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WO2000029085A1 - Jeu electronique et module de commande associe - Google Patents

Jeu electronique et module de commande associe Download PDF

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Publication number
WO2000029085A1
WO2000029085A1 PCT/JP1999/006297 JP9906297W WO0029085A1 WO 2000029085 A1 WO2000029085 A1 WO 2000029085A1 JP 9906297 W JP9906297 W JP 9906297W WO 0029085 A1 WO0029085 A1 WO 0029085A1
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WO
WIPO (PCT)
Prior art keywords
music
game
image
game player
input means
Prior art date
Application number
PCT/JP1999/006297
Other languages
English (en)
Japanese (ja)
Inventor
Kenta Fujimoto
Mikito Nishihara
Original Assignee
Snk Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Snk Corporation filed Critical Snk Corporation
Priority to AU11784/00A priority Critical patent/AU1178400A/en
Publication of WO2000029085A1 publication Critical patent/WO2000029085A1/fr

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Classifications

    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/32Constructional details
    • G10H1/34Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments
    • G10H1/342Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments for guitar-like instruments with or without strings and with a neck on which switches or string-fret contacts are used to detect the notes being played
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/36Accompaniment arrangements
    • G10H1/361Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2210/00Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
    • G10H2210/031Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal
    • G10H2210/091Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal for performance evaluation, i.e. judging, grading or scoring the musical qualities or faithfulness of a performance, e.g. with respect to pitch, tempo or other timings of a reference performance

Definitions

  • the present invention relates to an amusement device, and more particularly to an amusement device in which a game player plays a game while operating a controller according to music.
  • Japanese Patent Application Publication No. Hei 8-3055356 discloses it. Something like that has been proposed. That is, the system scrolls a note or a character corresponding to the note from top to bottom on the display screen, and when the note or the character reaches a predetermined position, depresses the corresponding key and plays the music. It's like having them play.
  • such a system is intended for beginners who cannot read musical scores to play electronic musical instruments easily and enjoyably. It is hard to say that the amusement system has high performance. For those who have never played musical instruments, it is easy to find the brassice itself difficult and difficult to challenge.
  • An object of the present invention is to provide an entertainment device that can play a game suddenly while receiving a feeling that a game player is playing a musical instrument in order to meet such a demand. Disclosure of the invention
  • the present invention provides a method of reproducing music information stored in advance as music, displaying image information stored in advance associated with the music information as an image, and matching the music and the image.
  • An amusement device for adding points based on the operation of the operation input means performed by the game player, the timing being stored in advance corresponding to the music, and the timing of operating the operation input means by the game player.
  • a game machine main body having a control unit that progresses the game while comparing the game device, wherein the operation input means has a shape imitating a musical instrument having a plurality of operation parts that can be manually operated by a game player.
  • the operation input means has a hand operation part operated by a hand by a game player, and a foot operation part operated by a foot.
  • the game is advanced while comparing the stored timing with the timing at which the game player operates the hand operation portion and the foot operation portion of the operation input means.
  • the operation input means is provided separately from a part displaying the image, and has a shape that can be held by a game player by hand. Also preferably, the operation input means has, as the plurality of operation parts, a string part operated by one hand of a game player and a picking part operated by the other hand.
  • the operation input means has a shape imitating a piano having a keyboard portion as the manual operation portion and a foot pedal portion as the foot operation portion.
  • the operation input means has a shape imitating a drum having a hitting surface portion as the hand operation portion and a foot pedal portion as the foot operation portion.
  • operation information for a game player to operate the operation input unit while viewing the display screen is displayed as an image, and the image is displayed.
  • Horizontal depending on the music to be played It is characterized by scrolling in the direction.
  • the game machine main body is provided with a display screen for displaying the image, and is located at a position facing the display screen and at a position where the game player operates the operation input means.
  • a pseudo stage is formed.
  • the game machine main body and the operation input means are electrically connected by a cable line.
  • the game machine body and the operation input means are connected by wireless communication means for performing optical communication.
  • the game machine main body and the operation input means are connected by wireless communication means for performing radio communication.
  • the present invention provides a music reproducing means for reproducing pre-stored music information as music, an image display means for displaying pre-stored image information related to the music information as an image, and an operation operated by a game player
  • An input means for playing a game by playing the music information and displaying the image information, and adding a score based on the operation of the operation input means performed by the game player in accordance with the music and the image.
  • the present invention reproduces music information stored in advance as music, displays image information stored in advance related to the music information as an image, advances a game, and sets a game player in accordance with the music and the image.
  • a controller used in an amusement device that adds points by performing operations. The controller inputs the timing of an operation by a game player, and includes a plurality of operation parts that can be operated by the game player by hand.
  • the present invention provides a controller characterized by having a shape imitating a musical instrument having the following.
  • the controller has a hand-operated part operated by a hand by the game player and a foot-operated part operated by the foot. Also, the controller is .
  • the controller has the shape of a guitar that can be held by the game player by hand.
  • the controller has a shape imitating a piano having a keyboard portion as the hand operation portion and a foot pedal portion as the foot operation portion.
  • the controller has a shape imitating a drum having a hitting surface portion as the manual operation portion and a foot pedal portion as the foot operation portion.
  • the present invention reproduces music information stored in advance as music, displays previously stored image information related to the music information as an image, and performs an operation input performed by a game player in accordance with the music and the image.
  • a recording medium storing a control program for an amusement device that progresses a game and adds a score while comparing a previously stored evening timing corresponding to the music with a timing operated by the game player based on an operation of the means.
  • ROM cassette semiconductor memory consisting of ROM, RAM, etc.
  • FIG. 1 is a functional block diagram showing functions of the arcade game machine according to the present embodiment.
  • FIG. 2 is a schematic perspective view showing the arcade game machine according to the present embodiment.
  • FIG. 3 is a schematic plan view showing a controller having a singular shape used in the present embodiment.
  • FIG. 4 is an explanatory diagram for explaining the contents of an image displayed on the CRT display 4 during the progress of the game in the present embodiment.
  • FIG. 5 is a schematic perspective view showing another style of the amusement apparatus used in the present embodiment.
  • FIG. 6 is a schematic perspective view showing an arcade game machine simulating the form of a drum.
  • FIG. 7 is a schematic front view showing an arcade game machine simulating the form of a piano.
  • FIG. 8 is an explanatory diagram for explaining the content displayed on the CRT display of the arcade game machine. BEST MODE FOR CARRYING OUT THE INVENTION
  • the game progresses while pre-stored music information is played as music from the speaker, and the pre-stored image information is displayed as an image on the display screen, and the image on the display screen and the sound from the speaker are displayed. This is when the game player operates the controller to add points to the music.
  • FIG. 1 is a functional block diagram showing functions of the arcade game machine according to the present embodiment.
  • Reference numeral 1 denotes a main body of the game machine
  • reference numeral 2 denotes a controller corresponding to operation input means having a shape imitating a musical instrument.
  • a guitar is used as a musical instrument.
  • the game machine body 1 has a control section 3 for playing the game, a CRT display 4 corresponding to an image display means for displaying images as the game progresses, and a music playing means for playing music as the game progresses.
  • a corresponding speaker 5 is provided.
  • a ROM cassette 9 is detachably mounted on the main body 1 of the game machine.
  • the ROM cassette 9 includes a game program 6, image information 7 on an image displayed on the CRT display 4, and a speaker 5. Music information 8 about the music flowing from is stored.
  • controller 2 has an operation input unit 9 corresponding to a plurality of operation parts that can be operated by a game player with his / her own hands.
  • the game machine body 1 is provided with a comparison circuit (comparison unit) 10 for comparing the timing at which the operation information is input from the operation input unit 9 with the timing previously stored in the game program 6. .
  • the game program 6 stores in advance which type of operation input unit 9 is required among the plurality of operation input units 9 required at the above timing, and this and the game player Is compared with the operation information input from the selected operation input unit 9 by the comparison circuit 10.
  • the game program 6 previously stores a range in which the range is OK and a range in which the range is NG.
  • each range of 0 K and NG is further divided into a plurality of levels, and the score corresponding to each level is stored in the game program 6 in advance.
  • the score obtained as the game progresses is stored in a form that is cumulatively added to RAM I 1 provided in the game machine main body 1.
  • the comparison circuit 10 compares the total score at each predetermined game break, and determines whether the game can be continued along the game program 6 each time.
  • FIG. 2 is a schematic perspective view showing the arcade game machine according to the present embodiment.
  • this arcade game machine two game players can play a game at the same time, and each game player holds the CGI as the controller 2 on the stage 12 while holding the CRT of the game machine 1 While watching the image displayed on the display 4, listen to the music played from the speaker 5, and operate the operation buttons (operation part) described later of the controller 2 in accordance with these.
  • an illumination light R that emits light to the game player is provided on the stage 12 so that the brightness and color of the light can be changed or the light can be changed according to the music played during the game. It also has the function of changing the pattern projected by the player, and such a staging effect enhances the game player's mood as if they were playing in reality.
  • the controller 2 has a shape imitating a guitar as described above, and is provided separately from the game machine main body 1.
  • the game machine body 1 and the controller 2 are electrically connected via a cable such as a cable (not shown).
  • the controller 2 has an operation portion composed of five string buttons 13 and one picking button 14, and five string buttons 13 are provided at positions corresponding to the string portions. They are arranged in series in the direction shown in the figure, and one picking button 14 is arranged at a position corresponding to the picking portion.
  • the five string buttons 13 are given symbols A to E, respectively.
  • FIG. 3 is an explanatory diagram for explaining the method.
  • the upper part displays controller operation information 15 for the first game player
  • the lower part displays controller operation information 16 for the second game player
  • a live image 17 of the performance of the guitar is dynamically displayed in the space between these.
  • a V mark 18 scrolling from the right to the left of the screen is displayed as the images of the operation information 15 and 16 described above.
  • the game player measures the timing when the scrolling V mark 18 reaches the threshold part 19, and when the string button 13 to be pressed is pressed, the score is added when the picking button 14 is pressed at the same time. The game proceeds while this is repeated.
  • the V mark 18 is scrolled horizontally and the game player operates the above buttons 13 and 14 in accordance with this, so that when reading a music score, as if reading notes in the horizontal direction, This makes it possible to play the game with a sense of realism and excitement as if playing the guitar while reading the music score by yourself.
  • the operation of the string button 13 and the picking button 14 differs depending on the content of the game. For example, it is assumed that the picking button 14 is operated, and the operation of the string button 13 is used as a version for beginners. May need to be operated, only three string buttons 13 must be operated for intermediate users, or all five string buttons 13 must be operated for professional artists. it can.
  • the game player has a style of playing the game with his or her back turned to the gear around the arcade game machine, but is not limited to this.
  • the stage 20 may be configured as shown in Fig. 5 and the style of playing the game toward the gallery may be adopted. In this case, it is not only possible to play the game, but also to perform a show (attractive) performance. Can be made to stand out It can meet the needs of young people in recent years.
  • five string buttons 13 are linearly arranged in the direction shown in FIG. 3, but the present invention is not limited to this.
  • a plurality of string buttons 13 are arranged diagonally.
  • the game player may operate with the fingertip.
  • the movement of the finger can be closer to the movement of the finger when actually playing the guitar, so that the state of the game can be more realistic.
  • the game can be played while receiving a high degree of excitement.
  • This is not limited to the string buttons 13, and the same effect as described above can be obtained even if a plurality of picking buttons are provided instead of one as in the present embodiment.
  • the operation part is an operation button pressed by a game player with a hand, but the present invention is not limited to this.
  • the string is stretched like an actual guitar, and this string is temporarily picked and played.
  • a detection means such as a tension detection sensor connected to the string and then input as operation input information.
  • the game machine body 1 and the controller 2 are electrically connected by a cable line, but the invention is not limited to this, and the game machine body 1 and the controller 2 are electrically connected by optical communication means or radio waves. May be. By connecting using such communication means using light or radio waves, signals are exchanged between the game console 1 and the controller 2 wirelessly, so that the game console 1 and the controller 2 are completely connected. Become independent. In this case, it is possible to perform the pseudo performance in a free posture without correcting the movement of the game player.
  • the amusement device in the present embodiment has been described by taking an arcade game machine as an example, but is not limited to this, and is applicable to a home game machine.
  • the CRT display in the form is a television
  • the ROM cassette as a recording medium for storing game programs, image information and music information is a CD-ROM
  • the game machine body is, for example, SEGASA Yuichi (manufactured by SEGA) or PlayStation (SOGA).
  • SEGA SEGASA Yuichi
  • SOGA PlayStation
  • a commercially available home-use game machine manufactured by 21 Computer Entertainment Inc.
  • the controller may be substantially the same as that of the above-described embodiment or may be slightly smaller.
  • the controller has a shape that imitates a guitar, but the present invention is not limited to this, and it emulates a stringed instrument such as a shamisen, cello, or mandolin. It may be shaped. Further, in addition to these stringed instruments, for example, a shape imitating a percussion instrument such as a drum may be used.In this case, the game player does not directly operate the operation portion with his / her hand, and holds the stick. You can play the game as if you were playing a drum by hitting the operating part with a stick. It should be noted that the stick may be provided with a means for detecting that the stick has been hit. In this case, the stick is used as a part of the controller.
  • a comparison circuit 10 different from the control unit 3 is provided in the game machine main body 1.
  • the control unit 3 The comparison with the input from the unit 9 may be performed according to the game program 6.
  • various operating means have been devised to meet such a demand.
  • it is a device that requires a game player to operate not only his hands but also his feet.
  • various structures such as a foot pedal that leads to electrical connection by pushing with a foot can be used.
  • the input operation of the foot may be performed alternately or simultaneously with the input operation of the hand.
  • the present invention can be applied to an amusement apparatus using a controller having a shape imitating a musical instrument in the embodiment of the present invention.
  • a foot operation input means such as a foot pedal may be provided while operating (in this case, percussion instruments such as drums may be used as musical instruments).
  • FIG. 6 is a schematic perspective view showing an arcade game machine in a state in which the controller is incorporated in the game machine main body, and simulating a drum form.
  • a game machine main body 31 having a display section is provided on the stage 30, and a control section corresponding to a hand-operated portion imitating a striking surface (drum pad) of a drum (snare drum, tom, etc.) is provided in the vicinity thereof.
  • drum pad a hand-operated portion imitating a striking surface of a drum (snare drum, tom, etc.)
  • a foot pedal 33 corresponding to a foot operation part simulating a pedal such as a bass drum or a high hat is provided so as to protrude.
  • the operation can be complicated by the game player holding the stick with the hand and hitting the drum pad portion, or operating the foot pedal with the foot, and combining the operation of the hand and the foot, The game player can play the game as if playing a drum set.
  • the operation buttons not only the game player simply presses them, but also the length of time it is required may be required to increase the difficulty of operation. It is possible to increase the difficulty of the game by changing the strength of the sound and the length of the sound to be generated depending on how long the operation button is pressed. Also, this does not limit the structure of the operation means. For example, the above-described effect can be exerted even if the timbre is changed by operating the operation means by a game player. It should be noted that a lever or the like can be used as the operating means, and the above-described effect can be obtained even if analog input can be performed.
  • the image on the display screen (CRT display) is scrolled horizontally as operation information relating to the operation of the game player, but is not limited to this.
  • the display may be scrolled in the horizontal direction or may be displayed in a diagonal scroll.
  • the display may not be scrolled but may gradually change from the small size of the character to the large size. .
  • FIG. 7 is a schematic front view showing an arcade game machine in a state in which a controller is incorporated in a game machine body and simulating a form of a piano.
  • FIG. 8 is an explanatory diagram for explaining the content displayed on the CRT display of the arcade game machine.
  • Reference numeral 21 denotes a CRT display as a display unit.
  • the CRT display 21 displays a pre-stored image, keyboard, and score from above, and plays the stage image like a live broadcast along with the music played from a speaker (not shown) as the game progresses. To stimulate the game player as if they were playing on the stage, blinking or changing the color of the score for the game player to operate, and scrolling the notes on the score to the left Display.
  • a controller 22 imitating a piano keyboard is provided at the center of the game console.
  • An operation button 23 is provided on the left side of the keyboard portion to start the game and to raise or lower the musical scale of the music played during the game during the game.
  • two foot bars 24 are provided in a lower part of the game machine main body. Therefore, the game player can operate the keyboard and the foot bar in accordance with the music flowing from the speaker (not shown), and feel as if playing the piano in accordance with the music.
  • the contents of the game are almost the same as those described above.
  • the timing is adjusted so that the musical note displayed in a scroll reaches a certain position on the screen.
  • the player operates a predetermined part of the controller simulating a keyboard.
  • the game player advances the game by sequentially performing the above-mentioned operations in accordance with the music flowing and the display contents on the CRT display 21.
  • game players can choose a variety of music to suit their level of operation.
  • the game player feels as if he or she is performing on the stage, and is able to practice piano. Is a different feeling, that is, the steps displayed on the display
  • the game can be played while giving the game player an entertaining sensation.
  • the above controller can be applied to other keyboard instruments such as keyboards, organs, etc., in addition to pianos.
  • the controller simulating the shape of the musical instrument is provided separately from the main body of the game machine, when the game is played by the game player, It is possible to play the game while feeling as if playing a musical instrument.
  • a game player it is possible to cause a game player to play a game while holding a controller in the form of a guitar in his hand while making the user feel as if he or she is playing a guitar. Is possible.
  • a controller simulating a piano or a drum, it is possible to play a game while feeling as if playing a piano or a drum.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Electrophonic Musical Instruments (AREA)
  • Controls And Circuits For Display Device (AREA)
  • Auxiliary Devices For Music (AREA)

Abstract

L'invention concerne un jeu électronique permettant à un joueur d'en jouer en en retirant le même plaisir que s'il jouait lui-même d'un instrument de musique. Ce dispositif reproduit des informations musicales conservées, telles que de la musique, affiche sous forme d'image des informations d'images conservées concernant les informations musicales, et ajoute les résultats du joueur en fonction de la commande, par celui-ci, d'un ensemble commande (2) synchronisé sur la musique et l'image. Ce dispositif comprend un corps de machine électronique (1) doté d'une unité de commande qui permet le déroulement du jeu tout en comparant les cadences conservées et en faisant correspondre la musique et les cadences auxquelles le joueur commande l'ensemble commande (2). Cet ensemble (2) se présente sous la forme d'un instrument musical comprenant des parties de commande qu'un joueur peut actionner manuellement.
PCT/JP1999/006297 1998-11-12 1999-11-11 Jeu electronique et module de commande associe WO2000029085A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU11784/00A AU1178400A (en) 1998-11-12 1999-11-11 Amusement device and controller

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
JP10/341127 1998-11-12
JP34112798 1998-11-12
JP11/155965 1999-06-03
JP15596599A JP3320381B2 (ja) 1998-11-12 1999-06-03 アミューズメント装置

Publications (1)

Publication Number Publication Date
WO2000029085A1 true WO2000029085A1 (fr) 2000-05-25

Family

ID=26483832

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP1999/006297 WO2000029085A1 (fr) 1998-11-12 1999-11-11 Jeu electronique et module de commande associe

Country Status (3)

Country Link
JP (1) JP3320381B2 (fr)
AU (1) AU1178400A (fr)
WO (1) WO2000029085A1 (fr)

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KR100856928B1 (ko) * 2001-10-20 2008-09-05 씨. 쏠터 할 악보의 교습 및 악기의 교습을 제공하는 대화식 게임
US7174510B2 (en) 2001-10-20 2007-02-06 Hal Christopher Salter Interactive game providing instruction in musical notation and in learning an instrument
US7435178B1 (en) * 2006-04-12 2008-10-14 Activision Publishing, Inc. Tremolo bar input for a video game controller
JP4663608B2 (ja) * 2006-09-25 2011-04-06 株式会社バンダイナムコゲームス ゲーム装置及び情報記憶媒体
US7320643B1 (en) * 2006-12-04 2008-01-22 Harmonix Music Systems, Inc. Game controller simulating a musical instrument
JP2010172760A (ja) * 2010-05-17 2010-08-12 Namco Bandai Games Inc ゲーム装置及び情報記憶媒体
JP4838379B2 (ja) * 2010-10-06 2011-12-14 株式会社バンダイナムコゲームス ゲーム装置及び情報記憶媒体
JP6220523B2 (ja) * 2013-01-28 2017-10-25 株式会社タイトー ゲーム装置
JP2016062081A (ja) * 2014-09-22 2016-04-25 ヤマハ株式会社 音楽教習装置
JP6471890B2 (ja) * 2014-09-22 2019-02-20 ヤマハ株式会社 音楽教習装置
JP6638674B2 (ja) * 2017-03-03 2020-01-29 ヤマハ株式会社 教習装置、教習プログラムおよび教習方法
JP6638673B2 (ja) * 2017-03-03 2020-01-29 ヤマハ株式会社 教習装置、教習プログラムおよび教習方法
JP2018146718A (ja) 2017-03-03 2018-09-20 ヤマハ株式会社 教習装置、教習プログラムおよび教習方法
JP6442558B2 (ja) * 2017-05-11 2018-12-19 株式会社タイトー ゲーム装置

Citations (5)

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Publication number Priority date Publication date Assignee Title
JPH02123626U (fr) * 1989-03-17 1990-10-11
JPH0639146A (ja) * 1992-07-22 1994-02-15 Sekisui Chem Co Ltd テレビゲーム用コントローラ装置
JPH0639077U (ja) * 1992-11-12 1994-05-24 シリテク コーポレイション 赤外線テレビゲームマシン・リモコン・システム
JPH06301476A (ja) * 1993-04-09 1994-10-28 Casio Comput Co Ltd 位置検出装置
JPH08305356A (ja) * 1995-04-27 1996-11-22 Yamaha Corp 音楽的アミューズメントシステム

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Publication number Priority date Publication date Assignee Title
JP3204652B2 (ja) 1998-10-30 2001-09-04 コナミ株式会社 リズムゲーム装置および操作装置

Patent Citations (5)

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Publication number Priority date Publication date Assignee Title
JPH02123626U (fr) * 1989-03-17 1990-10-11
JPH0639146A (ja) * 1992-07-22 1994-02-15 Sekisui Chem Co Ltd テレビゲーム用コントローラ装置
JPH0639077U (ja) * 1992-11-12 1994-05-24 シリテク コーポレイション 赤外線テレビゲームマシン・リモコン・システム
JPH06301476A (ja) * 1993-04-09 1994-10-28 Casio Comput Co Ltd 位置検出装置
JPH08305356A (ja) * 1995-04-27 1996-11-22 Yamaha Corp 音楽的アミューズメントシステム

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AU1178400A (en) 2000-06-05
JP3320381B2 (ja) 2002-09-03
JP2000126460A (ja) 2000-05-09

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