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WO1998019264A1 - Methode d'organisation de jeu electronique et mise en oeuvre de ladite methode - Google Patents

Methode d'organisation de jeu electronique et mise en oeuvre de ladite methode Download PDF

Info

Publication number
WO1998019264A1
WO1998019264A1 PCT/RU1997/000341 RU9700341W WO9819264A1 WO 1998019264 A1 WO1998019264 A1 WO 1998019264A1 RU 9700341 W RU9700341 W RU 9700341W WO 9819264 A1 WO9819264 A1 WO 9819264A1
Authority
WO
WIPO (PCT)
Prior art keywords
memory
game
smart card
data
κaρτy
Prior art date
Application number
PCT/RU1997/000341
Other languages
English (en)
Russian (ru)
Inventor
Sergei Nikolaevich Anisimov
Vladimir Alexandrovich Kataev
Andrei Alexeevich Andreev
Viktor Avksentievich Savjuk
Andrei Valerievich Cheglakov
Original Assignee
Sergei Nikolaevich Anisimov
Vladimir Alexandrovich Kataev
Andrei Alexeevich Andreev
Viktor Avksentievich Savjuk
Andrei Valerievich Cheglakov
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from RU9696121040A external-priority patent/RU2100840C1/ru
Priority claimed from RU96122656A external-priority patent/RU2105586C1/ru
Application filed by Sergei Nikolaevich Anisimov, Vladimir Alexandrovich Kataev, Andrei Alexeevich Andreev, Viktor Avksentievich Savjuk, Andrei Valerievich Cheglakov filed Critical Sergei Nikolaevich Anisimov
Priority to AU50723/98A priority Critical patent/AU5072398A/en
Publication of WO1998019264A1 publication Critical patent/WO1998019264A1/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F7/00Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus
    • G07F7/02Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by keys or other credit registering devices
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/30Payment architectures, schemes or protocols characterised by the use of specific devices or networks
    • G06Q20/34Payment architectures, schemes or protocols characterised by the use of specific devices or networks using cards, e.g. integrated circuit [IC] cards or magnetic cards
    • G06Q20/343Cards including a counter
    • G06Q20/3437Cards including a counter the counter having non-monetary units, e.g. trips
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/0014Coin-freed apparatus for hiring articles; Coin-freed facilities or services for vending, access and use of specific services not covered anywhere else in G07F17/00
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F7/00Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus
    • G07F7/08Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card or other personal identification means
    • G07F7/0866Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card or other personal identification means by active credit-cards adapted therefor
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F7/00Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus
    • G07F7/08Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card or other personal identification means
    • G07F7/0873Details of the card reader

Definitions

  • the invention is available for electronic games, and for more than 5, it is intended for use in an electronic game and a system for its existence.
  • the user manual is used as a means of payment, by changing the values taken into account in the central storage system for the job.
  • the additional equipment is used as a device for entering games.
  • 30 is for the unambiguous identification of the user and contains redundant user information on the user.
  • the indicated method is included in that, first of all, it supplies each of the plurality of gaming devices with the online memory unit for reading and reading data into the memory in ⁇ elle ⁇ ualn ⁇ y ⁇ a ⁇ y, s ⁇ edinennym with tsen ⁇ alnym ⁇ - tsess ⁇ m, vybi ⁇ ayu ⁇ on ele ⁇ nn ⁇ m ig ⁇ v ⁇ m us ⁇ ys ⁇ ve ⁇ d- well of ig ⁇ , ⁇ susches ⁇ vlyayu ⁇ za ⁇ minayu ⁇ it and its data ⁇ ⁇ e- zul ⁇ a ⁇ e ⁇ s ⁇ eds ⁇ v ⁇ m za ⁇ isi in ⁇ amya ⁇ in ⁇ elle ⁇ ualn ⁇ y 5 ⁇ a ⁇ y with ⁇ m ⁇ schyu u ⁇ myanu ⁇ g ⁇ s ⁇ eds ⁇ va za ⁇ isi-schi ⁇ yvaniya remindy ⁇ in ⁇ amya ⁇ i in ⁇ elle ⁇ ualn ⁇ y ⁇ a ⁇ y
  • the system for the implementation of the aforementioned system contains many gaming devices, a lot of intellect
  • This system implements all the same centralized system
  • the task of the present invention is to create an easy way to play an electronic game and to realize that they are in a safe place to live
  • This task was solved by creating a means of production.
  • the selected game may exist.
  • the data of the selected game can be recorded in the memory
  • the intellectual property can be presented in a multiply payment institution in the event of an increase, a decrease in the value of the initial income and loss of business,
  • the memory card may be less used.
  • the proposed method makes it possible to read the decentralized data from the memory of the smart card, to write the data to the memory and to play the game smart card. This makes it possible to play the game anywhere without paying cash and without the need to handle the central process. ⁇ Also, you can receive a reimbursable gambling fee of 5 at any authorized payment institution.
  • the posed problem was also solved by the creation of a system for the implementation of an electronic game, which contains at least a lesser game, which includes a means of the game.
  • the memory may be configured as interconnected process units with
  • Either the memory of the smart card may be additionally equipped with a smaller program for a smaller selected game. Ele ⁇ nn ⁇ e ig ⁇ v ⁇ e us ⁇ ys ⁇ v ⁇ m ⁇ zhe ⁇ by ⁇ vy ⁇ lnen ⁇ as ⁇ e ⁇ en ⁇ sn ⁇ g ⁇ ig ⁇ v ⁇ g ⁇ us ⁇ ys ⁇ va, ⁇ i e ⁇ m u ⁇ av--governing ⁇ tsess ⁇ with ⁇ amya ⁇ yu and ⁇ b ⁇ azhayuschy ⁇ tsess ⁇ with ⁇ amya ⁇ yu ⁇ azmescheny in ⁇ use e ⁇ g ⁇ ⁇ e ⁇ en ⁇ sn ⁇ g ⁇ ig ⁇ v ⁇ g ⁇
  • Any electronic gaming device can be equipped with a video game system or a removable video game device that is compatible with the
  • the electronic device may contain an electronic device connected to the computer.
  • the plugged-in electronic com- puter unit may have an additional supply.
  • Fig. 1 depicts a structured system for the use of an electronic game according to the present invention
  • Fig. 2 is an electronic gaming device for playing the game 5 according to the present invention (embodiment).
  • the method of electronic games used can be implemented, for example, in the system, which is sold in FIG. 1.
  • the system which is sold in FIG. 1.
  • Each gaming device 1 has a smaller unit of process 4 with memory 5, unit 6 of the data input and the command and unit 7 of the display. All the specified parts of the gaming device 1 may have any notable result
  • Memory 5 must have a sufficient capacity for storing the system program, as well as the program of the selected electric game and the data from the initial e-commerce.
  • the gaming device 1 also contains block 8 of the recording and reading of the smart card, which is infected in this device 1.
  • the outputs of unit 6 of the data input and the instructions are connected to the corresponding inputs of process 4, the inputs and outputs of the output unit are disconnected from the The outputs of process 4 are connected to the inputs of unit 7 of the display.
  • Each gaming device may be located at any convenient place. This may be a special type of room for the gambling hall, but one may also be in the room if you are traveling on-the-spot.
  • the device 2 may be associated with computer 10, which is quick to store and process information from the issued smart cards 3, which is profitable. Either this device 2 can be self-contained device In addition, it is intended only for interaction
  • process 4 with a memory of 5 may be a combination of two parts: an operating process of 11 with 5 memory and a process of 12.
  • this option is provided with a functional line that separates blocks 4 and 5. The convenience of such a division is explained below.
  • Fig. 2 is provided with an example of a device
  • the electronic game device contains a 6-input manual unit, 13 manual access to the entire device.
  • Each gambling device 1 is supplied earlier with a block of 8 records-readings of an intelligent card. This may be necessary either by incorporating such a unit into an existing device, or by construction and construction.
  • the owner of the device 1 is purchased in a large-scale portable payment institution 9 intelligent
  • the memory contains a smaller program for a smaller selected game (or a few selected games) and the value of the first If the smart card 3 already exists, then it may be listed only the initial entry for a second or other game.
  • Fort ⁇ user-friendly for the neglected owner provides an intelligent box 3 in a simple way to block 8 of writing and reading data into memory
  • the prize recorded at the end of the game in memory of the intellectual part 3 may also be used in the quality of the new part for any available.
  • process 4 is made in the form of interconnected two processes, each of which has its own memory. One of these processes is the controlling process 11,
  • the simplest algorithm of the game itself is at least a random number sensor and an interface for working with an intelligent card.
  • a randomly selected game is shared ("NET", ⁇ ⁇ ⁇ ⁇ ,,
  • a random number sensor can randomize numbers for any well-known rule that ensures equal numbers to fall out of a given range.
  • the Intelligent Business Interface can be equipped with the corresponding media.
  • the operating process 12 is protected by the memory of the operating unit (6) and the operating unit (bypass) In other words, the operating process 12 serves as an interface between the operating process
  • the electronic device 1 when the electronic device 1 is supplied with a television or video device 13 (Fig. 2), the device is non-responsive.
  • block 8 write-read data in the memory of the intellect
  • an electronic gaming device 1 is a portable device, (for example, an error occurs on October 11), it means that
  • Such a gaming device 1 has to be equipped with a unit of 8 write-read data in memory in addition to the optional intermediate memory.
  • the electronic device 1 may be equipped with an independent electronic game unit which is connected to a power switch, for example, In this case, in the case of this block, it should be placed at a smaller rate by the process 11 with memory and memory block 8. Ele ⁇ nny ig ⁇ v ⁇ y bl ⁇ m ⁇ zhe ⁇ by ⁇ d ⁇ lni ⁇ eln ⁇ snab- wife ⁇ b ⁇ azhayuschim ⁇ tsess ⁇ m 12 ⁇ amya ⁇ yu, ⁇ y ⁇ a ⁇ zhe m ⁇ zhe ⁇ ⁇ azmescha ⁇ sya in ⁇ use e ⁇ g ⁇ bl ⁇ a and ⁇ gda eg ⁇ m ⁇ zhn ⁇ , ⁇ a ⁇ and ⁇ edyduschem case ⁇ bedini ⁇ with u ⁇ avlyayu- conductive ⁇ tsess ⁇ m 11 ⁇ din ⁇ tsess ⁇ 4.
  • P ⁇ i e ⁇ m ⁇ amya ⁇ ⁇ tsess ⁇ a in ⁇ m ⁇ yu ⁇ e ⁇ e za ⁇ anee provided s ⁇ ve ⁇ s ⁇ vuyuschey ⁇ g ⁇ amm ⁇ y, ch ⁇ by ⁇ n m ⁇ g ⁇ susches ⁇ vlya ⁇ ⁇ un ⁇ tsii in ⁇ e ⁇ eysa between ⁇ la- via ⁇ u ⁇ y and / or msh ⁇ yu and m ⁇ ni ⁇ m is ⁇ lzuem ⁇ g ⁇ ⁇ m ⁇ yu ⁇ e- ⁇ a and u ⁇ avlyayuschim ⁇ tsess ⁇ m 11 ig ⁇ v ⁇ g ⁇ bl ⁇ a.
  • the process being implemented is implemented even if the electronic gaming device 1 is not in
  • 35 of the electronic gaming devices 1 included in the electronic gaming system are according to the present invention.
  • the invention may be used in the development of new and modifying existing electronic games of various kinds.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Microelectronics & Electronic Packaging (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Accounting & Taxation (AREA)
  • Strategic Management (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Pinball Game Machines (AREA)

Abstract

L'invention se rapporte au domaine des jeux électroniques et peut s'utiliser pour développer de nouveaux jeux électroniques ou pour perfectionner les jeux existants afin de pouvoir organiser le jeu désiré dans n'importe quel endroit sans qu'il soit nécessaire de faire des paiements en espèces ou de solliciter un processeur central. On met en oeuvre ladite méthode sous la forme d'un système qui contient ce qui suit: un dispositif de jeu électronique (1) comprenant un processeur (4), une mémoire (5), un bloc d'entrée de données et d'instructions (6) et un bloc d'affichage (7); un dispositif (2) pour lire et écrire les données dans la mémoire d'une carte intelligente qui se trouve dans un établissement de crédit autorisé (9); une carte intelligente (3) qui ne contient pas de données personnelles sur l'utilisateur; un bloc de lecture et d'écriture des données dans la mémoire de la carte intelligente. Le processeur (4) avec la mémoire (5) est équipé d'un programme d'interaction directe avec le bloc (8). Le dispositif (2) introduit dans la mémoire de la carte intelligente (3) la valeur du crédit initial et l'identificateur du jeu sélectionné (ou le programme dudit jeu), qui sont copiés dans la mémoire (5) du processeur (4) lors de l'introduction de la carte intelligente (3) dans le bloc (8) du dispositif de jeu (1). Pendant le jeu, le bloc (8) inscrit à chaque étape du jeu ou à la fin du jeu les données sur ses résultats directement dans la mémoire de la carte intelligente (3); cette dernière peut être présentée dans l'établissement de crédit autorisé (9) pour obtenir un paiement.
PCT/RU1997/000341 1996-10-30 1997-10-29 Methode d'organisation de jeu electronique et mise en oeuvre de ladite methode WO1998019264A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU50723/98A AU5072398A (en) 1996-10-30 1997-10-29 Means of operating an electronic game and the system to be used for operating the game

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
RU9696121040A RU2100840C1 (ru) 1996-10-30 1996-10-30 Способ проведения игры с использованием кредитной карточки
RU96121040 1996-10-30
RU96122656A RU2105586C1 (ru) 1996-12-03 1996-12-03 Способ проведения электронной игры и система для его осуществления
RU96122656 1996-12-03

Publications (1)

Publication Number Publication Date
WO1998019264A1 true WO1998019264A1 (fr) 1998-05-07

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ID=26653895

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/RU1997/000341 WO1998019264A1 (fr) 1996-10-30 1997-10-29 Methode d'organisation de jeu electronique et mise en oeuvre de ladite methode

Country Status (2)

Country Link
AU (1) AU5072398A (fr)
WO (1) WO1998019264A1 (fr)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2872324A1 (fr) * 2004-06-24 2005-12-30 Columbia Finances Sa Installation de paiement par carte contenant un solde d'unites de compte avec terminal de jeu
EP1557801A3 (fr) * 2004-01-21 2006-04-12 Aruze Corp. Système de paiement d'octroi de prix

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0360613A2 (fr) * 1988-09-22 1990-03-28 Bally Gaming International, Inc. Système de transmissions de données de machine de jeux
JPH03268779A (ja) * 1990-03-20 1991-11-29 Nec Home Electron Ltd ゲーム機のコマンド命令入力方法
EP0555683A1 (fr) * 1992-02-13 1993-08-18 Technitron S.A. Système utilisant des cartes intelligentes pour la gestion et la commande électronique des appareils automatiques de jeu et de récréation et des discothèques et salles de jeu et de récréation en général
WO1995008164A1 (fr) * 1993-09-14 1995-03-23 Teltron Elektronik Gmbh Systeme de machines a sous fonctionnant sans argent, module adaptateur a cartes a puces pour ce systeme et procede pour faire fonctionner un tel systeme
RU2035067C1 (ru) * 1993-05-24 1995-05-10 Юрий Александрович Дьяков Устройство для выполнения платежей с помощью электронной карточки
RU95103736A (ru) * 1994-03-16 1997-01-27 Жемплю Кард Энтернасьональ (FR) Игровой автомат

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0360613A2 (fr) * 1988-09-22 1990-03-28 Bally Gaming International, Inc. Système de transmissions de données de machine de jeux
JPH03268779A (ja) * 1990-03-20 1991-11-29 Nec Home Electron Ltd ゲーム機のコマンド命令入力方法
EP0555683A1 (fr) * 1992-02-13 1993-08-18 Technitron S.A. Système utilisant des cartes intelligentes pour la gestion et la commande électronique des appareils automatiques de jeu et de récréation et des discothèques et salles de jeu et de récréation en général
RU2035067C1 (ru) * 1993-05-24 1995-05-10 Юрий Александрович Дьяков Устройство для выполнения платежей с помощью электронной карточки
WO1995008164A1 (fr) * 1993-09-14 1995-03-23 Teltron Elektronik Gmbh Systeme de machines a sous fonctionnant sans argent, module adaptateur a cartes a puces pour ce systeme et procede pour faire fonctionner un tel systeme
RU95103736A (ru) * 1994-03-16 1997-01-27 Жемплю Кард Энтернасьональ (FR) Игровой автомат

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1557801A3 (fr) * 2004-01-21 2006-04-12 Aruze Corp. Système de paiement d'octroi de prix
FR2872324A1 (fr) * 2004-06-24 2005-12-30 Columbia Finances Sa Installation de paiement par carte contenant un solde d'unites de compte avec terminal de jeu
WO2006010836A1 (fr) * 2004-06-24 2006-02-02 Columbia Finances Installation de paiement par carte contenant un solde d'unites de compte avec terminal de jeu

Also Published As

Publication number Publication date
AU5072398A (en) 1998-05-22

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