MSAA
- Added by Martin Mittring.
- Texture nodes let you specify Texture2DMS as a dimension, rasterize with the texture, then resolve it in a compute shader.
- To see it in action, check out the unit test: Techniques\UnitTests\Raster\simpleRasterMSAA.gg
- Viewer only, not supported by any code generators yet.
UE 5 Code Generation
- The basics of compute and rasterization are working, but many features remain to be implemented.
- Details of what is supported: https://github.com/electronicarts/gigi/blob/main/readme/platformSupport.md
- Pull requests to improve the code generation are very much welcomed!
- We also need a way to run all the unit tests as easily as possible, like we can with the viewer, dx12 and webgpu, to help make sure this platform stays working.
- See UserDocumentation/UnrealTips for some tips for working with Gigi / Unreal.