GAMING SYSTEM
This invention relates to computerised games which include gambling games and more
specifically to games which can incorporate a jackpot. The invention disclosed is particularly
suited to games that are of a racing nature whether this be horse racing, car racing, boat
racing or any other type of racing but in this specification will be discussed in terms of horse
racing.
Whilst there are many different types of computer program based gambling games and
jackpot systems, a broad variety and input of novel games of this kind are required to
maintain and stimulate the public's interest.
In this specification, we shall use the term 'competitors' to indicate the horses, cars or other
objects which are part of the game and 'players' to indicated those persons who bet on the
game. The term 'game' will refer to one complete result achieving cycle and 'event' to one
component of the game. It is possible to have a single event game.
It is the object of this invention to provide a novel computer based game which in itself
provides sufficient variation to maintain player interest. Although any embodiment of the
invention may result technically in several games.
This invention is adapted to provide a computer program based game which provides a
randomly generated, animated racing type game, and particularly one which has a novel
jackpot feature. While computer program based games for racing type games are not new,
the novel nature of the type of racing, along with the novel nature of the type of jackpot
feature, that is generated by the particular game of this invention, are both new and possess a
much higher degree of excitement and entertainment than a standard such race game or a
standard jackpot method used.
The invention in its broadest sense provides for computer based race type games the results
of which are randomly generated.
Specifically the games are played in real time and each move of each competitor is separately
obtained from a random number generator.
One aspect of the invention relates to a randomly generated jackpot game and another
embodiment comprises a random animated horse race game which can offer large prizes to
players by means of jackpots for a correct sequence chosen, and bonuses for lesser award
prizes.
In a first embodiment of the invention we provide a computer program based game which
has a provision whereby players can bet on the result of a number of races and, if successful
in each of their selections, can win part or all of the prize pool, but if there are no winning
selections then the prize can jackpot.
Preferably the games provided are games that are displayed in video form, in which the
various possible selections are shown. It is envisaged that the games of the invention may be
operated over a substantial network, such as, for example, television channels or Sky
Channel or the like.
In one embodiment of the invention each of the participants in each race has a statistically
equal chance of success which is not a feature provided in any other known such games.
Racing by its nature, is not an equal chance event, and due to the number of variables that are
uncontrollable, a racing competitor can never have the same or equal chance as another
competitor.
To date, all racing games have reflected the normal types of racing where competitors have
an unequal chance of winning and have provided the competitors in the race with differing or
unequal chances of winning, which has permitted these racing games to offer "odds/race
markets", just as professional bookmakers would on "live racing". Thus these games allow
the proprietor of such a racing game to generate revenue in much the same manner as a
bookmaker would in a "live race" by the provision of odds which ensures that the proprietor
will retain a certain percentage of monies wagered, regardless of which competitor wins the
race.
In real life a considerable amount of effort has to be put in to obtain the necessary knowledge
for a person to be able to make a properly considered bet on a race in which the odds are not
equal. Few people are prepared to expend the required effort and, for this reason, simple
lotteries have become increasingly popular.
The provision of an equal chance racing game is therefore attractive as it makes racing games
simple, while still maintaining the excitement of racing, with simplicity being the key
element to attracting the majority of the public to participate.
In order that the invention may be more readily understood we shall describe certain
embodiments thereof
In any embodiment of the game the race begins with a pool of horses and/or their numbers
and the number of runners need not be limited.
Most games or jackpots are decided after one event, such as a regular "live" horse race, or a
royal flush on a poker game or the correct numbers on a lottery or bingo game. One of the
features of this game is that the winners of the differing prizes, jackpots and bonuses may be
decided after a number of events rather than just one event although the game of the
invention is not limited to multiple event outcomes.
In a preferred embodiment of the invention one of our methods of operation would be for the
winning sequences to be determined over six races however the exact number of races is not
germane to this invention and the use of six is exemplary only.
In the game of the invention, all horses in all races are given equal chances of winning by
equally seeded random generation, which is certainly not the case in "live" racing or in
existing racing game computer programs.
The object for players of this game is for a player to successfully choose the winning horses
of each of the six races.
The chance of an individual player successfully selecting the six winners of the six races
would be small, though we envisage that this game would be played state-wide or nation¬
wide with a large number of participants. A large player base would, of course, increase the
likelihood of a player successfully choosing the winners of the six races.
A player or players who chooses the six winners would win the main prize, which would be
divided equally if there was more than one successful player.
Should no player be successful in selecting the correct winners of the six races then the main
prize would jackpot and be carried over the following game, which could be the next hour,
next day, next week etc.
After five races, it would be possible to provide the approximate dividends on the last race,
should a certain horse win that race. This would be very exciting for players that still hold a
"live" entry. Provision can also be made for paying additional prizes for running 2nd or 3rd
in the last race or any other variation required at any stage of the race series. Additionally
the game provides a possibility that there may be no "live" bets after a number of the races
thus potentially causing a carry over jackpot situation.
The game is particularly suitable for use in association with a video reproduction of a race.
For example, there are already available video horse racing games which do not operate on
the same parameters as set out for this game, in particular in such games there is not an equal
opportunity for each of the horses as the progress of each is weighted by the odds.
It is envisaged, in this invention, that the actual selection of the winners of each race would
be video displayed and could be transmitted through conventional television channels or
through specialist racing channels such as Sky Channel.
Thus each of the six races to be run in a game can be transmitted at required times, either in
direct sequence or at specific times during a period, and the person who hold bets in the race
can have involvement as each particular race is run. The running of the game could thus
become a substantial social event which could be shared by numbers of competitors at a large
number of different venues.
In one embodiment of the game we may feature a format of pooling and re-pooling horses
so that if for example there are 48 horses in the race then the first race winner may be any
number 1-48 and after the winner of the first race is decided then all of the remaining horses
are re-pooled and the next race winner will come from the remaining 47 horses.
Whilst we have described the game using the example of 6 winners from a pool of 48
starters, neither of these figures should be seen as fixed or limited, for example the game
could use 5 winners from a pool of 35, 40 or 45, 6 winners from a pool of 42 or 54, 7
winners from a pool of 49 or 56 etc, the combinations are feasibly endless, and would be a
matter of preference for both the players and the operator.
It is also quite feasible to imagine one race of 48 video animated horses with a player trying
to choose the first 6 placed horses, or alternatively 2 races of 24 horses with players
attempting to pick 1st, 2nd, 3rd in both races 3 from 24x2 races = 6 from 48.
Further, if, say, any one race was required the system could first select, say, eight horses
from the pool and there could be a single race with the first six horses being equivalent to the
six winners in the previous embodiment.
It is further envisaged that a single race game could be provided with preferably 24 horses
with the player picking 6 places for first prize and 5, 4, 3 etc for the other prize divisions
although the numbers of horses and places could of course be varied.
In another embodiment the 'equal chance' format could be used without a jackpot feature
and be used as a straight 'equal chance' race format which would simply be an easier format
for persons interested in gaming but without the type of knowledge which would be had by
horse players who are used to considering matters which lead to different odds.
The standard industry wagers of win, quinella, trifecta etc. can all be played on the 'equal
chance' format with all players, expert and novice alike, having confidence that all horses
have the same 'equal chance' of winning, which is not the case in established forms of
racing.
It will be seen that the odds involved in picking six winners are very long
In the exemplified form they are of the order of 8.8 x 109
For a game which is held with a very large number of entries these odds are somewhat less
than the odds in such lotto games as Tattslotto, where the winning entry is six correct
numbers from 45.
Depending upon the likely entry the odds can be varied to ensure that winners occur more
regularly but of course it will be appreciated that the likely size of the prize pool depends
substantially on the total number of entries.
For example, the game could be varied so that each race had horses bearing saddle cloth
numbers from one to eight, although for amusement purposes it would be preferred that they
had different names, and in this case the likelihood of an accurate result would be 1 in
262,000.
It may be desirable that barriers always carry the same jockey's colours, so that it would be
easy for players to recognise their horses during the race. The saddlecloths of the horses that
are randomly selected to race will, of course, always carry the number 1-48 of the horse.
Should a horse have a hood or blinkers this would coincide with the colours of the barrier.
All this would be very important if a race-caller was to be used to do a voice over any events,
additionally this would assist players of this game in recognising the horses that they have
selected.
Should all of the pooled horses be given names then players would soon recognise these
names and could select the preferred horses by number or name or both. This would also
make it more realistic and easier for players to hear the name and possibly number of their
selection being called during the race.
An example of the Pooling and Re-Pooling embodiment is given below:
1. Pool of 48 horses - All equal chances.
2. Random selection of 8 horses from pool.
3. The selected horses randomly put in barriers 1-8.
4. The horses each with an equal chance are then raced. The winning number is held
aside and displayed as the winner of Race 1.
5. The seven other horses in race 1 are then re-pooled so that they may be re-selected to
complete in other following races.
The pool is now 47, then repeat steps 2 through to 5 and so on to determine the winning
horse of Race 2.
This is held aside and displayed as the winner of Race 2.
These steps are repeated until winning numbers are provided for all races, in this case all 6
races.
The 2nd and 3rd place getters of the last race will also be held aside to provide additional
numbers for players so as to be able to generate additional pays.
Exemplary Possible Pay Tables:
6 winners - Top prize - Jackpot.
5 winners and 2nd place (last race)
5 winners and 3rd place (last race)
5 winners
4 winners and 2nd place; (last race)
4 winners and 3rd place (last race)
4 winners
3 winners and 2nd place (last race)
3 winners and 3rd place (last race)
The amount paid for the winning results, other than the jackpot can be selected so as to be
satisfactory for the players but, at the same time leaving most of the jackpot to be held in the
pool for the next game.
A possible scenario to show players the random selection of horses and barriers at the same
time would be for a "head on" picture, which may be graphically generated, or a picture from
a video display of the barriers for the race. Above each stall would be a "window" large
enough to display the number randomly selected from the pool.
It may be preferred that all of the graphic windows above the barriers would be seen to
display the numbers spinning vertically "through" the windows until such time that one by
one in numerical order from barrier 1 through 8 they would stop spinning and display the
numbers randomly chosen.
By using normal seeding of the random generator all horses would have an equal chance of
success.
A further embodiment of this invention relates to the adaption of the game to a video gaming
or amusement machine.
This system, although primarily envisaged for adaption to a video game, it should also be
seen that the said format could be adapted to a "live game" format, when used in a casino
environment, would employ the use of a dealer which shall be discussed later.
In this aspect we provide a game wherein a number of competitors are each moved on a
display in discrete steps characterised in that there can be provided randomly generated
'equaliser' steps in which all of the competitors are moved by an equal number of discrete
steps at the same time. This system would employ the use of a computer random number
generator (or more properly a pseudo random number generator) as is conventional with
video games.
In other forms of game, the numbers could be obtained from a deck of cards, die, or other
device which can provide a number of different results.
In the video game application, we may provide a five competitor race, though the number of
competitors in the race need not be restricted to five nor the racing elements restricted to
horses.
The participants would be simulated graphically on a video monitor.
Each of the five horses would have to get a predetermined number of movements to win the
race and the number selected could depend on the format to be used. It could be as low as,
say, nine movements to provide a short race with the movements of each of the competitors
being relatively large on each occasion and with them following sequentially, or it could be a
very large number to provide a full race in which the graphics can show what looks like an
actual race.
In the first case, on the board or display, the first eight movements will be shown by the
horses effectively moving eight discrete spaces, the ninth movement taking the horse over the
finish.
In a practical form of the invention we may, for simplicity, and to assist in participator
friendliness, select names which would be readily identified by effectively all players, for
example, the names could be selected after seasons, and one suggestion would be as follows:-
1. Ace of Spring
2. Ace of Summer
3. Ace of Autumn
4. Ace of Winter
5. The Joker/Jack Frost
In order to add another stimulus to this format and in keeping with the casino style of a video
gaming machine yet differing from a perceived horse race there could be the addition of a
"jackpot" to the game format.
In order to adapt a 'jackpot' to this randomly generated horse race, I envisage a concept of
allocating one result from the random generator which would apply to each of the five
horses.
This one space allocated to each horse, is entitled the 'Equaliser Space'. In the event that
this Equaliser space were selected, it would move all the participants one space each.
If one horse had already crossed the finish line without the equaliser space being selected, the
race would be over and the jackpot system would not come into effect.
The manner in which the jackpot system would come into play would be when the following
situation arose. More than one horse was positioned, one space away from winning for
example, in an nine movement race if two or more horses have received eight spaces, they
would each be positioned one space away from winning, and if the equaliser space occurs
then the horses positioned one length away from winning would all cross the finish line at the
same time, thus providing a dead heat, or a triple dead heat or even a higher multiple dead
heat
The Equalizer space could be initiated by a further random number generator which, when a
number required to trigger an Equalize space is achieved, then this takes priority over the
normal number from the normal random number generator.
It should be seen that the odds of the five horses, the entire field, crossing the finish line
simultaneously are greater than any lesser number and the jackpot pay offs would be adjusted
accordingly.
In order to win a bonus prize a player must have generally wagered on one of the horses that
was involved in the dead heat but it is possible to provide a scenario where all players obtain
a benefit.
The selection of the Equaliser space may be such that it only occurs at intervals long
compared to normal movement results. For example, the likelihood of the equaliser space
being applied could be of the order of 50:1 compared to any one of the other results.
It is a feature of the system that a wild space can be randomly applied to any one of the
horses.
If a wild space is selected rather than a standard space then the horse will move two space
lengths rather than its normal move.
If such a wild space is received by one of the rear horses then it would have an impetus to
move towards the front and, of course, a front runner could move effectively rapidly towards
the finish. Whilst we have basically described this game as being a video based game it will
be understood that it could be played as a table game.
In such a game there could be, say four to six rows each broken into a number of spaces, say
eight spaces each, and in one particular form three could be six rows which have the names
of each of the suits of cards and two other names, such as Joker and Wild Card.
There could be then a random number generator, which could comprise a pack of cards
which includes an equal number of cards of each of the six names, together with a
predetermined number of equaliser cards, and markers could be moved forward as each card
is disclosed.
Alternatively, some form of random generator could be used to produce the moves and again,
in each case, the markers could be moved forward.
Alternatively, of course, the lanes could be set up so that a display is illuminated on each
result which corresponds to each card or other generators of a random number which effect, a
movement of a competitor.
The general form of betting and the rest of the game could be considered to that described in
relation to the earlier embodiment.
It is envisaged that other embodiments of the invention will exhibit any number of and any
combination of the features of the previously described embodiments.