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@Atrix256 Atrix256 released this 08 Sep 15:05
· 8 commits to main since this release
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MSAA

  • Added by Martin Mittring.
  • Texture nodes let you specify Texture2DMS as a dimension, rasterize with the texture, then resolve it in a compute shader.
  • To see it in action, check out the unit test: Techniques\UnitTests\Raster\simpleRasterMSAA.gg
  • Viewer only, not supported by any code generators yet.

UE 5 Code Generation

  • The basics of compute and rasterization are working, but many features remain to be implemented.
  • Details of what is supported: https://github.com/electronicarts/gigi/blob/main/readme/platformSupport.md
  • Pull requests to improve the code generation are very much welcomed!
  • We also need a way to run all the unit tests as easily as possible, like we can with the viewer, dx12 and webgpu, to help make sure this platform stays working.
  • See UserDocumentation/UnrealTips for some tips for working with Gigi / Unreal.
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