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WO2002037208A2 - Piece de jeu a image cachee et procedes de fabrication et d'utilisation d'une piece de jeu a image cachee - Google Patents

Piece de jeu a image cachee et procedes de fabrication et d'utilisation d'une piece de jeu a image cachee Download PDF

Info

Publication number
WO2002037208A2
WO2002037208A2 PCT/US2001/024402 US0124402W WO0237208A2 WO 2002037208 A2 WO2002037208 A2 WO 2002037208A2 US 0124402 W US0124402 W US 0124402W WO 0237208 A2 WO0237208 A2 WO 0237208A2
Authority
WO
WIPO (PCT)
Prior art keywords
image
game piece
game
layer
text
Prior art date
Application number
PCT/US2001/024402
Other languages
English (en)
Other versions
WO2002037208A3 (fr
Original Assignee
Global Commerce Group, Llc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US09/634,111 external-priority patent/US6406062B1/en
Application filed by Global Commerce Group, Llc filed Critical Global Commerce Group, Llc
Priority to EP01959482A priority Critical patent/EP1470004A4/fr
Priority to AU2001281035A priority patent/AU2001281035A1/en
Publication of WO2002037208A2 publication Critical patent/WO2002037208A2/fr
Publication of WO2002037208A3 publication Critical patent/WO2002037208A3/fr

Links

Classifications

    • BPERFORMING OPERATIONS; TRANSPORTING
    • B44DECORATIVE ARTS
    • B44FSPECIAL DESIGNS OR PICTURES
    • B44F1/00Designs or pictures characterised by special or unusual light effects
    • B44F1/08Designs or pictures characterised by special or unusual light effects characterised by colour effects
    • B44F1/10Changing, amusing, or secret pictures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/06Lottos or bingo games; Systems, apparatus or devices for checking such games
    • A63F3/065Tickets or accessories for use therewith
    • A63F3/0685Tickets or accessories for use therewith having a message becoming legible after a chemical reaction or physical action has taken place, e.g. applying pressure, heat treatment, spraying with a substance, breaking microcapsules
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00826Changeable playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0074Game concepts, rules or strategies
    • A63F2011/0079Game concepts, rules or strategies keeping something hidden or invisible

Definitions

  • the present invention relates to game pieces.
  • the present invention relates to game pieces.
  • the present invention relates to game pieces.
  • invention relates to game pieces which reveal concealed information when
  • a hidden image For example, in some merchandising schemes a hidden
  • a substrate are made visible only when observed by special types of light.
  • the hidden may be applied to the substrate using one color. Then the marking, pattern, or image which has been designed to conceal the hidden image may be applied to the substrate using one color. Then the marking, pattern, or image which has been designed to conceal the hidden image may be applied to the substrate using one color.
  • the concealing marking, pattern, or image is designed to cover
  • hidden in this manner may be revealed by exposing the substrate to light of a color
  • color filtering device refers to a device which
  • the color filtering device For example, if the primary color red is used for the
  • color filtering device it will absorb light of the other primary colors, namely blue
  • a blue image may be surrounded and
  • a hidden-image game piece capable of being activated by a device such as a computer monitor. While a color filter uses ambient natural or
  • a printed red and yellow mezzotint pattern could be used to conceal a
  • the game piece's hidden message will be seen as a
  • intensity light source such as a television screen
  • low-intensity light source such as a computer monitor.
  • additive light provided by a computer monitor is generally only 80-120 candlepower (the intensity of light a source is measured in standard units known as
  • candlepower wherein one candlepower is equal to the light emitted by one
  • a computer monitor's low-intensity light cannot activate a
  • additive-light activated hidden image game piece has been of relatively minor
  • game piece which is designed for use with computer monitors, or other devices
  • the hidden image and/or the concealing image will be illegible.
  • dull coating is also a term of art in the printing industry. It is
  • coating is a coating which is traditionally used by printers to enhance the
  • Such a coating may be oil-based or
  • a water-based dull coating is commonly referred to as an "aqueous"
  • the present invention is a game piece with a hidden image, and a method
  • a first pattern of colored ink is deposited on a transparent substrate
  • substrate at a density which is preferably in the range of from about 90-170
  • the second pattern should cover at least a portion of the first pattern.
  • a transparent, or highly translucent, substrate is preferably
  • the game piece thus created may be used with a
  • low intensity additive light source such as a computer monitor, or other, similar
  • individual game piece may contain an a hidden image.
  • a game piece can be distributed which is a filter
  • on the computer monitor includes a hidden image having a color corresponding to
  • the color of the filter i.e., the color of the game piece
  • This electronic game piece is provided which can be displayed on computer monitors, or served from Internet web sites.
  • This electronic game piece can be the basis of several
  • FIG. 1 is a plan view of a substrate on which a hidden image has been
  • FIG. 2 is a plan view of the substrate of FIG. 1, on which a hidden image
  • FIG. 3 is a section view of the substrate shown in FIG. 2, taken along the
  • FIG. 4 is a plan view showing a hidden image game piece in accordance
  • FIG. 5 is a block diagram illustrating the method of manufacturing the first
  • FIG. 6 is a plan view of a second embodiment of the present invention.
  • FIGS 7-13 are plan views illustrating the method of the present invention.
  • FIG. 14-16 are flowcharts illustrating the steps used in the production of the
  • FIG. 17 is a flowchart illustrating an inventive method of using the game
  • FIG. 18 is a plan view of a game piece which contains a filter used to view
  • FIG. 19 is a perspective view of a pair of eyeglasses containing filter lenses
  • FIG. 20 is a flowchart illustrating another inventive business made possible
  • a first embodiment of the hidden image game piece 10 Referring to FIG. 1, a first embodiment of the hidden image game piece 10,
  • the game piece 10 is
  • a substrate 12 which may be transparent or translucent.
  • a transparent substrate is employed, although the game
  • piece 10 can be made using a translucent substrate, with the opacity of the
  • the substrate 12 can be less
  • the substrate should be more
  • a suitable substrate can comprise a
  • CD transparent or highly translucent compact disc
  • discs which are not highly aluminized e.g., discs which have not been aluminized or which have been only partially aluminized are the most suitable for
  • the game piece 10 may include visible indicia 14 such as
  • the game piece 10 further includes a concealing image 20
  • a concealed image 22 is applied to the surface of the
  • the concealed image 22 is
  • image 20 is applied to the substrate 12 over the concealed image 22 by printing the
  • concealing image 20 is applied in high density fluorescent process cyan ink at 140-
  • FIG. 3 a With reference to FIG. 3 a
  • FIG. 3 shows the transparent or translucent substrate 12 with the
  • FIG. 3 also shows the "dull” coating 24, applied over the tops
  • the dull coating 24 enhances the game piece 10
  • FIG. 4 shows a user 26 holding a game piece 10 up to a portion of a screen
  • revealing light emitted from the screen is blue additive light, and (at least a portion of) the screen 28 acts as a source of the revealing light. Consequently, when the
  • the revealing light typically as a blue rectangle
  • the computer monitor 30 is typically
  • microcomputer 32 which typically has a keyboard 34 and mouse
  • the microcomputer 32 is preferably connected to a network 34, such as the
  • a modem over a telephone line, a direct network connection, a cable modem,
  • DSL digital subscriber line
  • the computer 32 may be running a "browser", such as Netscape or Microsoft Internet Explorer, and the browser may be directed to a URL, often
  • a "browser” such as Netscape or Microsoft Internet Explorer
  • a web site such as the one printed on the game piece 10, as shown in FIG.
  • the user 26 can hold the game piece 10 up to a specific
  • a block diagram 36 illustrates the method of
  • block 38 illustrates the first step in manufacturing the game piece 10
  • concealed image 22 is created by process printing colored ink dots on a transparent
  • piece 10 involves process printing the concealing image 20 over the surface of the
  • the concealing image 20 should be applied as
  • image 20 is preferably applied over as much of the surface of the game piece 10 as
  • the concealing image 20 is printed using an ink which is of approximately the same color as the additive light source which will be used to
  • the ink used should not be an opaque ink, as that would prevent additive light from
  • concealing image 20 is printed using high density fluorescent cyan ink applied at
  • block 44 contains the fourth step in manufacturing the game piece
  • FIGS. 6-14 the design of, and a detailed description of the
  • microcomputer such as a PC (e.g., an "IBM compatible") or a MAC (e.g., an IBM compatible).
  • PC e.g., an "IBM compatible”
  • MAC e.g., an "IBM compatible”
  • the game piece 50 may be any type of material.
  • the game piece 50 may be any type of material.
  • a substrate 52 which may be either transparent,
  • the game piece 50 may be printed on plastic material,
  • the "game piece” 50 may exist solely as a computer generated file, in a suitable format such as an Adobe Illustrator file (e.g.,
  • an Adobe Photoshop file e.g., a " psd” file
  • an Adobe Photoshop file e.g., a " psd” file
  • Acrobat file e.g., a ".pdf ' file
  • some other graphics file e.g., a "jpg” file, a
  • HTML HyperText Markup Language
  • dpi dots per inch
  • wavy line 60 shown in FIG. 7.
  • the wavy line 60 is a Bezier path, having
  • wavy line path is that it will be used as a baseline for producing concealing text which undulates, so as to have an appearance which is ultimately quite effective at
  • this process is repeated a
  • FIG. 8 The purpose of producing the elongated, undulating wavy line 70 is to use
  • each line of text is preferably modified by adding
  • lines 82, 84 are offset, such that the white space "rivers" 76,
  • one or more concealing image masks such as the mask 82 shown in FIG. 12.
  • the rectangular box 84 is sent to the back
  • a font such as Arial Black, or other relatively wide (or bold) san serif font to
  • method involves releasing the compound paths, selecting all of the objects, and
  • This step is used, because a mask must be a single
  • the first mask called the first mask
  • the color palette can be adjusted to provide a cyan image
  • the concealed or hidden text 90 can be simply typed onto a
  • the hidden text image 90 is formed using a
  • the assembly is accomplished using Adobe
  • Layer 3 overlaying each other. In order to help hide the Hidden Image (Layer 2), Layer 3
  • Layers 1 and/or 3 can be
  • the image thus formed can be cropped, so as to eliminate the
  • a flow chart 100 sets forth the steps used to create mask image 82 (FIG. 12).
  • the first step 102
  • step 104 the concealing text is placed on the wavy line path (See, wavy text 72,
  • FIG. 9 The line of wavy text is then replicated 106 to form adjacent, identical
  • FIG. 13 is shown in flow chart 114. This process involves the steps of creating
  • step 132 is to load the mask and hidden image files into Adobe Photoshop.
  • the Yellow Mask is placed as Layer 1 in a file. Then, as
  • the hidden message file is placed into the file, as Layer 2.
  • the Cyan Mask is placed into the file as Layer 3.
  • Layers 1 and 3 are misaligned, and either, or both, of them can
  • step 144 the mode of Layer 3 (the cyan layer) is
  • the RGB curves can be
  • magenta (rather than green) appearance
  • the electronic game piece 50 can be sized, and it can then be printed on paper or a
  • suitable transparent or translucent substrate It can even be printed on a
  • transferable substrate for application to cloth (e.g., a T-shirt transfer) or to a mug,
  • embodiment 50 includes the Yellow Layer under (or incorporated with) the
  • the present embodiment 50 of the invention provides several new areas for
  • the game piece 50 can be any type described.
  • the game piece 50 can be any type described.
  • the game piece 50 can be any type described.
  • the mode of the image can be changed into RGB mode
  • the top layer may be patterned, rather than all
  • cyan For example, if the top layer is formed in stripes of cyan and magenta, a the decoder piece, corresponding to a filter having cyan and magenta stripes would be
  • a user would hold up a colored filter, which
  • Such a filter could be distributed for use with multiple games.
  • Such a filter could be in the form
  • the plastic sheet or the lenses in the eyeglasses would be blue (cyan).
  • magenta over blue which is very effective at further obfuscating the hidden
  • the hidden copy can be set in a san-serif format in
  • revealing light source (which is blue light in the preferred embodiment of the
  • game pieces to a web site on the Internet may include indicia about
  • one application of the game piece is to provide a basis for driving
  • using the game piece 50 is to have the recipient come to a retail outlet operated by
  • a retail store can have a
  • monitor-like display can be in the store, and it need only have a source of revealing
  • opaque substrate such as a piece of paper, or on a post card, a box or other
  • piece 50 thus formed is displayed on a computer monitor, for example, a user can
  • the user can receive of a pair of
  • eyeglasses can repeatedly revisit the web site to see if a winning image is being
  • the present game pieces 10, 50 provide for numerous of business
  • a first such business opportunity can be expressed as a business model
  • the first step 152 involves producing game pieces
  • the game pieces 10, 50 can be
  • the game pieces 10, 50 may include a hidden message, as do the game pieces 10, 50, or they may simply
  • the game pieces are distributed with directions to "visit" a game site.
  • a game site can be an Internet web site ("address” or "URL" on
  • the World Wide Web or it may be a physical location, such as a retail outlet.
  • the World Wide Web or it may be a physical location, such as a retail outlet.
  • game piece provider is able to collect demographic information from the user
  • additive light could be provided by a computer monitor attached to a computer
  • the source of additive light could be a computer monitor "mock up" which simply
  • the step 156 could be an information gathering form on a
  • a filter 162 which may be a colored area of the
  • the game piece 160 can also contain other items
  • advertising 164 and address indicia 166 could be in the form of a
  • suitable filters 172 for lenses and which may contain advertising 174 thereon, as
  • an Internet web site can be established which contains a number of templates for game pieces,
  • Payment could be solicited from the user via credit card, or other form of billing,
  • first step 182 is to create at least one template for producing electronic
  • the template could be similar to the game piece 50 shown in FIG. 6,
  • the next step 182 is to make the template(s) available at a particular web site
  • step 184 Once a user has selected a template, and provided the appropriate information (or uploaded images, such as a "jpg" file
  • the user is then presented with a form, whereby the user can provide delivery and
  • step 190 the user, either in physical or electronic form (or both), as represented by step 190.

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  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Finance (AREA)
  • Multimedia (AREA)
  • Strategic Management (AREA)
  • Accounting & Taxation (AREA)
  • Development Economics (AREA)
  • Economics (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Game Theory and Decision Science (AREA)
  • Chemical & Material Sciences (AREA)
  • Chemical Kinetics & Catalysis (AREA)
  • Marketing (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Printing Methods (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Pièce de jeu à image cachée et procédé de fabrication et d'utilisation d'une pièce de jeu à image cachée. Une première pièce de jeu à image cachée est formée sur un substrat transparent ou translucide. Une seconde pièce de jeu à image cachée est formée électroniquement, et éventuellement imprimée, ou alternativement sauvegardée et distribuée sous format électronique. La pièce de jeu à image cachée peut être distribuée physiquement ou électroniquement, et elle peut être utilisée pour dériver des informations démographiques à partir des bénéficiaires des pièces de jeu, pour les conduire vers des sites web ou des points de vente, et comme moyen de distribution de publicité, soit sur les pièces de jeu ou sur un site de jeu, qui peut être un site physique, tel qu'un point de vente, ou un site électronique, tel qu'un site Internet. Les procédés selon la présente invention consistent à produire une pièce de jeu, à dériver des informations démographiques des bénéficiaires des pièces de jeu et à fournir de la publicité à ces bénéficiaires.
PCT/US2001/024402 2000-08-08 2001-08-03 Piece de jeu a image cachee et procedes de fabrication et d'utilisation d'une piece de jeu a image cachee WO2002037208A2 (fr)

Priority Applications (2)

Application Number Priority Date Filing Date Title
EP01959482A EP1470004A4 (fr) 2000-08-08 2001-08-03 Piece de jeu a image cachee et procedes de fabrication et d'utilisation d'une piece de jeu a image cachee
AU2001281035A AU2001281035A1 (en) 2000-08-08 2001-08-03 Hidden image game piece and methods of making and using a hidden image game piece

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US09/634,111 2000-08-08
US09/634,111 US6406062B1 (en) 1998-05-20 2000-08-08 Hidden image game piece

Publications (2)

Publication Number Publication Date
WO2002037208A2 true WO2002037208A2 (fr) 2002-05-10
WO2002037208A3 WO2002037208A3 (fr) 2002-12-12

Family

ID=24542482

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2001/024402 WO2002037208A2 (fr) 2000-08-08 2001-08-03 Piece de jeu a image cachee et procedes de fabrication et d'utilisation d'une piece de jeu a image cachee

Country Status (3)

Country Link
EP (1) EP1470004A4 (fr)
AU (1) AU2001281035A1 (fr)
WO (1) WO2002037208A2 (fr)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6612931B2 (en) * 2000-03-15 2003-09-02 Konami Corporation Game system provided with message exchange function, game apparatus used in the game system, message exchange system, and computer readable storage medium
EP1680285A2 (fr) * 2003-11-04 2006-07-19 De La Rue International Limited Dispositif de securite
US8079618B1 (en) 1998-05-20 2011-12-20 Hidden Image Technology Solutions, Llc Hidden image game piece
US8328621B2 (en) 2007-11-23 2012-12-11 Aristocrat Technologies Australia Pty Limited Gaming system and a method of gaming

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5312656A (en) 1993-02-05 1994-05-17 Mattel, Inc. Toy picnic set having latent image placemat
US5401032A (en) 1993-10-04 1995-03-28 Cassette Productions Unlimited, Inc. Mystery puzzle game
US5984367A (en) 1998-05-20 1999-11-16 Thomas L. Barnhart Hidden image game piece

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5769458A (en) * 1995-12-04 1998-06-23 Dittler Brothers Incorporated Cards having variable benday patterns
US6061660A (en) * 1997-10-20 2000-05-09 York Eggleston System and method for incentive programs and award fulfillment
US6173267B1 (en) * 1998-02-24 2001-01-09 Laurie Cairns Method for product promotion
US6398643B1 (en) * 1999-09-30 2002-06-04 Allan G. S. Knowles Promotional gaming device

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5312656A (en) 1993-02-05 1994-05-17 Mattel, Inc. Toy picnic set having latent image placemat
US5401032A (en) 1993-10-04 1995-03-28 Cassette Productions Unlimited, Inc. Mystery puzzle game
US5984367A (en) 1998-05-20 1999-11-16 Thomas L. Barnhart Hidden image game piece

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See also references of EP1470004A4

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8079618B1 (en) 1998-05-20 2011-12-20 Hidden Image Technology Solutions, Llc Hidden image game piece
US6612931B2 (en) * 2000-03-15 2003-09-02 Konami Corporation Game system provided with message exchange function, game apparatus used in the game system, message exchange system, and computer readable storage medium
EP1680285A2 (fr) * 2003-11-04 2006-07-19 De La Rue International Limited Dispositif de securite
US7997625B2 (en) 2003-11-04 2011-08-16 De La Ru International Limited Security device
EP1680285B1 (fr) * 2003-11-04 2015-04-01 De La Rue International Limited Dispositif de securite
US8328621B2 (en) 2007-11-23 2012-12-11 Aristocrat Technologies Australia Pty Limited Gaming system and a method of gaming

Also Published As

Publication number Publication date
AU2001281035A1 (en) 2002-05-15
WO2002037208A3 (fr) 2002-12-12
EP1470004A2 (fr) 2004-10-27
EP1470004A4 (fr) 2007-08-08

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