WO1995026790A1 - Jouet ou appareil de jeu electronique - Google Patents
Jouet ou appareil de jeu electronique Download PDFInfo
- Publication number
- WO1995026790A1 WO1995026790A1 PCT/GB1995/000771 GB9500771W WO9526790A1 WO 1995026790 A1 WO1995026790 A1 WO 1995026790A1 GB 9500771 W GB9500771 W GB 9500771W WO 9526790 A1 WO9526790 A1 WO 9526790A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- playing
- aerial
- transmit
- piece
- transponder
- Prior art date
Links
- 230000010355 oscillation Effects 0.000 claims abstract description 6
- 238000012544 monitoring process Methods 0.000 claims abstract description 4
- 238000001514 detection method Methods 0.000 description 5
- 230000036962 time dependent Effects 0.000 description 5
- 238000010586 diagram Methods 0.000 description 4
- 238000000034 method Methods 0.000 description 4
- 239000003990 capacitor Substances 0.000 description 3
- 230000005855 radiation Effects 0.000 description 3
- 230000005670 electromagnetic radiation Effects 0.000 description 2
- 238000005259 measurement Methods 0.000 description 2
- 229910000859 α-Fe Inorganic materials 0.000 description 2
- RYGMFSIKBFXOCR-UHFFFAOYSA-N Copper Chemical compound [Cu] RYGMFSIKBFXOCR-UHFFFAOYSA-N 0.000 description 1
- 235000014676 Phragmites communis Nutrition 0.000 description 1
- BQCADISMDOOEFD-UHFFFAOYSA-N Silver Chemical compound [Ag] BQCADISMDOOEFD-UHFFFAOYSA-N 0.000 description 1
- 230000001934 delay Effects 0.000 description 1
- 230000005672 electromagnetic field Effects 0.000 description 1
- 238000010438 heat treatment Methods 0.000 description 1
- 230000002452 interceptive effect Effects 0.000 description 1
- 239000002184 metal Substances 0.000 description 1
- 229910052751 metal Inorganic materials 0.000 description 1
- 230000002093 peripheral effect Effects 0.000 description 1
- 229910052709 silver Inorganic materials 0.000 description 1
- 239000004332 silver Substances 0.000 description 1
- 239000000758 substrate Substances 0.000 description 1
Classifications
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01S—RADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
- G01S13/00—Systems using the reflection or reradiation of radio waves, e.g. radar systems; Analogous systems using reflection or reradiation of waves whose nature or wavelength is irrelevant or unspecified
- G01S13/74—Systems using reradiation of radio waves, e.g. secondary radar systems; Analogous systems
- G01S13/75—Systems using reradiation of radio waves, e.g. secondary radar systems; Analogous systems using transponders powered from received waves, e.g. using passive transponders, or using passive reflectors
- G01S13/751—Systems using reradiation of radio waves, e.g. secondary radar systems; Analogous systems using transponders powered from received waves, e.g. using passive transponders, or using passive reflectors wherein the responder or reflector radiates a coded signal
- G01S13/758—Systems using reradiation of radio waves, e.g. secondary radar systems; Analogous systems using transponders powered from received waves, e.g. using passive transponders, or using passive reflectors wherein the responder or reflector radiates a coded signal using a signal generator powered by the interrogation signal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
- A63F2003/00662—Electric board games; Electric features of board games with an electric sensor for playing pieces
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2483—Other characteristics
- A63F2009/2488—Remotely playable
- A63F2009/2489—Remotely playable by radio transmitters, e.g. using RFID
Definitions
- the present invention relates to electronic game apparatus, in which the presence and optionally identity of playing pieces is determined.
- the invention can be applied to board games in which the role of one or more of the players is taken over by a computer.
- Proximity sensors and object presence detectors are used for many different applications. Some of these are touch switches, burglar alarms, identity tags and metal detectors.
- a first type is capable of sensing the presence of an object but cannot distinguish between objects.
- a typical application of this in a board game may involve, for example, a chess board with a reed switch located beneath each playing square.
- a magnet is provided within the playing pieces and, as a playing piece is placed on the square, the magnet causes the switch to flip.
- a second type of sensor uses a transponder which transmits an identity code back to the sensor thus identifying the object.
- This type usually involves use of a multi-turn coil and a memory chip which makes the system relatively expensive. Therefore, this is not suitable for use in a board game, for which expense is an important factor.
- a third type of system is disclosed in British Patent No. GB-B-2103943.
- This describes a chess board which contains transmit and receive coils at right angles to each other, with the intersection points defining squares on the board.
- Each chess piece contains a resonant circuit in its base, comprising a coil wound on a rod core and a capacitor.
- a pulse of radiation from the transmit coil stimulates a resonant response from any pieces in the row defined by the coil. This "ringing" response is picked up by the intersecting receive coil.
- Different pieces are arranged to have different resonant frequencies, so that the frequency of the signal picked up indicates the type of piece whilst the coils involved define the square.
- GB-B-2103943 also describes an embodiment in which the same coils are used successively as transmit and receive aerials. First the coil sends a transmit pulse, then the coil is switched by a demultiplexer to pick-up the returned resonant radiation. Therefore, a similar number of switching operations are required (i.e. two switching operations per square) , although only one coil is addressed at a time.
- both a transmit coil and a receive coil must be addressed in order to detect a piece.
- every square must be individually addressed. This requires a complex multiplexer or similar switching device.
- the resonant circuit in each piece presents a number of limitations: e.g. the number of different pieces which may be detected is limited, since the resonant frequency of the pieces must be spread far enough apart to be differentiated.
- the resonant frequency of the circuit may vary from the frequency required due to heating up of the ferrite cores of the inductors in the pieces.
- the system is limited to detecting a unique frequency for each piece, as opposed to other more flexible (and conventionally expensive) methods such as a memory chip with an identity code.
- this system (along with other prior art systems) is only able to detect the identity of one piece on a square at any one time.
- an electronic toy or game playing apparatus comprising one or more transmit aerials associated with a playing region; one or more playing pieces each containing a transponder and which are movable within the playing region; an oscillator which provides an input signal to the or each aerial at a predetermined input oscillation frequency; and means for simultaneously monitoring the power output by the aerial; wherein each transponder comprises a receive aerial to receive signals from the selected transmit aerial, and a circuit which draws power from the transmit aerial in a variable manner, thereby modulating the power output by the transmit aerial in the same variable manner, whereby the presence of a piece in the playing region can be determined.
- the invention is typically employed in a game (such as a board game with a playing piece or pieces) .
- a game such as a board game with a playing piece or pieces
- a toy such as an educational toy
- the presence of an element in a particular region is detected.
- the transponder comprises a digital multivibrator circuit whose power consumption varies with time, i.e. periodically or with a delay time.
- a digital multivibrator circuit whose power consumption varies with time, i.e. periodically or with a delay time.
- any circuit which provides a variable power response to the transmitted signal may be used.
- the invention may be employed in a game with a single aerial associated with the playing region in which the presence of playing pieces is detected.
- a single aerial associated with the playing region in which the presence of playing pieces is detected.
- the variation in power drawn by the transponder on each piece is unique to that piece, allowing the identity of the piece to be determined. This allows the presence and identity of more than one piece in a playing region to be determined.
- the game comprises a board game with a number of discrete playing positions on it, for instance chess.
- the game may be an interactive role playing game in which a role is taken by a computer.
- the game board may be self contained, or may be a peripheral unit which is attached to a PC.
- the game may comprise a chess board which comprises an 8 x 8 array of squares.
- each row and column has a coil (i.e. aerial) associated with it.
- Each transmit coil is addressed, allowing the identity of the pieces in each row and column to be determined.
- this system allows all 64 squares to be interrogated, with only 16 addressing operations.
- the pieces Since it is possible to detect pieces at a distance from the transmit aerial, the pieces may be detected in a 3-dimensional game, for instance relative to side walls. Therefore, the present invention is not restricted to the detection of pieces in positions on a surface.
- Figure 1 is a block diagram of the system showing one transponder;
- Figure 2 is an example of an electronic circuit for the identification oscillator;
- Figures 3a and 3b are examples of the output waveforms when one and three playing pieces are present respectively;
- Figure 4 is a second type of transponder
- Figure 5A shows a complete circuit diagram for the system
- FIGS. 5B and 5C are alternative circuits for the transponder
- FIGS. 6 and 7 illustrate the remaining portions of the array of transmit aerials in the board
- Figure 8a shows the voltage output from transmit oscillator 3 shown in Figures 1 and 5;
- Figure 8b shows the current output from the transmit oscillator; and, Figure 8c shows the output from the power detector shown in Figures 1 and 5.
- This system is to detect the presence or proximity of one or more specific objects and to distinguish between them. It is capable of detecting and identifying a plurality of objects simultaneously as well as identifying a single object.
- the system consists of two parts (illustrated in
- Figure 1 one of which is a detection system 1 (the sensor) and the other is an electronic circuit 2 (the transponder) which is attached to each item to be detected.
- a detection system 1 the sensor
- an electronic circuit 2 the transponder
- the function of the detection system 1 is twofold. Firstly, it emits electromagnetic radiation which is received by any transponders within a specified distance. Secondly, the detection system is capable of continuously monitoring the emitted power in order to discern any disturbance caused by these transponders.
- the function of the electronic circuit 2 attached to each item to be detected is to receive the electromagnetic radiation from the detection system 1, to rectify the received power and use it to run a simple circuit whose power consumption varies with time (which will subsequently be referred to as the identification oscillator) .
- An oscillator 3 generates a continuous (unmodulated) signal and drives one or more transmit aerials 4 via one or more power detectors 5, which continuously monitor power throughput.
- the transmit aerial 4 may take the form of a single element aerial or, alternatively, an array of aerials which may be driven sequentially or in parallel.
- Power detector 5 may take the form of one or more current detectors, as the input voltage is a constant alternating signal.
- a receive aerial 6 provided on each transponder (only one transponder is shown in Figure 1) receives a fraction of the power from transmit aerial 4 and supplies this to a rectifier 7.
- the rectified output from the rectifier 7 is applied to an identification oscillator or other time dependent circuit 8. If the power is sufficient, the oscillator 8 will oscillate at a frequency much lower than that of the oscillator 3 , or produce a finite length time dependent output.
- the identification oscillator or time dependent circuit 8 is designed to vary its power consumption as it oscillates or produces its finite length output.
- a simple oscillator circuit which fulfils this requirement is shown in Figure 2. This is only one of many different possible oscillator circuits. It is a conventional astable multivibrator circuit with the usual collector resistor short circuited (zero Ohms) . That is, there is no resistor in the position indicated at 9. This ensures a large variation in power consumption during oscillation.
- Figure 4 shows one possible time dependent circuit which produces a single pulse after a predetermined delay time.
- the varying power drawn by oscillator 8 may be detected by the power detector 5 in the sensor system, and the proximity of a transponder is confirmed. If each identification oscillator or time dependent circuit 8 is designed to oscillate at a different frequency or deliver a different time delay, power detector 5 will be able to ascertain which frequencies or time delays are present and therefore which specific transponders are in the vicinity of the sensor. To do this, the power detector 5 must be designed to be frequency or delay time selective. Frequency selectivity may be achieved by using a swept or switched frequency bandpass filter or using a logic algorithm. Time delay measurement may be done using a logic counter circuit.
- the system may be used for determining the position of one or more transponders by using an array of transmit aerials 4, which may be polled sequentially or simultaneously.
- an electronic board game such as chess, where each piece may be identified and its position determined by using an array of 64 square capacitive aerials coincidental with the chess board squares.
- such a scheme may be simplified by using 16 aerials, each associated with a row or column. In this case, to determine if there is a piece in one particular position, the relevant row and column would be scanned and any transponder frequency which appears in both would be known to be in the square under consideration. There are other ways of scanning such an array which require even fewer aerials.
- FIG. 5A shows a complete circuit diagram for the system (excluding transmit coils) including a transmit circuit 10.
- Figures 5B and 5C show respectively the two alternatives of an oscillator playing piece 11 or delay time playing piece 12. (Generally the pieces will only contain either 11 or 12) .
- Figures 6 and 7 show part of the array of transmit coils which are connected to the circuit 10 in Figure 5A.
- the array comprises twenty aerials formed by 10 row coils (31-40) and 10 column coils (41-50) , each coil having two turns. Each row/column intersection defines a discrete playing position on the board.
- Each aerial consists of a two turn coil wound around the perimeter of the rectangle formed by the ten squares in the row or column.
- the aerials may comprise copper wire, or a paper substrate printed with silver loaded ink.
- oscillator 3 For oscillator 3 a 10MHz oscillator is used 13 which may be derived from the microprocessor clock signal. The signal from the oscillator 8 is applied to multiplexers 14,15 which select one of twenty aerials on the board surface corresponding to the ten rows and columns.
- Capacitive plate aerials may also be used but they are generally less efficient than the coils, particularly as the aerial size increased.
- Each of the twenty coils is energized individually, and any playing pieces within the coil area (ten squares) , are energized by signals picked up by their own receive aerials.
- the complete transponders (astable and monostable types) are indicated at 11 and 12 in Figure 5B and 5C respectively.
- Each playing piece has a receive aerial 6, capacitor 50 which resonates with an inductor at 10MHz in order to maximise power transfer.
- This resonant circuit is the same for all playing pieces and has no bearing on the playing piece identity.
- the high frequency resonant circuit does not require an inductor with a high number of turns and a ferrite core, as in the prior art resonant pieces. Therefore, it is less susceptible to temperature changes.
- Diodes 52-55 rectify the received signal to provide DC power for the astable multivibrator 11, which is then able to oscillate.
- Bias resistors 56-58 are chosen to ensure that the oscillation frequency is relatively independent of the supply voltage. Capacitors 20,21 are equal, but different values are used for each playing piece.
- transistor 60 When transistor 60 is conducting, the transistor 61 is switched off, the playing piece draws more power from its aerial 6 and thus also from transmit aerial 4. This is measured by including a series resistor 62 to sample the current in the transmit aerial 4. The voltage signal before the resistor is unmodulated, and therefore remains at the fixed oscillator frequency. However, the current (and hence power) is modulated by the presence of a piece. After the series resistor, the voltage is modulated, and this is detected by diode 63 and amplified to logic levels by power detector 64.
- Figures 8a-8c show graphs of voltage and current envelopes against time for the signals in the transmit circuit 10.
- the voltage output from the oscillator 13 is shown in Figure 8a. This shows the voltage variation to the left of the resistor 62. It is an unmodulated 10MHz signal.
- Figure 8b (not to scale) shows the envelope of the modulated current signal from the oscillator 13. The voltage on the right hand side of 62 will be modulated in a similar manner to the current signal (due to the resistor 62) , resulting in an output from the power detector 64 as shown in Figure 8c.
- the resulting waveform is a continuous series of narrow pulses (see Figure 3a) .
- the pieces may be identified by analysing the waveform, using hardware or software.
- a swept or programmable bandpass filter may be used to differentiate between pieces.
- the software alternative would scan the waveform looking for different known pulse repetition frequencies.
- FIG. 4 and Figure 5C Power is transferred to the playing piece in the same way as described above. This produces a single pulse after a delay which is different for each piece.
- This circuit is a monostable, or "one shot” multivibrator. The delay starts immediately after the receive aerial 6 is energized and is relatively independent of the supply voltage. This system is more suited to software detection of multiple pieces. After energization of each piece in the transmit coil 4, a finite series of narrow pulses will be detected, each playing piece being identifiable by the unique delay time associated with its single pulse. Once all twenty coils have been energized in turn, it is possible for software to determine which playing pieces are in each square by looking for rows and columns which contain the same piece or pieces.
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- Engineering & Computer Science (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- General Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Toys (AREA)
- Radar Systems Or Details Thereof (AREA)
Abstract
Un jouet ou un appareil de jeu électronique comprend une ou plusieurs antennes de transmission (4) associées à une zone de jeu. Une ou plusieurs pièces de jeu renferment chacune un transpondeur (2) et peuvent se déplacer dans la zone de jeu. Un oscillateur (3) génère un signal d'entrée à l'antenne (4) ou à chaque antenne à une fréquence d'oscillation d'entrée prédéterminée. Un appareil de contrôle (5) est prévu pour contrôler simultanément la puissance de sortie émise par l'antenne (4). Chaque transpondeur comprend une zone de réception (6) réceptionnant des signaux de l'antenne de transmission (4) sélectionnée et un circuit (7, 8) qui tire du courant de l'antenne de transmission (4) d'une manière variable, et module, par conséquent, la puissance de sortie émise par l'antenne de transmission (4) de la même manière variable, et la présence d'une pièce dans la zone de jeu peut être ainsi déterminée.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU21122/95A AU2112295A (en) | 1994-04-05 | 1995-04-03 | Electronic toy or game playing apparatus |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB9406621.4 | 1994-04-05 | ||
GB9406621A GB9406621D0 (en) | 1994-04-05 | 1994-04-05 | Electronic toy or game playing apparatus |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1995026790A1 true WO1995026790A1 (fr) | 1995-10-12 |
Family
ID=10752971
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/GB1995/000771 WO1995026790A1 (fr) | 1994-04-05 | 1995-04-03 | Jouet ou appareil de jeu electronique |
Country Status (3)
Country | Link |
---|---|
AU (1) | AU2112295A (fr) |
GB (1) | GB9406621D0 (fr) |
WO (1) | WO1995026790A1 (fr) |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2003000366A1 (fr) * | 2001-06-25 | 2003-01-03 | Addvalue Technologies Ltd. | Appareil de jeu electronique |
FR2860985A1 (fr) * | 2003-10-20 | 2005-04-22 | Numicom | Ensemble ludo-educatif electronique avec des elements communicants a etiquette radiofrequence |
ES2258397A1 (es) * | 2005-02-02 | 2006-08-16 | Universidad De Malaga | Sistema para identificar posicion y tipos de piezas sobre tableros de juegos. |
CN101833091A (zh) * | 2009-03-12 | 2010-09-15 | 财团法人工业技术研究院 | 定位装置及系统及其相关的定位方法及误差校正方法 |
WO2011001120A1 (fr) * | 2009-07-01 | 2011-01-06 | Bernard Trouvilliez | Systeme interactif de simulation de recherche de tresors |
US8535153B2 (en) | 2005-09-12 | 2013-09-17 | Jonathan Bradbury | Video game system and methods of operating a video game |
RU2640171C1 (ru) * | 2017-03-23 | 2017-12-26 | Общество с ограниченной ответственностью "Меркурий-ИТ" | Электронная шахматная доска и способ ее работы |
Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3984109A (en) * | 1975-08-20 | 1976-10-05 | Lawrence Peska Associates, Inc. | Lighted chess game |
EP0360624A2 (fr) * | 1989-10-25 | 1990-03-28 | Saitek Limited | Appareil de jeu électronique |
EP0436497A2 (fr) * | 1990-01-05 | 1991-07-10 | Trend Plastics, Inc. | Jeton de jeu avec moyens d'identification programmables implantés et son procédé de fabrication |
WO1991013655A1 (fr) * | 1990-03-09 | 1991-09-19 | Ipu Int. Patents Utilization Ltd. | Dispositif dote d'une unite de reception de signaux destine a localiser les balles de golf |
US5086390A (en) * | 1990-01-16 | 1992-02-04 | Matthews Gordon H | System for monitoring play of a golfer |
EP0534712A1 (fr) * | 1991-09-23 | 1993-03-31 | Hughes Aircraft Company | Galerie de tir avec des véhicules en mouvement pour plusieurs participants |
GB2267222A (en) * | 1992-05-27 | 1993-12-01 | David Walker | Golf practice apparatus. |
-
1994
- 1994-04-05 GB GB9406621A patent/GB9406621D0/en active Pending
-
1995
- 1995-04-03 WO PCT/GB1995/000771 patent/WO1995026790A1/fr active Application Filing
- 1995-04-03 AU AU21122/95A patent/AU2112295A/en not_active Abandoned
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3984109A (en) * | 1975-08-20 | 1976-10-05 | Lawrence Peska Associates, Inc. | Lighted chess game |
EP0360624A2 (fr) * | 1989-10-25 | 1990-03-28 | Saitek Limited | Appareil de jeu électronique |
EP0436497A2 (fr) * | 1990-01-05 | 1991-07-10 | Trend Plastics, Inc. | Jeton de jeu avec moyens d'identification programmables implantés et son procédé de fabrication |
US5086390A (en) * | 1990-01-16 | 1992-02-04 | Matthews Gordon H | System for monitoring play of a golfer |
WO1991013655A1 (fr) * | 1990-03-09 | 1991-09-19 | Ipu Int. Patents Utilization Ltd. | Dispositif dote d'une unite de reception de signaux destine a localiser les balles de golf |
EP0534712A1 (fr) * | 1991-09-23 | 1993-03-31 | Hughes Aircraft Company | Galerie de tir avec des véhicules en mouvement pour plusieurs participants |
GB2267222A (en) * | 1992-05-27 | 1993-12-01 | David Walker | Golf practice apparatus. |
Cited By (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2003000366A1 (fr) * | 2001-06-25 | 2003-01-03 | Addvalue Technologies Ltd. | Appareil de jeu electronique |
FR2860985A1 (fr) * | 2003-10-20 | 2005-04-22 | Numicom | Ensemble ludo-educatif electronique avec des elements communicants a etiquette radiofrequence |
ES2258397A1 (es) * | 2005-02-02 | 2006-08-16 | Universidad De Malaga | Sistema para identificar posicion y tipos de piezas sobre tableros de juegos. |
ES2258397B1 (es) * | 2005-02-02 | 2008-03-01 | Universidad De Malaga | Sistema para identificar posicion y tipos de piezas sobre tableros de juegos. |
US8535153B2 (en) | 2005-09-12 | 2013-09-17 | Jonathan Bradbury | Video game system and methods of operating a video game |
US9731208B2 (en) | 2005-09-12 | 2017-08-15 | Mattel, Inc. | Methods of playing video games |
CN101833091A (zh) * | 2009-03-12 | 2010-09-15 | 财团法人工业技术研究院 | 定位装置及系统及其相关的定位方法及误差校正方法 |
WO2011001120A1 (fr) * | 2009-07-01 | 2011-01-06 | Bernard Trouvilliez | Systeme interactif de simulation de recherche de tresors |
FR2947463A1 (fr) * | 2009-07-01 | 2011-01-07 | Bernard Romuald Trouvilliez | Jeu interactif sonore et visuel de simulation de recherche de tresors pouvant comporter un affichage du tresor, la simulation de creusement de trous et une distribution de lots |
US8814644B2 (en) | 2009-07-01 | 2014-08-26 | Bernard Trouvilliez | Interactive system for simulating a treasure hunt |
RU2640171C1 (ru) * | 2017-03-23 | 2017-12-26 | Общество с ограниченной ответственностью "Меркурий-ИТ" | Электронная шахматная доска и способ ее работы |
WO2018174754A1 (fr) * | 2017-03-23 | 2018-09-27 | ПЕДАШЕНКО, Анатолий Евгеньевич | Échiquier électronique et procédé de fonctionnement |
Also Published As
Publication number | Publication date |
---|---|
GB9406621D0 (en) | 1994-05-25 |
AU2112295A (en) | 1995-10-23 |
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