JPH1033830A5 - - Google Patents
Info
- Publication number
- JPH1033830A5 JPH1033830A5 JP1997110222A JP11022297A JPH1033830A5 JP H1033830 A5 JPH1033830 A5 JP H1033830A5 JP 1997110222 A JP1997110222 A JP 1997110222A JP 11022297 A JP11022297 A JP 11022297A JP H1033830 A5 JPH1033830 A5 JP H1033830A5
- Authority
- JP
- Japan
- Prior art keywords
- game
- mini
- parameters
- games
- screen
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
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Claims (14)
複数の属性の中から少なくとも1つの属性が設定されたミニゲームの画面を生成する手段と、
1又は複数のミニゲームのプレイ後に、複数のパラメータの中の前記属性に対応するパラメータを前記ミニゲームのプレイ結果に応じて段階的に変化させるパラメータ変化手段と、
ゲーム出力情報の内容を、前記パラメータに基づいて段階的に変化させる出力情報変化手段とを含み、
前記パラメータが、ゲームに登場するゲームキャラクタのパラメータであり、
ミニゲームのプレイ結果に応じたパラメータの変化によりゲームキャラクタの育成シミュレーションを行う手段を含むことを特徴とするゲーム装置。A game device that displays a mini-game screen to a player and allows the player to play the mini-game, comprising:
means for generating a mini-game screen to which at least one attribute is set from among a plurality of attributes;
a parameter change means for gradually changing a parameter corresponding to the attribute among the plurality of parameters in accordance with the results of playing one or more mini-games after the mini-games have been played;
an output information changing means for gradually changing the content of the game output information based on the parameter ;
the parameters are parameters of a game character appearing in a game,
A game device comprising means for simulating the development of a game character by changing parameters according to the results of playing a mini-game .
前記出力情報変化手段が、
前記パラメータに基づいて、画面に表示されるゲームキャラクタの画像を段階的に変化させることを特徴とするゲーム装置。In claim 1,
The output information changing means
A game device characterized in that the image of the game character displayed on the screen is changed in stages based on the parameters.
複数のミニゲームで1組となるミニゲーム群に対するプレーヤのプレイ結果に応じて、画面に表示されるゲームキャラクタに持たせる年齢属性を段階的に変化させる手段を含むことを特徴とするゲーム装置。In claim 1 or 2,
This game device is characterized by including a means for gradually changing the age attribute of a game character displayed on a screen according to the player's play results in a group of mini-games each consisting of a plurality of mini-games.
複数の属性の中から少なくとも1つの属性が設定されたミニゲームの画面を生成する手段と、
1又は複数のミニゲームのプレイ後に、複数のパラメータの中の前記属性に対応するパラメータを前記ミニゲームのプレイ結果に応じて段階的に変化させるパラメータ変化手段と、
ゲーム出力情報及びミニゲームの内容の少なくとも一方が異なる複数のゲームステージの中のいずれかにゲーム進行が分岐する分岐イベントを発生するイベント発生手段と、
前記パラメータに基づいて、前記複数のゲームステージのいずれに進行するかを選択する選択手段とを含み、
前記パラメータが、ゲームに登場するゲームキャラクタのパラメータであり、
ミニゲームのプレイ結果に応じたパラメータの変化によりゲームキャラクタの育成シミュレーションを行う手段を含むことを特徴とするゲーム装置。A game device that displays a mini-game screen to a player and allows the player to play the mini-game, comprising:
means for generating a mini-game screen to which at least one attribute is set from among a plurality of attributes;
a parameter change means for gradually changing a parameter corresponding to the attribute among the plurality of parameters in accordance with the results of playing one or more mini-games after the mini-games have been played;
an event generating means for generating a branching event in which the game progress branches to one of a plurality of game stages that differ in at least one of game output information and mini-game content;
a selection means for selecting, based on the parameter, to which of the plurality of game stages the game will proceed ;
the parameters are parameters of a game character appearing in a game,
A game device comprising means for simulating the development of a game character by changing parameters according to the results of playing a mini-game .
前記複数のゲームステージの中の1のゲームステージにおいて出されるミニゲームの中で1の属性が設定されているミニゲームの割合と、他のゲームステージにおいて出されるミニゲームの中で前記1の属性が設定されているミニゲームの割合とを異ならせる手段を含むことを特徴とするゲーム装置。In claim 4,
A game device characterized by including a means for making the proportion of mini-games played in one of the plurality of game stages, which have one attribute set, different from the proportion of mini-games played in other game stages , which have the same attribute set.
前記パラメータに基づいて、画面に表示されるゲームキャラクタの音声を段階的に変化させる手段を含むことを特徴とするゲーム装置。In any one of claims 1 to 5,
A game device comprising means for gradually changing the sound of the game character displayed on the screen based on said parameters.
ゲームキャラクタの成長度合いを随時プレーヤに知らせるための画面を表示する手段を含むことを特徴とするゲーム装置。In any one of claims 1 to 6,
A game device comprising means for displaying a screen for informing a player of the degree of growth of a game character at any time.
複数の属性の中から少なくとも1つの属性が設定されたミニゲームの画面を生成する手 段と、
1又は複数のミニゲームのプレイ後に、複数のパラメータの中の前記属性に対応するパラメータを前記ミニゲームのプレイ結果に応じて段階的に変化させるパラメータ手段と、
ゲーム出力情報の内容を、前記パラメータに基づいて段階的に変化させる出力情報手段として、
コンピュータを機能させるプログラムを記憶し、
前記パラメータが、ゲームに登場するゲームキャラクタのパラメータであり、
ミニゲームのプレイ結果に応じたパラメータの変化によりゲームキャラクタの育成シミュレーションを行う手段としてコンピュータを機能させるプログラムを記憶したことを特徴とする情報記憶媒体。 A computer-readable information storage medium that displays a mini-game screen to a player and stores information for the player to play the mini-game,
means for generating a mini-game screen to which at least one attribute is set from among a plurality of attributes;
a parameter change means for gradually changing a parameter corresponding to the attribute among a plurality of parameters in accordance with the results of playing one or a plurality of mini-games after the playing of the mini-games;
output information means for gradually changing the content of game output information based on the parameter;
Stores the programs that make a computer function,
the parameters are parameters of a game character appearing in a game,
An information storage medium storing a program for causing a computer to function as a means for simulating the development of a game character by changing parameters according to the results of playing a mini-game .
前記出力情報変化手段が、
前記パラメータに基づいて、画面に表示されるゲームキャラクタの画像を段階的に変化させることを特徴とする情報記憶媒体。In claim 8,
The output information changing means
An information storage medium characterized in that an image of a game character displayed on a screen is changed in stages based on the parameters.
複数のミニゲームで1組となるミニゲーム群に対するプレーヤのプレイ結果に応じて、画面に表示されるゲームキャラクタに持たせる年齢属性を段階的に変化させる手段としてコンピュータを機能させるプログラムを記憶したことを特徴とする情報記憶媒体。In claim 8 or 9,
This information storage medium stores a program that causes a computer to function as a means for gradually changing the age attribute of a game character displayed on a screen according to the player's play results for a group of mini-games, each group consisting of a plurality of mini-games.
複数の属性の中から少なくとも1つの属性が設定されたミニゲームの画面を生成する手段と、
1又は複数のミニゲームのプレイ後に、複数のパラメータの中の前記属性に対応するパラメータを前記ミニゲームのプレイ結果に応じて段階的に変化させパラメータ変化手段と、
ゲーム出力情報及びミニゲームの内容の少なくとも一方が異なる複数のゲームステージの中のいずれかにゲーム進行が分岐する分岐イベントを発生するイベント発生手段と、
前記パラメータに基づいて、前記複数のゲームステージのいずれに進行するかを選択する選択手段として、
コンピュータを機能させるプログラムを記憶し、
前記パラメータが、ゲームに登場するゲームキャラクタのパラメータであり、
ミニゲームのプレイ結果に応じたパラメータの変化によりゲームキャラクタの育成シミュレーションを行う手段としてコンピュータを機能させるプログラムを記憶したことを特徴とする情報記憶媒体。 A computer-readable information storage medium that displays a mini-game screen to a player and stores information for the player to play the mini-game,
means for generating a mini-game screen to which at least one attribute is set from among a plurality of attributes;
a parameter changing means for gradually changing a parameter corresponding to the attribute among the plurality of parameters in accordance with the results of playing one or more mini-games after the mini-games have been played;
an event generating means for generating a branching event in which the game progress branches to one of a plurality of game stages that differ in at least one of game output information and mini-game content;
a selection means for selecting which of the plurality of game stages to proceed to based on the parameter;
Stores the programs that make a computer function ,
the parameters are parameters of a game character appearing in a game,
An information storage medium storing a program for causing a computer to function as a means for simulating the development of a game character by changing parameters according to the results of playing a mini-game .
前記複数のゲームステージの中の1のゲームステージにおいて出されるミニゲームの中で1の属性が設定されているミニゲームの割合と、他のゲームステージにおいて出されるミニゲームの中で前記1の属性が設定されているミニゲームの割合とを異ならせる手段としてコンピュータを機能させるプログラムを記憶したことを特徴とする情報記憶媒体。In claim 11,
An information storage medium characterized by storing a program that causes a computer to function as a means for making the proportion of mini-games that have one attribute set among the mini-games played in one of the multiple game stages different from the proportion of mini-games that have the same attribute set among the mini -games played in other game stages.
前記パラメータに基づいて、画面に表示されるゲームキャラクタの音声を段階的に変化させる手段としてコンピュータを機能させるプログラムを記憶したことを特徴とする情報記憶媒体。In any one of claims 8 to 12,
An information storage medium storing a program for causing a computer to function as a means for gradually changing the voice of a game character displayed on the screen based on said parameters.
ゲームキャラクタの成長度合いを随時プレーヤに知らせるための画面を表示する手段としてコンピュータを機能させるプログラムを記憶したことを特徴とする情報記憶媒体。In any one of claims 8 to 13,
An information storage medium storing a program for causing a computer to function as a means for displaying a screen for constantly informing a player of the degree of growth of a game character.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP9110222A JPH1033830A (en) | 1996-04-26 | 1997-04-11 | Game device and information storage medium |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP13099496 | 1996-04-26 | ||
| JP8-130994 | 1996-04-26 | ||
| JP9110222A JPH1033830A (en) | 1996-04-26 | 1997-04-11 | Game device and information storage medium |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP29127599A Division JP3262768B2 (en) | 1996-04-26 | 1999-10-13 | Game device and information storage medium |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPH1033830A JPH1033830A (en) | 1998-02-10 |
| JPH1033830A5 true JPH1033830A5 (en) | 2005-03-10 |
Family
ID=26449889
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP9110222A Pending JPH1033830A (en) | 1996-04-26 | 1997-04-11 | Game device and information storage medium |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JPH1033830A (en) |
Families Citing this family (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH11219443A (en) * | 1998-01-30 | 1999-08-10 | Konami Co Ltd | Method and device for controlling display of character image, and recording medium |
| JPH11300039A (en) | 1998-04-24 | 1999-11-02 | Namco Ltd | Game device and information storage medium |
| JP4250340B2 (en) | 1999-03-05 | 2009-04-08 | 株式会社バンダイナムコゲームス | Virtual pet device and control program recording medium thereof |
| JP2000350868A (en) * | 1999-06-10 | 2000-12-19 | Namco Ltd | Game equipment |
| KR20000017896A (en) * | 1999-12-28 | 2000-04-06 | 조영상 | Common cyber character growing game using telephone & telephony |
| KR100869238B1 (en) | 2005-11-09 | 2008-11-18 | 삼성전자주식회사 | Device and method for expressing status of terminal using character |
| KR20070059951A (en) | 2005-12-06 | 2007-06-12 | 삼성전자주식회사 | Screen display device and method of mobile terminal |
| JP2006122702A (en) * | 2006-02-02 | 2006-05-18 | Aruze Corp | Game machine |
| JP2006122701A (en) * | 2006-02-02 | 2006-05-18 | Aruze Corp | Game machine |
| JP2007267831A (en) * | 2006-03-30 | 2007-10-18 | Konami Digital Entertainment:Kk | Game machine, program for game machine, and method of controlling game machine |
-
1997
- 1997-04-11 JP JP9110222A patent/JPH1033830A/en active Pending
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