WO1997042590A1 - Procede permettant de placer un sujet dans la realite virtuelle et dispositif de mise en oeuvre de ce procede - Google Patents
Procede permettant de placer un sujet dans la realite virtuelle et dispositif de mise en oeuvre de ce procede Download PDFInfo
- Publication number
- WO1997042590A1 WO1997042590A1 PCT/RU1997/000134 RU9700134W WO9742590A1 WO 1997042590 A1 WO1997042590 A1 WO 1997042590A1 RU 9700134 W RU9700134 W RU 9700134W WO 9742590 A1 WO9742590 A1 WO 9742590A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- user
- ποlzοvaτelya
- προsτρansτva
- viρτualnοgο
- devices
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims abstract description 9
- 230000033001 locomotion Effects 0.000 claims abstract description 42
- 230000003993 interaction Effects 0.000 claims abstract description 14
- 210000003128 head Anatomy 0.000 claims description 7
- 238000012546 transfer Methods 0.000 claims description 4
- 230000015572 biosynthetic process Effects 0.000 claims description 2
- 238000006243 chemical reaction Methods 0.000 claims description 2
- 239000000463 material Substances 0.000 claims description 2
- 238000006073 displacement reaction Methods 0.000 abstract description 2
- 238000005516 engineering process Methods 0.000 description 3
- 241000699666 Mus <mouse, genus> Species 0.000 description 2
- 239000003086 colorant Substances 0.000 description 2
- 230000002452 interceptive effect Effects 0.000 description 2
- 206010061217 Infestation Diseases 0.000 description 1
- 241000699670 Mus sp. Species 0.000 description 1
- 238000010276 construction Methods 0.000 description 1
- 238000001514 detection method Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 238000003384 imaging method Methods 0.000 description 1
- 238000007654 immersion Methods 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 238000005192 partition Methods 0.000 description 1
- 238000012545 processing Methods 0.000 description 1
- 238000011160 research Methods 0.000 description 1
- 230000008054 signal transmission Effects 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
- 238000012800 visualization Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
- A63B22/02—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
- A63B22/02—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills
- A63B2022/0271—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills omnidirectional
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0087—Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
- A63B2024/009—Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load the load of the exercise apparatus being controlled in synchronism with visualising systems, e.g. hill slope
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0087—Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
- A63B2024/0093—Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load the load of the exercise apparatus being controlled by performance parameters, e.g. distance or speed
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0638—Displaying moving images of recorded environment, e.g. virtual environment
- A63B2071/0644—Displaying moving images of recorded environment, e.g. virtual environment with display speed of moving landscape controlled by the user's performance
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
- A63B22/02—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills
- A63B22/0235—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills driven by a motor
- A63B22/0242—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills driven by a motor with speed variation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/10—Positions
- A63B2220/13—Relative positions
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/012—Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment
Definitions
- the larger version is available for computer games, sports, military, military, and more conveniently, the game is free to use.
- the simplest version of the virtual real system is the direct contact with the virtual world that is available to the general public.
- D ⁇ lni ⁇ elnye s ⁇ eds ⁇ va, ⁇ a ⁇ ie ⁇ a ⁇ in ⁇ matsi ⁇ nnaya ⁇ e ⁇ cha ⁇ a is ⁇ lzuemaya for mani ⁇ ulyatsii ⁇ be ⁇ ami in vi ⁇ ualn ⁇ y s ⁇ ede and visual in ⁇ e ⁇ eys as-dis ⁇ leya helmet ⁇ zv ⁇ lyayu ⁇ vide ⁇ ⁇ ug ⁇ m ⁇ l ⁇ vi ⁇ ualn ⁇ e ⁇ s ⁇ ans ⁇ v ⁇ , ⁇ a ⁇ ina ⁇ g ⁇ bude ⁇ menya ⁇ sya ⁇ i mani ⁇ ulyatsii dzh ⁇ ys ⁇ i ⁇ m, ch ⁇ ⁇ b ⁇ s ⁇ yae ⁇ ⁇ schuscheniya and ⁇ zv ⁇ lyae ⁇ ⁇ lnee ⁇ g ⁇ uzi ⁇ sy
- VIRTUAL REALITY ASSOCIATION i.e. audio visualization systems, they provide all kinds of different types, helmets-displays ⁇ ( ⁇ réelle ⁇ ⁇ rion Sprint ⁇ ⁇ :)
- This kit contains a stationary computer, a color monitor that turns off the “window” at 0, and the world that rests on the other side.
- the indicated game has a full load into the virtual reality, not the reality, since it is a very visible foreign currency, there is no black market.
- the system does not interfere with the user’s physical movements in the virtual device.
- handling and movement of the device does not involve manipulation and does not allow for the movement of the vehicle to be fully operational.
- the indicated device for loading into a virtual reality is in fact the quality of the equipment used is free of charge. This information is transmitted to the computer - to the hardware of the virtual equipment, which calculates the corresponding equipment. If the user sees above, they see a virtual sky, if down a virtual earth, i.e. Free access to any direction of virtual business is available. The possibilities of interaction between the person and virtual objects have increased. You must ensure that you have access to a range of virtual reality and that you need to get it or take it and defuse it.
- P ⁇ s ⁇ avlennaya task ⁇ eshae ⁇ sya ⁇ em, ch ⁇ in s ⁇ s ⁇ be ⁇ g ⁇ uzheniya ⁇ lz ⁇ va ⁇ elya in vi ⁇ ualnuyu ⁇ ealn ⁇ s ⁇ , za ⁇ lyu- sistent in ⁇ m, ch ⁇ ⁇ mi ⁇ uyu ⁇ vi ⁇ ualn ⁇ e ⁇ s ⁇ ans ⁇ v ⁇ , ⁇ be ⁇ y ⁇ - g ⁇ v ⁇ zni ⁇ ayu ⁇ , and ⁇ e ⁇ emeshayu ⁇ sya ischezayu ⁇ specify and randomly ⁇ b ⁇ az ⁇ m, ⁇ b ⁇ azhayu ⁇ s ⁇ mi ⁇ vann ⁇ e vi ⁇ ualn ⁇ e ⁇ s ⁇ ans ⁇ v ⁇ ⁇ lz ⁇ va ⁇ elyu, ⁇ susches ⁇ vlyayu ⁇ ⁇ e ⁇ b ⁇ az ⁇ vanie vi ⁇ ualn ⁇ g ⁇ in ⁇ s ⁇ ans ⁇ va
- the platform for the user has a concave form.
- the two hoses installed in the emergency connection are connected to the appliance.
- the device is equipped with an optional accessory for storing auxiliary equipment for the production of virtual reality.
- the proposed device for loading into a virtual reality will allow you to ensure a more complete loading of the user in a virtual reality.
- the proposed method of loading the user into a virtual reality provides a new class of access to the service and leads to the discovery of a disconnected environment. With the new software, you will be able to use the free download without restricting the user’s natural movements.
- FIG. 1 iz ⁇ b ⁇ azhae ⁇ s ⁇ ema ⁇ ichn ⁇ us ⁇ ys ⁇ v ⁇ for ⁇ g ⁇ uzheniya ⁇ lz ⁇ va ⁇ elya in vi ⁇ ualnuyu ⁇ ealn ⁇ s ⁇ , vy ⁇ l- nenn ⁇ e as ⁇ l ⁇ shad ⁇ i, ⁇ aya s ⁇ de ⁇ zhi ⁇ elemen ⁇ y, ⁇ zv ⁇ lyayuschie ⁇ m ⁇ ensi ⁇ va ⁇ ⁇ e ⁇ emeschenie ⁇ lz ⁇ va ⁇ elya any s ⁇ nu ⁇ ⁇ l ⁇ shad ⁇ e, s ⁇ glasn ⁇ iz ⁇ b ⁇ e ⁇ eniyu; ⁇ ig.
- FIG. 2 depicts a view of the area of the terrain, according to the invention
- ⁇ ig. 3 Shows from the line NW to FIG. 1, according to the invention
- ⁇ ig. 4 depicts a general view of the tape of the main conveyor and the optional conveyor (partial digging), as agreed on by the invention
- the computer is usually used with an accelerated partition.
- ⁇ ⁇ aches ⁇ ve s ⁇ eds ⁇ va 2 ⁇ b ⁇ azheniya in ⁇ isyvaem ⁇ m va ⁇ ian ⁇ e is ⁇ lz ⁇ van helmet nade ⁇ y on g ⁇ l ⁇ vu ⁇ lz ⁇ va ⁇ elya 3 and two s ⁇ de ⁇ zhashy e ⁇ ana on zhid ⁇ i ⁇ ⁇ is ⁇ alla ⁇ for ⁇ e ⁇ edachi iz ⁇ b ⁇ azheniya ⁇ lz ⁇ va ⁇ elyu and naushni ⁇ i for ⁇ e ⁇ edachi Sound pressure.
- the device is designed to be used by users of 3 at any time, without interfering with any interaction with the user.
- the device also contains a medium of 4 to compensate for the transfer of the user to the platform in the event of a direct accident, as a result of direct interruption .
- the flat area is a good option 5.
- the most advantageous size is 2 x 2 sq. M.
- Band tape 5 (Fig. 2) is made in the form of a set of elements 6, interconnected.
- elements 6 are used for cylinders, which are located on the basis of the possibility of disability due to indefinitely closed elements, which are not available for use.
- ⁇ sy 7 ⁇ a ⁇ allelny d ⁇ ug d ⁇ ugu and ⁇ d ⁇ ln ⁇ y ⁇ si X ⁇ ans ⁇ e ⁇ a 5.
- the indicated medium 12 is located between the upper and lower parts of the tape of the tape 5.
- Tape 13 (fig.
- user 3 has a set of sensors 19, 20, 21, 22, 23, which can be used to place hands, head, body, leg and eye of a person. With this sensor 23, the eye position is located on the helmet 2.
- Game 24 is usually located in user manual 3 and is closed to user 1.
- the device also provides a medium of 26 to compensate for the movement of a new user near a source near the original source.
- a medium of 26 to compensate for the movement of a new user near a source near the original source.
- ball balls are used (fig. ⁇ ⁇ 97/42590 ⁇ 97 / 00134
- Part 26 also contains a set of 27, which is worn on the user 3 times during a session of loading into a virtual reality. Area 27 is permanently secured on stage 28 with the possibility of infestation of the environment. 28 ⁇
- rion 28 is mobile, i.e. It is mounted on a cylindrical ball 29 for 30 to ensure that the user is free to use them. ⁇ Brass On the 27th package, any type of circuit can be used.
- ⁇ zm ⁇ zhen ⁇ a ⁇ zhe va ⁇ ian ⁇ vy ⁇ lneniya ⁇ y, ⁇ gda ⁇ na s ⁇ de ⁇ zhi ⁇ two s ⁇ y ⁇ i 34 ( ⁇ ig. 7) in us ⁇ an ⁇ vlennye ⁇ as ⁇ between ⁇ l ⁇ m ⁇ l ⁇ m 25 and 30, between ⁇ ye s ⁇ edineny s ⁇ b ⁇ y ⁇ s ⁇ eds ⁇ v ⁇ m sh ⁇ angi 35. ⁇ sh ⁇ ange 35 ⁇ i ⁇ e ⁇ len tsilind ⁇ iches ⁇ y sha ⁇ ni ⁇ 29.
- an optional accessory for example, manual 37, is designed to accommodate fully equipped rooms.
- the work of the device for loading into the virtual reality is ensured by the following process.
- the computer is equipped with a virtual utility room, in which, for example, the walls of the house, woods, cars, households, people occur and interfere with the given and random way. This means that you have the opportunity to use the helmet 2 (Fig. 1) for the user 3, but the user will see the video player.
- the user with 3 real physical movements changes the head, the head, the body and the eye are subject to
- Us ⁇ anavlivayu ⁇ ⁇ lz ⁇ va ⁇ elya 3 is ⁇ dnuyu ⁇ ch ⁇ u ⁇ l ⁇ schad ⁇ e at 25 and at nadevayu ⁇ ⁇ yas ⁇ lz ⁇ va ⁇ elya ⁇ se ⁇ 27 ch ⁇ by ⁇ lz ⁇ va ⁇ el 3 and not ⁇ adal m ⁇ g ⁇ e ⁇ emes ⁇ i ⁇ sya ⁇ n ⁇ si ⁇ eln ⁇ is ⁇ dn ⁇ y ⁇ ch ⁇ i.
- the manipulator 24 is used.
- the invention may be used to entertain children and adults.
- DEVICES FOR COMPUTER GAMES MAY BE INSTALLED IN THE MIXER, TWO, IN THE GAMES FOR CARS.
- Devices can be used to train and train military, professional, and other professions, such as, for example, police.
- the device can be useful for research purposes when studying the transfer of people in a computer to a virtual device.
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Cardiology (AREA)
- Vascular Medicine (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Processing Or Creating Images (AREA)
- Nitrogen And Oxygen Or Sulfur-Condensed Heterocyclic Ring Systems (AREA)
Abstract
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU30510/97A AU3051097A (en) | 1996-05-06 | 1997-05-05 | Method for placing a user in virtual reality and device for realising the same |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
RU96109689 | 1996-05-06 | ||
RU96109689A RU2109337C1 (ru) | 1996-05-06 | 1996-05-06 | Способ погружения пользователя в виртуальную реальность и устройство для его реализации |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1997042590A1 true WO1997042590A1 (fr) | 1997-11-13 |
Family
ID=20180592
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/RU1997/000134 WO1997042590A1 (fr) | 1996-05-06 | 1997-05-05 | Procede permettant de placer un sujet dans la realite virtuelle et dispositif de mise en oeuvre de ce procede |
Country Status (3)
Country | Link |
---|---|
AU (1) | AU3051097A (fr) |
RU (1) | RU2109337C1 (fr) |
WO (1) | WO1997042590A1 (fr) |
Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0948377A4 (fr) * | 1996-08-27 | 1999-11-17 | ||
WO2009112817A2 (fr) * | 2008-03-10 | 2009-09-17 | Triple Edge Ltd | Système d'exercice interactif |
WO2016081812A1 (fr) * | 2014-11-21 | 2016-05-26 | Vr Moving Floor, Llc | Plancher mobile pour interactions avec des systèmes de réalité virtuelle et utilisations associées |
US9678658B2 (en) | 2013-09-27 | 2017-06-13 | Huawei Technologies Co., Ltd. | Method for displaying interface content and user equipment |
WO2017174481A1 (fr) * | 2016-04-05 | 2017-10-12 | Forcelink B.V. | Tapis roulant à des fins de rééducation |
WO2018182552A2 (fr) | 2016-10-18 | 2018-10-04 | Tugra Sahiner | Plate-forme de mouvement de réalité virtuelle |
DE102017211283A1 (de) * | 2017-07-03 | 2019-01-03 | Bernhard Wandernoth | Schuh mit einem Schuhelement und einer Sohle mit einem Tragstrukturelement sowie Verwendung des Schuhs für ein Virtual Reality System |
CN111803897A (zh) * | 2020-08-17 | 2020-10-23 | 李簦芸 | 一种基于mr的队列训练系统及其使用方法 |
US10946236B2 (en) * | 2016-12-27 | 2021-03-16 | Elmar RUDELSTORFER | Omnidirectional treadmill |
CN113058208A (zh) * | 2021-04-08 | 2021-07-02 | 上海厘成智能科技有限公司 | 一种全向虚拟现实跑步机控制方法 |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6330718B1 (en) * | 1998-10-30 | 2001-12-11 | Intel Corporation | Consumption distance based customized rendering of entertainment programming |
JP4369078B2 (ja) * | 2001-05-11 | 2009-11-18 | オリンパスビジュアルコミュニケーションズ株式会社 | 立体映像を利用する視力回復装置及び立体映像の表示方法 |
RU2239481C1 (ru) * | 2003-02-11 | 2004-11-10 | Основин Евгений Владимирович | Аттракцион |
RU2006131759A (ru) | 2006-09-04 | 2008-03-10 | Николай Иванович Пальченко (RU) | Способ и система моделирования, представления и функционирования единого виртуального пространства как единой инфраструктуры для осуществления реальной и виртуальной хозяйственной и иной деятельности человечества |
RU2366481C2 (ru) * | 2007-12-05 | 2009-09-10 | Сергей Юрьевич Подлесный | Комплекс для проведения подвижной игры и способ моделирования работы со спортивным снарядом |
RU2632758C1 (ru) * | 2016-05-17 | 2017-10-09 | Санджи Иванович Бадма-Халгаев | Устройство для взаимодействия пользователя с виртуальной реальностью |
RU197026U1 (ru) * | 2019-11-06 | 2020-03-25 | Общество С Ограниченной Ответственностью «Сигма Трэйд» | Устройство для видеотренировочного процесса |
Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
SU1287900A2 (ru) * | 1985-06-11 | 1987-02-07 | Knyazev Aleksandr N | Стенд дл исследовани и тренировки элементов ходьбы и бега |
US4817950A (en) * | 1987-05-08 | 1989-04-04 | Goo Paul E | Video game control unit and attitude sensor |
US5162029A (en) * | 1992-01-31 | 1992-11-10 | G. David Schine | Apparatus for teaching downhill skiing on a simulated ski slope |
US5413545A (en) * | 1993-12-27 | 1995-05-09 | Bermann; Alexander | Training device, especially for downhill skiers |
US5451194A (en) * | 1993-07-21 | 1995-09-19 | Harrigan; Matthew J. | Roller skate exercise device |
EP0691146A1 (fr) * | 1994-07-08 | 1996-01-10 | Sega Enterprises, Ltd. | Appareil de jeu de type multi-joueurs utilisant des dispositifs d'affichage vidéo interagissants |
WO1996006664A1 (fr) * | 1994-08-26 | 1996-03-07 | Carl Treftlin | Dispositif de commande pour systeme de visualisation en video ou de realite virtuelle |
-
1996
- 1996-05-06 RU RU96109689A patent/RU2109337C1/ru not_active IP Right Cessation
-
1997
- 1997-05-05 WO PCT/RU1997/000134 patent/WO1997042590A1/fr active Application Filing
- 1997-05-05 AU AU30510/97A patent/AU3051097A/en not_active Abandoned
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
SU1287900A2 (ru) * | 1985-06-11 | 1987-02-07 | Knyazev Aleksandr N | Стенд дл исследовани и тренировки элементов ходьбы и бега |
US4817950A (en) * | 1987-05-08 | 1989-04-04 | Goo Paul E | Video game control unit and attitude sensor |
US5162029A (en) * | 1992-01-31 | 1992-11-10 | G. David Schine | Apparatus for teaching downhill skiing on a simulated ski slope |
US5451194A (en) * | 1993-07-21 | 1995-09-19 | Harrigan; Matthew J. | Roller skate exercise device |
US5413545A (en) * | 1993-12-27 | 1995-05-09 | Bermann; Alexander | Training device, especially for downhill skiers |
EP0691146A1 (fr) * | 1994-07-08 | 1996-01-10 | Sega Enterprises, Ltd. | Appareil de jeu de type multi-joueurs utilisant des dispositifs d'affichage vidéo interagissants |
WO1996006664A1 (fr) * | 1994-08-26 | 1996-03-07 | Carl Treftlin | Dispositif de commande pour systeme de visualisation en video ou de realite virtuelle |
Non-Patent Citations (1)
Title |
---|
PC MAGAZINE, (Russian Edition), No. 6, 1995, LINDA i. ERIK FON SHVEBER, "Virtualnaya Realnost - Eto Realnost?", pages 60-62, 64, 66-68, 70, 72-73, 75-79. * |
Cited By (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0948377A4 (fr) * | 1996-08-27 | 1999-11-17 | ||
WO2009112817A2 (fr) * | 2008-03-10 | 2009-09-17 | Triple Edge Ltd | Système d'exercice interactif |
WO2009112817A3 (fr) * | 2008-03-10 | 2010-01-07 | Triple Edge Ltd | Système d'exercice interactif |
GB2470245A (en) * | 2008-03-10 | 2010-11-17 | Triple Edge Ltd | Interactive exercising system |
US9678658B2 (en) | 2013-09-27 | 2017-06-13 | Huawei Technologies Co., Ltd. | Method for displaying interface content and user equipment |
US10430068B2 (en) | 2013-09-27 | 2019-10-01 | Huawei Technologies Co., Ltd. | Method for displaying interface content and user equipment |
US10603577B2 (en) | 2014-11-21 | 2020-03-31 | Vr Moving Floor, Llc | Moving floor for interactions with virtual reality systems and uses thereof |
CN106687182A (zh) * | 2014-11-21 | 2017-05-17 | Vr移动地面有限责任公司 | 用于与虚拟现实系统进行交互的移动地板及其使用 |
WO2016081812A1 (fr) * | 2014-11-21 | 2016-05-26 | Vr Moving Floor, Llc | Plancher mobile pour interactions avec des systèmes de réalité virtuelle et utilisations associées |
WO2017174481A1 (fr) * | 2016-04-05 | 2017-10-12 | Forcelink B.V. | Tapis roulant à des fins de rééducation |
NL2016553B1 (en) * | 2016-04-05 | 2017-10-17 | Forcelink B V | Treadmill for rehabilitation purposes. |
WO2018182552A2 (fr) | 2016-10-18 | 2018-10-04 | Tugra Sahiner | Plate-forme de mouvement de réalité virtuelle |
US10946236B2 (en) * | 2016-12-27 | 2021-03-16 | Elmar RUDELSTORFER | Omnidirectional treadmill |
DE102017211283A1 (de) * | 2017-07-03 | 2019-01-03 | Bernhard Wandernoth | Schuh mit einem Schuhelement und einer Sohle mit einem Tragstrukturelement sowie Verwendung des Schuhs für ein Virtual Reality System |
CN111803897A (zh) * | 2020-08-17 | 2020-10-23 | 李簦芸 | 一种基于mr的队列训练系统及其使用方法 |
CN113058208A (zh) * | 2021-04-08 | 2021-07-02 | 上海厘成智能科技有限公司 | 一种全向虚拟现实跑步机控制方法 |
CN113058208B (zh) * | 2021-04-08 | 2023-05-26 | 上海厘成智能科技有限公司 | 一种全向虚拟现实跑步机控制方法 |
Also Published As
Publication number | Publication date |
---|---|
RU2109337C1 (ru) | 1998-04-20 |
AU3051097A (en) | 1997-11-26 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
WO1997042590A1 (fr) | Procede permettant de placer un sujet dans la realite virtuelle et dispositif de mise en oeuvre de ce procede | |
Holden | Virtual environments for motor rehabilitation | |
WO1997003740A1 (fr) | Procede permettant de placer un utilisateur dans un milieu de realite virtuelle et procede de mise en oeuvre | |
EP0948377B1 (fr) | Tapis roulant omnidirectionnel | |
Marchal et al. | Joyman: A human-scale joystick for navigating in virtual worlds | |
US8408910B2 (en) | Active learning device and method | |
RU2120664C1 (ru) | Система для погружения пользователя в виртуальную реальность | |
Thevin et al. | X-road: virtual reality glasses for orientation and mobility training of people with visual impairments | |
Terziman et al. | Shake-your-head: Revisiting walking-in-place for desktop virtual reality | |
Huang | An omnidirectional stroll-based virtual reality interface and its application on overhead crane training | |
LaFortune et al. | Learning movements from a virtual instructor: Effects of spatial orientation, immersion, and expertise. | |
Hashemian et al. | Leaning-based interfaces improve ground-based VR locomotion in reach-the-target, follow-the-path, and racing tasks | |
Dias et al. | Mobile devices for interaction in immersive virtual environments | |
Pirovano et al. | The design of a comprehensive game engine for rehabilitation | |
Galdieri et al. | Designing multi-purpose devices to enhance users’ perception of haptics | |
Lewis et al. | An overview of virtual reality | |
Márquez Segura et al. | Circus, play and technology probes: training body awareness and control with children | |
Smeddinck et al. | Hoverboard: A Leap to the Future of Locomotion in VR!? | |
Gonçalves | Fitness applications for healthy older adults using large projection displays: methodology, design, assessment, and field validation | |
Lhotska et al. | Role of virtual reality in the life of ageing population | |
EP4534159A1 (fr) | Planchers modulaires actionnés omnidirectionnels fournissant une expérience utilisateur interactive | |
Steinicke et al. | Perceptually inspired methods for naturally navigating virtual worlds | |
Gaddis | Using Virtual Reality To Bring Your Instruction to Life. | |
Guerra et al. | An exergame with SAR bike: A first prototype | |
Kolivand et al. | Impact of games on people: A Comprehensive Review |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AK | Designated states |
Kind code of ref document: A1 Designated state(s): AL AM AT AU AZ BB BG BR BY CA CH CN CZ DE DK EE ES FI GB GE HU IS JP KE KG KP KR KZ LK LR LS LT LU LV MD MG MK MN MW MX NO NZ PL PT RO RU SD SE SG SI SK TJ TR TT UA UG US UZ VN |
|
AL | Designated countries for regional patents |
Kind code of ref document: A1 Designated state(s): AT BE CH DE DK ES FI FR GB GR IE IT LU MC NL PT SE |
|
DFPE | Request for preliminary examination filed prior to expiration of 19th month from priority date (pct application filed before 20040101) | ||
121 | Ep: the epo has been informed by wipo that ep was designated in this application | ||
NENP | Non-entry into the national phase |
Ref country code: JP Ref document number: 97539819 Format of ref document f/p: F |
|
REG | Reference to national code |
Ref country code: DE Ref legal event code: 8642 |
|
122 | Ep: pct application non-entry in european phase | ||
NENP | Non-entry into the national phase |
Ref country code: CA |