JP2000107449A5 - - Google Patents
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- JP2000107449A5 JP2000107449A5 JP1998296070A JP29607098A JP2000107449A5 JP 2000107449 A5 JP2000107449 A5 JP 2000107449A5 JP 1998296070 A JP1998296070 A JP 1998296070A JP 29607098 A JP29607098 A JP 29607098A JP 2000107449 A5 JP2000107449 A5 JP 2000107449A5
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- JP
- Japan
- Prior art keywords
- option
- game
- options
- selection screen
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 238000000034 method Methods 0.000 description 6
Description
【特許請求の範囲】
【請求項1】 ゲーム画像を生成するゲーム装置であって、
プレーヤが操作手段を用いて入力した操作データに基づいてゲーム演算を行うゲーム演算手段と、
前記ゲーム演算にしたがったゲーム画像を生成する画像生成手段と、
複数の選択肢の中から所望の選択肢をプレーヤが選択するための選択画面を表示するための処理を行う選択画面設定手段とを含み、
前記選択画面設定手段は、
今回の選択画面において表示される第1〜第Mの選択肢の中の第Lの選択肢として、プレーヤが前回に選択した選択肢を表示すると共に、前記第1〜第Mの選択肢の中の前記第Lの選択肢以外の選択肢として、前回の選択画面において表示された選択肢と非同一の選択肢を表示するための処理を行うことを特徴とするゲーム装置。
【請求項2】 請求項1において、
前記選択画面設定手段は、
プレーヤが選択可能な全ての選択肢を、初回の選択画面において表示するための処理を行うことを特徴とするゲーム装置。
【請求項3】 請求項1又は2において、
前記選択画面設定手段は、
前記第1〜第Mの選択肢の中の前記第Lの選択肢以外の選択肢を、所与の条件にしたがった選択及びランダム選択の少なくとも一方により決定する選択肢決定手段を含むことを特徴とするゲーム装置。
【請求項4】 請求項1乃至3のいずれかにおいて、
プレーヤのゲームプレイの難易度を設定するための処理を行う難易度設定手段を含み、
前記難易度設定手段は、
プレーヤが同一の選択肢を連続して選択した場合に、プレーヤのゲームプレイの難易度を高める処理を行うことを特徴とするゲーム装置。
【請求項5】 請求項1乃至4のいずれかにおいて、
前記選択画面設定手段は、
前記第1〜第Mの選択肢の中の前記第Lの選択肢以外の選択肢をプレーヤが選択した場合に、次回の選択画面において前記第Lの選択肢を表示しない処理を行うことを特徴とするゲーム装置。
【請求項6】 請求項1乃至5のいずれかにおいて、
前記選択画面設定手段は、
前記第1〜第Mの選択肢の中の前記第Lの選択肢以外の選択肢の中に、プレーヤが前回に選択した選択肢と同一属性の選択肢を含ませる処理を行うことを特徴とするゲーム装置。
【請求項7】 請求項1乃至6のいずれかにおいて、
前記選択肢が、ゲームステージを選択するための選択肢であることを特徴とするゲーム装置。
【請求項8】 請求項7において、
前記ゲームステージの選択により、プレーヤがプレイするミニゲームが決定されることを特徴とするゲーム装置。
【請求項9】 請求項1乃至6のいずれかにおいて、
前記選択肢が、キャラクタを選択するための選択肢であることを特徴とするゲーム装置。
【請求項10】 コンピュータにより情報の読み取りが可能であり、ゲーム画像を生成するための情報記憶媒体であって、
プレーヤが操作手段を用いて入力した操作データに基づいてゲーム演算を行うゲーム演算手段と、
前記ゲーム演算にしたがったゲーム画像を生成する画像生成手段と、
複数の選択肢の中から所望の選択肢をプレーヤが選択するための選択画面を表示するための処理を行う選択画面設定手段として、
コンピュータを機能させるためのプログラムを記憶し、
前記選択画面設定手段は、
今回の選択画面において表示される第1〜第Mの選択肢の中の第Lの選択肢として、プレーヤが前回に選択した選択肢を表示すると共に、前記第1〜第Mの選択肢の中の前記第Lの選択肢以外の選択肢として、前回の選択画面において表示された選択肢と非同一の選択肢を表示するための処理を行うことを特徴とする情報記憶媒体。
[Claims]
1. A game device that generates a game image.
A game calculation means that performs a game calculation based on operation data input by the player using the operation means,
An image generation means for generating a game image according to the game calculation, and
Including a selection screen setting means for performing a process for displaying a selection screen for the player to select a desired option from a plurality of options.
The selection screen setting means
As the Lth option among the 1st to Mth options displayed on the current selection screen, the option previously selected by the player is displayed, and the Lth option among the 1st to Mth options is displayed. As an option other than the option of, a game device characterized in that a process for displaying an option that is not the same as the option displayed on the previous selection screen is performed.
2. In claim 1,
The selection screen setting means
A game device characterized in that processing is performed to display all the options that can be selected by the player on the initial selection screen.
3. In claim 1 or 2,
The selection screen setting means
A game apparatus including an option determining means for determining an option other than the L option among the first to M options by at least one of a selection according to a given condition and a random selection. ..
4. In any one of claims 1 to 3,
Includes difficulty setting means that performs processing to set the difficulty of the player's gameplay
The difficulty setting means is
A game device characterized in that when a player continuously selects the same option, a process for increasing the difficulty of the player's game play is performed.
5. In any one of claims 1 to 4,
The selection screen setting means
A game device characterized in that when a player selects an option other than the L option among the first to M options, a process of not displaying the L option is performed on the next selection screen. ..
6. In any of claims 1 to 5,
The selection screen setting means
A game device characterized in that a process of including an option having the same attribute as the previously selected option among the options other than the L option among the first to M options is performed.
7. In any of claims 1 to 6,
A game device, wherein the option is an option for selecting a game stage.
8. In claim 7,
A game device characterized in that a mini-game to be played by a player is determined by the selection of the game stage.
9. In any one of claims 1 to 6,
A game device in which the option is an option for selecting a character.
10. An information storage medium for generating a game image, in which information can be read by a computer.
A game calculation means that performs a game calculation based on operation data input by the player using the operation means,
An image generation means for generating a game image according to the game calculation, and
As a selection screen setting means for performing a process for displaying a selection screen for the player to select a desired option from a plurality of options.
Memorize the program to make the computer work,
The selection screen setting means
As the Lth option among the 1st to Mth options displayed on the current selection screen, the option previously selected by the player is displayed, and the Lth option among the 1st to Mth options is displayed. An information storage medium characterized in that processing for displaying options that are not the same as the options displayed on the previous selection screen is performed as options other than the options of.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP29607098A JP3990049B2 (en) | 1998-10-02 | 1998-10-02 | GAME DEVICE AND INFORMATION STORAGE MEDIUM |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP29607098A JP3990049B2 (en) | 1998-10-02 | 1998-10-02 | GAME DEVICE AND INFORMATION STORAGE MEDIUM |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2000107449A JP2000107449A (en) | 2000-04-18 |
| JP2000107449A5 true JP2000107449A5 (en) | 2005-11-17 |
| JP3990049B2 JP3990049B2 (en) | 2007-10-10 |
Family
ID=17828731
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP29607098A Expired - Fee Related JP3990049B2 (en) | 1998-10-02 | 1998-10-02 | GAME DEVICE AND INFORMATION STORAGE MEDIUM |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP3990049B2 (en) |
Families Citing this family (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3607858B2 (en) * | 2000-08-10 | 2005-01-05 | コナミ株式会社 | Game system |
| US20020128067A1 (en) | 2001-03-09 | 2002-09-12 | Victor Keith Blanco | Method and apparatus for creating and playing soundtracks in a gaming system |
| US20020128068A1 (en) | 2001-03-09 | 2002-09-12 | Randall Whitten Jon Marcus | Method and apparatus for managing data in a gaming system |
| JP4927950B2 (en) * | 2007-09-21 | 2012-05-09 | 株式会社コナミデジタルエンタテインメント | Game device |
| JP2014133147A (en) * | 2011-12-27 | 2014-07-24 | Square Enix Co Ltd | Game system |
| JP5977585B2 (en) * | 2012-05-31 | 2016-08-24 | 任天堂株式会社 | GAME SYSTEM, CONTROL METHOD, PROGRAM, AND TERMINAL DEVICE |
| JP6940578B2 (en) * | 2016-05-16 | 2021-09-29 | グリー株式会社 | Game control methods, computers and control programs |
| JP6774074B1 (en) * | 2019-11-29 | 2020-10-21 | 株式会社コナミデジタルエンタテインメント | Programs, game control methods, game devices and game systems |
| JP2021084020A (en) * | 2020-09-15 | 2021-06-03 | 株式会社コナミデジタルエンタテインメント | Program, game control method, game apparatus and game system |
-
1998
- 1998-10-02 JP JP29607098A patent/JP3990049B2/en not_active Expired - Fee Related
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