WO2005110563A2 - System and method for video gaming tournament - Google Patents
System and method for video gaming tournament Download PDFInfo
- Publication number
- WO2005110563A2 WO2005110563A2 PCT/US2005/015412 US2005015412W WO2005110563A2 WO 2005110563 A2 WO2005110563 A2 WO 2005110563A2 US 2005015412 W US2005015412 W US 2005015412W WO 2005110563 A2 WO2005110563 A2 WO 2005110563A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- tournament
- player
- game
- video
- cards
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims abstract description 29
- 230000001419 dependent effect Effects 0.000 claims 3
- 238000010586 diagram Methods 0.000 description 4
- 208000001613 Gambling Diseases 0.000 description 1
- 241000288140 Gruiformes Species 0.000 description 1
- 208000037656 Respiratory Sounds Diseases 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 230000000737 periodic effect Effects 0.000 description 1
- 230000002085 persistent effect Effects 0.000 description 1
- 230000000750 progressive effect Effects 0.000 description 1
- 206010037833 rales Diseases 0.000 description 1
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
- G07F17/3276—Games involving multiple players wherein the players compete, e.g. tournament
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3293—Card games, e.g. poker, canasta, black jack
Definitions
- FIG. 1 illustrates a perspective view of a gaming machine employed in the system of the invention described herein.
- FIG. 2 A illustrates a sequence embodiment of the invention described herein.
- FIG. 2B illustrates a sequence embodiment of the invention described herein.
- FIG. 2C illustrates a sequence embodiment of the invention described herein.
- FIG. 2D illustrates a sequence embodiment of the invention described herein.
- FIG. 2E illustrates a sequence embodiment of the invention described herein.
- FIG. 2F illustrates a sequence embodiment of the invention described herein.
- FIG. 3 illustrates a schematic view of one tournament embodiment of the invention described herein.
- FIG. 4 illustrates a class diagram of one tournament embodiment of the invention described herein.
- FIG. 5 illustrates a sequence diagram of one tournament embodiment of the invention described herein.
- One example embodiment of a method according to the inventive subject matter herein provides a tournament played on video poker slot machines.
- the tournament may be offered to two or more video slot players in a casino.
- the video slot machines offering the tournament may, in one example configuration, communicate with a tournament server system that coordinates and runs the tournament.
- the video slot machines may be configured so as to operate in a peer to peer mode wherein a server is not required to run the tournament.
- Any video poker or other slot machine may be adapted for use in tournament play in accordance with the principles of the inventive subject matter disclosed herein.
- One example of a video poker machine readily suitable for tournament play in accordance with certain principles of the subject matter herein is a five card draw video poker game.
- this video casino game 100 entails dealing a player five cards that are displayed on the game video display 110. Using touch screen discard buttons 112a, 112b, 112c, 112d or 112e, the player can discard one or more of these cards and "draw" new ones off the deck.
- the following rules of play are used to conduct a tournament on a video poker casino game such as, but not limited to, a five card draw poker game: • The tournament lasts for ten (10) poker hands. • Each hand is played at max bet of a specified amount, such as five coins. • Each hand must be played within a specified period of time, such as 15 seconds. In this example the total tournament would last for approximately 2 minutes and 30 seconds.
- a general sequence of operation for the tournament may proceed as illustrated in Figures 2A-2F. Other sequences accomplishing the same general effect are also possible for alternate embodiments.
- the sequence may begin with a player playing the "normal" game 200 on a video poker game, such as five card draw.
- a message 202 may appear on the screen while the player plays the normal game. The message may be, for example: " Tournament starts in 2 minutes. Press JOIN or CANCEL to continue playing.” If the player does not press either button the message will remain on the screen until the tournament starts.
- a message window 206 appears that informs the player of their player number / ID, as illustrated in Figure 2C.
- a reminder message appears.
- Figure 2D when the tournament starts the escrowed tournament fee is returned to the player's credit meter 208 and a scoreboard 210 appears on the screen that shows the player's score followed by a ranking of the top eight players in the tournament. As each hand is dealt, the number of remaining hands is displayed in a message bar 212. The same cards are dealt to all participants.
- Figure 2E when the deal is complete, the 'Hold' buttons behind the cards are enabled and the 'Ready' button 214 is enabled.
- the number of terminals is not fixed and may vary from one tournament to the next.
- the poker tournament communicates only with the gaming terminal coordinator 308 (e.g. CGamingTerminal described below) and has no direct interaction with or knowledge of the internal components that comprise the gaming terminal application.
- Coordinator 308 interacts with the gaming terminal bank 310 and presentation services 312.
- One embodiment of a software design for the above described game is illustrated in the class diagram of Figure 4.
- the poker tournament (CPokerToumament 402) is derived from CService 404. Therefore, it has a thread of execution 404a, a socket 404b and a timer 404c. The rales require that the same cards are dealt to all participants.
- CPokerToumament 402 performs in the role of centralized dealer and contains a StandardDeck 403 of 52 cards. The deck is shuffled before each hand is dealt. CPokerToumament 402 also tracks player rankings with CRankMap 411.
- CToumamentTerminal 406 is responsible for conducting an instance of the tournament with an individual Gaming Terminal through CGamingTerminal 409. It is responsible for the behavior of the game and for interface with the player.
- CToumamentTerminal 406 contains the PokerHand 407 for an individual terminal and tracks the score for that terminal.
- CToumamentTerminal 406 contains aBankAPI S and a Presentation APIA1 , which are proxy classes for the Bank and the display, respectively.
- CToumamentTerminal 406 is NOT a service and does not have a separate thread of execution.
- Tournament terminals are contained by the poker tournament and run within its thread.
- CPokerToumament 402 instantiates a CToumamentTerminal 406 object for each gaming terminal that is online when the tournament invitations are issued. These objects exist for the life of the tournament and are destroyed when the tournament is complete.
- CPokerToumament 402 receives ISC messages through its socket. Most messages are routed to the individual tournament terminal objects for processing.
- the poker tournament service (embodied in CPokerToumament 402) is intended to be a persistent application that runs continuously on a central server such as a site controller.
- the service initiates tournaments at periodic intervals or at specific times. Referring now to the sequence diagram of Figure 5, the start-up will be described. Although only one gaming terminal is shown in the figure, the sequence of operation will apply to any number of terminals.
- CPokerToumament 402 broadcasts a Request Service message 502 to all Gaming Terminals. Each Gaming Terminal that is online when the broadcast is sent will respond with a Request Service Response message 504. This message conveys the Gaming Terminal's network address back to the Tournament Server.
- CPokerToumament 402 constructs a corresponding CToumamentTerminal 406 object.
- CPokerToumament calls the SendlnvitationQ method 506 of each Tournament terminal.
- Tournament Terminal 406 performs some internal initialization and commands the Gaming Terminal to load the invitation dialog by calling the Load() method 508 in the Presentation API.
- CPresentationAPI 410 constructs and sends a Load command message 510 to the Gaming Terminal.
- CGamingTerminal 409 routes the message 512 to the Presentation Service (CNxt_PS 514).
- the Presentation Service loads the specified script and displays the invitation. Sometime later, the player presses the JOIN button.
- the Presentation Service constructs and sends a PO Response message 516 to the Gaming Terminal. The message indicates that the JOIN button has been pressed.
- the Gaming Terminal routes the message 518 to CPokerToumament 402.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Slot Machines And Peripheral Devices (AREA)
Abstract
Description
Claims
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/557,352 US20070129147A1 (en) | 2004-05-07 | 2006-11-07 | System and method for video gaming tournament |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US56927404P | 2004-05-07 | 2004-05-07 | |
US60/569,274 | 2004-05-07 |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/557,352 Continuation-In-Part US20070129147A1 (en) | 2004-05-07 | 2006-11-07 | System and method for video gaming tournament |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2005110563A2 true WO2005110563A2 (en) | 2005-11-24 |
WO2005110563A3 WO2005110563A3 (en) | 2007-01-25 |
Family
ID=35394693
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2005/015412 WO2005110563A2 (en) | 2004-05-07 | 2005-05-04 | System and method for video gaming tournament |
Country Status (2)
Country | Link |
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US (1) | US20070129147A1 (en) |
WO (1) | WO2005110563A2 (en) |
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US8460087B2 (en) | 2006-04-27 | 2013-06-11 | Wms Gaming Inc. | Community wagering game with multiple player selections |
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US10032338B2 (en) | 2015-09-23 | 2018-07-24 | Igt | Gaming system and method providing a gaming tournament having a variable average expected point payout |
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US10325450B2 (en) | 2016-09-21 | 2019-06-18 | Igt | Gaming system and method for providing a plurality of chances of winning a progressive award with dynamically scalable progressive award odds |
US10373442B2 (en) | 2006-06-13 | 2019-08-06 | Igt | Server based gaming system and method for selectively providing one or more different tournaments |
US10733838B2 (en) | 2018-11-16 | 2020-08-04 | Igt | Gaming system and method providing tournament-style free activation feature |
US11055951B2 (en) | 2019-03-01 | 2021-07-06 | Aristocrat Technologies Australia Pty Limited | Individual metamorphic linked jackpots |
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US12033471B2 (en) | 2019-08-07 | 2024-07-09 | Aristocrat Technologies, Inc. | Sticky wilds feature for tournament gaming for electronic gaming machines and other computing devices |
US12165476B2 (en) | 2019-08-07 | 2024-12-10 | Aristocrat Technologies, Inc. | Tournament gaming system with all wins multiplier mode |
US11636735B2 (en) | 2019-08-07 | 2023-04-25 | Aristocrat Technologies, Inc. | Sticky wilds feature for tournament gaming for electronic gaming machines and other computing devices |
USD931300S1 (en) | 2019-08-23 | 2021-09-21 | Aristocrat Technologies Australia Pty Limited | Display screen with animated graphical user interface |
US11763634B2 (en) | 2019-10-10 | 2023-09-19 | Aristocrat Technologies, Inc. | Tournament gaming for electronic gaming machines and other computing devices |
Also Published As
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US20070129147A1 (en) | 2007-06-07 |
WO2005110563A3 (en) | 2007-01-25 |
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