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WO2006017067A1 - Jeu de pari possedant un element de construction de monde simule destine aux gains - Google Patents

Jeu de pari possedant un element de construction de monde simule destine aux gains Download PDF

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Publication number
WO2006017067A1
WO2006017067A1 PCT/US2005/023778 US2005023778W WO2006017067A1 WO 2006017067 A1 WO2006017067 A1 WO 2006017067A1 US 2005023778 W US2005023778 W US 2005023778W WO 2006017067 A1 WO2006017067 A1 WO 2006017067A1
Authority
WO
WIPO (PCT)
Prior art keywords
assets
game
gaming terminal
player
bonus
Prior art date
Application number
PCT/US2005/023778
Other languages
English (en)
Inventor
Peter R. Anderson
Allon G Englman
Jeremy M. Hornik
Michael W. Mastropietro
Original Assignee
Wms Gaming Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Wms Gaming Inc. filed Critical Wms Gaming Inc.
Priority to US11/569,816 priority Critical patent/US20080293478A1/en
Publication of WO2006017067A1 publication Critical patent/WO2006017067A1/fr

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • G07F17/3239Tracking of individual players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

Definitions

  • the present invention relates generally to gaming terminals and, more particularly, to a gaming terminal having a simulated world-building game whereby assets associated with the simulated world can be accumulated and saved at the gaming terminal and can be restored at a subsequent gaming session.
  • Gaming machines such as slot machines, video poker machines, and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning each machine is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting of the machines. [003] Consequently, shrewd operators strive to employ the most entertaining and exciting machines available because such machines attract frequent play and, hence, increase profitability to the operator.
  • bonus game which may be played in conjunction with a "basic” game.
  • the bonus game may comprise any type of game, either similar to or completely different from the basic game, and is entered upon the occurrence of a selected event or outcome of the basic game.
  • Such a bonus game produces a significantly higher level of player excitement than the basic game because it provides a greater expectation of winning than the basic game.
  • a progressive jackpot Another concept that has been employed is the use of a progressive jackpot.
  • a "progressive" involves collecting coin-in data from participating gaming device(s) (e.g., slot machines), contributing a percentage of that coin-in data to a jackpot amount, and awarding that jackpot amount to a player upon the occurrence of a certain jackpot-won event. The percentage of the coin-in is determined prior to any result being achieved and is independent of any result.
  • a jackpot- won event typically occurs when a "progressive winning position" is achieved at a participating gaming device. If the gaming device is a slot machine, a progressive winning position may, for example, correspond to alignment of progressive jackpot reel symbols along a certain payline.
  • the initial progressive jackpot is a predetermined minimum amount.
  • That jackpot amount progressively increases as players continue to play the gaming machine without winning the jackpot. Further, when several gaming machines are linked together such that several players at several gaming machines compete for the same jackpot, the jackpot progressively increases at a much faster rate, which leads to further player excitement.
  • the player is provided with little incentive to return to the game at a later time. Once the player chooses to stop playing the game in that round, the player is immediately awarded any credits that are remaining and also loses assets that have been accumulated, but not yet awarded.
  • the bonus game consists of the player collecting assets and when a certain number or combination of assets is accumulated, the player wins an award. However, should the player choose to leave the game prior to winning the award, the player loses all of the assets accumulated. This can cause player frustration and does not provide the player with any incentive to return to the game.
  • Such a system also encourages "vulturing,” in which the "vulturing” player waits for a person who is close to winning an award to leave the gaming machine prior to the winning of the award. The "vulturing” player then begins to play the machine, and may quickly win the award without investing much time into the game. This is also frustrating for other players.
  • the needs mentioned above are met by a gaming terminal having a basic wagering game and a bonus game.
  • the basic wagering game includes a plurality of symbols that indicate a randomly selected outcome of the wagering game.
  • the bonus game simulates the operation of a world and provides bonus awards based on an accumulation of assets associated with the simulated world.
  • the accumulated assets are selectively stored by the player in a memory device and can be used in subsequent gaming sessions.
  • a method of playing a wagering game is disclosed. The method includes a basic game and a bonus game played at a gaming terminal. A bonus-game outcome is achieved in the basic game.
  • the bonus game simulates an operation of a world and provides a bonus award based on assets associated with the simulated world.
  • a player Upon receiving a first bonus-game outcome, a player accumulates at least one of the assets.
  • a player Upon receiving a second bonus-game outcome, a player can exchange one or more assets for a payout.
  • the status of the bonus game and the accumulated assets can be saved in a memory device. The player can then restore the status of the gaming session and the accumulated assets at a later gaming session.
  • a gaming terminal for playing a wagering game includes a display and a controller.
  • the display displays a wagering game having a plurality of symbols that indicate a randomly selected outcome of the wagering game.
  • a controller is coupled to the display.
  • the controller operates to simulate the building of a world, and to provide a bonus award that is based on an accumulation of assets associated with the simulated world.
  • the controller also operates to allow a player to store accumulated assets in a memory device for use in a subsequent gaming session.
  • FIG. 1 is a perspective view of a video gaming terminal according to one embodiment of the present invention.
  • FIG. 2 is a block diagram of the gaming terminal of FIG. 1.
  • FIGS. 3a and 3b illustrate the main and secondary displays of a gaming terminal of FIG. 1 displaying a wagering game with a winning outcome.
  • FIGS. 4a and 4b illustrate the main and secondary displays of a gaming terminal of FIG. 1 displaying a wagering game.
  • FIGS. 5a and 5b illustrate the main and secondary displays of a gaming terminal of FIG. 1 displaying a wagering game whereby a player has saved accumulated assets.
  • FIGS. 6a and 6b illustrate the main and secondary displays of a gaming terminal of FIG. 1 displaying a wagering game.
  • FIGS. 7a and 7b illustrate the main and secondary displays of a gaming terminal of FIG. 1 displaying a wagering game with a winning outcome.
  • FIG. 8 illustrates the main display of a gaming terminal of FIG. 1 displaying a wagering game.
  • FIG. 9 illustrates the main display of a gaming terminal of FIG. 1 displaying a bonus game.
  • FIG. 10 illustrates the main display of a gaming terminal of FIG. 1 displaying a bonus game with player selectable options.
  • FIGS, l laa and l ib illustrate the main and secondary display of a gaming terminal of FIG. 1 displaying a wagering game.
  • FIGS. 12a and 12b illustrate the main and secondary display of a gaming terminal of FIG. 1 displaying a wagering game with a winning outcome.
  • FIGS. 13a and 13b illustrate the main and secondary display of a gaming terminal of FIG. 1 displaying a wagering game whereby a player has saved accumulated assets.
  • the present invention is directed to a gaming terminal and a method of playing a wagering game.
  • the wagering game may include a basic game and a bonus game that includes building a simulated world.
  • a simulated world includes a physical setting and one or more inhabitants.
  • the inhabitants may be life forms, machines, or objects.
  • the inhabitants interact with their setting ⁇ i.e., digging tunnels, pumping oil) and/or with the other inhabitants. These interactions may lead to favorable outcomes for a player.
  • the more time a player spends playing the wagering game and building a simulated world the greater the number of inhabitants and interactions that can occur, and the more chances of getting such favorable outcomes.
  • the occurrences of many or all of the interactions are controlled by a processor or controller that performs random selections, allowing the simulated world to be conducted as part of a wagering game.
  • the simulated world may be a business enterprise.
  • the business enterprise can take many different forms.
  • a business enterprise may include a ranch, a farm, an oil drilling business, or a gold mine, as will be shown in the figures discussed below.
  • These enterprises have assets that may be accumulated by a player who can exchange the assets for an award, i.e., credits, or save the assets for use in a future gaming session.
  • the present invention contemplates using many different types of business enterprises with associated assets. Several examples are described in more detail in the following paragraphs, however the present invention is not limited to the examples given here.
  • a simulated world may also take the form of a non-business enterprise.
  • Such non-business enterprises may include, as examples, an aquarium that gradually gains more fish, a space ship that travels to different worlds and encounters aliens, a board game having increasingly-valued properties, and a conquering warrior that collects valuable materials. These simulated worlds also have assets associated with them.
  • the present invention contemplates using may different types of non-business enterprises with associated assets, examples of which are given in more detail below. The examples are not meant, however, to limit the scope of the present invention.
  • FIG. 1 shows a perspective view of a typical gaming terminal 10 used by gaming establishments, such as casinos.
  • the gaming terminal 10 may be any type of gaming terminal and may have varying structures and methods of operation.
  • the gaming terminal 10 may be a mechanical gaming terminal configured to play mechanical slots, or it may be an electromechanical or electrical gaming terminal configured to play video slots or a video casino game, such as blackjack, slots, keno, poker, etc.
  • the gaming terminal 10 includes input devices, such as a wager acceptor 16 (shown as a card wager acceptor 16a and a cash wager accepter 16b), a touch screen 21, a push-button panel 22, and an information reader 24.
  • the gaming terminal 10 includes a payout mechanism 23, a main display 26 for displaying information about the basic wagering game, and a secondary display 27 that may display an electronic version of a pay table, and/or also possibly game- related information or other entertainment features. While these typical components found in the gaming terminal 10 are described below, it should be understood that numerous other elements may exist and may be used in any number of combinations to create various forms of a gaming terminal.
  • the wager acceptor 16 may be provided in many forms, individually or in combination.
  • the cash wager acceptor 16a may include a coin slot acceptor or a note acceptor to input value to the gaming terminal 10.
  • the card wager acceptor 16b may include a card-reading device for reading a card that has a recorded monetary value with which it is associated.
  • the card wager acceptor 16b may also receive a card that authorizes access to a central account, which can transfer money to the gaming terminal 10.
  • the payout mechanism 23 which performs the reverse functions of the wager acceptor.
  • the payout mechanism 23 may include a coin dispenser or a note dispenser to output value from gaming terminal 10.
  • the payout mechanism 23 may also be adapted to receive a card that authorizes the gaming terminal to transfer credits from the gaming terminal 10 to a central account.
  • the push button panel 22 is typically offered, in addition to the touch screen 21, to provide players with an option on how to make their game selections. Alternatively, the push button panel 22 provides inputs for one aspect of operating the game, while the touch screen 21 allows for inputs needed for another aspect of operating the game.
  • the outcome of the basic wagering game is displayed to the player on the main display 26.
  • the main display 26 may take the form of a cathode ray tube (CRT), a high resolution LCD, a plasma display, LED, or any other type of video display suitable for use in the gaming terminal 10.
  • the main display 26 includes the touch screen 21 overlaying the entire monitor (or a portion thereof) to " allow players to make game-related selections.
  • the gaming terminal 10 may have a number of mechanical reels to display the game outcome, as well.
  • the information reader 24 is a card reader that allows for identification of a player by reading a card with information indicating his or her true identity.
  • identification is used by casinos for rewarding certain players with complimentary services or special offers.
  • a player may be enrolled in the gaming establishment's players' club and may be awarded certain complimentary services as that player collects points in his or her player-tracking account.
  • the player inserts his or her card into the player-identification card reader 24, which allows the casino's computers to register that player's wagering at the gaming terminal 10.
  • the information reader 24 may also include a keypad (not shown) for entering a personal identification number (PIN).
  • PIN personal identification number
  • the gaming terminal 10 may require that the player enter their PESf prior to obtaining information.
  • the gaming terminal 10 may use the secondary display 27 for providing the player with information about his or her account or other player-specific information.
  • the information reader 24 may be used to restore assets that the player achieved during a previous game session and had saved.
  • the various components of the gaming terminal 10 are controlled by a central processing unit (CPU) 30 (such as a microprocessor or microcontroller).
  • the CPU 30 executes a game program that allows for the randomly selected outcome.
  • the CPU 30 is also coupled to or includes a local memory 32.
  • the local memory 32 may comprise a volatile memory 33 (e.g., a random-access memory (RAM)) and a non-volatile memory 34 (e.g., an EEPROM).
  • the CPU 30 may include one or more microprocessors.
  • the local memory 32 may include multiple RAM and multiple program memories.
  • I/O circuits 35a Communications between the peripheral components of the gaming terminal 10 and the CPU 30 occur through input/output (I/O) circuits 35a.
  • the CPU 30 also controls and receives inputs from the peripheral components of the gaming terminal 10. Further, the CPU 30 communicates with external systems via the I/O circuits 35b.
  • the I/O circuits 35 may be shown as a single block, it should be appreciated that the I/O circuits 35 may include a number of different types of I/O circuits.
  • the CPU 30 may not be inside the gaming terminal 10. Instead, the CPU 30 may be part of a game network 50 (FIG. 2) and may be used to control numerous gaming terminals 10. In these embodiments, the CPU 30 will run the basic games for each of the gaming te ⁇ ninals 10, and may also be used to link the gaming terminals 10 together.
  • the game network 50 can include progressive jackpots that are contributed to by all or some of the gaming terminals 10 in the network (e.g., terminal-level jackpots that only each terminal 10 contributes to, bank-level jackpots that are contributed to by all of the te ⁇ ninals 10 in a particular bank, and wide-area jackpots that are contributed to by a larger number of terminals 10, such as multiple banks).
  • the game network 50 can allow the player to retrieve assets obtained while playing one terminal 10 at a different gaming terminal that is also part of the game network.
  • Assets may be any number of things, including, but not limited to, monetary or non-monetary awards, features that a player builds up in a bonus or progressive game to win awards, etc.
  • the CPU 30 is also used with the information reader 24 to restore saved assets.
  • the information reader 24 is adapted to receive and distribute tickets.
  • the tickets each include a unique identifier.
  • the unique identifier links the ticket to a file contained within the local memory 32 or a system memory 52 located in the game network 50.
  • the file includes the assets that are being stored from a previous game.
  • Monetary awards include game credits or money, while the non-monetary awards can be free plays (e.g., free spins), multipliers, or access to bonus and/or progressive games.
  • the CPU 30 obtains the unique identifier and causes the appropriate memory 32, 52 to be searched, and the file containing the unique identifier matching the identifier on the ticket is retrieved. Any assets or other information contained in this file are then transmitted to the gaming terminal 10, and the player regains any assets that were saved during a previous game. This allows the player to keep assets even after a particular gaming session ends, which increases player commitment to a game and decreases vulturing (and possibly even ends it).
  • the information reader 24 may include a card reader, and the unique identifier provided at the gaming terminal 10 may be stored on a personal identification card, such as one described above.
  • the gaming terminal 10 includes a radio frequency identification device (RFE)) transceiver or receiver so that an RFID transponder held by the player can be used to provide the unique identifier of the player at the gaming terminal 10 without the need to insert a card into the gaming terminal 10.
  • RFID components can be those available from Pacific Northwest National Laboratory (under the United States Department of Energy) of Richland, WA.
  • the information reader 24 may include a biometric reader, such as a finger, hand, or retina scanner, and the unique identifier may be the scanned biometric information. Additional information regarding biometric scanning, such as fingerprint scanning or hand geometry scanning, is available from International Biometric Group LLC of New York, NY. Other biometric identification techniques can be used as well for providing a unique identifier of the player. For example, a microphone can be used in a biometric identification device on the gaming terminal so that the player can be recognized using a voice recognition system. [045] In other embodiments, the player may simply have to enter in a unique identification code and password into the gaming terminal 10. In these embodiments, the player would not have to insert a physical object (such as a card or ticket) into the gaming terminal, but would instead use the information reader 24 as an input device, such as a keyboard.
  • a biometric reader such as a finger, hand, or retina scanner
  • the main display 26 of one embodiment of the present invention is shown in more detail in FIG. 3b.
  • the basic wagering game is a slot machine game, with symbols on five different reels 36, 38, 40, 42, 44.
  • the reels 36- 44 may be either traditional mechanical reels or they may be computer-generated images of reels, with each reel composed of a plurality of symbols.
  • the payline indicators 46 indicate a randomly selected outcome for each payline, which is the combination of symbols on the reels 36-44. Thereafter, an outcome indicator 48 indicates whether the outcome has resulted in a winning outcome or a non-winning outcome. While multiple paylines are shown, a gaming terminal 10 with a single payline will also work with the present invention.
  • a bonus game can be achieved by a bonus-game outcome in the basic wagering game.
  • the bonus game may be similar to or completely different from the basic wagering game.
  • the bonus game simulates the building of a world.
  • a player receives a bonus award in the bonus game based on the accumulation of assets associated with the simulated world.
  • the accumulation of assets can be affected by the randomly selected outcome of the basic wagering game.
  • a player can also be allowed to exchange one or all of the accumulated assets for a payout.
  • the accumulated assets not exchanged by the player can be stored by the player in the local memory 32 or system memory 52, depending on the architecture and operation of the overall gaming system.
  • the accumulated assets can then be restored for use in a subsequent gaming session by the player.
  • a player may also be allowed to save the status of a bonus game (or a basic wagering game) prior to completing a gaming session.
  • the gaming terminal can receive an input from the returning player to start the wagering game at the same point as the status of the earlier gaming session.
  • the subsequent gaming session may be played at the same or a different gaming terminal as the first gaming session.
  • the main display 26 shown in FIG. 3b further illustrates a basic wagering game with a ranch theme (i.e., a "Virtual Collins") having a randomly selected outcome that is a winning outcome.
  • the simulated world that is displayed on the secondary display 27 (FIG. 3a) in this example is a ranch where the player collects cows and bulls.
  • a combination of three bulls along an active payline 46 constitutes a winning outcome.
  • the player is awarded another bull 50 in his or her ongoing bonus game, which is a herd of cattle displayed in the secondary display 27.
  • a winning outcome can also include a combination of three cow symbols along any payline. Upon receiving this winning outcome, a player would receive a cow for the herd.
  • a player may get a combination of symbols that triggers a character to appear that offers the player a monetary or non-monetary award for the herd that the player has accumulated thus far.
  • the player can either accept the offer and obtain the award or reject the offer and allow the herd to continue to grow.
  • the character offers the player 100 credits for the herd.
  • the player must then make a decision of whether to take the 100 credits or continue with the herd he has accumulated.
  • the appearance of the character may also occur randomly, without a triggering combination of symbols, as in a mystery pay.
  • a player is given the option of saving the herd of accumulated cows and bulls, as shown in FIG.
  • the player will then be allowed to store these assets to be collected or used in a future gaming session.
  • the player can save his herd containing one bull and four cows and be able to retrieve them at a later time.
  • the herd can be considered an asset that is saved in a local memory 32 or system memory 52 (or on a card, ticket, etc) for use by the player in subsequent gaming session.
  • FIGS. 6-13 illustrate other variations on games played at gaming terminals 10 that give players an option to accumulate assets of a simulated world.
  • FIG. 6b shows a wagering game with a main display 126 having symbols on three reels, one of which is an oil derrick 160, and presenting on oil drilling theme (the "Virtual Oil Baron").
  • Above the main display 126 in FIG. 6a is a secondary display 127 which contains an array of oil derricks 160, each of which has a corresponding player-selectable option 162. Every time an oil derrick 160 symbol appears on an active payline of the reels, one of the oil derricks 60 shown in the secondary display 127 is awarded to the player. The player is allowed to choose an oil derrick from the array of derricks using the player-selectable option 162 located adjacent to the oil derrick 160.
  • the "gusher bonus" 164 is started. Some or all of the oil derricks 160 contained in the secondary display 127 begin to gush oil. If one of more oil derricks 160 that is gushing oil is one that was previously selected by the player, the player receives the award associated with the gushing derrick 160. In the illustrated example, the player "owns” the oil derrick in the lower right corner, and the player receives 500 credits. In one embodiment, all oil derricks 160 that had no oil gush, but were "owned” by the player are retained by the player for the next gusher bonus.
  • FIG. 8 shows a main display 226 of a wagering game having symbols on five different reels with a farm theme (the "Virtual Corn Crop"). Above the reels are a number of open fields 280. After commencing play, a player may achieve a combination of symbols that triggers a "farm bonus," as shown in FIG. 9. The "farm bonus” is displayed on the main display 226, and presents the player with a plurality of seed packets 282. At this time, the player is allowed to select one or more of the seed packets 282.
  • Some of the seed packets 282 are associated with an award of credits, while other seed packets 282 are associated with seeds that are planted in the open fields 280.
  • the player has been allowed to select three seed packets 282.
  • One of the seed packets 282a is associated with an award of 15 credits, while two packets 282b are associated with corn seeds.
  • the player is awarded 15 credits and two of the open fields 282 are filled with corn 284.
  • the player is offered a prize in exchange for the corn. As shown in FIG. 10, the player is offered 200 credits for two cornfields. Alternatively, the player can choose to keep the corn and plant extra fields.
  • the award is progressively larger ⁇ e.g., 75 credits for one open field 280; 200 credits for two open fields 280; 350 credits for three open fields 280; and 550 credits for four open fields 280) If the player declines, the player returns to the basic game and continues to play it, with the hope of triggering another bonus game during which he or she may select a packet 282 that fills the third field.
  • certain seed packets 282 are a "drought" outcome that could destroy one or more corn fields 284.
  • the player may be only allowed to hold his or her corn fields for a certain length of time before there is a forced "harvest,” which could pay less than the normal bonus award per corn field 284.
  • FIGS, l la and 1 Ib the "Virtual Gold Mine”
  • FIGS, l la and 1 Ib the "Virtual Gold Mine”
  • FIGS, l la and 1 Ib the "Virtual Gold Mine”
  • FIGS, l la and 1 Ib the "Virtual Gold Mine”
  • FIGS, l la and 1 Ib the "Virtual Gold Mine”
  • FIGS, l la and 1 Ib the "Virtual Gold Mine”
  • a secondary display 327 contains a miner 390 in the center of an earthen mine. Surrounding the miner 390 at different distances are gold nuggets 392 that are associated with bonus values.
  • the miner 390 digs out one space in a random, or symbol determined, direction, as shown in FIG. 12a.
  • the pick symbol 394 may have an arrow on it, or a player-selectable array could be provided in which the player selects one element which reveals the direction of the next pick movement. If the miner reaches a nugget 392, the value of the nugget 392 is awarded to the player. After the player leaves the game, the mine that has been dug can be saved and used in future gaming sessions.
  • the player received 500 credits and saved the mine as depicted in FIGS. 13a and 13b.
  • Players may be motivated to save the mine for a subsequent gaming session if they are very close to a nugget 394 or a group of nuggets 394.
  • the game could be configured to allow the play (e.g. the 500 credits), such that he or she can obtain that award automatically at a subsequent gaming session.
  • other simulated worlds having various assets relating to the simulated worlds can be stored after a gaming session and used in a subsequent gaming session.
  • Examples of other enterprises whereby a player achieves simulated world-building outcomes in the wagering game and has the option of saving assets associated with the simulated world include: an aquarium where a player can accumulate various types of fish or ocean life as assets; a developer where assets include buildings that become taller and wider; a cruise ship where a player accumulates new ports and destinations; a space ship where assets can include different worlds and aliens, and a player can form alliances with the aliens; and a board game where a player accumulates properties that increase in value, and can replace properties that have lower values with properties that have higher values, as for example, in the game Monopoly®.
  • Other possible simulated worlds can include an orchard where a player accumulates assets such as trees that grow and produce fruit.
  • a player may achieve an outcome that allows the player in a bonus game to pick fruit that is associated with an award of credits.
  • the player may be allowed to pick fruit that is associated with seeds that can be planted to grow more trees that the player can accumulate.
  • Another example that is within the scope of the present invention is an investment group where a player can accumulate stocks, bonds, etc. After achieving a certain outcome in a basic wagering game, a player may be allowed to sell the investments that he or she has accumulated.
  • a player may also be given the option of increasing certain kinds of investments by exchanging one kind of investment for another. For example, a player may decide to cash in all of his stocks for credits, or to exchange the stocks for other investment opportunities.
  • a further example includes a conquering warrior that accumulates gold and other treasures, hi this embodiment, a player achieves outcomes in the basic game that allows he or she to accumulate weapons, armies, and other things necessary to conquer a city. Once a player has accumulated such assets, he or she may be eligible for a bonus game that allows the player to use the assets to conquer cities or civilizations and accumulate gold, silver, and other valuable assets. At some point, the player is offered credits or alternatively, more weapons, for these valuable assets.
  • Another embodiment of the present invention may include a train yard containing boxcars. During play of the basic game, a player accumulates train engines.
  • each train engine that the player has accumulated hauls away one boxcar, and an award is revealed.
  • the player is allowed to choose which boxcar is taken by each engine using a player- selectable option.
  • the player's selection dictates the credits that are awarded.
  • the player may be given the option to save the status of the game and the accumulated assets, i.e., train engines, to be restored in a future gaming session. This is an example of where a player accumulates "picks" during the wagering game and uses these "picks" to select player-selectable elements that influence the outcome of the wagering game.
  • the status of the game and any assets that a player has accumulated may be saved in a memory device and restored by the player in a later gaming session. While the present invention has been described in terms of a bonus game where assets of a simulated world are accumulated and saved, the present invention also allows for such assets to be accumulated and saved in a basic game.

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Abstract

La présente invention concerne un terminal de jeu et un procédé permettant de jouer à ce terminal de jeu. Ce terminal de jeu possède un jeu de pari de base et un jeu de bonus. Ce jeu de bonus simule la construction d'un monde et fournit des récompenses en bonus sur une accumulation d'actifs obtenus par le monde simulé. En réponse à un joueur terminant une session de jeu, les actifs accumulés sont sélectivement stockés par le joueur dans un dispositif mémoire et peuvent être utilisés dans des sessions de jeu suivantes. Par ailleurs, le joueur peut choisir de sauvegarder le statut de la session de jeu et de revenir plus tard au même statut que dans la première session de jeu.
PCT/US2005/023778 2004-07-07 2005-07-01 Jeu de pari possedant un element de construction de monde simule destine aux gains WO2006017067A1 (fr)

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