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WO2001011511A1 - Systeme de commerce electronique et procede utilisant un espace de realite virtuelle tridimensionnel - Google Patents

Systeme de commerce electronique et procede utilisant un espace de realite virtuelle tridimensionnel Download PDF

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Publication number
WO2001011511A1
WO2001011511A1 PCT/KR2000/000596 KR0000596W WO0111511A1 WO 2001011511 A1 WO2001011511 A1 WO 2001011511A1 KR 0000596 W KR0000596 W KR 0000596W WO 0111511 A1 WO0111511 A1 WO 0111511A1
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WO
WIPO (PCT)
Prior art keywords
virtual object
intelligent virtual
server
intelligent
reality space
Prior art date
Application number
PCT/KR2000/000596
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English (en)
Inventor
Yoo Jin Shin
Original Assignee
Yoo Jin Shin
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Yoo Jin Shin filed Critical Yoo Jin Shin
Priority to AU51125/00A priority Critical patent/AU5112500A/en
Publication of WO2001011511A1 publication Critical patent/WO2001011511A1/fr

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/40Business processes related to the transportation industry
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects

Definitions

  • the present invention relates to an electronic commerce system, and more particularly, to an interactive electronic commerce system using intelligent virtual objects in a three-dimensional virtual reality space over a communication network such as the Internet
  • the cyber shopping mall collectively provides product information and a service for settlement of the price without limitation of time, place or distance, and also provides a delivery service when goods are digital products Accordingly, the cyber shopping mall is convenient, saves customers time, reduces the cost due to the reduction of distribution steps, and allows companies to obtain inexpensive publicity Thus, the cyber shopping mall becomes the center of interest among consumers and companies Moreover, as some cyber shopping malls for example Amazon become successful consumers confidence in cyber shopping malls increases The success of some cyber shopping malls carries conviction for the success of the business to companies and thus, the market of Internet shopping malls rapidly grows
  • the scale of the cyber shopping mall market is very small compared to the scale of the existing real market, although the growth rate of cyber shopping malls is high Accordingly, the ratio of earning rate to investment is low in the present selling scale of cyber shopping malls, and the success of the business of the cyber shopping mall is doubtful
  • the absolute scale of electronic commerce does not come up to expectations although the number of Internet users rapidly increases and the expectation or estimation of the growth of Internet shopping malls is great
  • the main reason is that existing cyber shopping malls do not satisfy the demands on interactiveness which is the most advantageous merit of the Internet
  • the existing cyber shopping malls are constructed within two-dimensional homepages in which information on goods is provided in a text form, or the goods are graphically illustrated with their prices to provoke on-line purchasing In this circumstance, it can be said that consumers are forced to purchase the goods depending on only simple, unilateral information, without chances to get answers to questions and more detailed information about the goods In other words, the existing cyber shopping malls are hardly different from the past primitive mail-order system, just providing photographs of the goods with their prices In this state
  • an object of the present invention is to provide an interactive electronic commerce system and a method using intelligent virtual objects in a three-dimensional virtual reality space over a communication network such as the Internet
  • the present invention provides an electronic commerce system including a server which is accessed by customers and distributors through a computer network, and which provides a three dimensional virtual reality space to the customers and distributors, a first intelligent virtual object which is created by the access to the server, the first intelligent virtual object acting in the three-dimensional virtual reality space provided by the server under the control of an actual customer, the first intelligent virtual object interacting with other customers or distributors, a first controller through which the customer controls the first intelligent virtual object after accessing the server through the computer network, a second intelligent virtual object which is created by the access to the server, the second intelligent virtual object acting in the three-dimensional virtual reality space provided by the server under the control of an actual distributor, the second intelligent virtual object interacting with the customer through the first intelligent virtual object, a second controller through which the distributor controls the second intelligent virtual object after accessing the server
  • FIG 1 is a graphical panoramic view illustrating the plaza of a shopping mall village according to an embodiment of the present invention
  • FIG 2 is a graphical panoramic view illustrating the inside of a shopping mall according to an embodiment of the present invention
  • FIG 3 is a graphic view of a Jurassic park according to an embodiment of the present invention.
  • FIG 4 is a graphic view of a bicycle race track according to an embodiment of the present invention
  • FIG 5 is a graphical panoramic view illustrating the plaza of a shopping village according to an embodiment of the present invention
  • FIG 6 is a graphical, panoramic view of the interior of a shopping center in a shopping village according to an embodiment of the present invention
  • FIG 7 is a graphical, panoramic view of a living room in Bada's house according to an embodiment of the present invention
  • FIG 8 is a graphical, panoramic view of a shopping village viewed from a monorail according to an embodiment of the present invention
  • FIG 9 is a schematic diagram of an electronic commerce system in a three-dimensional virtual reality (VR) space according to an embodiment of the present invention.
  • FIG 10 is a schematic diagram of an electronic commerce system in a three-dimensional VR space according to another embodiment of the present invention.
  • VR space is an imaginary cyber space which is constructed regardless of real world
  • the whole sensory organs of a human body are immersed in an artificially created world, so a person is under the illusion that he/she exists in the VR space himself/herself
  • a user can perceive objects, which do not actually exist, through visual sensation, auditory sense and tactile sensation as if in the real world, access information on the objects and transform the objects
  • the user in VR can lead every situation just as he/she has planned
  • the starting point of VR is a technology making a user feel like he/she actually exists in a visualized space
  • VR originated from a machine called a Sensorama invented in 1962 by Morton Hei g a photo artist and a film artist
  • the Sensorama using an immersion technology, not a computer, allows a user to experience VR through a chair vibrating in accordance with projected images
  • a display apparatus which is the father of the present head mounted display (HMD)
  • HMD head mounted display
  • a certain movie company in Hollywood, United States produced "Third Dimension Murder" using red and green filters to thereby open the golden age of three-dimensional motion pictures
  • a certain game company developed three-dimensional spectacles, allowing images on a monitor to be visualized in three dimensions, using an infrared transceiver to overcome the limit of the heavy HMD
  • VR systems are classified as full immersion VR systems desktop/vehicle VR systems or third person VR systems These classifications are based on a method of implementing VR and on the system elements These systems are not completely separated but complement each other Among the VR systems, it is the desktop/vehicle VR system that contributes most to the popularization of VR systems
  • a user wears basic gear to immerse in a three-dimensional space created by a computer and experience the world defined in the space
  • the full immersion VR system uses an HMD, a data glove, a space tracing apparatus, and a surround sound audio unit, etc It can be said that the full immersion VR system is the most ideal form
  • users are under many restrictions when using the full immersion VR system
  • the economical restriction is the most influential
  • the full immersion VR system requires very expensive components, so it is difficult to be popularized
  • the full immersion VR system is usually used in laboratories in universities or related companies
  • the desktop/vehicle VR system uses images displayed on the monitor of a typical computer or projected by a stereo projector This system lack
  • the future of the VR technologies will be group VR At present almost all VR technology is based on individual use Also in a VR over the Internet, the VR technologies are for an individual experience and do not support a VR in which many individuals interact with each other However, it is expected that a group VR in which many individuals meet, talk and act together in a virtual space can be realized in the near future If the group VR is developed, people can experience various changes in life For example, two people at a great distance from each other can meet and go shopping together in a VR
  • the present invention results from research on the future of VR, and relates to an interactive electronic commerce system using group VR What will be changed if the concept of VR is introduced into construction'?
  • the present invention uses the Active Worlds program that was developed by Cof company in the United States for a platform for VR construction as a substitute for real construction, but should not be construed as being limited to the Active Worlds program
  • the present invention results from a study in which buildings were designed and constructed in a virtual space using Active Worlds which is a three-dimensional VR program to understand the extent of implementation of VR construction to thereby investigate whether VR construction can accommodate every function of real construction
  • the results of the study provide various embodiments of the present invention An embodiment of the present invention will be described focusing on electronic commerce most actively utilized on the Internet at present.
  • the present invention providing the possibility of VR construction, defines a "shopping mall village” which is a type of mall in which various stores are housed in a series of adjacent buildings or one large building, and a “shopping village” in which individual stores are constructed such that goods are actually displayed and traded in a virtual space.
  • the shopping mall village includes a main plaza, a Jurassic park, a bicycle race track and a movie village located around a shopping mall.
  • FIG 1 is a graphical panoramic view illustrating the mam plaza of the shopping mall village
  • a large number of stores are collectively located in one building, and actual business is accomplished in a web by linking a user to a homepage corresponding to a store
  • the Jurassic park is for providing learning and the bicycle race track is for providing entertainment for the user.
  • the user can watch movies and animations in the movie village
  • the Jurassic park, bicycle race track and movie village are separately located around the shopping mall in front of the main plaza to attract customers
  • Table 1 is a graphical panoramic view illustrating the mam plaza of the shopping mall village
  • the shopping mall is a two-story building and includes 1 10 stores of about 33 m 2 each and an event hall, thereby allowing one-stop shopping If a user clicks the signboard or inside of a store, a corresponding homepage is opened and a trade is achieved therein
  • FIG 2 is a graphical, panoramic view of the inside of the shopping mall
  • An announcement is heard with rhythmical music allowing the user to feel the dynamic atmosphere of a shopping center
  • a teleporter an instantaneous transport unit
  • steps or elevators can be provided in VR
  • a teleporter which is a fast shifter is provided to give the user excitement which the user cannot experience in reality
  • an announcement is also heard, and the sounds of walking and roaring dinosaurs allows the user to experience the actual feeling Dinosaurs of more than ten kinds are linked to a homepage providing information on the dinosaurs, thereby giving the user a chance to learn
  • FIG 3 is a graphic view of the JurO
  • Player The movie village also provides information such as a guide on hot new movies (2) Shopping village
  • the shopping village includes clothing stores, the house of Bada who is a citizen of the World, a monorail through which a user can go on a tour of the World and a promenade located around a main plaza
  • FIG 5 is a graphical, panoramic view of the shopping village
  • a housing complex giving an atmosphere of a village is prepared
  • the shopping village is created to research the direction of the growth of a VR city in the future from various points of view
  • goods are displayed and sold in stores without the support of homepages on a web
  • the stores are created focusing on particular goods, i e , clothes
  • the house of the citizen is for a user who will act in VR, and for researching how the house in VR can be utilized and the possibility that the house can substitute for a personal homepage
  • the monorail allowing a user to go around the village is installed to inspect the necessity of a means of transportation in VR
  • Table 2 The facilities and the scale of each facility are shown in Table 2 Table 2
  • FIG 6 is a graphical, panoramic view of the interior of the shopping center in the shopping village
  • a clerk can introduce goods to a customer in detail and bargain with the customer as in the real world
  • interactive commerce is possible through an interface such as chatting between a clerk and a customer through an avatar substituting for the clerk and an avatar substituting for the customer
  • the clerk can provide information such as graphics of goods to the customer when necessary
  • a purchaser can choose clothing after seeing his/her appearance wearing the clothing, thereby decreasing refunds in electronic commerce
  • the purchaser can estimate goods after seeing the images of models wearing the goods using a Quick Time VR program
  • a three- dimensional shopping mall is constructed in a virtual space as in the real world, and sales people or guides standing by in the space show the goods using graphics or moving pictures with the detailed explanation of the goods through an interface such as chatting
  • a purchaser can talk and bargain with a clerk as if he/she actually went to a store, thereby allowing the purchaser to buy the goods with confidence Products are sold best in domestic general shopping malls in the order of computers and electric home appliances, CD
  • the embodiment of the present invention is a shopping mall of a new style, capable of solving the drawbacks of the existing Internet shopping malls
  • the following description concerns the house of Bada (a person's name) who is a citizen Basic space used by Bada is created in a two-story building This is the place in which users of the World can communicate with Bada
  • Each room has a function to teleport a user to another room containing information on Bada's friends and family, Bada's hobbies and special talents, or Bada himself/herself Through
  • the virtual space is divided into the shopping village and the shopping mall village, in both of which actual electronic commerce can be accomplished using a three- dimensional VR program and the possibilities of VR construction are inspected from various points of view
  • Table 3 The differences between the principal features of the shopping mall village and the shopping village are shown in Table 3
  • VR construction can be applied to the following fields
  • Amusement facilities Amusement is one of the fields which will progress most actively in VR
  • a user can go to famous tourist resorts or rest areas, where he/she cannot go in the real world, any time in VR
  • the user can view the scenery of a tourist resort or a rest area, which is created to be identical to the corresponding place in the real world, while walking therein
  • the user can experience various things such as mountain climbing, ski, bungyjumping and paraghding
  • the user can also experience various things which he/she cannot experience Space which is created by the unlimited imagination of humans in VR can provide humans with amusement which the humans have not experienced until now
  • a user can easily experience various things which he/she cannot experience due to limit of time and money through VR technology
  • VR three-dimensional virtual space
  • a user can also enjoy games or chatting in the three-dimensional space
  • VR is implemented in three dimensions which are the same as the dimensions of the real world where people live, it can be said that the range of application of the VR is substantially unlimited
  • VR technology is in the first step, it is studied in various ways, so VR construction will deeply influence our daily lives before long
  • VR construction and real construction have the same basic concept of constructing a space in which humans can live, their contents are different For example, things necessary in real construction may not be necessary in VR construction, or things which are not important in real construction may be important in VR construction
  • the VR space has some physical features different to the real world The most different feature is that there is no gravity in VR space Since there is no limitation by gravity, an architect can construct any shape of building in VR space without structural limitation However, it is preferable to control gravity such that humans can recognize and perceive buildings as in the real world, in VR Moreover virtual space in VR is cyber space over a network and thus, virtual space is not influenced by climate Accordingly equipment which is essentially required in a building in the real world is not necessary in VR In virtual space a user can momentarily move to a place he/she wants to go using a teleporter, an instantaneous transport method, in virtual space in addition to a method of using a means of transportation or walking on foot This can be the reason that virtual space must be differentiated from the real space When an architect constructs a building in virtual space taking into account other physical conditions, the architect must notice the hidden functions of real building space For example, the teleporter removes the necessity of steps or corridors, and rest rooms are not necessary either in virtual space However, it is necessary
  • FIG 9 is a schematic diagram of an electronic commerce system in a three-dimensional VR space according to an embodiment of the present invention
  • a server providing a three-dimensional VR space (hereinafter, referred to as a world) 110 over a computer communication network such as the Internet It has already been reviewed that various facilities in addition to the shopping mall or the shopping village can be constructed in the world 110 by the server
  • a distributor who wants to sell goods previously registers in the server to have a store of a predetermined area and displays goods 120 in the store with reference to the store in the real world
  • the distributor accesses the server using a communication and control unit 170, such as a personal computer, in the store of the real world, through the Internet Du ⁇ ng the access to the server, usual user authentication and password verification is performed
  • an intelligent virtual object hereinafter, referred to as an avatar 160 which acts in the world 10 on behalf of the real distributor is assigned
  • the distributor controls the words and behaviors of the assigned avatar 160 using the communication and control unit 170
  • the distributor will control the avatar 160 to go to his/her store to wait for customers
  • the avatar 160 can be positioned at the corresponding store at an initial access state if the user is registered as a distributor Since a plurality of stores exist in the world 110, distributors individually access the server using their communication and control units 170 in their stores in the real world and wait for customers in their own stores When a customer who knows
  • the server 110 over the Internet accesses the server using a communication and control unit 150 such as a personal computer through the Internet an avatar 140 is assigned to the customer as is assigned to the distributor
  • the customer can go around the world 110 by controlling the assigned avatar 140 using the communication and control unit 150
  • the customer can see the world just as a 'visitor' or register as a citizen of the world 1 10
  • the customer registers as a citizen of the world 1 10
  • he/she is provided with various functions through which he/she can conveniently use the world 1 10
  • customers may access the server due to the attraction of the additional facilities not the shopping center
  • the number of customers who can simultaneously access the server is restricted by the capacity of the server only
  • a plurality of customer avatars 140 will go around the world 110 as if in the real world
  • the server provides an interface unit 180 between customer avatars
  • the world 110 includes a character and/or voice chatting function Although only the character chatting function is shown in the drawings, it will be understood by those skilled in the art that voice chatting is possible if the communication and control units 150 and 170 are equipped with microphones and speakers In other words, conversation between customers or between a customer and a distributor can be accomplished through the avatars 140 and 160 It is not preferable that all the avatars in the world 110 talk with one another in a single chatting room It is preferable to divide the world into blocks of a predetermined size such that only avatars in the same block can talk with each other
  • One of ordinary skill in the art will be able to define blocks and establish a chatting group in each block in various ways Accordingly, in addition to the function of a shopping mall the world 110 can provide a chatting space like that provided by a bulletin board system (BBS) or a meeting place for network users
  • BBS bulletin board system
  • a modified embodiment of the present invention may include a function of an avatar controlling the position action and movement of a particular avatar.
  • the avatars 140 and 160 are individually controlled by the control units 150 and 170 of users, respectively, it may be necessary that the action of a particular avatar (hereinafter, referred to as an A avatar) is synchronized with that of another avatar (hereinafter, referred to as a B avatar) under the permission of the other.
  • the A avatar can be controlled through the B avatar. This can simulate two people going shopping hand in hand in the real world.
  • One of ordinary skill in the art will understand a specific method allowing this control.
  • a customer may look for a particular commodity or may just be looking around.
  • the customer avatar 140 enters a particular store selling the particular goods 120 while going around the world 1 10 where the distributor avatar 160 is waiting for the customer avatar 140.
  • the customer avatar 140 can look through the particular goods 120, ask some question about the goods 120 of the distributor avatar 160, or bargain over the price with the distributor avatar 160.
  • information on goods is one-sidedly provided through a homepage. This one-way characteristic does not accord with reality.
  • the embodiment of the present invention overcomes this problem by allowing two-way interfacing between a customer and a distributor.
  • the customer avatar 140 can interactively talk with the distributor avatar 160 in the store, it is not necessary to record specific information on all the goods 120 in the limited space of the store.
  • the complicated structure of a homepage is unavoidable to provide all possible information, and the volume of information is limited due to a limited capacity.
  • a customer himself/herself must search a homepage for necessary information.
  • a customer can obtain necessary information by asking a distributor, thereby minimizing the volume of information on goods displayed in a store.
  • the distributor can provide the necessary information referring to a database 130 through the distributor avatar 160
  • the database 130 may be just the knowledge of the distributor on the goods, or may be constructed as a separate database for a store of a large scale
  • a commodity can be digitally photographed by a camera installed in the real store and displayed in real time to a customer through the interface unit 180 provided in the world 1 10
  • the function of the interface unit 180 can be extended such that a customer can wear a sample of clothing before determining whether or not to purchase it It is the unique merit of the world 110 that information requested by a customer is provided in real time
  • FIG 10 is a schematic diagram of an electronic commerce system in a three-dimensional VR space according to another embodiment of the present invention
  • the embodiment of FIG 10 is similar to the embodiment of FIG 9, with the exception that the embodiment of FIG 10 includes a plurality of customers and customer avatars 140 through 140m, a plurality of distributors and distributor avatars 160 through 160n, and a plurality of stores and databases 130 through 130n
  • the same reference numerals denote the same member Reference numerals 120 through 120n denote goods sold in each store
  • Reference numerals 150 through 150m denote control units for controlling the customer avatars 140 through 140m, respectively
  • Reference numerals 170 through 170n denote control units for controlling the distributor avatars 160 through 160n, respectively
  • FIG 10 clearly illustrates a sales space 190 of a particular area provided in the world 110
  • the total sales space 190 of the world 1 10 is divided into lots and sold or rented to distributors
  • the areas of the stores are the same, but different areas of the stores may be assigned to the individual distributors depending on the needs of the individual distributors
  • Each distributor can display goods in an assigned store according to his/her own strategy If the assigned space is allowed to be used for any purpose without restriction a distributor can construct a virtual building within the assigned space
  • interactive electronic commerce can be accomplished in a three-dimensional VR space similar to the real world, thereby overcoming the drawbacks of a conventional one-way shopping mall on an Internet web page
  • a user in the world of a VR construction can do every thing he/she can do in the real world Individuals can meet, talk or dance with others and bargain over the price of goods with each other They can go to the movies or a theme park hand in hand and enjoy leisure facilities
  • a user goes to school in VR, he/she can ask a teacher questions and have answers from the teacher in real time as if he/she actually is in a classroom of the real world
  • the user can go around a city in VR by monorail or take part in a motor race
  • things which are impossible on a homepage of an existing two-dimensional web site can be accomplished as if in the real world

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Abstract

L'invention concerne un système de commerce électronique interactif utilisant des objets virtuels intelligents dans un espace de réalité virtuelle tridimensionnel, via un réseau de communication tel que l'Internet. Ledit système de commerce électronique interactif comprend : un serveur ; un premier et un second objets virtuels intelligents ; une première et une seconde unités de commande ; et une unité d'interface. Des clients et des distributeurs ont accès au serveur par l'intermédiaire d'un réseau tel que l'Internet, et se voient offrir par le serveur l'espace de réalité virtuelle tridimensionnel. Le premier objet virtuel intelligent est créé au moment de l'accès au serveur. Ce premier objet virtuel intelligent agit dans l'espace de réalité virtuelle tridimensionnel fourni par le serveur, sous le contrôle d'un client réel, et interagit avec d'autres clients ou distributeurs. Le client utilise la première unité de commande pour commander le premier objet virtuel intelligent, après avoir accéder au serveur par le réseau. Le second objet virtuel intelligent est créé au moment de l'accès au serveur. Ce second objet virtuel intelligent agit dans l'espace de réalité virtuelle tridimensionnel fourni par le serveur, sous le contrôle d'un distributeur réel, et interagit avec le client par l'intermédiaire du premier objet virtuel intelligent. Le distributeur utilise la seconde unité de commande pour commander le second objet virtuel intelligent, après avoir accéder au serveur par le réseau. L'unité d'interface, qui est fournie par le serveur, permet l'interaction entre le premier et le second objets virtuels intelligents. Ainsi, un commerce électronique interactif peut être réalisé dans un espace de réalité virtuelle tridimensionnel similaire au monde réel, ce qui permet d'éviter les inconvénients d'un centre commercial unidirectionnel traditionnel sur une page d'accueil Internet.
PCT/KR2000/000596 1999-08-06 2000-06-08 Systeme de commerce electronique et procede utilisant un espace de realite virtuelle tridimensionnel WO2001011511A1 (fr)

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Application Number Priority Date Filing Date Title
AU51125/00A AU5112500A (en) 1999-08-06 2000-06-08 Electronic commerce system and method over three-dimensional virtual reality space

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KR19990032341A KR19990078775A (ko) 1999-08-06 1999-08-06 3차원 가상 현실 공간에서의 전자 상거래 시스템 및 그 방법
KR1999/32341 1999-08-06

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