WO2003006122A1 - Jeu de societe - Google Patents
Jeu de societe Download PDFInfo
- Publication number
- WO2003006122A1 WO2003006122A1 PCT/CZ2001/000038 CZ0100038W WO03006122A1 WO 2003006122 A1 WO2003006122 A1 WO 2003006122A1 CZ 0100038 W CZ0100038 W CZ 0100038W WO 03006122 A1 WO03006122 A1 WO 03006122A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- squares
- pattern
- sport
- question
- Prior art date
Links
- 230000002093 peripheral effect Effects 0.000 claims abstract description 4
- 230000000694 effects Effects 0.000 description 2
- 241001290864 Schoenoplectus Species 0.000 description 1
- 230000002860 competitive effect Effects 0.000 description 1
- 238000000034 method Methods 0.000 description 1
- 239000000725 suspension Substances 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00028—Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00063—Board games concerning economics or finance, e.g. trading
- A63F3/00072—Board games concerning economics or finance, e.g. trading played along an endless track, e.g. monopoly
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
Definitions
- the present invention concerns a party game featuring a playing field with a game plan in the shape of a closed game pattern with question squares for answering knowledge questions, game tokens for players, playing dice for movements of the tokens across the playing field, question cards of chances with questions and answers and paper banknotes.
- Most existing party games consist of a board with a game pattern with game squares arranged along its perimeter. Each square is assigned an action to be performed by the player whose token has moved into the square. Such actions may consist in imaginary buying or selling movable or immovable articles, moving the game token a certain number of squares forwards or backwards etc. The object of such party games is to move forwards as much as possible or gain as much imaginary property as possible in accordance with the rules. Additional squares may be attached to the playing field with instructions written on them or with cards assigned to them with instructions for moving forwards or backwards or other actions for the players to perform. Such features of party games are also found in party games having a sport as their subject.
- Some perimeter squares may be associated with various types of penalties, such as penalty kicks, or cards with questions and answers.
- penalties such as penalty kicks, or cards with questions and answers.
- a player who enters the square moves forwards or backwards depending on whether or not he has answered ' correctly the question on the card concerning the subject of the game .
- a major drawback of most existing party games is that their game plans are rather monotonous, which is related to a tedious game pattern and rules.
- various graphic layouts of the game board have been used or the squares have been arranged in a graphically more exciting way.
- the purpose of the present invention is to develop a party game with a more varied and attractive game plan and thus a higher educational and entertaining effect.
- the goal is to achieve a game pattern that would combine a variety of interesting features, thus making the game more diverse.
- Another goal of the invention is to develop a game pattern that would make effective use of the game plan area during different stages of the game.
- a party game comprising a playing field in the shape of a closed game pattern with question squares for answering knowledge questions, game tokens, dice for the movements of the game tokens across the game pattern, question cards of chances with questions and answers, and paper banknotes according to the invention consisting in that the game pattern includes game squares marked with an entry price, a team, a sport and a rate of a combination of the team and the sport whereas the game squares are associated with one tradable card for each combination of the team and the sport and for each sport there is a match square for playing a match between holders of the tradable cards for that particular sport.
- peripheral game squares can be arranged along the perimeter and interior game squares are arranged in the interior of the game pattern, whereas each interior game square is connected by paths to two of question squares and game squares arranged along the perimeter of the game pattern, thus forming a triple of mutually interconnected squares.
- the question cards of chances can be advantageously arranged in the interior of the game pattern for cutting.
- the dices can have with advantage a shape of a regular polyhedron with sides marked as technically economicallywin", whylose" or thoroughdraw” .
- the game pattern can be laid out on the playing field created virtually on an electronic picture tube.
- the party game according to the invention has a novel feature consisting in a square with an entry price, team, sport and a rate of a combination of team and sport. It also features a tradable card assigned to the squares for each combination of team and sport and a match square assigned to each sport for matches to be played between holders of tradable cards for the same sport.
- the new combination of the game squares and the match square makes the game pattern much more varied and attractive, thus increasing the educational and entertaining effectiveness of the game.
- the game pattern according to the invention presents a combination of exciting features which increase the interest of the game.
- the game plan area is used effectively for different stages of the game.
- the dice can, with advantage, be shaped so that they make the game faster.
- a virtual game pattern on an electronic screen makes it possible for the game to be played by multiple distant players in particular on the Internet.
- the party game according to Fig. 1 consists in a playing field 1 which may be laid out either on a desktop or electronic screen, and on which there is a square game pattern.
- the shape of the game pattern is not an essential feature. Alternatively, it can be rectangular, circular or elliptic.
- Arranged along the perimeter of the game pattern 2 are adjacent squares having various purpose.
- the squares arranged along the perimeter of the game pattern are question squares 3 marked, for instance, TIPSPORT, for answering questions concerning the subject of the game.
- perimeter game squares 4 associated with an entry price 11, name of team 12 and sport 13.
- the game squares differ from one another by combinations of the features as mentioned above.
- the game squares 4 To the game squares 4 is assigned one tradable card 8 for each combination of team 12 and sport 13; the two sides of the card are shown in figures 8a (face) and (back) . Furthermore, the game squares 4 are assigned one match square 14 for each sport 13 which is used for matches to be played by holders of tradable cards 8 for the same sport 13. Question cards 9 of chances for cutting during the game can, with advantage, be arranged in the interior of the game pattern 2.
- the perimeter game squares 4 According to Fig. 2 , the perimeter game squares 4 have the same features or information as shown in Fig. 1, i.e. entry price 11, team 12 and sport 13.
- the perimeter game squares 4 are arranged along the perimeter of the game pattern 2 and in the interior Of the game pattern 2 are arranged interior game square 5.
- Each interior game square 5 inside the game square 2 is connected by the paths 18 and 19 to two of the question squares 3 and perimeter game squares 4, these three squares thus forming a triple of mutually interconnected squares.
- An interior game square can be connected by paths 18, 19 either to adjacent perimeter game and/or question squares 4, 3, or to other, distant perimeter and/or question squares 4, 3.
- Fig. 3 shows the die 7 to be shaped like a decahedron with sides 15, 16 and 17 marked connectivitywin", whylose" anditdraw” .
- the die 7 may also be shaped like another type of polyhedron.
- Fig. 4 shows tradable cards 8 with its back 8a and face 8b.
- the game also includes some traditional features of party games such as game tokens 6, question cards 9 and paper banknotes 10.
- the paper bank notes have various denominations, such as 1, 000; 5, 000; 50 000 or 100, 000.
- the question cards are shown both from the face 9a and from the back 9b. On the question cards are written questions and answers for players who enter a question square 3.
- the party game according to the invention combines two important elements - entertainment and education.
- the players In order to succeed in the game, the players must be able to answer questions concerning the subject of the game. Thus they have to learn some facts not only about sports, but also about betting. Moreover, all the information the player retains from the game has been learnt in a pleasant and competitive atmosphere.
- information is imparted to the players in an entertaining fashion, i.e. in a very positive context.
- the players have to master business thinking skills. In order to win, one must be skillful in trading the tradable cards. Successful business in turn arouses interest in what the squares represent and what they inform about.
- the concept of the party game according to the invention makes it possible to focus on major spectator sports, such as a football, hockey and basketball, games having the greatest number of fans.
- the game can, however, be focused on other sports or subjects.
- the playing field can represent any sponsoring company and the content of its activities - betting, or European countries with a long tradition in these sports.
- the tradable cards for their part can inform about the content of the corresponding game squares.
- the party game according to the invention represents social entertainment in which the players can actively participate. As opposed to passive entertainment, such as watching television or playing computer games, the present game involves communication between the players. In addition, the game brings pleasant excitement of competition enhanced by the possibility of betting and winning.
- the party game according to the invention is played on the game pattern as follows: 2 to 6 players play the game.
- Each player is represented by a single token, which moves across the game pattern 2 marked with a logo, such as the logo of a sponsoring company and squares of European countries and their football, ice-hockey and basketball teams.
- the movements of the tokens across the game pattern 2 is determined by the sum of the points obtained by tossing two dice simultaneously (for instance, a player who tosses 5 + 2 moves 7 squares forwards) .
- the players receive paper banknotes 10, which bear the graphics and the graphic mark TIPSPORT.
- the game is opened by the player who reached the highest number of points by tossing a single die 7. All players start from the square START-TIPSPORT.
- Questions are always asked by a specifically appointed player - the MacBookbanker" - who is in charge of paper banknotes in the Rawbank ⁇ , selling tradable cards 8 and keeping a watch that the rules are observed. Only one of the other players can ask the banker questions .
- the question card 9 with questions and answers determines the player's reward for a correct answer or sanctions for an incorrect answer, such as a charge payable to the bank, suspension for a certain number of rounds, moving backwards to a specified square and so on) . If a player, having tossed a die, enters a square whose tradable card is not held by any other player, he can buy it for a specified amount of money.
- Each game square marked with a team and a sport is associated with one tradable card. If a player enters a square whose tradable card has been bought by another player and if he himself holds no card for the same sport, he must pay a specified charge. Alternatively, he can play a Wegmatch" . A rate is set for this match and determined by the strength of the two players. The strength is the rate and in terms of a price which is stated in each game square 4, 5 and on the tradable cards 8. A player who has entered the square and is the holder of multiple tradable cards 8 for the same sport in which he can compete, can choose his rival for the match depending on his rate.
- a football match for instance, is to be played, the player will place their game tokens 6 in the corresponding square, i.e. a square called Consumerthe football pitch".
- a basket ball or ice-hockey match is played, the procedure is similar.
- a player A tosses a die 7 and enters the square of a player B marked as Holland - ice hockey 2 (entry charge 4, 000) .
- the player A owns Russia - ice hockey 6 and Italy - ice hockey 1.
- the player A decides to play his stronger team Russia 6 against Holland 2 and simultaneously deposits with the banker the amount of money he would have to pay for entry into a Holland square. Thereafter, the players toss dice.
- the bank plays the role of a betting shop.
- the maximum amount that can be deposited with the banker as a bet is CZK 10, 000. The better can bet on any of the two players in the noirmatch" .
- the rate is set according to the price of the combination of country and sport and marked on game squares and tradable subsidiary cards .
- each player tries to buy as many tradable cards 8 as possible, because these cards bring him profit or, at least, the possibility of playing and winning a perhapsmatch" instead of paying a direct charge to his opponent.
- the player can buy more meditationflagship" cards, either for a fixed amount from the banker or for an agreed amount from another player.
- Game squares of teams or countries are arranged by triples of the same color and the ownership of several tradable entitles the player to collect higher fees. These amounts are shown on the face of the tradable cards. A player who is in financial difficulties can pawn his cards with the banker and buy them back later when his position improves.
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- Engineering & Computer Science (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Credit Cards Or The Like (AREA)
Abstract
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/CZ2001/000038 WO2003006122A1 (fr) | 2001-07-13 | 2001-07-13 | Jeu de societe |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/CZ2001/000038 WO2003006122A1 (fr) | 2001-07-13 | 2001-07-13 | Jeu de societe |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2003006122A1 true WO2003006122A1 (fr) | 2003-01-23 |
Family
ID=5468879
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/CZ2001/000038 WO2003006122A1 (fr) | 2001-07-13 | 2001-07-13 | Jeu de societe |
Country Status (1)
Country | Link |
---|---|
WO (1) | WO2003006122A1 (fr) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
RU2263530C2 (ru) * | 2003-06-20 | 2005-11-10 | Нагиев Эльман Октаевич | Игра |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4010957A (en) * | 1976-03-29 | 1977-03-08 | Russell Tricoli | Sports game board |
US4856780A (en) * | 1988-03-28 | 1989-08-15 | Chipnjay, Inc. | Sports trivia board game |
WO1992000786A1 (fr) * | 1990-07-06 | 1992-01-23 | Brian Nugent | Appareil pour jeux de societe |
US5123653A (en) * | 1991-10-30 | 1992-06-23 | Gene Murphy | Basketball game board apparatus |
US5273431A (en) * | 1992-09-08 | 1993-12-28 | Charouhas Thomas G | Educational game and method of playing said game |
WO2001012280A1 (fr) * | 1999-08-16 | 2001-02-22 | Hnik Josef | Appareil pour jeu de societe et procede pour jouer a ce jeu |
-
2001
- 2001-07-13 WO PCT/CZ2001/000038 patent/WO2003006122A1/fr active Application Filing
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4010957A (en) * | 1976-03-29 | 1977-03-08 | Russell Tricoli | Sports game board |
US4856780A (en) * | 1988-03-28 | 1989-08-15 | Chipnjay, Inc. | Sports trivia board game |
WO1992000786A1 (fr) * | 1990-07-06 | 1992-01-23 | Brian Nugent | Appareil pour jeux de societe |
US5123653A (en) * | 1991-10-30 | 1992-06-23 | Gene Murphy | Basketball game board apparatus |
US5273431A (en) * | 1992-09-08 | 1993-12-28 | Charouhas Thomas G | Educational game and method of playing said game |
WO2001012280A1 (fr) * | 1999-08-16 | 2001-02-22 | Hnik Josef | Appareil pour jeu de societe et procede pour jouer a ce jeu |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
RU2263530C2 (ru) * | 2003-06-20 | 2005-11-10 | Нагиев Эльман Октаевич | Игра |
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