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WO2011070596A1 - Dispositif de commande pour jeux vidéo sur console - Google Patents

Dispositif de commande pour jeux vidéo sur console Download PDF

Info

Publication number
WO2011070596A1
WO2011070596A1 PCT/IT2009/000551 IT2009000551W WO2011070596A1 WO 2011070596 A1 WO2011070596 A1 WO 2011070596A1 IT 2009000551 W IT2009000551 W IT 2009000551W WO 2011070596 A1 WO2011070596 A1 WO 2011070596A1
Authority
WO
WIPO (PCT)
Prior art keywords
control device
console
same
videogames
games
Prior art date
Application number
PCT/IT2009/000551
Other languages
English (en)
Inventor
Danilo Pasquariello
Original Assignee
Danilo Pasquariello
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Danilo Pasquariello filed Critical Danilo Pasquariello
Priority to PCT/IT2009/000551 priority Critical patent/WO2011070596A1/fr
Publication of WO2011070596A1 publication Critical patent/WO2011070596A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0362Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 1D translations or rotations of an operating part of the device, e.g. scroll wheels, sliders, knobs, rollers or belts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6676Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Definitions

  • the present invention relates to a control device for console based videogames, that is particularly suitable for sport driving games, and that constitutes a specific interface supporting the player's interaction that is more comfortable and effective for typical driving actions of a vehicle.
  • a particular and common class of videogames are games related to driving of vehicles, i.e. race cars, Formula 1 and rally cars, that achieve a simulation of competitions on circuits or city roads.
  • the control devices from prior art, permitting a player to drive vehicles comprise a set of universal commands where functions are changed from time to time according to the types of games, and said commands are not specifically designed for a use in sport driving games.
  • control device can be used within the videogames consoles actually on the market, like Xbox 360®, Playstation III® and
  • Nintendo Wii® so representing a universal command device for different types of games, like sport driving games or other games.
  • control device is able to encode and transmit to videogames consoles the same data set of a traditional control device, so that it is assured the full compatibility with the actual games on the market and it is not required any modification or integration of software.
  • control device keeps the same standard functions of commands used by previous control devices for other classes of games that are not sport driving games.
  • Another further objective is that the solution can be produced on a large industrial scale, using standard electronics, at a cost that is competitive in respect of the previous control devices on the market.
  • control device for console-based videogames that is particularly suitable for sport driving games, comprising:
  • one or more joystick devices further comprising: means able to convert a spatial position of respective levers, moved by a player, into a first set of electrically carried signals;
  • At least a wheel device moved by the same player, further comprising: a central fixed pivot, a ring free to rotate around said pivot, a detector of angle between said ring and said pivot, means able to convert the detected angle into a third set of electrically carried signals;
  • the same control device represents an input device, detecting actions of the same player, who controls i.e. a vehicle of a sport driving game, rotating said wheel device that works as a steering wheel of the same vehicle.
  • figure 1 is a perspective view of a typical environment where the invention is used, with a control device for a videogames console applied to a sport driving game
  • figure 2 is a front perspective view of a control device for a videogames console controlling a sport driving game, according to the prior art
  • figure 3 is a front perspective view of a control device for a videogames console controlling a sport driving game, according to the present invention
  • figure 4 is a perspective view of a typical environment where the control device of the present invention is used by a player, who interacts with a wheel device;
  • figure 5 is a view of a functional block diagram of an electronic circuit managing typical functions of a control device according to the prior art;
  • figure 6 is a view of a functional block diagram of an electronic circuit managing typical functions of a control device according to the present invention.
  • FIG 1 it is illustrated a typical environment, like i.e. a dining room of an apartment, where the videogames console is connected to a domestic TV set, and the control device 10 is used for a sport driving game 31.
  • the control device 10 comprises, in particular, a wheel device 20, preferably oriented on a horizontal plain surface and placed at the center of casing 18, so that a player is able to interact with the same device 20 and at the same time to act on other commands, like i.e. levers 14 and 15 or buttons 11 and 12, otherwise on the dig command 13.
  • the wheel device 20 permits to control the direction of a racing vehicle 32 so that the functions of a steering wheel typical of a real car can be simulated: a clockwise rotary motion causes an increase of vehicle 32 going to the right, a counter-clockwise rotary motion causes an increase of vehicle 32 going to the left.
  • a control device 40 from the prior art usually comprises two joysticks 42 and 43, where the first 42 is placed on the front-left position, and the second 43 is placed on the near-central rear position.
  • lever 42 controls the direction of a vehicle: if moved left it causes an increase of vehicle going to the left, if moved right it causes an increase of vehicle going to the right.
  • the commands 44, 45 and 46 respectively control hutch, brakes and accelerator of a vehicle, instead buttons 49 and 50 permit to increase or decrease the level of gears.
  • Command 47 and lever 43 control some secondary functions, like i.e. the change of a game view or a rotation of the same view around a pivot point, while dig command 41 permits to have access to additional game functions, like telemetry, HUD, etc.
  • the present invention is based on the observation that the driving of a vehicle using lever 42, moved to the left or to the right, results to be particularly uncomfortable for a player, because it does not represent the natural driving actions used in real vehicles. At the same time, it does not permit some typical operations, like an immediate turn or a smooth and controlled increase of direction.
  • FIG 3 it is illustrated a possible embodiment of the present invention comprising, in a control device 10, a so called wheel device 20 that achieves some typical functions of a steering wheel in a vehicle.
  • the wheel device 20 further comprises: a fixed central pivot 22, a ring 21 free to rotate around said pivot 22, a detector of angles between said ring 21 and said pivot 22, and means able to convert a detected angle into a set of electrically carried signals.
  • This additional device 20 is placed in a central position of casing 18, so that a player is able to interact with it using the thumbs, as shown in figure 4, and at the same time to control other elements on board.
  • the wheel device 20 permits to simulate the functions of a steering wheel of a real car: a clockwise rotary motion causes an increase of vehicle 32 going to the right, a counter-clockwise rotary motion causes an increase of vehicle 32 going to the left.
  • commands 44, 45 and 46 keep the standard functions of the traditional devices, so they respectively control hutch, brakes and accelerator of a vehicle, in the same way buttons 49 and 50 permit to increase or decrease the level of gears as before described.
  • lever 43 has been moved to the front-right position (lever 15), while the dig command 13 has been moved in a slightly different central position, just to create space for the wheel device 20.
  • the device 10 permits a more intuitive and versatile driving of a vehicle from the point of view of a player, enabling at the same time more complex and bold actions, like i.e. a controlled skid on bend, or skid on braking or acceleration, making the interaction with games more engaging and realistic.
  • FIG 5 it is illustrated a functional block diagram of an electronic circuit 60, managing typical functions of a control device 40, according to the prior art (figure 2). It mainly comprises means 67 able to convert the spatial position of respective levers, or buttons pressed by player, into a set of electrically carried signals. These signals are processed by a microprocessor 64 and encoded and transmitted to a videogames console, using an I/O managing device 65.
  • FIG 6 it is illustrated a functional block diagram of an electronic circuit 80, managing typical functions of a control device 10, according to the present invention.
  • Some special means 66 are integrated, converting a detected angle of ring 21 belonging to wheel device 20 into a set of electrically carried signals. These signals are processed, together with the previous ones coming from the standard input commands, by a microprocessor 64 and encoded and transmitted to a videogames console, using an I/O managing device 65.
  • the present invention achieves all the proposed objectives.
  • it discloses a control device for console-based videogames, that supports the player's interaction in sport driving games, so that the same interaction is more comfortable and effective, like the driving actions of a real vehicle.
  • control device can be used within the videogames consoles actually on the market, like Xbox 360®, Playstation III® and Nintendo Wii®, so representing a universal command device for different types of games, like sport driving games or other games.
  • control device is able to encode and transmit to videogames consoles the same data set of a traditional control device, so that it is assured the full compatibility with the actual games on the market and it is not required any modification or integration of software.
  • control device keeps the same standard functions of commands used by previous control devices for other classes of games that are not sport driving games.
  • the solution can be produced on a large industrial scale, using standard electronics, at a cost that is competitive in respect of the previous control devices on the market.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Optics & Photonics (AREA)
  • General Physics & Mathematics (AREA)
  • Toys (AREA)

Abstract

L'invention porte sur un dispositif de commande (10), pour jeux vidéo sur console, qui est particulièrement approprié pour des jeux de conduite sportive (31) et qui comporte : - un ou plusieurs dispositifs à manche à balai (14) et (15), comportant en outre : un moyen capable de convertir une position spatiale de leviers respectifs, déplacé par un joueur, en un premier ensemble de signaux transportés électriquement ; - un ensemble de dispositifs à bouton (11) et (12), actionnés par le même joueur, qui sont connectés à des interrupteurs respectifs capables de générer un deuxième ensemble de signaux transportés électriquement ; ledit dispositif est caractérisé en ce qu'il comporte en outre : - au moins un dispositif à volant (20), déplacé par le même joueur, comportant en outre : un pivot fixe central (22), un anneau (21) libre de tourner autour dudit pivot (22), un détecteur d'angle entre ledit anneau (21) et ledit pivot (22), un moyen capable de convertir l'angle détecté en un troisième ensemble de signaux transportés électriquement ; - un moyen d'acquisition, de traitement et de codage desdits premier, deuxième et troisième ensembles de signaux transportés électriquement, dans un format analogique ou numérique ; - un moyen de transmission de données, sur la base desdits premier, deuxième et troisième ensembles de signaux transportés électriquement, dudit dispositif de commande (10) à ladite console de jeux vidéo susmentionnée, de sorte que le même dispositif de commande (10) représente un dispositif d'entrée, détectant des actions du même joueur qui commande par exemple un véhicule (32) d'un jeu de conduite sportive (31), en faisant tourner ledit dispositif à volant (20) qui joue le rôle d'un volant de direction du même véhicule (32).
PCT/IT2009/000551 2009-12-09 2009-12-09 Dispositif de commande pour jeux vidéo sur console WO2011070596A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/IT2009/000551 WO2011070596A1 (fr) 2009-12-09 2009-12-09 Dispositif de commande pour jeux vidéo sur console

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/IT2009/000551 WO2011070596A1 (fr) 2009-12-09 2009-12-09 Dispositif de commande pour jeux vidéo sur console

Publications (1)

Publication Number Publication Date
WO2011070596A1 true WO2011070596A1 (fr) 2011-06-16

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Application Number Title Priority Date Filing Date
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Country Link
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2022103633A1 (fr) * 2020-11-13 2022-05-19 Qtech Innovations Llc Contrôleur de jeu à molette de défilement

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2007130582A2 (fr) * 2006-05-04 2007-11-15 Sony Computer Entertainment America Inc. procédés et appareil pour appliquer des effets d'adaptation à une entrée sur la base d'une ou plusieurs données visuelles, acoustiques, inertielles et mélangées
US20070265080A1 (en) * 2006-05-09 2007-11-15 Alvin Yu Video game control device with speedy control key(s)
WO2008004783A1 (fr) * 2006-07-04 2008-01-10 Lee, Sak Dispositif de commande de jeu comportant une roulette de commande

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2007130582A2 (fr) * 2006-05-04 2007-11-15 Sony Computer Entertainment America Inc. procédés et appareil pour appliquer des effets d'adaptation à une entrée sur la base d'une ou plusieurs données visuelles, acoustiques, inertielles et mélangées
US20070265080A1 (en) * 2006-05-09 2007-11-15 Alvin Yu Video game control device with speedy control key(s)
WO2008004783A1 (fr) * 2006-07-04 2008-01-10 Lee, Sak Dispositif de commande de jeu comportant une roulette de commande

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2022103633A1 (fr) * 2020-11-13 2022-05-19 Qtech Innovations Llc Contrôleur de jeu à molette de défilement

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