Ubisoft 3D Prog. Intern. Former VP External at GameDev McGill. U-grad at McGill in Physics & Comp Sci. Unity enthusiast.
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Ubisoft
- Montreal, Canada
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UbisoftGameLabMcGill_2 Public
Repository for Team McGill #2 for Ubisoft Game Lab Competition
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Computer graphics tutorials and other content I could make public.
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2019_Winter_ResearchClass Public
For my Exoplanet weather Simulator
C# GNU General Public License v3.0 UpdatedApr 18, 2020 -
A quick project within a class where we calculate the curvature of the Earth via simulation.
C# MIT License UpdatedApr 7, 2020 -
Randomation-Vehicle-Physics Public
Forked from JustInvoke/Randomation-Vehicle-PhysicsVehicle physics system for the Unity engine.
C# UpdatedOct 16, 2018 -
Github-Tutorial Public
Here are my findings on how to use github in the terminal
UpdatedJun 12, 2018 -
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darkorange-pyside-stylesheet Public
Forked from Lumyo/darkorange-pyside-stylesheetPython UpdatedFeb 22, 2017