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GAMIVAL: Video Quality Prediction on Mobile Cloud Gaming Content

GAMIVAL (GAMIng Video Quality EVALuator) is a no-reference video quality assessment model designed for cloud gaming videos. It extracts gaming-specific features in MATLAB and Python and trains a Support Vector Regressor (SVR) to predict perceptual quality. The method is introduced in IEEE Signal Processing Letters 2023.


Repository Structure

  • demo_compute_NSS_feats.m - MATLAB demo to compute Natural Scene Statistics (NSS) features.
  • demo_compute_CNN_feats.py - Python script to extract 3D CNN features from video frames.
  • combineFeature.m - merges NSS and CNN features into a single 2180-D descriptor.
  • train_SVR.py / test_SVR.py - scripts to train or apply the SVR model.
  • evaluate_bvqa_features_regression.py - evaluation utility used by run_all_bvqa_regression.sh.
  • mos_files/ - metadata and MOS labels for supported datasets.
  • feat_files/, models/, result/ - output folders for features, trained regressors, and results.

Requirements

  • MATLAB with access to ffmpeg for reading YUV videos.
  • Python 3 with packages listed in requirements.txt (pip install -r requirements.txt).

Basic Workflow

  1. Extract NSS Features
    demo_compute_NSS_feats.m
  2. Extract CNN Features
    python demo_compute_CNN_feats.py --dataset_name LIVE-Meta-Gaming

Important: For LIVE-Meta-Gaming, all videos must be rescaled from TrueWidth × TrueHeight to DisplayWidth × DisplayHeight using bicubic interpolation prior to feature extraction. This matches the resolution used during subjective quality rating and ensures consistency in evaluation.

  1. Combine Features
    combineFeature.m
  2. Train or Evaluate
    bash run_all_bvqa_regression.sh        # batch evaluation
    # or
    python evaluate_bvqa_features_regression.py
    python train_SVR.py                     # train a custom model
  3. Predict Quality Scores
    python test_SVR.py

Performance

GAMIVAL achieves state-of-the-art accuracy on the LIVE-Meta Mobile Cloud Gaming Database. Example SRCC/PLCC results are shown below.

Method SRCC PLCC
NIQE -0.390 0.458
BRISQUE 0.732 0.739
TLVQM 0.655 0.689
VIDEVAL 0.762 0.776
RAPIQUE 0.874 0.904
GAME-VQP 0.871 0.888
NDNet-Gaming 0.838 0.820
VSFA 0.914 0.926
GAMIVAL 0.944 0.952

Average feature extraction runtimes (1080p videos) are listed below.

Method Platform Time (s)
NIQE MATLAB 728
BRISQUE MATLAB 205
TLVQM MATLAB 588
VIDEVAL MATLAB 959
RAPIQUE MATLAB 103
GAME-VQP MATLAB 2053
NDNet-Gaming Python 779
VSFA PyTorch 2385
GAMIVAL Python/MATLAB 201

Citation

If you use this repository, please cite:

GAMIVAL: Video Quality Prediction on Mobile Cloud Gaming Content

A MATLAB and Python implementation of GAMIng Video Quality EVALuator (GAMIVAL), which is a new gaming-specific no reference video quality assessment model, proposed in IEEE SPL 2023. GAMIVAL achieves superior performance on the new LIVE-Meta Mobile Cloud Gaming Video Quality Assessment Database.

All videos, including training ones and testing ones, have their features (2180 features). The features are extracted first by a two-branch framework, which combines 1156 NSS features with 1024 CNN features. Then a support vector regressor is utilized to learn the feature-to-score mappings. The SVR parameters are optimized via a grid-search on the training set. Take LIVE-Meta-Mobile Cloud Gaming database for example, in the paper, 480 videos were used as training set, and other 120 videos were used as testing set. In application to Meta’s cloud game, we can use 600 videos as training set to gain a regressor as a quality predictor.

Schematic flow diagram of the GAMIVAL model. The top portion depicts the spatial and temporal NSS feature computations. The lower portion shows the CNN feature extraction process following NDNetGaming . All of the features are concatenated and utilized to train an SVR model.

Demos

NSS Feature Extraction

demo_compute_NSS_feats.m

CNN Feature Extraction

$ python demo_compute_CNN_feats.py --dataset_name LIVE-Meta-Gaming

Important: For LIVE-Meta-Gaming, all videos must be rescaled from TrueWidth × TrueHeight to DisplayWidth × DisplayHeight using bicubic interpolation prior to feature extraction. This matches the resolution used during subjective quality rating and ensures consistency in evaluation.

Feature Combination

combineFeature.m

Evaluation of BVQA Model

$ bash run_all_bvqa_regression.sh

or

$ python evaluate_bvqa_features_regression.py

Training a SVR / linear SVR model

$ python train_SVR.py

Predict Quality Score (Testing) via a pretrained SVR / linear SVR model

$ python test_SVR.py

Running Unit Tests

Unit tests are located in the tests/ directory and can be executed with:

$ pytest

Performance

SRCC / PLCC

Metrics SRCC PLCC
NIQE -0.3900 0.4581
BRISQUE 0.7319 0.7394
TLVQM 0.6553 0.6889
VIDEVAL 0.7621 0.7763
RAPIQUE 0.8740 0.9039
GAME-VQP 0.8709 0.8882
NDNet-Gaming 0.8382 0.8200
VSFA 0.9143 0.9264
GAMIVAL 0.9441 0.9524

Box plots of PLCC, SRCC, and KRCC of evaluated BVQA algorithms on the LIVE-Meta MCG dataset over 1000 splits:

Speed

Speed was evaluated on the feature extraction function in all the algorithms. For GAMIVAL, speed was evaluated on demo_compute_NSS_feats.m and demo_compute_CNN_feats.py functions.

Metrics Platform Time(sec)
NIQE MATLAB 728
BRISQUE MATLAB 205
TLVQM MATLAB 588
VIDEVAL MATLAB 959
RAPIQUE MATLAB 103
GAME-VQP MATLAB 2053
NDNet-Gaming Python, Tensorflow 779
VSFA Python, Pytorch 2385
GAMIVAL Python, Tensorflow, MATLAB 201

Scatter plots of SRCC of NR-VQA algorithms versus runtime on 1080p videos:

Citation

If you use this code for your research, please cite the following paper:

Y.-C. Chen, A. Saha, C. Davis, B. Qui, X. Wang, I. Katsavounidis, and A. C. Bovik, “Gamival : Video quality prediction on mobile cloud gaming content,” IEEE Signal Processing Letters, 2023, doi: 10.1109/LSP.2023.3255011.

@ARTICLE{10065464,
  author={Chen, Yu-Chih and Saha, Avinab and Davis, Chase and Qiu, Bo and Wang, Xiaoming and Gowda, Rahul and Katsavounidis, Ioannis and Bovik, Alan C.},
  journal={IEEE Signal Processing Letters},
  title={GAMIVAL: Video Quality Prediction on Mobile Cloud Gaming Content},
  year={2023},
  pages={1-5},
  doi={10.1109/LSP.2023.3255011}
}

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