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mmo – MMORPG reviving the best memories of Ragnarok & Minecraft

Important

Currently UNDER DEVELOPMENT
No API stability guarantees whatsoever. The only thing promised is not to do the force-pushes breaking commit history.

Now focusing at: modeling core data structures & algorithms.

Features

  • Modern C++26. I am back from the future. In year 2040 our modern C++ finally reached the beauty of Python code. And everybody finally switched to C++26 from the previous standards.

  • Clean code. You won't see neither i j k l chosen as variable names nor any poorly documented stuff here. I'm trying my best to adhere to the correct & feature-rich OOP model, as papa Guido the great sage taught us.

  • Focus on the efficiency. To give an example, the current A* pathfinding implementation finds optimal paths on a 1000x1000 map in 30 ms. It is ~x1000 compared to what some guys are flexing in their theses. Not yet a state-of-the art achievable, but practicality beats purity, can't focus on one sole thing so I'll be further improving it as needed.

  • ... other stuff to come ...

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MMORPG reviving the best memories of Ragnarok & Minecraft (under development)

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