WO2015046731A1 - Exercise bicycle having game function - Google Patents
Exercise bicycle having game function Download PDFInfo
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- WO2015046731A1 WO2015046731A1 PCT/KR2014/006684 KR2014006684W WO2015046731A1 WO 2015046731 A1 WO2015046731 A1 WO 2015046731A1 KR 2014006684 W KR2014006684 W KR 2014006684W WO 2015046731 A1 WO2015046731 A1 WO 2015046731A1
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- vibration
- external device
- unit
- game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
- A63B22/0046—Details of the support elements or their connection to the exercising apparatus, e.g. adjustment of size or orientation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
- A63B22/06—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement
- A63B22/0605—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing a circular movement, e.g. ergometers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/16—Training appliances or apparatus for special sports for cycling, i.e. arrangements on or for real bicycles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B2071/0655—Tactile feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/30—Speed
- A63B2220/34—Angular speed
Definitions
- the present invention relates to an indoor stationary exercise bike capable of playing computer games such as online games.
- Korean Patent No. 10-1246555 has a direction signal generation unit including a direction key and a rotation signal generation unit for generating a speed according to the rotation of the pedal so as to play a computer online game while exercising through an indoor stationary bicycle. It is known. This prior art is mainly applied to being able to manipulate the game simply by providing left and right directions and forward and backward movement speeds, such as racing games.
- Such online games can be competitive because the game is progressed by multilateral access, and as a result, the exercise effect can be increased without a great objection of the user.
- An object of the present invention is to provide an exercise bike that can transmit vibration to a user user by a collision signal generated and detected in a computer game by forming a vibration motor in a saddle, a function operation unit or a frame of an indoor stationary exercise bike. .
- Exercise bicycle having a game function according to the present invention, the pedal unit driven by the user, the saddle on which the user rides, the user's arms are mounted or gripped by both hands and a plurality of connecting and supporting them Frame of;
- a function manipulation unit formed at both ends of the handle unit and including a direction key;
- a rotational speed detection unit detecting a rotational speed generated in proportion to the driving of the pedal unit;
- a control unit which processes the signals formed by the function operation unit and the rotational speed detection unit, converts the signals into input signals for an external device and provides them to the external device through a communication unit of the external device;
- a vibration motor generating vibration by the collision signal provided through the communication unit of the external device, and controlling the strength and vibration time of the vibration.
- the vibration motor adjusts the intensity of vibration by varying the rotational speed of the motor according to the magnitude of the collision signal.
- the vibration motor may adjust the duration of vibration by varying the rotation time of the motor according to the magnitude of the collision signal.
- the vibration motor is disposed on at least one of the lower surface of the saddle portion, a function operation portion, and a frame.
- the collision signal is generated and detected by hitting an obstacle including a virtual irregularities, barriers made in the simulation including an online game performed on the external device It is preferable.
- the external device is preferably any one of a computer, a smartphone, a tablet or a smart TV.
- One end of a cable for transmitting a collision signal is coupled to the vibration motor and a USB terminal is formed at the other end of the cable so that the USB terminal is connected to any one USB port of the computer, smartphone, tablet or smart TV. Do.
- the vibration motor may further include a receiver capable of receiving a collision signal through wired or wireless communication.
- Exercise bike can provide vibration to the user user through a vibration motor formed on the lower surface of the saddle.
- the vibration can maximize the effect of the game by allowing the user to experience the virtual collision generated during the computer game.
- the degree of vibration may vary depending on the magnitude of the collision signal transmitted to the vibration motor, that is, the speed of the object during the collision. As a result, the user can pedal more quickly and collide with obstacles at higher speeds to feel greater vibrations.
- the vibration motor may be further provided in the frame or function operation unit in addition to the lower surface of the saddle of the exercise bike, the vibration may be transmitted to the user through various paths.
- FIG. 1 is a perspective view of one embodiment of an exercise bike with a game function according to the present invention
- FIG. 2 is a block diagram illustrating that a collision signal is transmitted to a vibration motor.
- a general indoor exercise bike has a handle 110 which is mounted on both arms of the user or gripped by both hands, the pedal unit 140 driven by the user, so that the user can ride on the main body frame 100.
- the frame is composed of a main frame 100 and a support frame 105.
- the main body frame 100 is formed in an X-shaped staggered structure having a rotating shaft and is coupled to the supporting frame 105 so that the main body frame 100 can be stably fixed to the bottom surface.
- the unfolded state of the main frame 100 may be X-shaped, but may be folded and rotated about a rotation axis to reduce the space occupied when not in use.
- the handle portion 110 may be formed in a fixed form that can not be structurally changed direction. That is, the indoor stationary exercise bike is not required to have a steering function can be formed to extend in the form bent toward the front unlike the usual (-) form.
- the outer peripheral surface of the handle portion 110 may be further provided with a rubber or the like surrounding the outer peripheral surface to provide a grip force.
- Both ends of the handle unit 110 of the present embodiment are provided with a function manipulation unit 115, the function manipulation unit 115 includes a direction key similar to the joystick and a plurality of function buttons such as a jump required for the game may be further formed. have.
- the pedal unit 140 includes a pedal and the pedal is pivotally rotated about the rotation axis by the user.
- the weight directly coupled to the rotary shaft of the pedal may include a rotational speed detector for detecting the rotational speed of the weight according to the rotation of the pedal.
- the rotation speed detection unit senses the rotation speed by the amount of rotation over time using the sensor.
- the main body frame 100 is further provided with a load change unit 180 for adding or subtracting the weight of the weight, so that the force required to rotate the pedal may be different.
- the main body frame 100 may further include a display 190 for displaying a total driving distance, exercise time, and the like related to the exercise information to the user.
- the controller 150 of the present exemplary embodiment may convert a signal formed by pressing a button such as a direction key formed on the function manipulation unit 115 and a signal sensed by the rotational speed detector into an input signal for an external device.
- the external device includes all devices capable of playing games, such as a computer, a smart phone, a smart pad, or a smart TV, to which a display unit is connected.
- control unit 150 is provided with a transmission cable 155 so that the converted signal can be transmitted to the computer.
- the other end of the transmission cable 155 having one end connected to the controller 150 may be, for example, a USB terminal and connected to a USB port of a communication unit of the computer.
- the controller 150 may transmit the converted signal to the computer by wireless communication, unlike wired transmission through the transmission cable 155.
- the controller 150 is further provided with a transmitter for transmitting the converted signal.
- the wireless communication may be, for example, Bluetooth or RF (Radio frequency) communication.
- the exercise bike can be located at a distance within a range where wireless communication with the computer is permitted.
- the saddle 160 sitting on the user is formed on the X-shaped body frame 100, and a vibration motor 162 may be formed on the bottom surface of the saddle 160. .
- a member such as a rod is formed in the center of the saddle 160, and the saddle 160 may be fixed to the body frame 100 in such a manner that the rod is slid into the body frame 100.
- the vibration motor 162 may be formed at a position eccentrically away from the center as well as the center of the saddle 160. In addition, two or more vibration motors may be formed.
- the vibration motor 162 is connected to another device such as a computer by a cable, one end of the cable is connected to the vibration motor 162 and the other end is formed with a USB terminal is connected to the USB port of the computer Through this, the collision signal and the power can be received.
- the vibration motor 162 may further include a wireless signal receiver to receive the collision signal through wireless communication rather than a wired method.
- the wireless communication may be a Bluetooth or RF (radio frequency) communication method. In this case, the power required to operate the motor must be supplied separately, and can be supplied by a wired connection to a battery or a power source.
- the vibration motor 162 is composed of an eccentric weight or the like that causes the vibration and the motor therein, and provides a tremor so that the user can feel the vibration when a collision signal is applied.
- the vibration motor 162 may be disposed in the frame.
- the vibration motor may be disposed in the X-shaped body frame 100, and the vibration may be transmitted to the user through the metallic body frame 100 so that the user may feel that a collision has occurred.
- the vibration motor 162 may be disposed on the function manipulation unit 115. At this time, the user may feel that a collision has occurred due to the vibration generated by the function manipulation unit 115.
- the vibration motor 162 may be disposed on any one of the lower surface of the saddle 160, the frame or the function manipulation unit 115, and a plurality of the vibration motors 162 may be disposed at two or more points.
- the intensity of the vibration of the vibration motor 162 may be adjusted by changing the rotation speed of the vibration motor 162 according to the magnitude of the input collision signal.
- the intensity of vibration can be divided into several levels so that the user can distinguish the degree of vibration.
- the vibration time of the vibration motor 162 may be adjusted by changing the rotation time of the motor according to the magnitude of the collision signal.
- the user connects the data transmission cable 155 formed on the controller 150 of the exercise bike to the USB port of the computer.
- the cable of the vibration motor 162 formed on the lower surface of the saddle 160 is connected to another USB port of the computer.
- users can play multi-line online games through the network or take a map of a virtual experience by taking a panoramic picture of the actual distance to various areas of the world serviced through a portal site. Afterwards, the user rides on the exercise bike by sitting on the saddle 160.
- the user can advance the racing car displayed on the monitor by rotating the pedal forward.
- the speed of the vehicle is proportional to the speed of the weight that rotates in conjunction with the pedal when the pedal rotates as described above.
- the running speed of the vehicle can be displayed as a specific value on the monitor by the signal processing by the sensing of the rotational speed detector.
- the user may press the direction key button of the function manipulation unit 115 to adjust the left and right directions of the vehicle. You can also jump the car by pressing the jump button to avoid obstacles that appear during the game. In addition, the running game can be paused by pressing any one of the plurality of function buttons.
- the user must pedal continuously for several minutes to several ten minutes to complete the course, and must press a button such as a direction key to pass without encountering a raceway having various bends and obstacles appearing in the middle of the course.
- the user may encounter obstacles such as barriers of raceways and virtual irregularities appearing in the middle of the course while playing the game. It may also bump into other racing cars. That is, various types of collisions can occur.
- the collision signal due to the collision may be recognized as a sound through a speaker connected to the computer through a detection unit and visually confirmed through the image of the monitor, but the feeling may be sensed by hearing and vision. There is a limit to delivery.
- the collision signal may be transmitted to the vibration motor 162 formed on the lower surface of the saddle 160 by a transmission cable 155 connected to a communication unit of the computer, for example, a USB port.
- the driving speed of the vehicle is proportional to the rotational speed at which the user presses the pedal, the amount of shock generated when the vehicle hits an obstacle and the like, and thus the degree of vibration and the duration of the vibration will vary.
- the type of vibration or the interval of vibration may be variously changed.
- a crash signal is transmitted to the vibration motor 162 through the transmission cable 155, and then the motor of the vibration motor 162 rotates to provide the eccentric weight or the like. And this is to be transmitted to the user through the saddle 160 and the like.
- the user can exercise at the same time as the game through the indoor stationary bicycle, and the vibration caused by the collision can be generated for a more realistic game.
- the vibration motor 162 may not operate.
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- General Health & Medical Sciences (AREA)
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- Physical Education & Sports Medicine (AREA)
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Abstract
The present invention relates to a fixed exercise bicycle for indoor use, which enables a user to play a computer game such as an online game, the bicycle comprising: a pedal part, a saddle part, a handle part, and a plurality of frames for connecting and supporting these parts; function operation parts formed on both ends of the handle part and having direction keys; a rotation speed detection part for detecting rotational speed occurring in proportion to the driving of the pedal part; a control part which processes signals formed in the function operation parts and the rotation speed detection part to convert the signals into input signals for an external device, and which provides the converted signals to the external device through a communication part of the external device; and a vibration motor for generating a vibration by using a collision signal provided through the communication part of the external device, wherein the intensity of the vibration and vibration time are adjusted.
Description
본 발명은 온라인 게임과 같은 컴퓨터 게임을 할 수 있는 실내 고정식 운동용 자전거에 관련된 것이다.The present invention relates to an indoor stationary exercise bike capable of playing computer games such as online games.
외부 날씨, 기온, 시간 등에 상관없이 실내에서 쾌적하게 운동할 수 있는 실내 고정식의 운동용 자전거가 개발되어 널리 사용되고 있다. 그러나, 실제 자전거를 이용하여 도로를 주행할 때와 비교하면 쉽게 지루해질 수 밖에 없어 운동의 빈도는 시간이 갈수록 감소된다.Indoor fixed exercise bikes have been developed and widely used to exercise comfortably indoors regardless of the weather, temperature and time. However, compared to when riding a road using a real bicycle, it can be easily bored and the frequency of exercise decreases with time.
최근에는 이와 같이 실내 고정식 자전거를 이용하여 운동할 때 발생되는 지루함을 방지하기 위해 모니터에 나타난 가상 도로 위에서 사용자가 핸들 조작 등을 할 수 있도록 함으로써 운동의 흥미를 향상시키는 기술이 개발되고 있다.Recently, in order to prevent boredom caused by exercising using indoor stationary bicycles, a technology for improving the interest of exercise by allowing a user to operate a steering wheel on a virtual road shown on a monitor has been developed.
또한, 한국 등록특허 제10-1246555호에는 실내 고정식 자전거를 통해 운동을 하면서 컴퓨터 온라인 게임을 할 수 있도록 방향키를 포함하는 방향 신호 발생 유닛과 페달의 회전에 따른 속도를 발생시키는 회전 신호 발생 유닛이 부가된 것이 공지되어 있다. 이 종래기술은 주로 레이싱 게임과 같이 단순히 좌,우 방향과 전,후 이동 속도를 제공하는 것만으로 게임을 조작할 수 있는 것에 적용된다.In addition, Korean Patent No. 10-1246555 has a direction signal generation unit including a direction key and a rotation signal generation unit for generating a speed according to the rotation of the pedal so as to play a computer online game while exercising through an indoor stationary bicycle. It is known. This prior art is mainly applied to being able to manipulate the game simply by providing left and right directions and forward and backward movement speeds, such as racing games.
이러한 온라인 게임은 다자간 접속에 의해 게임이 진행되므로 경쟁심을 불러 일으킬 수 있고 그 결과 사용자의 큰 거부감 없이도 운동 효과가 증대될 수 있다.Such online games can be competitive because the game is progressed by multilateral access, and as a result, the exercise effect can be increased without a great objection of the user.
그러나, 게임 도중 컴퓨터에 연결된 모니터를 통해 표시되는 가상의 요철, 장애물과 충돌한 경우 단순히 사운드로 제공되는 충돌음만으로는 현실감이 떨어지는 문제점이 있었다.However, there is a problem in that the reality is reduced only by the collision sound provided as a sound when colliding with the virtual irregularities and obstacles displayed through the monitor connected to the computer during the game.
본 발명은 실내 고정식 운동용 자전거의 안장, 기능 조작부 또는 프레임에 진동 모터를 형성하여 컴퓨터 게임에서 발생, 검출된 충돌 신호에 의해 사용자사용자에게 진동을 전달할 수 있는 운동용 자전거를 제공하는데 그 목적이 있다.An object of the present invention is to provide an exercise bike that can transmit vibration to a user user by a collision signal generated and detected in a computer game by forming a vibration motor in a saddle, a function operation unit or a frame of an indoor stationary exercise bike. .
본 발명에 따른 게임 기능을 가진 운동용 자전거는, 사용자에 의해 구동되는 페달부, 사용자가 탑승하는 안장부, 사용자의 양 팔이 거치되거나 양 손에 의해 쥐어지는 손잡이부 및 이들을 연결하고 지지하는 다수의 프레임; 상기 손잡이부 양 단에 형성되며 방향키를 포함하는 기능 조작부; 상기 페달부의 구동에 비례하여 발생되는 회전 속도를 검출하는 회전 속도 검출부; 상기 기능 조작부 및 회전 속도 검출부에서 형성된 신호를 가공하여 외부 장치를 위한 입력 신호로 변환하고 이를 외부 장치의 통신부를 통해 외부 장치에 제공하는 제어부; 및 상기 외부 장치의 통신부를 통해 제공된 충돌 신호에 의해 진동을 발생시키되 진동의 세기 및 진동시간이 조절되는 진동 모터를 포함하여 이루어진다.Exercise bicycle having a game function according to the present invention, the pedal unit driven by the user, the saddle on which the user rides, the user's arms are mounted or gripped by both hands and a plurality of connecting and supporting them Frame of; A function manipulation unit formed at both ends of the handle unit and including a direction key; A rotational speed detection unit detecting a rotational speed generated in proportion to the driving of the pedal unit; A control unit which processes the signals formed by the function operation unit and the rotational speed detection unit, converts the signals into input signals for an external device and provides them to the external device through a communication unit of the external device; And a vibration motor generating vibration by the collision signal provided through the communication unit of the external device, and controlling the strength and vibration time of the vibration.
본 발명에 따른 게임 기능을 가진 운동용 자전거에 있어서, 상기 진동 모터는 충돌 신호의 크기에 따라 모터의 회전 속도를 가변시키는 것에 의해 진동의 세기를 조절하는 것이 바람직하다. 또는, 상기 진동 모터는 충돌 신호의 크기에 따라 모터의 회전 시간을 가변시키는 것에 의해 진동의 지속 시간을 조절할 수도 있다.In the exercise bike having a game function according to the present invention, it is preferable that the vibration motor adjusts the intensity of vibration by varying the rotational speed of the motor according to the magnitude of the collision signal. Alternatively, the vibration motor may adjust the duration of vibration by varying the rotation time of the motor according to the magnitude of the collision signal.
또한 본 발명에 따른 게임 기능을 가진 운동용 자전거에 있어서, 상기 진동 모터는 상기 안장부의 하면, 기능 조작부, 프레임 중 적어도 하나 이상에 배치되어 있는 것이 바람직하다.In addition, in the exercise bicycle having a game function according to the present invention, it is preferable that the vibration motor is disposed on at least one of the lower surface of the saddle portion, a function operation portion, and a frame.
그리고 본 발명에 따른 게임 기능을 가진 운동용 자전거에 있어서, 상기 충돌 신호는 상기 외부 장치에서 수행되는 온라인 게임을 포함하는 시뮬레이션에서 만들어진 가상의 요철, 장벽을 포함하는 장애물에 부딪힘에 의해 발생되어 검출된 것이 바람직하다.And in the exercise bike with a game function according to the invention, the collision signal is generated and detected by hitting an obstacle including a virtual irregularities, barriers made in the simulation including an online game performed on the external device It is preferable.
또한 본 발명에 따른 게임 기능을 가진 운동용 자전거에 있어서, 상기 외부 장치는 컴퓨터, 스마트폰, 태블릿 또는 스마트TV 중 어느 하나인 것이 바람직하다.In addition, in the exercise bike having a game function according to the invention, the external device is preferably any one of a computer, a smartphone, a tablet or a smart TV.
상기 진동 모터에는 충돌 신호를 전송하는 케이블의 일단이 결합되고 상기 케이블의 타단에는 USB 단자가 형성되어 상기 USB 단자가 상기 컴퓨터, 스마트폰, 태블릿 또는 스마트TV 중 어느 하나의 USB 포트에 연결되는 것이 바람직하다.One end of a cable for transmitting a collision signal is coupled to the vibration motor and a USB terminal is formed at the other end of the cable so that the USB terminal is connected to any one USB port of the computer, smartphone, tablet or smart TV. Do.
그리고 본 발명에 따른 게임 기능을 가진 운동용 자전거에 있어서, 상기 진동 모터는 충돌 신호를 유, 무선 통신으로 수신할 수 있는 수신기를 더 포함할 수 있다.In the exercise bike having a game function according to the present invention, the vibration motor may further include a receiver capable of receiving a collision signal through wired or wireless communication.
본 발명에 따른 운동용 자전거는 안장부의 하면에 형성된 진동 모터를 통해 사용자사용자에게 진동을 제공할 수 있다. 진동은 컴퓨터 게임 과정에서 발생된 가상의 충돌을 사용자사용자가 체감할 수 있도록 하여 게임의 효과를 극대화 시킬 수 있다.Exercise bike according to the present invention can provide vibration to the user user through a vibration motor formed on the lower surface of the saddle. The vibration can maximize the effect of the game by allowing the user to experience the virtual collision generated during the computer game.
이 때, 진동의 정도는 진동 모터에 전달된 충돌 신호의 크기 즉, 충돌시 물체의 속도에 따라 달라질 수 있다. 그 결과 사용자사용자는 더 빨리 페달을 밟아 더 높은 속도로 장애물에 충돌함으로써 더 큰 진동을 느낄 수 있게 된다.At this time, the degree of vibration may vary depending on the magnitude of the collision signal transmitted to the vibration motor, that is, the speed of the object during the collision. As a result, the user can pedal more quickly and collide with obstacles at higher speeds to feel greater vibrations.
또한, 진동 모터는 운동용 자전거의 안장부 하면 이외에 프레임이나 기능 조작부에 더 구비될 수 있어 진동은 다양한 경로를 통해 사용자에게 전달될 수 있다.In addition, the vibration motor may be further provided in the frame or function operation unit in addition to the lower surface of the saddle of the exercise bike, the vibration may be transmitted to the user through various paths.
도 1은 본 발명에 따른 게임 기능을 가진 운동용 자전거의 일실시예의 사시도,1 is a perspective view of one embodiment of an exercise bike with a game function according to the present invention;
도 2는 충돌 신호가 진동 모터에 전달되는 것을 도시한 블럭도이다.2 is a block diagram illustrating that a collision signal is transmitted to a vibration motor.
이하, 본 발명에 따른 게임 기능을 가진 운동용 자전거의 바람직한 실시예를 첨부된 도면을 참고하여 설명한다.Hereinafter, a preferred embodiment of an exercise bike having a game function according to the present invention will be described with reference to the accompanying drawings.
일반적인 실내 운동용 자전거는 본체 프레임(100)을 중심으로 사용자의 양 팔이 거치되거나 양 손에 의해 쥐어지는 손잡이부(110), 사용자에 의해 구동되는 페달부(140), 사용자가 탑승할 수 있도록 엉덩이를 지지하는 안장부(160)를 포함한다.A general indoor exercise bike has a handle 110 which is mounted on both arms of the user or gripped by both hands, the pedal unit 140 driven by the user, so that the user can ride on the main body frame 100. A saddle 160 supporting the hips.
도 1에 도시한 바와 같이, 프레임은 본체 프레임(100)과 받침 프레임(105)으로 구성된다. 본체 프레임(100)은 회동축을 갖는 X 모양의 엇갈린 구조로 형성되고 본체 프레임(100)이 바닥면에 안정적으로 고정되어 지지될 수 있도록 받침 프레임(105)과 결합되어 있다. 이 때, 본체 프레임(100)이 펼쳐진 상태는 X자 모양이지만 미사용시 차지하는 공간을 줄이기 위해 회동축을 중심으로 회전하여 접혀질 수 있다.As shown in FIG. 1, the frame is composed of a main frame 100 and a support frame 105. The main body frame 100 is formed in an X-shaped staggered structure having a rotating shaft and is coupled to the supporting frame 105 so that the main body frame 100 can be stably fixed to the bottom surface. In this case, the unfolded state of the main frame 100 may be X-shaped, but may be folded and rotated about a rotation axis to reduce the space occupied when not in use.
손잡이부(110)는 구조적으로 방향 전환이 불가능한 고정식으로 형성될 수 있다. 즉, 실내 고정식 운동용 자전거는 조향 기능이 불필요하여 통상 일자(-) 형태와 달리 전방을 향해 굽어 있는 형태로 뻗어 형성될 수 있다. 또한, 손잡이부(110)의 외주면에는 그립력을 제공하기 위해 외주면을 감싸는 고무 등이 더 구비될 수 있다.The handle portion 110 may be formed in a fixed form that can not be structurally changed direction. That is, the indoor stationary exercise bike is not required to have a steering function can be formed to extend in the form bent toward the front unlike the usual (-) form. In addition, the outer peripheral surface of the handle portion 110 may be further provided with a rubber or the like surrounding the outer peripheral surface to provide a grip force.
이는, 사용자가 페달을 굴리면서 상체를 앞으로 기울여 양 팔을 손잡이부(110)에 거치하거나 양 손을 뻗어 손잡이부(110)의 일부를 쥠으로써 몸의 중심이 흐트러지는 것을 방지하기 위함이다.This is to prevent the center of the body from being distracted by the user tilting the upper body while rolling the pedal to mount both arms on the handle part 110 or extending both hands to hold a part of the handle part 110.
본 실시예의 손잡이부(110)의 양 말단에는 기능 조작부(115)가 구비되어 있는데, 기능 조작부(115)는 조이스틱과 유사하게 방향키를 포함하며 게임에 필요한 점프 등 복수개의 기능 버튼이 더 형성될 수 있다.Both ends of the handle unit 110 of the present embodiment are provided with a function manipulation unit 115, the function manipulation unit 115 includes a direction key similar to the joystick and a plurality of function buttons such as a jump required for the game may be further formed. have.
페달부(140)는 페달을 포함하며 페달은 사용자에 의해 회전축을 중심으로 축회동 된다. 이때, 페달의 회전축에 직접 결합된 웨이트는 페달의 회전에 따른 웨이트의 회전 속도를 검출하는 회전 속도 검출부를 포함할 수 있다. 회전 속도 검출부는 센서를 이용하여 시간에 따른 회전량으로 회전 속도를 센싱한다.The pedal unit 140 includes a pedal and the pedal is pivotally rotated about the rotation axis by the user. At this time, the weight directly coupled to the rotary shaft of the pedal may include a rotational speed detector for detecting the rotational speed of the weight according to the rotation of the pedal. The rotation speed detection unit senses the rotation speed by the amount of rotation over time using the sensor.
그리고, 본체 프레임(100)에는 웨이트의 부하를 가감하기 위한 부하변경부(180)가 더 형성되어 있어 페달을 회전시킬 때 필요한 힘을 달리 할 수 있다.In addition, the main body frame 100 is further provided with a load change unit 180 for adding or subtracting the weight of the weight, so that the force required to rotate the pedal may be different.
또한, 본체 프레임(100)에는 사용자에게 운동 정보와 관련된 총 주행거리, 운동 시간 등을 표시하기 위한 디스플레이부(190)가 더 형성될 수 있다.In addition, the main body frame 100 may further include a display 190 for displaying a total driving distance, exercise time, and the like related to the exercise information to the user.
본 실시예의 제어부(150)는 상기 기능 조작부(115)에 형성된 방향키 등의 버튼이 눌러짐에 의해 형성된 신호 및 상기 회전 속도 검출부에서 센싱한 신호를 외부 장치를 위한 입력 신호로 변환할 수 있다.The controller 150 of the present exemplary embodiment may convert a signal formed by pressing a button such as a direction key formed on the function manipulation unit 115 and a signal sensed by the rotational speed detector into an input signal for an external device.
외부 장치는 디스플레이부가 연결된 컴퓨터, 스마트폰, 스마트 패드 또는 스마트 TV 등 게임이 실행될 수 있는 모든 기기를 포함하지만, 이하 본 실시예로서 컴퓨터에 한정하여 설명한다.The external device includes all devices capable of playing games, such as a computer, a smart phone, a smart pad, or a smart TV, to which a display unit is connected.
이 때, 제어부(150)에는 상기 변환된 신호가 컴퓨터에 전송될 수 있도록 전송 케이블(155)이 구비되어 있다. 그리고, 상기 제어부(150)에 일단이 연결된 전송 케이블(155)의 타단은 예를 들어 USB 단자로 형성되어 컴퓨터의 통신부 중 USB 포트에 연결될 수 있다.At this time, the control unit 150 is provided with a transmission cable 155 so that the converted signal can be transmitted to the computer. The other end of the transmission cable 155 having one end connected to the controller 150 may be, for example, a USB terminal and connected to a USB port of a communication unit of the computer.
또한, 제어부(150)는 상기 전송 케이블(155)을 통한 유선 전송과 달리 무선 통신에 의해 상기 변환 신호를 컴퓨터에 전송할 수 있다. 이를 위해 제어부(150)는 변환 신호를 전송할 수 있는 송신부 등이 더 구비되어 있다. 무선 통신은 예를 들어, 블루투스나 RF(Radio frequency)통신 등이 가능하다. 그 결과, 운동용 자전거는 컴퓨터와 무선 통신이 허용되는 범위 내의 거리에 위치할 수 있다.In addition, the controller 150 may transmit the converted signal to the computer by wireless communication, unlike wired transmission through the transmission cable 155. To this end, the controller 150 is further provided with a transmitter for transmitting the converted signal. The wireless communication may be, for example, Bluetooth or RF (Radio frequency) communication. As a result, the exercise bike can be located at a distance within a range where wireless communication with the computer is permitted.
그리고, X자 모양의 본체 프레임(100)에는 사용자의 올라 앉는 안장부(160)가 형성되어 있는데, 안장부(160)의 하면에는 진동을 제공할 수 있는 진동 모터(162)가 형성될 수 있다. In addition, the saddle 160 sitting on the user is formed on the X-shaped body frame 100, and a vibration motor 162 may be formed on the bottom surface of the saddle 160. .
안장부(160)의 중심에는 봉 등의 부재가 형성되어 있고 이것이 본체 프레임(100)의 내부로 슬라이딩하여 삽입되는 방식으로 안장부(160)가 본체 프레임(100)에 고정될 수 있다.A member such as a rod is formed in the center of the saddle 160, and the saddle 160 may be fixed to the body frame 100 in such a manner that the rod is slid into the body frame 100.
진동 모터(162)는 안장부(160)의 중심 뿐만 아니라 중심에서 떨어져 편심된 위치에 형성될 수 있다. 또한, 진동 모터는 2개 또는 그 이상 복수개가 형성될 수 있다.The vibration motor 162 may be formed at a position eccentrically away from the center as well as the center of the saddle 160. In addition, two or more vibration motors may be formed.
진동 모터(162)는 컴퓨터 등의 다른 장치와 케이블로 연결되게 되는데, 이 케이블의 일단은 상기 진동 모터(162)에 연결되고 타단에는 USB 단자가 형성되어 이 USB 단자가 컴퓨터의 USB 포트에 연결되고, 이를 통해 충돌 신호 및 전원을 입력받을 수 있다. 또한, 이와 달리 진동 모터(162)는 충돌 신호를 유선 방식이 아닌 무선 통신을 통해 수신할 수 있도록 추가적으로 무선 신호 수신기가 더 포함될 수 있다. 무선 통신은 앞서 설명한 것처럼 블루투스나 RF(Radio frequency)통신 방식 등이 가능하다. 이 경우 모터의 작동에 필요한 전원은 따로 공급되어야 하는데, 배터리나 전원에 유선 접속시키는 방식으로 공급될 수 있다.The vibration motor 162 is connected to another device such as a computer by a cable, one end of the cable is connected to the vibration motor 162 and the other end is formed with a USB terminal is connected to the USB port of the computer Through this, the collision signal and the power can be received. Alternatively, the vibration motor 162 may further include a wireless signal receiver to receive the collision signal through wireless communication rather than a wired method. As described above, the wireless communication may be a Bluetooth or RF (radio frequency) communication method. In this case, the power required to operate the motor must be supplied separately, and can be supplied by a wired connection to a battery or a power source.
상기 진동 모터(162)는 내부에 모터와 진동을 일으키는 편심된 중량체 등으로 구성되어 있으며 충돌 신호가 인가되면 사용자가 진동을 느낄 수 있도록 떨림을 제공한다.The vibration motor 162 is composed of an eccentric weight or the like that causes the vibration and the motor therein, and provides a tremor so that the user can feel the vibration when a collision signal is applied.
상기 진동 모터(162)는 프레임에 배치될 수도 있다. 예컨대 진동 모터가 X자 모양의 본체 프레임(100)에 배치되어 있을 수 있으며, 이 때 진동은 금속성 본체 프레임(100)을 통해 사용자에게 전달되어 사용자는 충돌이 발생되었음을 느낄 수 있다.The vibration motor 162 may be disposed in the frame. For example, the vibration motor may be disposed in the X-shaped body frame 100, and the vibration may be transmitted to the user through the metallic body frame 100 so that the user may feel that a collision has occurred.
이밖에 상기 진동 모터(162)는 기능 조작부(115)에 배치될 수 있다. 이 때, 사용자는 기능 조작부(115)에서 발생된 진동에 의해 충돌이 발생되었음을 느낄 수 있다.In addition, the vibration motor 162 may be disposed on the function manipulation unit 115. At this time, the user may feel that a collision has occurred due to the vibration generated by the function manipulation unit 115.
즉, 상기 진동 모터(162)는 안장부(160)의 하면, 프레임 또는 기능 조작부(115) 중 어느 하나에 배치될 수 있으며 복수 개가 둘 이상의 지점에 배치될도 수 있다.That is, the vibration motor 162 may be disposed on any one of the lower surface of the saddle 160, the frame or the function manipulation unit 115, and a plurality of the vibration motors 162 may be disposed at two or more points.
상기 진동 모터(162)의 진동의 세기는 입력된 충돌 신호의 크기에 따라 진동 모터(162)의 회전 속도가 달라지는 것으로 조절될 수 있다. 따라서, 진동의 세기는 몇 가지 레벨로 나뉘어 질 수 있고 이에 의해 사용자는 진동의 정도를 구별할 수 있다.The intensity of the vibration of the vibration motor 162 may be adjusted by changing the rotation speed of the vibration motor 162 according to the magnitude of the input collision signal. Thus, the intensity of vibration can be divided into several levels so that the user can distinguish the degree of vibration.
또한, 상기 진동 모터(162)는 충돌 신호의 크기에 따라 모터의 회전 시간이 달라지는 것으로써 진동의 지속 시간이 조절될 수 있다.In addition, the vibration time of the vibration motor 162 may be adjusted by changing the rotation time of the motor according to the magnitude of the collision signal.
이하, 본 발명의 일 실시예에 따른 운동용 자전거의 동작을 구체적으로 설명한다.Hereinafter, the operation of the exercise bike according to an embodiment of the present invention will be described in detail.
우선, 사용자는 운동용 자전거의 제어부(150)에 형성된 데이터 전송 케이블(155)을 컴퓨터의 USB 포트에 연결한다. 또한, 안장부(160) 하면 등에 형성된 진동 모터(162)의 케이블을 컴퓨터의 또 다른 USB 포트에 연결한다.First, the user connects the data transmission cable 155 formed on the controller 150 of the exercise bike to the USB port of the computer. In addition, the cable of the vibration motor 162 formed on the lower surface of the saddle 160 is connected to another USB port of the computer.
그 다음 사용자는 컴퓨터의 전원 버튼을 ON하여 컴퓨터 시스템을 부팅시키며 컴퓨터와 연결된 디스플레이 장치 예를 들어, 모니터의 전원 버튼 역시 ON 시킨다.The user then turns on the computer's power button to boot the computer system, and also turns on the display device connected to the computer, eg the monitor's power button.
이후 사용자는 네트워크를 통한 다자간 온라인 게임을 실행하거나 포털 사이트에서 서비스되는 세계 여러 지역에 대한 실제 거리를 파노라마 사진으로 촬영하여 가상 체험이 가능토록 한 지도 등을 실행할 수 있다. 이후, 사용자는 안장부(160)에 올라 앉음으로써 운동용 자전거에 탑승하게 된다.Afterwards, users can play multi-line online games through the network or take a map of a virtual experience by taking a panoramic picture of the actual distance to various areas of the world serviced through a portal site. Afterwards, the user rides on the exercise bike by sitting on the saddle 160.
예를 들어, 다자간 온라인 게임의 하나인 자동차 경주 게임이 실행된 경우를 설명한다.For example, a case where a car racing game, which is one of multilateral online games, is executed will be described.
사용자는 페달을 앞 방향으로 회전시켜 모니터에 표시된 경주용 자동차를 전진시킬 수 있다. 이 때, 자동차의 속도는 앞서 설명한 바와 같이 페달을 밟아 회전시킬 때 이에 연동하여 회전하는 웨이트의 속도에 비례한다.The user can advance the racing car displayed on the monitor by rotating the pedal forward. At this time, the speed of the vehicle is proportional to the speed of the weight that rotates in conjunction with the pedal when the pedal rotates as described above.
그리고, 자동차의 주행 속도는 회전 속도 검출부의 센싱에 의한 신호 처리에 의해 모니터 상에 구체적 수치로서 표시될 수 있다.And, the running speed of the vehicle can be displayed as a specific value on the monitor by the signal processing by the sensing of the rotational speed detector.
동시에 사용자는 자동차의 좌,우 방향을 조정하기 위해 기능 조작부(115)의 방향키 버튼을 누르는 조작을 할 수 있다. 또한, 게임 중에 등장하는 장애물을 피하기 위해 점프 버튼을 누름으로써 자동차를 점프 시킬 수 있다. 또한, 복수의 기능 버튼 중 어느 하나를 누름에 의해 실행 중인 게임을 일시 정지 시킬 수도 있다.At the same time, the user may press the direction key button of the function manipulation unit 115 to adjust the left and right directions of the vehicle. You can also jump the car by pressing the jump button to avoid obstacles that appear during the game. In addition, the running game can be paused by pressing any one of the plurality of function buttons.
따라서, 사용자는 해당 코스를 완주하기 위해 몇 분 내지 몇 십분 간 계속적으로 페달을 밟아야 하며 다양한 굴곡을 갖는 경주로 및 코스 중간 중간 등장하는 장애물에 부딪치지 않고 통과하기 위해 방향키 등의 버튼을 눌러야 한다. Therefore, the user must pedal continuously for several minutes to several ten minutes to complete the course, and must press a button such as a direction key to pass without encountering a raceway having various bends and obstacles appearing in the middle of the course.
자동차 경주 게임은 순위가 정해지는 바, 이로 인해 운동의 효과를 극대화 시킬 수 있다.Car racing games are ranked so that you can maximize the effectiveness of your workout.
한편, 사용자는 게임을 하면서 경주로의 장벽이나 코스 중간 중간 등장하는 가상의 요철 등의 장애물에 부딪칠 수 있다. 또한, 다른 경주용 자동차와 부딪칠 수도 있다. 즉, 다양한 형태의 충돌이 발생될 수 있다.On the other hand, the user may encounter obstacles such as barriers of raceways and virtual irregularities appearing in the middle of the course while playing the game. It may also bump into other racing cars. That is, various types of collisions can occur.
이 때, 도 2에 도시한 바와 같이 충돌로 인한 충돌 신호는 검출부를 거쳐 컴퓨터에 연결된 스피커를 통해 사운드로 인식될 수 있으며 모니터의 화상을 통해 시각적으로 확인될 수 있지만, 청각과 시각으로 그 느낌을 전달함에는 한계가 있다.In this case, as shown in FIG. 2, the collision signal due to the collision may be recognized as a sound through a speaker connected to the computer through a detection unit and visually confirmed through the image of the monitor, but the feeling may be sensed by hearing and vision. There is a limit to delivery.
따라서, 충돌시 사운드 및 화상과 함께 발생되는 충격량을 사용자가 체감할 수 있도록 진동을 제공할 수 있는데 이 진동은 경주용 자동차 게임에서 발생된 충돌 신호를 검출하여 이를 물리적 진동으로 변환시킬 수 있는 진동 모터(162)에 의해 구현될 수 있다.Therefore, it is possible to provide a vibration so that the user can feel the impact amount generated along with the sound and image during the collision, which is a vibration motor that can detect the collision signal generated in the racing car game and convert it into physical vibration 162 may be implemented.
이 때, 충돌 신호는 컴퓨터의 통신부 예를 들어 USB 포트에 연결된 전송 케이블(155)에 의해 안장부(160)의 하면에 형성된 진동 모터(162)에 전달될 수 있다.In this case, the collision signal may be transmitted to the vibration motor 162 formed on the lower surface of the saddle 160 by a transmission cable 155 connected to a communication unit of the computer, for example, a USB port.
그리고, 자동차의 주행 속도는 사용자가 페달을 밟아 구르는 회전 속도에 비례하기 때문에 주행 속도에 따라 장애물 등에 부딪힐 때 발생되는 충격량 및 이에 따른 진동의 정도 및 진동의 지속 시간은 달라질 것이다.In addition, since the driving speed of the vehicle is proportional to the rotational speed at which the user presses the pedal, the amount of shock generated when the vehicle hits an obstacle and the like, and thus the degree of vibration and the duration of the vibration will vary.
다만, 진동의 종류나 진동의 간격은 다양하게 변경될 수 있다.However, the type of vibration or the interval of vibration may be variously changed.
즉, 자동차 경주 게임에서 사용자가 장애물에 부딪치면 충돌 신호가 전송 케이블(155)을 통해 진동 모터(162)에 전달되고 그 이후 진동 모터(162)의 모터가 회전하여 편심 중량체 등이 떨림을 제공하며 이것이 안장부(160) 등을 통해 사용자에게 진동으로 전달되는 것이다. That is, when a user hits an obstacle in a car racing game, a crash signal is transmitted to the vibration motor 162 through the transmission cable 155, and then the motor of the vibration motor 162 rotates to provide the eccentric weight or the like. And this is to be transmitted to the user through the saddle 160 and the like.
살펴본 바와 같이 사용자는 실내 고정식 자전거를 통해 게임과 동시에 운동을 할 수 있으며, 좀 더 실감나는 게임을 위해 충돌에 따른 진동이 발생되도록 할 수 있다. 다만, 게임에서 충돌 신호가 발생되지 않는 경우 진동 모터(162)는 작동되지 않을 수 있다.As described above, the user can exercise at the same time as the game through the indoor stationary bicycle, and the vibration caused by the collision can be generated for a more realistic game. However, when the collision signal is not generated in the game, the vibration motor 162 may not operate.
앞에서 설명되고, 도면에 도시된 본 발명의 실시예는, 본 발명의 기술적 사상을 한정하는 것으로 해석되어서는 안 된다. 본 발명의 보호범위는 청구범위에 기재된 사항에 의하여만 제한되고, 본 발명의 기술 분야에서 통상의 지식을 가진 자는 본 발명의 기술적 사상을 다양한 형태로 개량 변경하는 것이 가능하다. 따라서 이러한 개량 및 변경은 통상의 지식을 가진 자에게 자명한 것인 한 본 발명의 보호범위에 속하게 될 것이다.The embodiments of the present invention described above and illustrated in the drawings should not be construed as limiting the technical idea of the present invention. The protection scope of the present invention is limited only by the matters described in the claims, and those skilled in the art can change and change the technical idea of the present invention in various forms. Therefore, such improvements and modifications will fall within the protection scope of the present invention, as will be apparent to those skilled in the art.
Claims (8)
- 사용자에 의해 구동되는 페달부, 사용자가 탑승하는 안장부, 사용자의 양 팔이 거치되거나 양 손에 의해 쥐어지는 손잡이부 및 이들을 연결하고 지지하는 다수의 프레임;A pedal unit driven by the user, a saddle on which the user rides, a handle portion mounted by both arms of the user or gripped by both hands, and a plurality of frames connecting and supporting them;상기 손잡이부 양 단에 형성되며 방향키를 포함하는 기능 조작부; A function manipulation unit formed at both ends of the handle unit and including a direction key;상기 페달부의 구동에 비례하여 발생되는 회전 속도를 검출하는 회전 속도 검출부;A rotational speed detection unit detecting a rotational speed generated in proportion to the driving of the pedal unit;상기 기능 조작부 및 회전 속도 검출부에서 형성된 신호를 가공하여 외부 장치를 위한 입력 신호로 변환하고 이를 외부 장치의 통신부를 통해 외부 장치에 제공하는 제어부;및A control unit which processes the signals formed by the function operation unit and the rotational speed detection unit, converts the signals into input signals for an external device, and provides them to the external device through a communication unit of the external device; and상기 외부 장치의 통신부를 통해 제공된 충돌 신호에 의해 진동을 발생시키되 진동의 세기 및 진동시간이 조절되는 진동 모터를 포함하는 게임 기능을 가진 운동용 자전거.Exercise bike having a game function comprising a vibration motor for generating vibration by the collision signal provided through the communication unit of the external device, the intensity and vibration time of the vibration is adjusted.
- 제 1항에 있어서,The method of claim 1,상기 진동 모터는 충돌 신호의 크기에 따라 모터의 회전 속도를 가변시키는 것에 의해 진동의 세기를 조절하는 것을 특징으로 하는 게임 기능을 가진 운동용 자전거.The vibration motor exercise bike with a game function, characterized in that for controlling the intensity of vibration by varying the rotational speed of the motor in accordance with the magnitude of the collision signal.
- 제 1항에 있어서,The method of claim 1,상기 진동 모터는 충돌 신호의 크기에 따라 모터의 회전 시간을 가변시키는 것에 의해 진동의 지속 시간을 조절하는 것을 특징으로 하는 게임 기능을 가진 운동용 자전거.The vibrating motor exercise bike with a game function, characterized in that for controlling the duration of the vibration by varying the rotation time of the motor in accordance with the magnitude of the collision signal.
- 제 1항에 있어서,The method of claim 1,상기 진동 모터는 상기 안장부의 하면, 기능 조작부, 프레임 중 적어도 하나 이상에 배치되어 있는 것을 특징으로 하는 게임 기능을 가진 운동용 자전거.The vibrating motor is a exercise bike having a game function, characterized in that disposed on at least one of the lower surface of the saddle, a function operation unit, the frame.
- 제 1항에 있어서,The method of claim 1,상기 충돌 신호는 상기 외부 장치에서 수행되는 온라인 게임을 포함하는 시뮬레이션에서 만들어진 가상의 요철, 장벽을 포함하는 장애물에 부딪힘에 의해 발생되어 검출된 것을 특징으로 하는 게임 기능을 가진 운동용 자전거.The collision signal is an exercise bike having a game function, characterized in that detected by hitting an obstacle including a virtual irregularities, barriers made in the simulation including an online game performed on the external device.
- 제 1항에 있어서,The method of claim 1,상기 외부 장치는 컴퓨터, 스마트폰, 태블릿 또는 스마트TV 중 어느 하나인 것을 특징으로 하는 게임 기능을 가진 운동용 자전거. The external device is a exercise bike having a game function, characterized in that any one of a computer, smartphone, tablet or smart TV.
- 제 6항에 있어서,The method of claim 6,상기 진동 모터에는 충돌 신호를 전송하는 케이블의 일단이 결합되고 상기 케이블의 타단에는 USB 단자가 형성되어 상기 USB 단자가 상기 컴퓨터, 스마트폰, 태블릿 또는 스마트TV 중 어느 하나의 USB 포트에 연결되는 것을 특징으로 하는 게임 기능을 가진 운동용 자전거.One end of a cable for transmitting a collision signal is coupled to the vibration motor, and a USB terminal is formed at the other end of the cable so that the USB terminal is connected to any one USB port of the computer, smartphone, tablet or smart TV. Bike with game function played.
- 제 1항에 있어서,The method of claim 1,상기 진동 모터는 충돌 신호를 유, 무선 통신으로 수신할 수 있는 수신기를 더 포함하는 것을 특징으로 하는 게임 기능을 가진 운동용 자전거.The vibration motor is an exercise bike with a game function, characterized in that it further comprises a receiver for receiving a collision signal by wire, wireless communication.
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KR102136622B1 (en) | 2019-02-07 | 2020-07-22 | 정경식 | Internet of things mobile mutiple access health game spin bike |
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JPH1170271A (en) * | 1997-08-29 | 1999-03-16 | Sega Enterp Ltd | Image processing device, amusement facility, and vehicle for use in amusement facility |
KR20000037168A (en) * | 2000-04-10 | 2000-07-05 | 홍만의 | A bicycle sports/game device |
KR20090122875A (en) * | 2008-05-26 | 2009-12-01 | (주)다림시스템 | Real time virtual reality sports platform device |
KR101254006B1 (en) * | 2012-11-07 | 2013-04-12 | 주식회사 모아로봇 | Health bicycle |
-
2013
- 2013-09-27 KR KR20130114977A patent/KR101398939B1/en not_active Expired - Fee Related
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Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
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JPH1170271A (en) * | 1997-08-29 | 1999-03-16 | Sega Enterp Ltd | Image processing device, amusement facility, and vehicle for use in amusement facility |
KR20000037168A (en) * | 2000-04-10 | 2000-07-05 | 홍만의 | A bicycle sports/game device |
KR20090122875A (en) * | 2008-05-26 | 2009-12-01 | (주)다림시스템 | Real time virtual reality sports platform device |
KR101254006B1 (en) * | 2012-11-07 | 2013-04-12 | 주식회사 모아로봇 | Health bicycle |
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