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support mixing maps of synergy and raw keys (#40)
This should fix#35, as Windows seems to be sending identical
buttons for different keys, but distinct synergy identifiers.
Also support setting a raw keycode for idle... which goes here becuase
it will solve the problem of HYPR on uinput triggering the play key.
move debug log to include wlRawKey
update readme
probably the best approach here
No early return from the raw keymap function at all. Definitely
fixes#28, and prevents any weirdness with malformed configs elsewhere.