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WO2001026760A2 - Procede de jeux et paris et d'entrainement video pour la comparaison d'evenements - Google Patents

Procede de jeux et paris et d'entrainement video pour la comparaison d'evenements Download PDF

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Publication number
WO2001026760A2
WO2001026760A2 PCT/IB2000/001422 IB0001422W WO0126760A2 WO 2001026760 A2 WO2001026760 A2 WO 2001026760A2 IB 0001422 W IB0001422 W IB 0001422W WO 0126760 A2 WO0126760 A2 WO 0126760A2
Authority
WO
WIPO (PCT)
Prior art keywords
player
events
event
user
video
Prior art date
Application number
PCT/IB2000/001422
Other languages
English (en)
Other versions
WO2001026760A8 (fr
Inventor
Christopher Csaky
Philippe Schroeter
Martin Vetterli
Serge Ayer
Victor Bergonzoli
Original Assignee
Dartfish Sa
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Dartfish Sa filed Critical Dartfish Sa
Priority to EP00962759A priority Critical patent/EP1144059A3/fr
Priority to AU74399/00A priority patent/AU7439900A/en
Publication of WO2001026760A2 publication Critical patent/WO2001026760A2/fr
Publication of WO2001026760A8 publication Critical patent/WO2001026760A8/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3295Games involving skill, e.g. dexterity, memory, thinking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet

Definitions

  • TCP/IP transmission control protocol/Interface protocol
  • Sporting events have been broadcast over the media of television and cable for many years. Recently, broadcasts over the Internet have taken place.
  • Sports games exist, but are generally related to fictional action and role-playmg, which players assume roles or take sides on teams of their choosing, and play a game, the results of which are determined by numbers generated randomly, in order to "create" an unpredictable result.
  • what is needed is a method of gaming based on comparisons of video clips of actual sporting events. More specifically, what is needed is a means of first comparing video clips of the performances of two athletes, guessing the outcome (anything related to the performance of a particular event), and then comparing the performances by superimposing the performances. Further, what is needed is a game providing interesting player interaction with the interface of such a game, and, interaction with other players as well.
  • the videos are supe ⁇ mposed using video supe ⁇ mposition technology in which each athlete's performance is synchronized in time, and the superimposed video is played to the player in order to clearly show the relative performance of each athlete.
  • players may select a criterion against which their answer ill be judged, thus enabling comparisons with other user's guesses, with experts, or with absolute results
  • Another object of the invention is to provide a means to attract players in order to generate advertising revenue through banner and other advertising graphics presented on the graphical user interface of the game
  • FIG. 1 is a block diagram of a system on which the method is implemented.
  • FIG. 4 is a detailed diagram of a client/server architecture of the present invention.
  • FIG. 6 is a schematic diagram showing HTML layers used in the invention.
  • FIG. 7 is a flow chart of the guessing game method.
  • FIG. 8 is a screen print showing the opening page presented by the method.
  • FIG. 9 is a screen print showing an interactive page in which a player makes his game choice.
  • FIG. 10 is a screen print showing the prior art method of comparing athletes' performances.
  • FIG. 16 is a flowchart of a preferred embodiment of the invention.
  • Display devices 24 include printers and computer display screens such as a CRT, LED displays, LCDs, flat screens, screen phones, and projectors.
  • Input devices 26 are numerous and include keyboards and pointing devices such as a mouse 27 having a left mouse button 28 and a right mouse button 29, a trackball, hghtpens, thumbwheels, digitizing tablets, microphones using voice recognition software, and touch screens and pads.
  • the computer 22 includes a CPU 36 as well as other components with which all who are skilled in the art are familiar. For a detailed discussion of these components and their interaction, see U.S. Pat No. 5,787,254, the content of which is incorporated by reference.
  • the secondary storage 32 supports the guessing game method 60, preferably HTTP-compliant, as well as a number of Internet access tools.
  • the secondary storage 32 may also support other Internet services including mail transfer protocol (SMTP), e-mail, file transfer protocol (“FTP”), network transfer protocol (“NNTP”) or "usenet” and remote terminal access (Telnet).
  • the CPU 36 fetches computer instructions from primary storage 30 through an interface 40 such as an input/output subsystem connected to a bus 42.
  • the World Wide Web includes all the servers adhering to this standard that are accessible to clients via Uniform Resource Locators ("URLs") Active withm the client 52 is the gaming method 60 of the present invention, which establishes the connections with the server 54 and presents information to the user.
  • Server 54 executes the corresponding server software that presents information to the client in the form of HTTP server responses 62
  • the HTTP responses 62 correspond with web pages represented using HTML or other data that is generated by the server
  • the user views a web page using a browser 61 that presents the guessing game method 60 of the present invention.
  • the web page contains data and a layout language that describes how data should be displayed.
  • ASP Active Server Pages
  • JSP Java Server Pages
  • CGI Common Gateway Interface
  • the controller page 80 is an HTML page composed of JavaScript functions and having three HTML layers (layers are optional as in www.sfdrs ch/ski or when the video is embedded in the animation as in http://mediaworld.vptt.ch/athletissima ) as a series of still pictures (using Adobe Premiere 5.1 for example).
  • the HTML layers that are displayed, one above the other, simultaneously, depending on what is to be visible to the player at a given point in the execution of the method 60.
  • the layers include a background layer 92, an animation (or Flash) layer 94, and a video (MPlayer) layer 96 that are placed on top according to commands of the index.html 80.
  • a player is authenticated using a cookie, resident on his computer, by using the player's name and password, which, upon entry of a name in the name field 102, compares the input name with the name stored on a cookie sent to the player and placed on the player's computer upon the player's initial logon to the game
  • Hardware and software, including database interactions, suitable for this purpose are described in U.S Patent 5,560,008, to Johnson et al., the content of which is hereby incorporated by reference.
  • the APPLET or animation presented to the player which allows the player to select the sport, athletes, and events in which the athletes participated, for comparison purposes, includes further options m that the player may select sections 250 of a sporting course over which to compare the selected athletes' performances. This is possible where cameras, placed at predetermined locations in 3-D space along the route, are used m conjunction with start and stop sensors such as laser devices 252 that cross the course at certain points. The comparisons are then synchronized based on the time kept for each athlete (by his having triggered the switches placed at start and stop intervals).
  • this embodiment including the switches which are connected to a timer 150 are placed over a course, thus defining the sections of the course, permitting the comparison to be made on a time basis between the same athletes over several different runs or of different members of the same team of athletes compared to counterparts of another team. For example, one athlete's best times over all sections of the course could be combined to create a best time and performance over the entire course. Further, the best time over a section of the course for a team member may be added to the best times of other team members in order to yield a best team run overall, for comparison with other best team runs overall for other teams. These best team (best possible combination time) runs may, of course, be compared to the best contiguous (non-spliced) run of a single athlete.
  • a first histogram 160 showing the most popular sports 162 chosen by users is presented. This is accomplished by graphing the sport type 162 (on the x-axis) against the percentage of players who play that sport (on the y-axis).
  • a second histogram 164 the frequency of winners is shown by graphing the sport type against the percentage of winners for each sport.
  • the ranking 166 of the player in comparison with the total number of players 170 is displayed as a relative player number, so that the player will know his own relative performance.
  • First and second gaming steps 202 and 204 are executed between steps 192 and 194 above, respectively.
  • the player is presented with visual accounts (or any other data) of each physical event, presented adjacent one another as in a split screen view where at least two contestants are selected, or one after the other (or any other means of comparing the 2 contestants) and what were the odds depending on the amount of information shown at the time of the guess or bet.
  • the method displays the absolute or official performance results of the compared events (the correct or expected response) and the player's database entry is updated with the new current information.
  • An advantage of the invention is that it provides an interesting interactive means of comparing relative performances of athletes.
  • a natural evolution of this embodiment would be the creation of communities on the net that are interested in a type of sport (like newsgroups, ex: skiing community, mountain biking community, athletics community, etc.) in which players could be offered single event gammg or hierarchical-type gammg in which players build up points or experience or levels of difficulty from each successive event.
  • a type of sport like newsgroups, ex: skiing community, mountain biking community, athletics community, etc.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Pinball Game Machines (AREA)
  • Processing Or Creating Images (AREA)

Abstract

Procédé informatisé de jeux et paris et d'entraînement, qui consiste à : (1) enregistrer un joueur, c'est-à-dire le joueur ponctuel, au moyen d'un sous-programme d'authentification ; (2) extraire des informations sur le joueur ponctuel, d'une base de données dans une base de données protégée côté serveur ; (3) donner au joueur la possibilité de sélectionner un type d'événement et des participants à l'événement et attendre son entrée ; (4) lorsque le joueur choisit un type d'événement et au moins un participant, présenter au joueur un clip vidéo sur le ou les participant(s) sélectionné(s) ; (5) une fois les événements joués, demander l'estimation du joueur sur le vainqueur de l'événement ou, en fonction de critères prédéfinis (absolus, subjectifs, qualitatifs ou quantitatifs) ; (6) évaluer la réponse du joueur et rapporter au joueur si sa réponse est correcte ou non ; (7) rapporter les résultats au joueur, avec, entre autres, l'évaluation de tout critère associé, quel qu'il soit, tel que les pertes ou les gains du joueur, en fonction de l'exactitude de l'estimation du joueur et montrer les événements par une technique de superposition vidéo.
PCT/IB2000/001422 1999-10-08 2000-10-05 Procede de jeux et paris et d'entrainement video pour la comparaison d'evenements WO2001026760A2 (fr)

Priority Applications (2)

Application Number Priority Date Filing Date Title
EP00962759A EP1144059A3 (fr) 1999-10-08 2000-10-05 Procede de jeux et paris et d'entrainement video pour la comparaison d'evenements
AU74399/00A AU7439900A (en) 1999-10-08 2000-10-05 Video training and gaming method for comparing events

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US15862399P 1999-10-08 1999-10-08
US60/158,623 1999-10-08

Publications (2)

Publication Number Publication Date
WO2001026760A2 true WO2001026760A2 (fr) 2001-04-19
WO2001026760A8 WO2001026760A8 (fr) 2001-11-01

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Application Number Title Priority Date Filing Date
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Country Status (3)

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EP (1) EP1144059A3 (fr)
AU (1) AU7439900A (fr)
WO (1) WO2001026760A2 (fr)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7987492B2 (en) 2000-03-09 2011-07-26 Gad Liwerant Sharing a streaming video
WO2012101542A1 (fr) 2011-01-28 2012-08-02 Koninklijke Philips Electronics N.V. Comparaison entre des objets mobiles basée sur un vecteur de mouvement
US8241136B2 (en) 2008-02-04 2012-08-14 Aristocrat Technologies Australia Pty Limited Method of gaming, a gaming system, and a gaming apparatus
US8675021B2 (en) 1999-11-24 2014-03-18 Dartfish Sa Coordination and combination of video sequences with spatial and temporal normalization
US10225584B2 (en) 1999-08-03 2019-03-05 Videoshare Llc Systems and methods for sharing video with advertisements over a network

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
No further relevant documents disclosed *

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10225584B2 (en) 1999-08-03 2019-03-05 Videoshare Llc Systems and methods for sharing video with advertisements over a network
US10362341B2 (en) 1999-08-03 2019-07-23 Videoshare, Llc Systems and methods for sharing video with advertisements over a network
US8675021B2 (en) 1999-11-24 2014-03-18 Dartfish Sa Coordination and combination of video sequences with spatial and temporal normalization
US7987492B2 (en) 2000-03-09 2011-07-26 Gad Liwerant Sharing a streaming video
US10277654B2 (en) 2000-03-09 2019-04-30 Videoshare, Llc Sharing a streaming video
US10523729B2 (en) 2000-03-09 2019-12-31 Videoshare, Llc Sharing a streaming video
US8241136B2 (en) 2008-02-04 2012-08-14 Aristocrat Technologies Australia Pty Limited Method of gaming, a gaming system, and a gaming apparatus
US9089764B2 (en) 2008-02-04 2015-07-28 Aristocrat Technologies Australia Pty Limited Method of gaming, a gaming system and a gaming apparatus
WO2012101542A1 (fr) 2011-01-28 2012-08-02 Koninklijke Philips Electronics N.V. Comparaison entre des objets mobiles basée sur un vecteur de mouvement
JP2014508455A (ja) * 2011-01-28 2014-04-03 コーニンクレッカ フィリップス エヌ ヴェ 動くオブジェクトの動きベクトルに基づく比較

Also Published As

Publication number Publication date
WO2001026760A8 (fr) 2001-11-01
EP1144059A3 (fr) 2002-09-04
AU7439900A (en) 2001-04-23
EP1144059A2 (fr) 2001-10-17

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