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make hellhound summoning cooler, remove houndmaster's quarters access restriction #10820
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make hellhound summoning cooler, remove houndmaster's quarters access restriction #10820
ori-disillusion-mirnov
wants to merge
8
commits into
cmss13-devs:master
from
ori-disillusion-mirnov:KILL-ALL-ACCESS-LOCKS
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wow that cat scared me please dont do this |
YES! YES! I LOVE... I LOVE IT... LOVE YOU... |
realforest2001
requested changes
Oct 9, 2025
Co-authored-by: forest2001 <41653574+realforest2001@users.noreply.github.com>
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About the pull request
removes access lock on houndmaster's quarters on pred ship, removes the hellhound callers, and adds sleeping hellhounds to the cells that are used to summon hellhounds instead
fixes: #10637 while im here as well
Explain why it's good for the game
waking up a sleeping hellhound is way cooler than magic hound spawner, and "gameplay features shouldnt be behind fluff rp roles" -wise yautja councillor
Testing Photographs and Procedure
Screenshots & Videos
Screencast_20251008_214935.mp4
Frightening Cat
Changelog
🆑
maptweak: removed access restriction on houndmaster's quarters, removed old hellhound spawners, added sleeping hellhounds in the hellhound cells
del: old hellhound callers are gone
add: new sleeping hellhounds replace them, you can click on them to wake them up.
fix: fixes misplaced bed roll on pred ship
/:cl: