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WO2004074997A3 - Interactive system - Google Patents

Interactive system Download PDF

Info

Publication number
WO2004074997A3
WO2004074997A3 PCT/US2004/004127 US2004004127W WO2004074997A3 WO 2004074997 A3 WO2004074997 A3 WO 2004074997A3 US 2004004127 W US2004004127 W US 2004004127W WO 2004074997 A3 WO2004074997 A3 WO 2004074997A3
Authority
WO
WIPO (PCT)
Prior art keywords
user
physical object
tracking
computer
goods
Prior art date
Application number
PCT/US2004/004127
Other languages
French (fr)
Other versions
WO2004074997A2 (en
Inventor
David Hoch
Andrew Kennedy Lang
Original Assignee
Lightspace Corp
David Hoch
Andrew Kennedy Lang
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Lightspace Corp, David Hoch, Andrew Kennedy Lang filed Critical Lightspace Corp
Priority to EP04711093A priority Critical patent/EP1665073A2/en
Priority to JP2006503522A priority patent/JP2006523335A/en
Priority to CA002516151A priority patent/CA2516151A1/en
Priority to AU2004214457A priority patent/AU2004214457A1/en
Publication of WO2004074997A2 publication Critical patent/WO2004074997A2/en
Publication of WO2004074997A3 publication Critical patent/WO2004074997A3/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/013Force feedback applied to a game

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Non-Portable Lighting Devices Or Systems Thereof (AREA)
  • Computer And Data Communications (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)

Abstract

A system (10) and method are provided for interacting one or more individuals. The apparatus and method allow a playing surface to interact with a user or a physical object (12). The physical object is associated with goods suitable for use with the system, such as balls, footwear, racquets and other suitable goods. The system is capable of tracking each user and tracking each physical object. The system is illuminable in a spectrum of colors under control of a computer. The computer can control the illumination of the system based in part on detected movement or predicted movement or both, of a user and of a physical object. Moreover, the system provides a number of pressure sensitive surfaces to detect and track a user. The system is suitable for placement on a floor, a ceiling, and one or more walls or any combination thereof.
PCT/US2004/004127 2003-02-14 2004-02-13 Interactive system WO2004074997A2 (en)

Priority Applications (4)

Application Number Priority Date Filing Date Title
EP04711093A EP1665073A2 (en) 2003-02-14 2004-02-13 Interactive system
JP2006503522A JP2006523335A (en) 2003-02-14 2004-02-13 Interactive system
CA002516151A CA2516151A1 (en) 2003-02-14 2004-02-13 Interactive system
AU2004214457A AU2004214457A1 (en) 2003-02-14 2004-02-13 Interactive system

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US44784403P 2003-02-14 2003-02-14
US60/447,844 2003-02-14

Publications (2)

Publication Number Publication Date
WO2004074997A2 WO2004074997A2 (en) 2004-09-02
WO2004074997A3 true WO2004074997A3 (en) 2005-04-14

Family

ID=32908507

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2004/004127 WO2004074997A2 (en) 2003-02-14 2004-02-13 Interactive system

Country Status (5)

Country Link
EP (1) EP1665073A2 (en)
JP (1) JP2006523335A (en)
AU (1) AU2004214457A1 (en)
CA (1) CA2516151A1 (en)
WO (1) WO2004074997A2 (en)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2006038135A1 (en) * 2004-10-04 2006-04-13 Koninklijke Philips Electronics N.V. Lighting device with user interface for light control
DE102005024143A1 (en) * 2005-05-23 2006-12-07 Martin Altmeyer Method and device for producing optical effects on a two-dimensional object
JP4638513B2 (en) * 2007-11-19 2011-02-23 デュアキシズ株式会社 Communication control device and communication control method
US8253338B2 (en) 2008-01-23 2012-08-28 Richard D. Ashoff Programmable, progressive, directing lighting systems: apparatus and method
BRPI1010217A2 (en) * 2009-06-30 2016-09-13 Koninkl Philips Electronics Nv system
US8332544B1 (en) 2010-03-17 2012-12-11 Mattel, Inc. Systems, methods, and devices for assisting play
JP6064384B2 (en) * 2011-11-29 2017-01-25 株式会社リコー Equipment control system
JP6060551B2 (en) * 2012-08-02 2017-01-18 株式会社リコー Lighting control device
JP6135267B2 (en) * 2013-04-16 2017-05-31 ソニー株式会社 LIGHTING DEVICE, LIGHTING SYSTEM, AND CONTROL METHOD
US20200153602A1 (en) * 2019-12-27 2020-05-14 Satyajit Siddharay Kamat System for syncrhonizing haptic actuators with displayed content

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3659085A (en) * 1970-04-30 1972-04-25 Sierra Research Corp Computer determining the location of objects in a coordinate system
US4340929A (en) * 1979-12-10 1982-07-20 Sico Incorporated Illuminated portable floor
US4544993A (en) * 1985-01-09 1985-10-01 Kirk Johnie C Floor illuminating bedside light unit
US5616078A (en) * 1993-12-28 1997-04-01 Konami Co., Ltd. Motion-controlled video entertainment system
US5913727A (en) * 1995-06-02 1999-06-22 Ahdoot; Ned Interactive movement and contact simulation game
US6227968B1 (en) * 1998-07-24 2001-05-08 Konami Co., Ltd. Dance game apparatus and step-on base for dance game
US6409687B1 (en) * 1998-04-17 2002-06-25 Massachusetts Institute Of Technology Motion tracking system
US6441778B1 (en) * 1999-06-18 2002-08-27 Jennifer Durst Pet locator
US6498994B2 (en) * 1994-11-21 2002-12-24 Phatrat Technologies, Inc. Systems and methods for determining energy experienced by a user and associated with activity

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3659085A (en) * 1970-04-30 1972-04-25 Sierra Research Corp Computer determining the location of objects in a coordinate system
US4340929A (en) * 1979-12-10 1982-07-20 Sico Incorporated Illuminated portable floor
US4544993A (en) * 1985-01-09 1985-10-01 Kirk Johnie C Floor illuminating bedside light unit
US5616078A (en) * 1993-12-28 1997-04-01 Konami Co., Ltd. Motion-controlled video entertainment system
US6498994B2 (en) * 1994-11-21 2002-12-24 Phatrat Technologies, Inc. Systems and methods for determining energy experienced by a user and associated with activity
US5913727A (en) * 1995-06-02 1999-06-22 Ahdoot; Ned Interactive movement and contact simulation game
US6409687B1 (en) * 1998-04-17 2002-06-25 Massachusetts Institute Of Technology Motion tracking system
US6227968B1 (en) * 1998-07-24 2001-05-08 Konami Co., Ltd. Dance game apparatus and step-on base for dance game
US6441778B1 (en) * 1999-06-18 2002-08-27 Jennifer Durst Pet locator

Also Published As

Publication number Publication date
WO2004074997A2 (en) 2004-09-02
JP2006523335A (en) 2006-10-12
AU2004214457A1 (en) 2004-09-02
CA2516151A1 (en) 2004-09-02
EP1665073A2 (en) 2006-06-07

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