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Generate rays in local source coordinates #414

@ichinii

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@ichinii

It is more convenient to write a source that generates rays in its local coordinate system.
A transformation is then applied to every ray, essentially bringing the source to global coordinates.
This is consistent with how elements work and makes recording source events in local coordinates easier

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A-coreArea: The core library (rayx-core)C-enhancementCategory: Adding a new feature

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