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WO2005060567A2 - Jeux de bingo a rendements decroissants et procedes correspondants - Google Patents

Jeux de bingo a rendements decroissants et procedes correspondants Download PDF

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Publication number
WO2005060567A2
WO2005060567A2 PCT/US2004/040541 US2004040541W WO2005060567A2 WO 2005060567 A2 WO2005060567 A2 WO 2005060567A2 US 2004040541 W US2004040541 W US 2004040541W WO 2005060567 A2 WO2005060567 A2 WO 2005060567A2
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WO
WIPO (PCT)
Prior art keywords
bingo
player
bingo game
game
numbers
Prior art date
Application number
PCT/US2004/040541
Other languages
English (en)
Other versions
WO2005060567A3 (fr
WO2005060567B1 (fr
Inventor
Jimmie R. Kilby
Original Assignee
Kilby Jimmie R
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kilby Jimmie R filed Critical Kilby Jimmie R
Publication of WO2005060567A2 publication Critical patent/WO2005060567A2/fr
Publication of WO2005060567A3 publication Critical patent/WO2005060567A3/fr
Publication of WO2005060567B1 publication Critical patent/WO2005060567B1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/06Lottos or bingo games; Systems, apparatus or devices for checking such games
    • A63F3/062Bingo games, e.g. Bingo card games

Definitions

  • This disclosure relates generally to bingo games and methods, and more particularly to diminishing returns bingo games and methods thereof, where for-profit operators of bingo games can control the player disadvantage so that when a sole player pays for and selects any quantity of cards per bingo game and pays for and pre-selects a plurality of bingo number patterns for each card, as the bingo game proceeds to completion, the player realizes a diminishing return on any one of the player's bingo cards depending on the quantity of bingo numbers drawn to match the player's plurality of pre-selected bingo number patterns.
  • a game of bingo permits a group of players to purchase 5 5 bingo cards containing 24 bingo numbers and a "free space" in the center of the card.
  • Bingo numbers between 1 and 75 are drawn at random either mechanically or electronically until players of the group simultaneously achieve a "bingo" defined by a set of rules.
  • a "bingo” occurs when a player lines up contiguous bingo numbers diagonally, vertically or horizontally on the purchased card.
  • Other versions of a "bingo” require the four corners of a card, the entire frame of a card or every bingo number of a bingo card to match the bingo numbers that are randomly drawn during the bingo game.
  • bingo numbers that are either contiguously lined up with the "free space" (i.e. a diagonal) or alternatively a minimum of five bingo numbers that are contiguously lined up vertically or horizontally on the bingo card and match the drawn bingo numbers provide a declared "bingo".
  • bingo numbers between 1 and 90 are randomly drawn until a "bingo" is achieved.
  • Odom's '935 electronic device randomly selects a set of (operator's) 25 bingo numbers and compares them to those on the card of the player to see whether a winning pattern is obtained, which results in a reward for every matching pattern on the player's card according to a predetermined payout table.
  • a second set of 10 bingo numbers is randomly selected and compared to all bingo numbers on the player's card and if all bingo numbers match the player's card, the player receives a second award.
  • the game ceases as soon as all 35 balls are drawn leaving 40 balls not drawn in a 1 to 75 ball version of bingo.
  • the player can select the bingo numbers for the bingo card to be played and can make a desired wager up to a preselected maximum wager.
  • Payouts are based on a predetermi ⁇ ed payout table award for obtaining particular patterns chosen by the player or the randomly distributed player's card that conform with the requirements of bingo as discussed supra.
  • Current for-profit games come in a myriad of configurations.
  • Successful games have a number of common elements, which include: a player deciding a bet, i.e. a condition under which the player wins; the player making a wager; the game process beginning; a suspense or anticipation period, i.e. between the game process beginning and a final ending; and a settlement at the end where winning bets are paid and losing bets are collected.
  • Suspense is one of the most important of the elements.
  • Odom's '935 patent play ceases after the thirty- fifth number is drawn, so that irrespective of the player's selection of numbers on the player's card, there may be no match, contrary to the traditional bingo game where play continues until at least one player achieves a bingo match.
  • the award for wins increases with the quantity of total bingo pattern matches rather than on the quantity of numbers drawn to achieve a bingo.
  • an attempt is made to allow the player to increase the hit frequency for wins.
  • the hit frequency is the percentage of times there is a win for the player. In Odom's '935 patent this is accomplished by the player having the option of changing the clock speed of the random number generator, providing the illusion of control over the results of the bingo game.
  • a diminishing returns bingo game combines features of bingo and the game of keno. According to the diminishing returns bingo game, the bingo game continues until all bingo number patterns that are pre-selected by the player are drawn. Winnings are based on the quantity of numbers drawn to achieve a bingo number pattern, and a player can make multiple independent wagers in any bingo game, so that more than one bingo number pattern will be awarded a win depending on the player's wagers and the operator's payout table. The win awarded diminishes as more numbers are drawn.
  • the player is in suspense during the entire drawing process of the bingo game to see what bingo number pattern matches lead to which payouts.
  • the operator of the bingo game may change the quantity of awards in each payout table thereby altering the hit frequency for each bingo number pattern pre-selected by the player of the bingo game. For example, in a payout table where 20 draws or less of on an operator's pre-decided bingo winning patterns, produce diminishing awards to the player depending on how few draws are necessary to match the player's pre-selected bingo number patterns on the bingo card, the operator may change the pay-out table to reward 30 draws or less matching the player's pre-selected bingo number patterns on the bingo card on a diminishing award basis for the same operator pre-decided bingo winning patterns.
  • the result of broadening the quantity of awards in the payout table is to increase the hit frequency, because in the example described supra there are now 10 more draws added to the bingo game which provide diminishing rewards to the player, thereby providing the player with a greater chance of achieving a win.
  • the operator may also choose to decrease the amount of each award to insure the operator's for-profit return even though the number of awards is increased.
  • the player may pre-select multiple types of bingo number patterns and each one of the operator selected winning bingo number patterns may have a different diminishing award based on a multiplicity of payout tables with the possibility of different levels of hit frequencies for each one of the player's different types of pre-selected bingo number patterns
  • the award achieved by the player for each one of the types of pre-selected bingo number patterns is independently based on the operator's selected hit frequency payout tables.
  • a diminishing returns bingo game it is easier for the for-profit operators to control the player disadvantage while producing the required anticipation of a win for the player.
  • the player waits in suspense while bingo numbers are drawn until the player's chosen bingo number patterns are matched.
  • the settlement is determined by how many numbers were necessary to be drawn to match to the player's selected bingo number patterns. Therefore, all elements necessary for a successful for-profit game are incorporated in this inventor's application.
  • a diminishing returns bingo game comprises in combination, means for randomly generating a plurality of bingo cards to permit each one of a plurality of players to pre-select a plurality of player bingo cards and to permit each one of the plurality of players to pre-select a plurality of player patterns for each one of said plurality of pre-selected player bingo cards; and means for randomly generating every bingo number of the bingo game to match to said plurality of pre-selected player patterns so that the plurality of players realize a plurality of diminishing awards as the quantity of randomly generated bingo numbers increases resulting in a controllable disadvantage predetermined by an operator of the bingo game.
  • a diminishing returns bingo game comprises in combination, means for randomly generating a plurality of bingo cards to permit at least one player of the bingo game to pre-select at least one player bingo card of the plurality of bingo cards and to permit the at least one player to pre-select at least one player pattern for the at least one player bingo card; and means for randomly generating every bingo number of the bingo game to match to the at least one player pattern so that the at least one player realizes a plurality of diminishing awards as the quantity of randomly generated bingo numbers of the bingo game increases resulting in a controllable disadvantage predetermined by an operator of the bingo game.
  • a method for offering a diminished returns bingo game comprises the steps of randomly generating a plurality of bingo cards to permit at least one player of the bingo game to pre-select at least one player bingo card of the plurality of bingo cards and to permit the at jieast one player to pre-select at least one player pattern for the at least one player bingo card; and randomly generating every bingo number of the bingo game to match to the at least one player pattern resulting in a controllable disadvantage predetermined by the operator of the bingo game so that the at least one player realizes a plurality of diminishing awards as the quantity of randomly generated bingo numbers of the bingo game increases.
  • Fig. 1 is a portion of an electronic screen of a gaming machine showing an unmarked bingo card display, in accordance with this disclosure
  • Fig. 1A is the portion of the electronic screen of the gaming machine showing the bingo card of Fig. 1 marked up with potential patterns comprising four bingo numbers
  • Fig. IB is the portion of the electronic screen of the gaming machine showing the bingo card of Fig. 1 marked up with potential patterns comprising five bingo numbers
  • Fig. 1C is the portion of the electronic screen of the gaming machine showing the bingo card of Fig. 1 marked up with another set of potential patterns comprising four bingo numbers
  • Fig. ID is the portion of the electronic screen of the gaming machine showing the bingo card of Fig. 1 marked up with a frame pattern comprising bingo numbers
  • Fig. 1A is the portion of the electronic screen of the gaming machine showing the bingo card of Fig. 1 marked up with potential patterns comprising four bingo numbers
  • Fig. IB is the portion of the electronic screen of the gaming machine showing the bingo card of Fig. 1 marked up with potential patterns comprising five
  • IE is the portion of the electronic screen of the gaming machine showing the bingo card of Fig. 1 marked up with a cover-all pattern comprising bingo numbers
  • Fig. 2 is a portion of the electronic screen of the gaming machine showing a bingo payout table for the potential patterns comprising four bingo numbers of Fig. 1 A
  • Fig. 2A is a portion of the electronic screen showing a bingo payout table for the potential patterns comprising five bingo numbers of Fig. IB.
  • a portion of an electronic screen of a gaming machine comprises an unmarked bingo card 10.
  • the bingo card 10 is a standard 5x5 array of rows and columns headed by the column letters "B", “I”, “N”, “G”, “O”.
  • the n ⁇ mbers available for the letter headed “B” are 1-15, for "I” the bingo numbers are 16-30, for “N” the bingo numbers are 31- 45, for “G” the bingo numbers are 46-60 and for "O” the bingo numbers are 61-75.
  • traditional bingo it is common practice to call out each bingo number using the column letter and bingo number as described supra. Referring to Fig.
  • a designation for a bingo number of the bingo card called out during a drawing of the bingo game might be 130, which represents the column "I" having the bingo number 30. However, this does not identify the row placement for 130. Therefore, circled co-ordinate letters A to J are displayed at the side of the bingo card 10 for convenience of further description in this application. Co-ordinates of the bingo card 10 are described as the array (row, column). For example, a space designated "FREE" is at the center of the bingo card 10 at the co-ordinates (H, C) and is treated as though that particular bingo numbered square has been drawn and filled.
  • the electronic screen of the gaming machine displays at least an unmarked bingo card 10 before a bingo game is initiated informing the player that the gaming machine plays bingo.
  • the bingo game based on diminishing returns requires that a player pre-selects a bingo number pattern conforming to pre-determined bingo game rules on the unmarked bingo card 10.
  • the player may request that the bingo number pattern be selected by the gaming machine by activating a button located on a portion of the gaming machine or by touching a portion of the electronic screen of the gaming machine.
  • a new or different unmarked bingo card 10 may be displayed on the electronic screen.
  • the wager comprises a plurality of coins or tokens, a plurality of bills, cash equivalents from a credit card or a cash card or a complementary card provided by a for- profit operator.
  • point credits may substitute for cash equivalents.
  • the bingo card 10 is randomly generated by a random number generator of the gaming machine and may be changed without requiring a further wager by the player by activating another button located on a portion of the gaming machine or by touching a portion of the electronic screen of the gaming machine. It is understood that the player may decide to wager on more than a single unmarked bingo card 10 by inserting a further wager and by activating another button located on a portion of the gaming machine or by touching another portion of the electronic screen of the gaming machine designated for pre-selecting further unmarked bingo cards 10. More than one bingo card 10 may be displayed on the electronic screen of the gaming machine.
  • the player may wager a plurality of "quick-pick” bingo cards and "quick-pick” bingo number patterns by touching a portion of the electronic screen or activating yet another button on a portion of the gaming machine.
  • a "quick-pick” is a bingo card comprising a bingo number pattern that is generated by the random number generator of the gaming machine.
  • the player wishing to play more than one bingo card 10 makes an additional wager for each additional bingo card 10 generated.
  • the player pre-selects a bingo number pattern that follows the posted rules of the bingo game by touching a portion of the electronic screen of the gaming machine where each one of the bingo numbers of the bingo card 10 are displayed.
  • the player may use a touch pad located on a portion of the gaming machine to enter the desired bingo number pattern.
  • FIG. 1 A is the portion of the electronic screen of the gaming machine showing the bingo card 10 of Fig. 1 marked up with potential patterns comprising four bingo numbers.
  • a four number marked bingo card 12 comprises a four number diagonal bingo pattern running from (F, A) to (J, E) and includes the bingo numbers B14, 123, FREE, G57 and 072.
  • a second four number diagonal bingo pattern runs from (F, E) to (J, A) and includes the bingo numbers O71, G59, FREE, 125 and BI.
  • a four number horizontal bingo pattern runs from (H, A) to (H, E) and includes the bingo numbers B7, 130, FREE, G55 and 065.
  • a four number vertical bingo pattern runs from (J, C) to (F, C) and includes the bingo numbers N43, N36, FREE, N39 and N44.
  • Fig. IB is the portion of the electronic screen of the gaming machine showing the bingo card 10 of Fig. 1 marked up with potential patterns comprising five bingo numbers. According to Fig.
  • a five number marked bingo card 14 comprises each one of a five number vertical bingo pattern selected from the group consisting of a run from (F, A) to (J, A), a run from (F, B) to (J, B), a run from (F, D) to (J, D) and a run from (F, E) to (J, E). Furthermore, each one of a five number horizontal bingo pattern is selected from the group consisting of a run from (J, A) to (J, E), a run from (I, A) to (I, E), a run from (G, A) to (G, E) and a run from (F, A) to (F, E).
  • a first four number bingo pattern of a four bingo number marked bingo card 16 comprises the corners of the bingo card 16 located at the co-ordinates (J, A), (J, E), (F, A) and (F, E).
  • a second four number bingo pattern of the four bingo number marked bingo card 16 comprises the four number bingo pattern surrounding the "FREE" space located at the coordinates (I, C), (H, B), (H, D) and (G, C).
  • Fig. ID is the portion of the electronic screen of the gaming machine showing the bingo card 10 of Fig. 1 marked up with a frame pattern comprising bingo numbers.
  • the required winning bingo number pattern of a frame bingo number marked bingo card 18 comprises matching co-ordinates running from (F, A) to (F, E) plus (G, E) to (J, E) plus (J, D) to (J, A) plus (I, A) to (G, A).
  • the winning bingo number pattern consists of the bingo numbers B14, 116, N44, G47, O71, 067, 065, 069, 072, G49, N43, 126, BI, B13, B7 and B5.
  • Fig. IE is the portion of the electronic screen of the gaming machine showing the bingo card 10 of Fig. 1 marked up with a cover-all pattern comprising bingo numbers.
  • the objective in the specific case of the cover-all bingo win is to match every co-ordinate of a cover-all marked bingo card 20 with the randomly drawn gaming machine bingo numbers. Since all bingo numbers are drawn in the variation of bingo according to this disclosure, a cover-all only pays out if less than a pre-selected quantity of random bingo numbers is drawn.
  • Fig. 2 is a portion of the electronic screen showing a bingo payout table 22 for the potential patterns comprising four bingo numbers of Fig. 1 A.
  • the bingo payout table 22 for the potential patterns comprising four bingo numbers is adjustable by the operator both in terms of the amount of the payout and the quantity of draws that it takes for there to be any payout to the player.
  • Each bingo number drawn by the random number generator of the gaming machine is displayed on a portion of the electronic screen of the gaming machine.
  • the player is made aware of all bingo numbers as they are drawn, resulting in suspense on the part of the player. Play does not cease until all bingo number patterns pre-selected by the player have been drawn by the random number generator of the gaming machine. Therefore, the player eventually achieves a bingo.
  • a match is made to a bingo number in the player's plurality of pre-selected bingo number patterns, a portion of the electronic screen corresponding to the bingo number match is marked with a contrasting color or symbol.
  • the updating bingo number markings of the electronic screen increase player suspense. It is understood that there may be aural, as well as visual indications of a match between the player's bingo numbers and the gaming machine' s randomly generated bingo numbers.
  • a settlement is made with the player based on the player's wager. For example, in the payout table 22 of Fig.
  • the player receives no payout after a thirty-fifth bingo number is randomly drawn if the player achieves no matching bingo number pattern in less than thirty-five bingo numbers drawn by the random number generator of the gaming machine. However, a payout is awarded if the player's pre-selected bingo number pattern matches the gaming machine's randomly generated bingo number pattern by less than the thirty-fifth bingo number. Since bingo numbers continue to be randomly drawn until all of the player's pre-selected bingo patterns are matched, the player eventually achieves a bingo although there may be no monetary award to the player. The player has a diminishing payout as more random bingo numbers generated by the gaming machine do not match the player's pre-selected bingo number pattern.
  • Suspense increases for the player as the quantity of bingo numbers drawn increases, particularly when the player's pre-selected bingo number patterns more closely match the bingo numbers which are drawn by the random number generator of the gaming machine.
  • Each bingo number pattern that is pre-selected by the player is treated separately from any other pre-selected bingo number pattern during the bingo game, allowing the player to be awarded a win for more than one pre-selected bingo number pattern.
  • Jackpot features may be introduced into the award system based on the quantity of randomly drawn bingo numbers needed to match a variety of the player's pre-selected bingo number patterns.
  • Fig. 2 A is a portion of the electronic screen of the gaming machine showing a bingo payout table 24 for the potential pattern comprising five bingo numbers of Fig. IB.
  • the payout table 24 reflects a greater payout.
  • the bingo payout table 24 for the potential pattern comprising five bingo numbers is adjustable by the operator both in terms of the amount of the payout and the quantity of draws that it takes for there to be any payout to the player.
  • Other features of the payout table 24 are similar to the description for the payout table 22 supra. The operator may offer different levels of diminishing returns to the player based on the quantity of randomly generated bingo numbers it takes to match any combination of the player's pre-selected marked bingo cards 12, 14, 16, 18 and 20.
  • the operator may choose to award a payout for up to thirty-five randomly drawn bingo numbers in a player's pre-selected pattern match of four bingo numbers and an award for up to fifty randomly drawn bingo numbers for a player's pattern match of five bingo numbers.
  • the player may cash out the award or continue to play another bingo game.
  • a portion of the electronic screen of the gaming machine or a button on a portion of the gaming machine permits the player to selectively cash out the award.
  • the player may use a portion of the award as a credit to play another bingo game.
  • the play of a new bingo game follows the method described supra.
  • gaming machines may be interlinked with a network where a central processor keeps track of payouts on gaming machines and automatically adjusts payout tables based on the operator's desired level of profitability.
  • the same network may be used to accumulate data on the level of profitability of the gaming machines on the network.
  • the same network may assign a random instant jackpot win to any gaming machine on the network providing increased player interest and suspense by notifying all players on the network of gaming machines that a major jackpot has been awarded or will be awarded within a pre-selected time period.
  • bingo indicia represented by icons could be substituted providing a more colorful experience for the player.
  • Each one of the bingo cards may comprise an array having a plurality of spaces selectively filled with different numbers, the operator of the bingo game selecting a predetermined plurality of winning patterns of the bingo cards.
  • the size of the array of a bingo card may be determined by the operator of the bingo game, and is not limited to a 5 X 5 conventional bingo card.
  • the rate of randomly generating bingo numbers may be manually controlled by players during the play of the bingo game instead of being automatically controlled by the gaming machine.
  • a diminishing returns bingo game and method thereof provides for-profit operators of bingo games control of a player disadvantage so that when a sole player pays for and selects any quantity of cards per bingo game and pays for and pre-selects a plurality of bingo number patterns for each card, as the bingo game proceeds to completion, the player realizes a diminishing return on any one of the player's bingo cards depending on the quantity of bingo numbers drawn to match the player's plurality of pre-selected bingo number patterns.
  • a player decides a wager in a bingo game.
  • the wager is at least a bingo number pattern as selected by the player (see discussion supra).
  • the player makes a wager and then the bingo game begins with bingo numbers chosen randomly.
  • the player waits in suspense while bingo numbers are drawn until the player's chosen bingo number patterns are matched.
  • the settlement is determined by how many numbers were necessary to be drawn to match to the player's selected bingo number patterns. Therefore, all elements necessary for a successful for-profit game are incorporated in this inventor's application.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Credit Cards Or The Like (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

Cette invention se rapporte à une variante d'un jeu de bingo, dans lequel les opérateurs d'un jeu à but lucratif désignent plusieurs combinaisons de nombres de bingo qui peuvent entraîner un gain pour un joueur. De jeu de bingo ne nécessite pas la participation de plusieurs joueurs. Le jeu se poursuit après paiement par le joueur et après que le joueur ait sélectionné une certaine quantité de cartons par jeu de bingo et après qu'il ait en outre présélectionné plusieurs combinaisons pour chaque carton. Les nombres du bingo sont tirés par un générateur de nombres aléatoires d'une machine de jeu, jusqu'à ce que chacune des combinaisons de bingo présélectionnées par le joueur soient complétées. Le joueur réalise ainsi finalement un bingo. Les opérateurs de ce jeu à but lucratif peuvent moduler les pertes du joueur en utilisant plusieurs tableaux du tirage basés sur les types de combinaison comprenant les nombres de bingo atteints par le joueur et en sélectionnant les tableaux de tirage sur la base de la quantité des nombres de bingo tirés, pour atteindre un gain entraînant un rendement décroissant pour le joueur, au fur et à mesure que le jeu de bingo se poursuit jusqu'à son terme.
PCT/US2004/040541 2003-12-10 2004-12-06 Jeux de bingo a rendements decroissants et procedes correspondants WO2005060567A2 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US10/731,203 2003-12-10
US10/731,203 US20040251628A1 (en) 2003-06-11 2003-12-10 Diminishing returns bingo games and methods thereof

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WO2005060567A2 true WO2005060567A2 (fr) 2005-07-07
WO2005060567A3 WO2005060567A3 (fr) 2006-01-26
WO2005060567B1 WO2005060567B1 (fr) 2006-11-16

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