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Hey! 👋

I'm a french 🥖 software developer, currently living in London, UK. I guess these days you could say I'm a TypeScript developer 👨‍💻. But I like trying new things, so I make sure I keep learning all the time!

I'm also (I like to think 😬) a hobbyist game developer!. You can play my finished games here.

💻 Languages I've coded in

Here's a list of all (I think) the languages I've written code in!

Languages and frameworks I've worked with (professionally)

  • Java (J2EE)
  • PHP (Symfony)
  • Python (Django, Flask)
  • JavaScript/TypeScript:
    • backend (Node.js, Meteor)
    • frontend (React, Vue.js)
    • cloud ☁ (Serverless)
  • Ruby (rails)

Languages I've toyed with in side projects

  • Elixir (Phoenix), mostly because I wanted to learn a functional language
  • Go (have a look at this project), but also these game dev libs

Languages I use for Game Dev

  • GDScript (the language used by the open source game engine, Godot).
  • Lua, mostly in the context of PICO-8, a "fantasy-console" for making tiny games in a retro style, and LÖVE, the 2D game dev framework.
  • Nim, in which I have tried writing my own game engine
  • C++, in which I have also played with the idea of writing my own game engine

Languages I've learned just because, but not done anything meaningful with yet

  • Rust: it looks great, but the memory model was a bit hard to understand, so I didn't really dive deeper
  • Clojure: I really like the idea of learning a Lisp inspired language, but I haven't found a use case that's not already covered by the other languages I know
  • MATLAB and R: most of my friends work in science, and sometimes they need help!

Languages I've forgotten but once knew 🙄

  • C/C++: I can probably read it. I've also toyed with it with my own game engine experiment here
  • Lisp: I wonder if I even knew what I was doing at the time

⚙ Random pieces of tech I've worked with

  • Docker, Docker Swarm
  • Jenkins, Circle CI, GitLab CI, GitHub Actions
  • SQL (Potsgres, MySQL, Oracle)
  • MongoDB

🎮 Game Dev

I like building games, and I think that game development is one of the most complex software development tasks I've been exposed to, mostly because it doesn't involve only code, but also art, music, story telling, design, UX, UI, etc.

As part of my game dev journey, I've worked with and learned:

  • Godot, an open source game engine
  • Ebiten, a game library written in Go
  • PICO-8, a "fantasy-console" to make retro games
  • LÖVE, a 2D game framework in Lua
  • raylib, a C game dev library
  • nim, an expressive but performant compiled language
  • Unity, another game engine, actually the first one I learned
  • Krita, an open source digital painting software (that I use with a drawing tablet)
  • Aseprite, a pixel-art sprite and animation editor
  • LDtk, a level designer
  • Bosca Ceoil, a tool to create "chiptune style" music for games

You can find most of my gamedev related projects on github, and some of my games can be played on itch.io.

Social

I'm on Mastodon and Twitter, and my handle is tducasse everywhere I get to be 😄

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