Gobbetti et al., 2008 - Google Patents
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasetsGobbetti et al., 2008
View PDF- Document ID
- 2307673738955693285
- Author
- Gobbetti E
- Marton F
- Iglesias Guitián J
- Publication year
- Publication venue
- The Visual Computer
External Links
Snippet
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single-pass GPU ray casting. The method is based on the decomposition of a volumetric dataset into small cubical bricks, which are then organized into an octree …
- 238000009877 rendering 0 title abstract description 58
Classifications
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- G06T15/50—Lighting effects
- G06T15/60—Shadow generation
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- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/06—Ray-tracing
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- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
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- G06T15/506—Illumination models
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- G06—COMPUTING; CALCULATING; COUNTING
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