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Roan

VRChat furry fox avatar with realistic style.


Roan shaded Roan shaded Roan mesh

А Request

I don't expect this avatar to be widely used, but just in case:

Please do not use this model to post pornographic or suggestive content.
I will also be grateful if you indicate my authorship (and not indicate the above content).

About all mistakes and wishes or criticism write me safely. I will be interested to answer everything or realize that I have created some silly thing :D

Get


Info

The project includes the Blend 4.5 file itself and the Unity 2022.3.22f1 project.

Warning

To properly export a model from Blender to Unity, you need to use the >export script in Blender!
Simply click the '▶' button in Blender to export the model correctly to Unity.

To properly configure your Unity project, use this 💡Unity project setup guide.

The character currently has no texture (uses vertex paint and has baked vertex paint). This is a simple way to make temporary coloring without using a UV map, which is useful when the body geometry changes frequently. This works well for solid colors, but is not suitable for fancy pattern, but your avatar file size will stay small and load quickly without texture files.

The Unity project has a prefab model, as well as two scenes for PC and Quest&IOS (the only differences are in the materials and the color change function in the game). All prefab changes go into changing the scene. Аlso includes AnimatorWizard script (attached to the avatar prefab). That allows you to customise gestures, facial expressions, eye/face tracking, etc. You can disable some features to save VRChat parameters.

TODO

Global:

  • full face tracking support (VRCFT)
  • UV map for textures
  • сreate textures (something better than that regular vertex paint!)
  • optimize the character mesh, add details, and also need to work on his style
  • grooming hair (in Blender only)
  • add body geometry?
  • add different clothes?

Minor:

  • make an adequate "weight paint" for the whole character to move better!
  • revise visemes
  • create simple expressions
  • create simple body customization features?
  • revise the character's physical bones
  • add expressions menu, FX, Additive (now they don't exist at all, lol)
  • idle anims
  • adapt AnimatorWizard script for this project
  • make locomotion better!
  • in-game color change
  • poyomi shader?
  • VRM file

Attribution

uses the v3-animator-as-code (hai-vr) package, PoiyomiToonShader and AnimatorWizard script to set up animators.

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