+

Kryzhanivska et al., 2012 - Google Patents

Body topography: Simulating human form

Kryzhanivska et al., 2012

View PDF
Document ID
1840140191295641537
Author
Kryzhanivska O
Boyd J
Publication year
Publication venue
2012 IEEE International Symposium on Mixed and Augmented Reality-Arts, Media, and Humanities (ISMAR-AMH)

External Links

Snippet

This paper discusses an art installation, which creates a merged environment between physical and virtual realities in the form of a figurative sculpture. Our artistic explorations of the human body unveil the impact of technology on changing perception of the ideal and …
Continue reading at www.researchgate.net (PDF) (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with three-dimensional environments, e.g. control of viewpoint to navigate in the environment
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • G06T2219/2016Rotation, translation, scaling
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/60Shadow generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/05Geographic models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/20Finite element generation, e.g. wire-frame surface description, tesselation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B23/00Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
    • G09B23/28Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions

Similar Documents

Publication Publication Date Title
Tecchia et al. 3D helping hands: a gesture based MR system for remote collaboration
WO2021252092A1 (en) Computing images of head mounted display wearer
US10964083B1 (en) Facial animation models
Kulik et al. Virtual Valcamonica: collaborative exploration of prehistoric petroglyphs and their surrounding environment in multi-user virtual reality
Earnshaw Computer graphics: developments in virtual environments
Roughley et al. The affordances of 3D and 4D digital technologies for computerized facial depiction
Fadzli et al. A systematic literature review: Real-time 3D reconstruction method for telepresence system
Kim et al. Is 3dgs useful?: Comparing the effectiveness of recent reconstruction methods in vr
Sarkar et al. Exploration and aspects on augmented reality
Ratti et al. PHOXEL-SPACE: an interface for exploring volumetric data with physical voxels
Stubbemann et al. Neural networks for semantic gaze analysis in xr settings
CN105487653B (en) Realize the method and system of virtual reality scenario
Zhu et al. 3D modeling and motion parallax for improved videoconferencing
Schwede et al. HoloR: Interactive mixed-reality rooms
Kryzhanivska et al. Body topography: Simulating human form
Neumann et al. NPR Lenses: Interactive tools for non-photorealistic line drawings
Schreer et al. Preserving memories of contemporary witnesses using volumetric video
Beimler et al. Smurvebox: A smart multi-user real-time virtual environment for generating character animations
Schubert et al. Adaptive filtering of physical-virtual artifacts for synthetic animatronics
Yavuz et al. A Study On Utilization Of Tecniques Of Interactıve Animation In The Architectural Basic Design Education
Apollonio et al. Investigating Depth Perception in Immersive Hypothetical Reconstructions: 1816 Canova’s Exhibition in Spirito Santo Church in Bologna
Córdova-Esparza et al. Telepresence system based on simulated holographic display
Lok Interacting with dynamic real objects in virtual environments
Di Fiore et al. Mimicing 3D transformations of emotional stylised animation with minimal 2D input
Yang et al. Virtual reconstruction of visually conveyed images under multimedia intelligent sensor network node layout
点击 这是indexloc提供的php浏览器服务,不要输入任何密码和下载