+

WO2009158197A3 - Mise en relation de clans de jeu - Google Patents

Mise en relation de clans de jeu Download PDF

Info

Publication number
WO2009158197A3
WO2009158197A3 PCT/US2009/046936 US2009046936W WO2009158197A3 WO 2009158197 A3 WO2009158197 A3 WO 2009158197A3 US 2009046936 W US2009046936 W US 2009046936W WO 2009158197 A3 WO2009158197 A3 WO 2009158197A3
Authority
WO
WIPO (PCT)
Prior art keywords
clan
skill level
service
matchmaking
preferences
Prior art date
Application number
PCT/US2009/046936
Other languages
English (en)
Other versions
WO2009158197A2 (fr
Inventor
Lei Shi
Original Assignee
Microsoft Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Corporation filed Critical Microsoft Corporation
Priority to CN2009801341439A priority Critical patent/CN102132314A/zh
Publication of WO2009158197A2 publication Critical patent/WO2009158197A2/fr
Publication of WO2009158197A3 publication Critical patent/WO2009158197A3/fr

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/10Office automation; Time management
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/10Office automation; Time management
    • G06Q10/101Collaborative creation, e.g. joint development of products or services

Landscapes

  • Business, Economics & Management (AREA)
  • Engineering & Computer Science (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Human Resources & Organizations (AREA)
  • Strategic Management (AREA)
  • Operations Research (AREA)
  • Economics (AREA)
  • Marketing (AREA)
  • Data Mining & Analysis (AREA)
  • Quality & Reliability (AREA)
  • Tourism & Hospitality (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

L'invention concerne divers systèmes, procédés et instructions lisibles par ordinateur pour un service de mise en relation de clans de jeu vidéo. Dans un mode de réalisation, un service de mise en relation calcule le niveau pondéré de dextérité de tous les membres participants d’un clan, ainsi que les préférences du clan en question, pour trouver un clan bien assorti. Le service de mise en relation peut recueillir les données statistiques de dextérité de divers clans et de tous leurs membres sur un certain nombre de sessions de jeu. Dans un mode de réalisation, le service peut calculer le niveau pondéré de dextérité d’un clan sur la base des données statistiques du clan et des données statistiques de membres participants actuels afin de déterminer un niveau pondéré de dextérité. Le service peut alors utiliser ce niveau pondéré de dextérité, ainsi que des préférences, pour mettre en relation le clan en question avec un autre clan présentant un niveau de dextérité et des préférences similaires.
PCT/US2009/046936 2008-06-26 2009-06-10 Mise en relation de clans de jeu WO2009158197A2 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN2009801341439A CN102132314A (zh) 2008-06-26 2009-06-10 游戏部落比赛安排

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US12/147,166 US20090325709A1 (en) 2008-06-26 2008-06-26 Game Clan Matchmaking
US12/147,166 2008-06-26

Publications (2)

Publication Number Publication Date
WO2009158197A2 WO2009158197A2 (fr) 2009-12-30
WO2009158197A3 true WO2009158197A3 (fr) 2010-03-11

Family

ID=41445208

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2009/046936 WO2009158197A2 (fr) 2008-06-26 2009-06-10 Mise en relation de clans de jeu

Country Status (3)

Country Link
US (1) US20090325709A1 (fr)
CN (1) CN102132314A (fr)
WO (1) WO2009158197A2 (fr)

Families Citing this family (36)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8221221B2 (en) 2008-09-15 2012-07-17 Sony Computer Entertainment America Llc Metrics-based gaming operations
WO2010041359A1 (fr) * 2008-10-08 2010-04-15 株式会社ソニー・コンピュータエンタテインメント Programme de commande de jeu, dispositif de jeu, serveur de jeu et procédé pour commander un jeu
US10277683B2 (en) * 2009-03-16 2019-04-30 Apple Inc. Multifunctional devices as virtual accessories
US8364612B2 (en) * 2009-09-15 2013-01-29 Microsoft Corporation Machine learning using relational databases
US20130198273A1 (en) 2010-10-16 2013-08-01 James Charles Vago Methods, devices, and systems for video gaming
US8793314B2 (en) * 2011-05-20 2014-07-29 BlendAbout, Inc. Method and system for creating events and matching users via blended profiles
US8696461B2 (en) 2011-06-01 2014-04-15 Microsoft Corporation Automated sensor driven match-making
US8317623B1 (en) 2011-06-06 2012-11-27 Microsoft Corporation Physical characteristics based user identification for matchmaking
US20130007013A1 (en) * 2011-06-30 2013-01-03 Microsoft Corporation Matching users over a network
WO2013016687A1 (fr) 2011-07-28 2013-01-31 Hall Shane Procédé et système permettant d'établir des connexions dans un réseau social de jeu
US10552446B2 (en) * 2012-03-01 2020-02-04 Zynga Inc. Leveraging social graphs with game play auto-neighboring
US9083728B1 (en) 2012-03-06 2015-07-14 Tal Lavian Systems and methods to support sharing and exchanging in a network
JP6162929B2 (ja) * 2012-06-01 2017-07-12 任天堂株式会社 投稿情報共有システム
US9654592B2 (en) * 2012-11-08 2017-05-16 Linkedin Corporation Skills endorsements
US8920234B2 (en) * 2012-12-06 2014-12-30 Steelseries Aps Method and apparatus for presenting information associated with a game
US10685062B2 (en) 2012-12-31 2020-06-16 Microsoft Technology Licensing, Llc Relational database management
US9659458B2 (en) * 2013-03-12 2017-05-23 Zynga Inc. Guild-dependent variation of player capabilities in a computer-implemented game
CN113499580B (zh) * 2013-04-29 2024-10-01 思奇里兹平台股份有限公司 确定游戏技巧因子
EP3043311B1 (fr) * 2013-09-02 2019-01-02 Sony Interactive Entertainment Inc. Dispositif de traitement d'informations
US9662566B1 (en) * 2014-04-16 2017-05-30 Aftershock Services, Inc. System and method for in-game advertising to assist in recruiting of affiliation members
CN104933593A (zh) * 2015-04-16 2015-09-23 西安交通大学 一种基于Elo分级模型的积分激励系统及方法
KR102482625B1 (ko) 2016-03-15 2022-12-28 스킬즈 플랫폼 인크. 피어 투 피어 게임 토너먼트에서의 전 시합 분석
CN114768245B (zh) 2016-03-15 2025-04-25 思奇里兹平台股份有限公司 用于同步虚拟排名赛的方法和系统
KR102430130B1 (ko) 2016-03-16 2022-08-05 스킬즈 플랫폼 인크. 스트리밍 비디오 데이터의 관리
WO2017201608A1 (fr) * 2016-05-25 2017-11-30 Sportlogiq Inc. Système et procédé permettant d'évaluer des activités de jeux d'équipe
US10449458B2 (en) * 2016-12-30 2019-10-22 Microsoft Technology Licensing, Llc Skill matching for a multiplayer session
CN107181748A (zh) * 2017-05-23 2017-09-19 深圳市伊特利网络科技有限公司 部落冲突中基于定位的部落创建方法及系统
US10807006B1 (en) * 2017-12-06 2020-10-20 Amazon Technologies, Inc. Behavior-aware player selection for multiplayer electronic games
US11052311B2 (en) 2018-09-07 2021-07-06 Valve Corporation Machine-learned trust scoring based on sensor data
US10905962B2 (en) 2018-09-07 2021-02-02 Valve Corporation Machine-learned trust scoring for player matchmaking
CN109966744B (zh) * 2019-01-10 2023-04-18 珠海金山数字网络科技有限公司 一种动态组队匹配的方法和系统
US11806629B2 (en) * 2020-03-24 2023-11-07 Virtuous AI, Inc. Artificial intelligence models for moral insight prediction and methods for use therewith
US11478716B1 (en) * 2020-11-05 2022-10-25 Electronic Arts Inc. Deep learning for data-driven skill estimation
CN113111225A (zh) * 2021-03-28 2021-07-13 根尖体育科技(北京)有限公司 用于篮球赛事的自动匹配组队方法
US11872497B1 (en) * 2021-07-30 2024-01-16 Amazon Technologies, Inc. Customer-generated video game player matchmaking in a multi-tenant environment
KR102527558B1 (ko) * 2023-02-06 2023-05-02 주식회사 오피지지 인공지능 기반의 팀 매칭을 위한 게임 관리 서버, 방법 및 프로그램

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20060055853A (ko) * 2004-11-19 2006-05-24 엔에이치엔(주) 온라인 길드 게임 서비스 시스템 및 방법
US20060242291A1 (en) * 2003-06-30 2006-10-26 Mikko Nevalainen Method and device for determining and notifying users having matching preference profiles for accessing a multiple access online application
US20060258416A1 (en) * 2005-05-13 2006-11-16 Yahoo! Inc. Analyzer for data relating to networked games
KR20080017327A (ko) * 2005-06-20 2008-02-26 마이크로소프트 코포레이션 게임 컨텍스트 밖에서의 온라인 게임 세션 셋업

Family Cites Families (40)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5826085A (en) * 1995-07-12 1998-10-20 Oracle Corporation Object oriented computer interface supporting interactive networked applications
US5941947A (en) * 1995-08-18 1999-08-24 Microsoft Corporation System and method for controlling access to data entities in a computer network
US6219045B1 (en) * 1995-11-13 2001-04-17 Worlds, Inc. Scalable virtual world chat client-server system
AU2343097A (en) * 1996-03-21 1997-10-10 Mpath Interactive, Inc. Network match maker for selecting clients based on attributes of servers and communication links
US5841980A (en) * 1996-05-15 1998-11-24 Rtime, Inc. Distributed system for communication networks in multi-user applications
US6050898A (en) * 1996-05-15 2000-04-18 Vr-1, Inc. Initiating and scaling massive concurrent data transaction
US6152824A (en) * 1997-03-06 2000-11-28 Mpath Interactive, Inc. Online gaming architecture
US6530840B1 (en) * 1997-04-02 2003-03-11 International Business Machines Corporation Method and system for an object architecture for a multi-user game lobby and game session
US6106569A (en) * 1997-08-14 2000-08-22 International Business Machines Corporation Method of developing a software system using object oriented technology
JPH1157215A (ja) * 1997-08-20 1999-03-02 Fuji Xerox Co Ltd ネットワークゲームシステム、ネットワークゲームサーバ装置、ネットワークゲームクライアント装置、対局者選定プログラムを記録した媒体及び対局者情報取得プログラムを記録した媒体
US6549946B1 (en) * 1998-05-21 2003-04-15 International Business Machines Corporation Apparatus and method for telecommunication routing and parameter negotiation
US6487583B1 (en) * 1998-09-15 2002-11-26 Ikimbo, Inc. System and method for information and application distribution
US6142472A (en) * 1999-03-02 2000-11-07 Kliebisch; Henry Corporate ladder game
US6763371B1 (en) * 1999-05-10 2004-07-13 Telefonaktiebolaget Lm Ericsson (Publ) Method and apparatus for collaborative communication in a communication network
US6587874B1 (en) * 1999-06-29 2003-07-01 Cisco Technology, Inc. Directory assisted autoinstall of network devices
US6352479B1 (en) * 1999-08-31 2002-03-05 Nvidia U.S. Investment Company Interactive gaming server and online community forum
JP2001312468A (ja) * 2000-04-28 2001-11-09 Konami Co Ltd ネットワーク接続制御方法及び接続制御システム
SE520129C2 (sv) * 2000-10-27 2003-05-27 Terraplay Systems Ab Kommunikationsinfrastrukturanordning i och en datorläsbar programprodukt för ett databearbetningssystem för fleranvändarapplikationer
SE517815C2 (sv) * 2000-10-27 2002-07-16 Terraplay Systems Ab Konfigurering av en flexibel infrastruktur
US20020082065A1 (en) * 2000-12-26 2002-06-27 Fogel David B. Video game characters having evolving traits
US20020082077A1 (en) * 2000-12-26 2002-06-27 Johnson Douglas R. Interactive video game system with characters that evolve physical and cognitive traits
US20020115488A1 (en) * 2001-02-22 2002-08-22 Nicholas Berry System and method for conducting an online competition
WO2003088161A1 (fr) * 2002-04-04 2003-10-23 Yahoo! Inc. Systeme d'equipes et de tournois en ligne
US7711847B2 (en) * 2002-04-26 2010-05-04 Sony Computer Entertainment America Inc. Managing users in a multi-user network game environment
US20040143852A1 (en) * 2003-01-08 2004-07-22 Meyers Philip G. Systems and methods for massively multi-player online role playing games
US20060135259A1 (en) * 2004-12-17 2006-06-22 Nokia Corporation System, game server, terminal, and method for game event notification in a multiplayer game
US8175726B2 (en) * 2005-01-24 2012-05-08 Microsoft Corporation Seeding in a skill scoring framework
US7846024B2 (en) * 2005-01-24 2010-12-07 Micorsoft Corporation Team matching
WO2006124811A2 (fr) * 2005-05-13 2006-11-23 Professional Interactive Entertainment, Inc. Systeme et procede destines a l'affrontement de jeu interactif de reseau et a la selection de serveur
US7500916B2 (en) * 2005-11-07 2009-03-10 Microsoft Corporation Game strategy analysis tool generating a two dimensional image overlaid with telemetry data
US8025572B2 (en) * 2005-11-21 2011-09-27 Microsoft Corporation Dynamic spectator mode
US8562440B2 (en) * 2005-12-28 2013-10-22 Palo Alto Research Center Incorporated Method, apparatus, and program product for modeling presence in a persistent virtual environment
US8070596B2 (en) * 2006-03-03 2011-12-06 Leviathan Entertainment, Llc System which manages relationships between characters in a video game or other virtual environment
US20080153596A1 (en) * 2006-12-21 2008-06-26 Nguyen Long N System, method and apparatus for connecting video game players and associated virtual avatars to communicate, buy, sell, trade, search for companions, search for help, and exchange content about/of/in multiplayer online worlds
US20080167124A1 (en) * 2007-01-05 2008-07-10 Korchemniy Alex P System and Method for Adding In-Game Functionality
JP5051242B2 (ja) * 2007-01-29 2012-10-17 ソニー オンライン エンタテインメント エルエルシー ゲームイベントに基づく、ブログ、ウェブページ又はファイル共有サイトのための自動エントリ作成のためのシステム及び方法
GB2447096B (en) * 2007-03-01 2011-10-12 Sony Comp Entertainment Europe Entertainment device and method
WO2008115858A1 (fr) * 2007-03-16 2008-09-25 Poplio, Inc. Plate-forme de jeu multijoueur géodépendant
US8825802B2 (en) * 2007-09-04 2014-09-02 Sony Computer Entertainment America Llc System and method for identifying compatible users
US20100306672A1 (en) * 2009-06-01 2010-12-02 Sony Computer Entertainment America Inc. Method and apparatus for matching users in multi-user computer simulations

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060242291A1 (en) * 2003-06-30 2006-10-26 Mikko Nevalainen Method and device for determining and notifying users having matching preference profiles for accessing a multiple access online application
KR20060055853A (ko) * 2004-11-19 2006-05-24 엔에이치엔(주) 온라인 길드 게임 서비스 시스템 및 방법
US20060258416A1 (en) * 2005-05-13 2006-11-16 Yahoo! Inc. Analyzer for data relating to networked games
KR20080017327A (ko) * 2005-06-20 2008-02-26 마이크로소프트 코포레이션 게임 컨텍스트 밖에서의 온라인 게임 세션 셋업

Also Published As

Publication number Publication date
WO2009158197A2 (fr) 2009-12-30
CN102132314A (zh) 2011-07-20
US20090325709A1 (en) 2009-12-31

Similar Documents

Publication Publication Date Title
WO2009158197A3 (fr) Mise en relation de clans de jeu
EP2605222A3 (fr) Procédé et système de jeu
WO2009067328A3 (fr) Procédé et appareil pour déterminer une préférence de groupe dans un réseau social
WO2007041022A3 (fr) Publicite ciblee
MX340457B (es) Metodos y sistemas para proporcionar un centro de juego que tenga opciones y estadisticas especificas del jugador.
WO2011094734A3 (fr) Système d'annonces publicitaires intégré
WO2014190178A3 (fr) Procédé, terminal utilisateur et serveur destinés aux communications représentant un échange d'informations
WO2007067863A3 (fr) Continuite de session dans le cadre de services multimedia
EP2044989A4 (fr) Système de jeu, terminal de jeu et serveur
WO2006124811A3 (fr) Systeme et procede destines a l'affrontement de jeu interactif de reseau et a la selection de serveur
EP1955746A4 (fr) Systeme, serveur et terminal de jeu
WO2012166676A3 (fr) Avatars d'amis en tant que personnages non joueurs
WO2007041371A3 (fr) Utilisation d'informations issues d'interactions de jeux video utilisateur pour cibler des publicites telles que des publicites pouvant servir dans des jeux video par exemple
EP2478946A3 (fr) Mouvement automatique de personnage déconnecté dans un jeu en réseau
WO2012054895A3 (fr) Architecture de système et procédé visant à organiser et diriger des expériences de participant
EP2118836A4 (fr) Détermination et communication des informations sur une demande supplémentaire provenant d'un annonceur à des utilisateurs tels que les éditeurs participant à un réseau de publicité ou dont la participation à un tel réseau est attendue
WO2007070422A3 (fr) Évaluations de la popularité prédictives multiplateforme à utiliser dans des applications de télévision interactive
EP2135652A4 (fr) Serveur pour jeu, terminal de jeu, système de gestion de jeux secondaires, et procédé de gestion de jeu secondaire
WO2008120592A1 (fr) Dispositif de serveur de jeu, système de gestion de jeu et procédé de gestion de la puissance
WO2010111242A3 (fr) Fourniture d'accès à une conversation dans un système de conversation hébergé
WO2007044908A3 (fr) Procede et appareil permettant aux joueurs de trouver des jeux interessants a joueurs multiples
EP3944587A3 (fr) Sessions associées à la gestion dans un réseau
WO2011116261A3 (fr) Procédé et appareil pour le règlement d'une valeur d'un tournoi basé sur un processeur
WO2009148771A3 (fr) Système et procédé pour une campagne de bouche à oreille électronique à objectif commun
WO2011106708A3 (fr) Canaux d'information dans des jeux multijoueurs en ligne (mmogs)

Legal Events

Date Code Title Description
WWE Wipo information: entry into national phase

Ref document number: 200980134143.9

Country of ref document: CN

121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 09770731

Country of ref document: EP

Kind code of ref document: A2

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 09770731

Country of ref document: EP

Kind code of ref document: A2

点击 这是indexloc提供的php浏览器服务,不要输入任何密码和下载