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Why is zscale
a required argument? Is it nonlinear - if you scale before vs after does it make a difference?
I ask because I postprocess the mesh to scale x/y to something independent of heightmap resolution, and at that time I have to consider the hmm
z scaling. It'd be easier for my use case to either pass an x/y scaling as well as z to hmm
, or to not pass a z scaling to hmm
and do it myself afterwards alongside x/y. But if I have to pass an accurate z scaling to hmm
for the algorithm to work well, then that's a good reason for it to be the way it is.
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