • the browser engine 124 for example, may be a Webkit browser engine.
  • An embodiment of the present invention provides a chat information push method, applied in a chat information push server and used for transmitting chat information between at least one game server and at least one client.
  • the method in this embodiment includes the following steps:
  • the role login information refers to related information when a user logs in to a game role, and the role login information may be stored in a memory 102.
  • the role login information includes information about a game role created by the user in each game server, such as account information, a game name, a role name, and information about the game server and the client such as a number of the client, a number of the game server, and IP addresses.
  • the role login information is used for defining an information transferring direction, so as to push chat information.
  • chat information sent from a game server All game servers that are connected to the chat information push server can send chat information to the chat information push server, where the chat information, for example, may include chat content sent by a friend player, a bulletin bulked by a game union, or a system message sent by the game servers.
  • the chat information may be stored in the memory and stored correspondingly with the role login information. For example, if a piece of chat information includes a game name a, a role 1, an account XXX, and chat content yyy, and if a piece of role information that also includes the game name a, the role 1, and the account XXX is found by searching the role login information, the chat information and the role login information are correspondingly stored.
  • S503 Push, to a corresponding client according to the role login information, the chat information sent from the game server. Because the role login information includes device information of a client, a target client at which each piece of chat information needs to arrive can be determined with reference to the role login information; in this way, chat information sent from different game servers can be pushed to a correct client.
  • chat information of different roles in different games can be uniformly pushed to a corresponding client, so as to enable a user to receive chat information of a game role without logging in to the client, thereby overcoming limitations that in an existing game chat system, to have a chat, a game client must be logged in to, improving convenience during a chat between different roles in different games, and also preventing a game player from missing important information during a game.
  • FIG. 6 is a flowchart of another chat information push method according to an embodiment of the present invention. The method includes the following steps:
  • S601 Receive and record role login information sent from a client.
  • S602 Receive chat information sent from a game server and the client.
  • S603 According to the role login information, push, to a corresponding client, the chat information sent from the game server, and push, to a corresponding game server, the chat information sent from the client.
  • chat information sent from each game server can be pushed to a corresponding client, but also chat information sent from a client can be pushed to a corresponding game server, so that a single client can simultaneously interact and communicate with multiple game servers, that is, the objective of a simultaneous chat between multiple roles in multiple games on a single client can be achieved.
  • An embodiment of the present invention further provides a chat information transmission method, applied in a client.
  • the method includes the following steps:
  • S701 Receive game account information input by a user and generate role login information.
  • the game account information includes a game account and a password.
  • a login interface may be provided. Icons of multiple games are displayed on the login interface. When a user clicks a game icon, the user is prompted to input a corresponding game account and password.
  • S702 Send, to a chat information push server, the at least one piece of role login information that is generated according to the game account information.
  • corresponding game role information can be acquired from a corresponding game server by using the Internet, and role login information can be generated according to the game role information.
  • the role login information needs to include the game role information (such as a role name and a game name) and information about the game server and the client (such as IP addresses of the game server and the client, and device numbers) .
  • S703 Display a login state of a corresponding game role according to the game account information. It should be noted that the user can input account information of multiple games or input different account informat
  • S704 Receive, in real time, push information that is pushed by the chat information push server according to the role login information, and display chat reminding information of the corresponding role when the push information is received. That is, when a role is in a login state, the chat information push server records corresponding role login information, and when the game server sends chat information (the chat information may include a dialogue sent by a game friend, a bulletin of a game union, a system message, or the like) to the role, the chat information push server pushes the chat information to a corresponding client, so that chat information of different roles in different games or in a same game can be simultaneously received on a same client. A form of the chat reminding information may be set according to needs.
  • chat content may be directly displayed in a corresponding game role column, or the game role column only displays a quantity of the received chat information to remind the user to view, or a dialogue box is popped up to remind the user to view when the chat information is received, or the like.
  • FIG. 10 is a flowchart of another chat information transmission method according to an embodiment of the present invention. The method includes the following steps:
  • S1001 Receive game account information input by a user.
  • S1002 Send, to a chat information push server, the at least one piece of role login information that is generated according to the game account information.
  • S1003 Display a login state of a corresponding game role according to the game account information.
  • S1004 Receive a leading role setting instruction input by the user.
  • the leading role setting instruction is used for setting a leading role in roles that are in a login state, and a leading role identifier may be displayed next to a role name of the leading role, for example, a hook-shaped symbol after the "role 1" of the "game 2" in FIG. 9 is the leading role identifier.
  • S1005 Receive, in real time, push information that is pushed by the chat information push server according to the role login information, display chat content in the push information when chat information of a leading role is received, and display a quantity of the received push information when receiving chat information of another role except the leading role.
  • multiple roles in multiple games can be simultaneously logged in to.
  • display screen size limitations of some mobile terminals in this embodiment, only the chat content of the set leading role is displayed, and a simple reminder message is displayed for the another role; in this way, a display screen can be used more properly.
  • S1006 Display a chat interface according to a chat instruction input by the user. For example, when the user clicks an icon of a role that is logged in to, a menu option for prompting to enter the chat interface may pop up, and after the user chooses an option for entering the chat interface, the chat interface is displayed on a display screen.
  • FIG. 11 shows a schematic diagram of a chat interface.
  • S1007 Receive chat information that is input by the user on the chat interface.
  • S1008 Send the chat information input by the user and corresponding role information to the chat information push server, so as to push, to a corresponding game server by using the chat information push server, the chat information input by the user.
  • chat information transmission method in this embodiment a simultaneous online chat between multiple game roles can be implemented without starting a game client, thereby improving convenience during a chat between the game roles.
  • An embodiment of the present invention further provides a chat information push server, configured to transmit chat information between at least one game server and at least one client.
  • the chat information push server in this embodiment includes: a role information recording module 1201, a first communications module 1202, a second communications module 1203, and a push module 1204.
  • the first communications module 1202 is configured to communicate with a game server.
  • the second communications module 1203 is configured to communicate with a client.
  • the role information recording module 1201 is configured to receive and record role login information sent from the client, where the role login information includes information about the client and the game server and is used for defining an information transferring direction, so as to push chat information.
  • the push module 1204 is configured to push the chat information to the client and the game server by using the first communications module 1202 and the second communications module 1203.
  • the first communications module 1202 When receiving the chat information sent from the game server, the first communications module 1202 temporarily stores the chat information in a memory of a server first, and then the push module 1204 reads the chat information in the memory regularly and pushes the chat information to a corresponding client according to the role login information.
  • the second communications module 1203 When receiving the chat information sent from the client, the second communications module 1203 also temporarily stores the chat information in the memory of the server first, and then the push module 1204 pushes the chat information to a corresponding game server. In this way, a same client can transfer chat information with multiple game servers simultaneously. Even if a user creates roles in different games or creates multiple roles in a same game, a simultaneous chat between multiple roles can be implemented by using the same client, thereby greatly improving convenience of a chat function of a game.
  • An embodiment of the present invention further provides a chat information transmission apparatus, disposed in a client.
  • the apparatus includes: an account information input unit 1301, a sending unit 1302, a login state display unit 1303, a push information receiving unit 1304, and a chat reminding unit 1305.
  • the account information input unit 1301 is configured to receive game account information input by a user and generate role login information.
  • the game account information includes a game account and a password.
  • the sending unit 1302 is configured to send, to a chat information push server, the at least one piece of role login information that is generated by the account information input unit 1301 according to the game account information.
  • the login state display unit 1303 is configured to display a login state of a corresponding game role according to the game account information.
  • the push information receiving unit 1304 is configured to receive, in real time, push information that is pushed by the chat information push server according to the role login information.
  • the chat reminding unit 1305 is configured to display chat reminding information of the corresponding role when the push information receiving unit 1304 receives the push information.
  • FIG. 14 is a structural diagram of another chat information transmission apparatus according to an embodiment of the present invention.
  • the chat information transmission apparatus further includes: a leading role setting unit 1306, a chat interface display unit 1307, a chat information receiving unit 1308, and a sending instruction receiving unit 1309.
  • the leading role setting unit 1306 is configured to receive a leading role setting instruction input by the user.
  • the leading role setting instruction is used for setting a leading role in roles that are in a login state, and a leading role identifier may be displayed next to a role name of the leading role by using the login state display unit 1303.
  • the chat reminding unit 1305 displays chat content in the push information; and when the push information receiving unit 1304 receives chat information of another role except the leading role (that is, the game information, the account information, and the role information in the push information are inconsistent with the game information, the account information, and the role information of the leading role) , the chat reminding unit 1305 displays a quantity of the received push information.
  • the chat interface display unit 1307 is configured to display a chat interface according to a chat instruction input by the user.
  • the chat information receiving unit 1308 is configured to receive chat information that is input by the user on the chat interface.
  • the sending instruction receiving unit 1309 is configured to receive a sending instruction of the chat information input by the user, and send the chat information input by the user and corresponding role login information to the chat information push server by using the sending unit 1302 when the sending instruction receiving unit 1309 receives the sending instruction of the chat information, so as to push, to a corresponding game server by using the chat information push server, the chat information input by the user.
  • chat information transmission apparatus in this embodiment of the present invention, a simultaneous online chat between multiple game roles can be implemented, thereby avoiding complex operations during switching between game clients, and greatly improving convenience during a chat between the game roles.
  • the embodiments of the present invention may be implemented by hardware or by software in addition to a necessary universal hardware platform. Based on such an understanding, the technical solutions of the embodiments of the present invention may be implemented in the form of a software product.
  • the software product may be stored in a non-volatile storage medium (which may be a CD-ROM, a USB flash drive, a removable hard disk, or the like) and includes several instructions for instructing a computer device (which may be a personal computer, a server, a network device, or the like) to perform the methods described in various implementation scenarios in the embodiments of the present invention.

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Abstract

Described are a chat information transmission method and apparatus, and a chat information push method and server. The chat information transmission method may include: receiving game account information input by a user and generating at least one piece of role login information; sending, to a chat information push server, the at least one piece of role login information that is generated according to the game account information; displaying a login state of a corresponding game role according to the game account information; and receiving, in real time, push information that is pushed by the chat information push server according to the role login information, and displaying chat reminding information of the corresponding role when the push information is received.

Description

CHAT INFORMATION TRANSMISSION METHOD AND APPARATUS, AND CHAT INFORMATION PUSH METHOD AND SERVER
FIELD OF THE TECHNOLOGY
The present disclosure relates to the field of communications technologies, and in particular, to a chat information transmission method and apparatus, and a chat information push method and server.
BACKGROUND OF THE DISCLOSURE
Social intercourse is one of core experience of online games, and an online real-time chat is an important element in social functions of the online games. Currently, basically all online games have achieved an integrated chat system. As shown in FIG. 1, interactive modules are integrated in a game server, and when a game user wants to have a chat, the user needs to open a game client and log in to a game world so as to use a chat function to chat with other online users using the game client during the game.
The chat function is integrated in a game system, which means that a game user can chat only by entering a game by using the game client, and the game user cannot chat with a game user that does not log in to the game. However, for a traditional game player, the player usually has multiple game roles in a same game or plays multiple games at the same time. Because of limitations of current game clients or limitations of PC machine performance, a user generally cannot run multiple game clients simultaneously. Therefore, if a user wants to use different game roles to chat or chat with a player of a different game, the user has to restart the game client and change a role or rerun a corresponding game client. The operations are very complex.
SUMMARY
Embodiments of the present invention provide a chat information transmission method and apparatus, and a chat information push method and server, so as to solve the problem of inconvenient switching between different game roles during a chat.
An embodiment of the present invention provides a chat information transmission method, including: receiving game account information input by a user and generating at least one piece of role login information; sending the generated at least one piece of role login information to  a chat information push server; displaying a login state of a corresponding game role according to the game account information; and receiving, in real time, push information that is pushed by the chat information push server according to the role login information, and displaying chat reminding information of the corresponding game role when the push information is received.
An embodiment of the present invention further provides a chat information push method, used for transmitting chat information between at least one game server and at least one client, and including: receiving and recording role login information sent from a client; receiving chat information sent from a game server; and pushing, to the client according to the role login information, the chat information sent from the game server.
An embodiment of the present invention further provides a chat information transmission apparatus, including: an account information input unit, configured to receive game account information input by a user and generate at least one piece of role login information; a sending unit, configured to send the generated at least one piece of role login information to a chat information push server; a login state display unit, configured to display a login state of a corresponding game role according to the game account information; a push information receiving unit, configured to receive, in real time, push information that is pushed by the chat information push server according to the role login information; and a chat reminding unit, configured to receive, in real time, the push information that is pushed by the chat information push server according to the role login information, and display chat reminding information of the corresponding game role when the push information is received.
A chat information push server is configured to transmit chat information between at least one game server and at least one client and includes: a role information recording module, configured to receive and record role login information sent from a client; a first communications module, configured to communicate with a game server and receive chat information sent from the game server; a second communications module, configured to communicate with the client; and a push module, configured to push, to the client according to the role login information, the chat information sent from the game server.
According to the chat information transmission method and apparatus, and the chat information push method and server in the embodiments of the present invention, a simultaneous online chat between multiple game roles can be implemented, thereby avoiding complex operations during switching between game clients, and greatly improving convenience during a chat between the game roles.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1 is a schematic diagram of an existing game chat system;
FIG. 2 is a schematic diagram of a running environment of a chat information transmission method and apparatus, and a chat information push method and server according to embodiments of the present invention;
FIG. 3 is a schematic diagram of common components of the chat information push server in FIG. 2;
FIG. 4 is a schematic diagram of common components of a client in FIG. 2;
FIG. 5 is a flowchart of a chat information push method according to an embodiment of the present invention;
FIG. 6 is a flowchart of another chat information push method according to an embodiment of the present invention;
FIG. 7 is a flowchart of a chat information transmission method according to an embodiment of the present invention;
FIG. 8 is a schematic diagram of a game login interface according to an embodiment of the present invention;
FIG. 9 is a schematic diagram of a login state of a game role according to an embodiment of the present invention;
FIG. 10 is a flowchart of another chat information transmission method according to an embodiment of the present invention;
FIG. 11 is a schematic diagram of a chat interface according to an embodiment of the present invention;
FIG. 12 is a structural diagram of a chat information push server according to an embodiment of the present invention;
FIG. 13 is a structural diagram of a chat information transmission apparatus according to an embodiment of the present invention; and
FIG. 14 is a structural diagram of another chat information transmission apparatus according to an embodiment of the present invention.
DESCRIPTION OF EMBODIMENTS
The foregoing and other technical content, features, and effects related to the present disclosure can be clearly presented in the detailed description of the preferred embodiments with reference to the drawings. Through the description of the specific implementation manners, the technical means used in the present disclosure for achieving the intended objectives and the effects can be understood more deeply and specifically. However, the accompanying drawings are merely provided for reference and are not used for limiting the present disclosure.
Embodiments of the present invention relate to a chat information transmission method and apparatus, and a chat information push method and server, which are used for transferring chat information between a game server and a client. Referring to FIG. 2, FIG. 2 is a schematic diagram of an application environment of the methods, the apparatus, and the server. A chat information push server 200 is separately connected to at least one game server 300 and at least one client 100. The chat information push server 200 can receive chat information sent from the game server 300 and the client 100 and then push the received chat information to a corresponding client 100 and game server 300 according to destination information in the chat information. The chat information push server 200 may be connected to the game server 300 and be connected to the client 100 both in any communication manner such as wired connection, wireless connection, the Internet, a local area network, or an intranet. For ease of understanding, only two game servers 300 and two clients 100 are shown in the figure. However, a quantity of game servers 300 and a quantity of clients 100 are not limited thereto. The client 100 may be an intelligent device having a communication function, such as a tablet computer, a mobile phone, an e-reader, a remote control, a PC, a notebook computer, an in-vehicle device, a network television, or a wearable device.
Further, referring to FIG. 3, FIG. 3 is a schematic diagram of common components that may be used by the chat information push server 200. The chat information push server 200 includes a memory 102, a storage controller 104, one or more processors 106 (only one processor is shown in the figure) , a peripheral interface 108, and a network controller 112. It may be understood that the structure shown in FIG. 2 is merely exemplary and does not constitute any limitation to the structure of the chat information push server 200. For example, the chat information push server 200 may also include more or fewer components than those shown in FIG. 2, or have a configuration different from that shown in FIG. 2.
The memory 102 may be configured to store a software program and module, such as a program instruction/module corresponding to the chat information push method in the embodiments of the present invention. The processor 106 runs the software program and module  stored in the memory 102, to perform various functional applications and data processing, thereby implementing the foregoing method.
The memory 102 may include a high-speed random access memory, and may also include a non-volatile memory such as one or more magnetic storage apparatuses, a flash memory, or another non-volatile solid-state memory. In some embodiments, the memory 102 may further include memories remotely disposed relative to the processor 106, and these remote memories may be connected to the chat information push server 200 by using a network. Examples of the network include, but are not limited to, the Internet, an intranet, a local area network, a mobile communications network, and a combination thereof. The processor 106 and other possible components may access the memory 102 under the control of the storage controller 104.
The peripheral interface 108 couples various input/output apparatuses to the processor 106. The processor 106 runs various software and instructions in the memory 102 and performs data processing. In some embodiments, the peripheral interface 108, the processor 106, and the storage controller 104 may be implemented in a single chip. In some other embodiments, they may be separately implemented by an independent chip.
The network controller 112 is configured to receive and send a network signal. The foregoing network signal may include a wireless signal or a wired signal. In an embodiment, the foregoing network signal is a wired network signal. In this case, the network controller 112 may include components such as a processor, a random access memory, a converter, and a crystal oscillator.
In addition to storing a software program instruction and a program module, the memory 102 may further include: an operating system 122. The operating system 122, for example, may be LINUX, UNIX, or WINDOWS, may include various software components and/or drivers used to manage a system task (such as memory management, storage device control, and power supply management) , and may also communicate with various hardware or software components, so as to provide a running environment for other software components.
Further, referring to FIG. 4, FIG. 4 is a schematic diagram of common components of the client 100 in FIG. 1. The client 100 is a terminal device. It can be seen from FIG. 4 that the structure of the client 100 is similar to that of the chat information push server 200; and a difference lies in that the client 100 may further include a browser engine 124 disposed in the memory 102. The browser engine 124 runs based on the operating system 122. The browser engine 124, for example, may be a Webkit browser engine.
An embodiment of the present invention provides a chat information push method, applied in a chat information push server and used for transmitting chat information between at least one game server and at least one client. Referring to FIG. 5, the method in this embodiment includes the following steps:
S501: Receive and record role login information sent from a client. The role login information refers to related information when a user logs in to a game role, and the role login information may be stored in a memory 102. The role login information includes information about a game role created by the user in each game server, such as account information, a game name, a role name, and information about the game server and the client such as a number of the client, a number of the game server, and IP addresses. The role login information is used for defining an information transferring direction, so as to push chat information.
S502: Receive chat information sent from a game server. All game servers that are connected to the chat information push server can send chat information to the chat information push server, where the chat information, for example, may include chat content sent by a friend player, a bulletin bulked by a game union, or a system message sent by the game servers. The chat information may be stored in the memory and stored correspondingly with the role login information. For example, if a piece of chat information includes a game name a, a role 1, an account XXX, and chat content yyy, and if a piece of role information that also includes the game name a, the role 1, and the account XXX is found by searching the role login information, the chat information and the role login information are correspondingly stored.
S503: Push, to a corresponding client according to the role login information, the chat information sent from the game server. Because the role login information includes device information of a client, a target client at which each piece of chat information needs to arrive can be determined with reference to the role login information; in this way, chat information sent from different game servers can be pushed to a correct client.
According to the method in this embodiment of the present invention, chat information of different roles in different games can be uniformly pushed to a corresponding client, so as to enable a user to receive chat information of a game role without logging in to the client, thereby overcoming limitations that in an existing game chat system, to have a chat, a game client must be logged in to, improving convenience during a chat between different roles in different games, and also preventing a game player from missing important information during a game.
Referring to FIG. 6, FIG. 6 is a flowchart of another chat information push method according to an embodiment of the present invention. The method includes the following steps: 
S601: Receive and record role login information sent from a client.
S602: Receive chat information sent from a game server and the client.
S603: According to the role login information, push, to a corresponding client, the chat information sent from the game server, and push, to a corresponding game server, the chat information sent from the client.
According to the method in this embodiment, not only chat information sent from each game server can be pushed to a corresponding client, but also chat information sent from a client can be pushed to a corresponding game server, so that a single client can simultaneously interact and communicate with multiple game servers, that is, the objective of a simultaneous chat between multiple roles in multiple games on a single client can be achieved.
An embodiment of the present invention further provides a chat information transmission method, applied in a client. Referring to FIG. 7, the method includes the following steps:
S701: Receive game account information input by a user and generate role login information. The game account information includes a game account and a password. For example, as shown in FIG. 8, a login interface may be provided. Icons of multiple games are displayed on the login interface. When a user clicks a game icon, the user is prompted to input a corresponding game account and password.
S702: Send, to a chat information push server, the at least one piece of role login information that is generated according to the game account information. After the user inputs the game account and the password, corresponding game role information can be acquired from a corresponding game server by using the Internet, and role login information can be generated according to the game role information. The role login information needs to include the game role information (such as a role name and a game name) and information about the game server and the client (such as IP addresses of the game server and the client, and device numbers) .
S703: Display a login state of a corresponding game role according to the game account information. It should be noted that the user can input account information of multiple games or input different account informat
ion for a same game. In other words, different games are logged in to or different roles are logged in to in a same game. For example, as shown in FIG. 9, when the user inputs one piece of game account information for a "game 1" , a name of a "role 1" is displayed in the column "game 1" , which indicates that the "role 1" of the "game 1" is in a login state; and when the user  inputs two different pieces of game account information for a "game 2" separately, names of a "role 1" and a "role 2" are displayed in the column "game 2" simultaneously, which indicates that the "role 1" and the "role 2" of the "game 2" are in a login state simultaneously. In this case, because role information of three roles in the "game 1" and the "game 2" is simultaneously acquired without starting a game client, few system resources are occupied, and limitations from hardware are not caused.
S704: Receive, in real time, push information that is pushed by the chat information push server according to the role login information, and display chat reminding information of the corresponding role when the push information is received. That is, when a role is in a login state, the chat information push server records corresponding role login information, and when the game server sends chat information (the chat information may include a dialogue sent by a game friend, a bulletin of a game union, a system message, or the like) to the role, the chat information push server pushes the chat information to a corresponding client, so that chat information of different roles in different games or in a same game can be simultaneously received on a same client. A form of the chat reminding information may be set according to needs. For example, chat content may be directly displayed in a corresponding game role column, or the game role column only displays a quantity of the received chat information to remind the user to view, or a dialogue box is popped up to remind the user to view when the chat information is received, or the like.
Referring to FIG. 10, FIG. 10 is a flowchart of another chat information transmission method according to an embodiment of the present invention. The method includes the following steps:
S1001: Receive game account information input by a user.
S1002: Send, to a chat information push server, the at least one piece of role login information that is generated according to the game account information.
S1003: Display a login state of a corresponding game role according to the game account information.
S1004: Receive a leading role setting instruction input by the user. The leading role setting instruction is used for setting a leading role in roles that are in a login state, and a leading role identifier may be displayed next to a role name of the leading role, for example, a hook-shaped symbol after the "role 1" of the "game 2" in FIG. 9 is the leading role identifier.
S1005: Receive, in real time, push information that is pushed by the chat information push server according to the role login information, display chat content in the push information  when chat information of a leading role is received, and display a quantity of the received push information when receiving chat information of another role except the leading role. In the method in this embodiment, multiple roles in multiple games can be simultaneously logged in to. Especially for display screen size limitations of some mobile terminals, in this embodiment, only the chat content of the set leading role is displayed, and a simple reminder message is displayed for the another role; in this way, a display screen can be used more properly.
S1006: Display a chat interface according to a chat instruction input by the user. For example, when the user clicks an icon of a role that is logged in to, a menu option for prompting to enter the chat interface may pop up, and after the user chooses an option for entering the chat interface, the chat interface is displayed on a display screen. FIG. 11 shows a schematic diagram of a chat interface.
S1007: Receive chat information that is input by the user on the chat interface.
S1008: Send the chat information input by the user and corresponding role information to the chat information push server, so as to push, to a corresponding game server by using the chat information push server, the chat information input by the user.
According to the chat information transmission method in this embodiment, a simultaneous online chat between multiple game roles can be implemented without starting a game client, thereby improving convenience during a chat between the game roles.
An embodiment of the present invention further provides a chat information push server, configured to transmit chat information between at least one game server and at least one client. Referring to FIG. 12, the chat information push server in this embodiment includes: a role information recording module 1201, a first communications module 1202, a second communications module 1203, and a push module 1204.
The first communications module 1202 is configured to communicate with a game server. The second communications module 1203 is configured to communicate with a client. The role information recording module 1201 is configured to receive and record role login information sent from the client, where the role login information includes information about the client and the game server and is used for defining an information transferring direction, so as to push chat information. The push module 1204 is configured to push the chat information to the client and the game server by using the first communications module 1202 and the second communications module 1203.
When receiving the chat information sent from the game server, the first communications module 1202 temporarily stores the chat information in a memory of a server first, and then the push module 1204 reads the chat information in the memory regularly and pushes the chat information to a corresponding client according to the role login information. When receiving the chat information sent from the client, the second communications module 1203 also temporarily stores the chat information in the memory of the server first, and then the push module 1204 pushes the chat information to a corresponding game server. In this way, a same client can transfer chat information with multiple game servers simultaneously. Even if a user creates roles in different games or creates multiple roles in a same game, a simultaneous chat between multiple roles can be implemented by using the same client, thereby greatly improving convenience of a chat function of a game.
An embodiment of the present invention further provides a chat information transmission apparatus, disposed in a client. Referring to FIG. 13, the apparatus includes: an account information input unit 1301, a sending unit 1302, a login state display unit 1303, a push information receiving unit 1304, and a chat reminding unit 1305.
The account information input unit 1301 is configured to receive game account information input by a user and generate role login information. The game account information includes a game account and a password.
The sending unit 1302 is configured to send, to a chat information push server, the at least one piece of role login information that is generated by the account information input unit 1301 according to the game account information.
The login state display unit 1303 is configured to display a login state of a corresponding game role according to the game account information.
The push information receiving unit 1304 is configured to receive, in real time, push information that is pushed by the chat information push server according to the role login information.
The chat reminding unit 1305 is configured to display chat reminding information of the corresponding role when the push information receiving unit 1304 receives the push information.
Referring to FIG. 14, FIG. 14 is a structural diagram of another chat information transmission apparatus according to an embodiment of the present invention. In addition to the account information input unit 1301, the sending unit 1302, the login state display unit 1303, the push information receiving unit 1304, and the chat reminding unit 1305, the chat information  transmission apparatus further includes: a leading role setting unit 1306, a chat interface display unit 1307, a chat information receiving unit 1308, and a sending instruction receiving unit 1309.
The leading role setting unit 1306 is configured to receive a leading role setting instruction input by the user. The leading role setting instruction is used for setting a leading role in roles that are in a login state, and a leading role identifier may be displayed next to a role name of the leading role by using the login state display unit 1303. When the push information receiving unit 1304 receives chat information of the leading role (that is, game information, account information, and role information in the push information are consistent with game information, account information, and role information of the leading role) , the chat reminding unit 1305 displays chat content in the push information; and when the push information receiving unit 1304 receives chat information of another role except the leading role (that is, the game information, the account information, and the role information in the push information are inconsistent with the game information, the account information, and the role information of the leading role) , the chat reminding unit 1305 displays a quantity of the received push information.
The chat interface display unit 1307 is configured to display a chat interface according to a chat instruction input by the user. The chat information receiving unit 1308 is configured to receive chat information that is input by the user on the chat interface. The sending instruction receiving unit 1309 is configured to receive a sending instruction of the chat information input by the user, and send the chat information input by the user and corresponding role login information to the chat information push server by using the sending unit 1302 when the sending instruction receiving unit 1309 receives the sending instruction of the chat information, so as to push, to a corresponding game server by using the chat information push server, the chat information input by the user.
According to the chat information transmission apparatus in this embodiment of the present invention, a simultaneous online chat between multiple game roles can be implemented, thereby avoiding complex operations during switching between game clients, and greatly improving convenience during a chat between the game roles.
Through the description of the foregoing implementation manners, a person skilled in the art may clearly understand that the embodiments of the present invention may be implemented by hardware or by software in addition to a necessary universal hardware platform. Based on such an understanding, the technical solutions of the embodiments of the present invention may be implemented in the form of a software product. The software product may be stored in a non-volatile storage medium (which may be a CD-ROM, a USB flash drive, a removable  hard disk, or the like) and includes several instructions for instructing a computer device (which may be a personal computer, a server, a network device, or the like) to perform the methods described in various implementation scenarios in the embodiments of the present invention.
The foregoing descriptions are merely preferred embodiments of the present invention, and are not intended to limit the present disclosure in any form. Although the present disclosure has been disclosed above through the preferred embodiments, the embodiments are not intended to limit the present disclosure. A person skilled in the art can make some equivalent variations, alterations or modifications to the above-disclosed technical content without departing from the scope of the technical solutions of this application to obtain equivalent embodiments. Any simple alteration, equivalent change or modification made to the above embodiments according to the technical essence of the present disclosure without departing from the content of the technical solutions of this application shall fall within the scope of the technical solutions of the present disclosure.

Claims (12)

  1. A chat information transmission method, applied in a terminal device, the terminal device comprising a memory, one or more processors, and program instructions stored in the memory and executed by the one or more processors, the method comprising:
    receiving game account information input by a user and generating at least one piece of role login information;
    sending the generated at least one piece of role login information to a chat information push server;
    displaying a login state of a corresponding game role according to the game account information; and
    receiving, in real time, push information that is pushed by the chat information push server according to the role login information, and displaying chat reminding information of the corresponding game role when the push information is received.
  2. The method according to claim 1, after the displaying a login state of a corresponding game role, comprising: receiving a leading role setting instruction input by the user, wherein
    the displaying chat reminding information of the corresponding game role when the push information is received comprises:
    displaying chat content in the push information when game information, account information, and role information in the push information are consistent with game information, account information, and role information of a leading role that is set according to the leading role setting instruction.
  3. The method according to claim 2, wherein the displaying chat reminding information of the corresponding game role when the push information is received comprises:
    displaying a quantity of the received push information when the game information, the account information, and the role information in the push information are inconsistent with the game information, the account information, and the role information of the leading role that is set according to the leading role setting instruction.
  4. The method according to claim 1, further comprising:
    displaying a chat interface according to a chat instruction input by the user;
    receiving chat information that is input by the user on the chat interface; and
    sending the chat information input by the user and corresponding role information to the chat information push server, so as to push, to a corresponding game server by using the chat information push server, the chat information input by the user.
  5. A chat information push method, applied in a server, the server comprising a memory, one or more processors, and program instructions stored in the memory and executed by the one or more processors, and comprising:
    receiving and recording role login information sent from a client;
    receiving chat information sent from a game server; and
    pushing, to the client according to the role login information, the chat information sent from the game server.
  6. The method according to claim 5, further comprising:
    receiving chat information sent from the client and corresponding role login information; and
    pushing, to a corresponding game server according to the role login information, the chat information sent from the client.
  7. A chat information transmission apparatus running on a terminal device, comprising a memory;
    one or more processors; and
    one or more program units, stored in the memory and executed by the one or more processors, the one or more program units comprising:
    an account information input unit, configured to receive game account information input by a user and generate at least one piece of role login information;
    a sending unit, configured to send the generated at least one piece of role login information to a chat information push server;
    a login state display unit, configured to display a login state of a corresponding game role according to the game account information;
    a push information receiving unit, configured to receive, in real time, push information that is pushed by the chat information push server according to the role login information; and
    a chat reminding unit, configured to receive, in real time, the push information that is pushed  by the chat information push server according to the role login information, and display chat reminding information of the corresponding game role when the push information is received.
  8. The apparatus according to claim 7, further comprising:
    a leading role setting unit, configured to receive a leading role setting instruction input by the user, and
    display chat content in the push information when game information, account information, and role information in the push information are consistent with game information, account information, and role information of a leading role that is set according to the leading role setting instruction.
  9. The apparatus according to claim 8, wherein a quantity of the received push information is displayed when the game information, the account information, and the role information in the push information are inconsistent with the game information, the account information, and the role information of the leading role that is set according to the leading role setting instruction.
  10. The apparatus according to claim 7, wherein the chat information transmission apparatus further comprises:
    a chat interface display unit, configured to display a chat interface according to a chat instruction input by the user;
    a chat information receiving unit, configured to receive chat information that is input by the user on the chat interface; and
    a sending instruction receiving unit, configured to receive a sending instruction of the chat information input by the user, and
    send, by using the sending unit, the chat information input by the user and corresponding role information to the chat information push server when the sending instruction receiving unit receives the sending instruction of the chat information, so as to push, to a corresponding game server by using the chat information push server, the chat information input by the user.
  11. A chat information push server, comprising:
    a memory;
    one or more processors; and
    one or more program modules, stored in the memory and executed by the one or more processors, the one or more program modules comprising:
    a role information recording module, configured to receive and record role login information  sent from a client;
    a first communications module, configured to communicate with a game server and receive chat information sent from the game server;
    a second communications module, configured to communicate with the client; and
    a push module, configured to push, to the client according to the role login information, the chat information sent from the game server.
  12. The server according to claim 11, wherein the second communications module is further configured to receive chat information sent from the client and corresponding role login information; and
    the push module is further configured to push, to a corresponding game server by using the first communications module according to the role login information, the chat information sent from the client.
PCT/CN2015/077309 2014-04-30 2015-04-23 Chat information transmission method and apparatus, and chat information push method and server WO2015165358A1 (en)

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