Astronomical Bodies Rendering Application for Mission design
INSTALLATION: clone the repository and the linked submodules by running the following git commands:
git clone https://github.com/andrepiz/abram
git submodule init
git submodule update
Then, simply run the script call() to generate your first rendering.
USAGE: Please check the ABRAM wiki to access the full documentation.
DEPENDENCIES: ABRAM has been developed and tested in MATLAB r2023b with the following dependencies:
- Image Processing Toolbox (required)
- Parallel Computing Toolbox (for multi-thread rendering)
- Statistics and Machine Learning Toolbox (for image noises)
CREDITS: if you use the tool, please cite it in your work as:
A. Pizzetti, P. Panicucci, F.Topputo. "Development and Validation of a Physically Based Rendering Methodology for Celestial Bodies". Under review.
PUBLICATIONS: ABRAM has been used in the following publications:
A. Pizzetti, P. Panicucci, F.Topputo. "A Radiometric Consistent Render Procedure for Planets and Moons". 4th Space Imaging Workshop.
P. Panicucci, C. Balossi, F. Ornati, F. Piccolo, A. Pizzetti, F.Topputo, F. Capolupo. "What if Star Trackers Were Navigation Cameras?". 35th AAS/AIAA Space Flight Mechanics Meeting
CONTRIBUTING: feel free to open an issue to report a bug or ask for a functionality. Do you want to contribute to the project or you need some help in the usage? e-mail me at andrea.pizzetti@polimi.it
Version | Changelog |
---|---|
v1.5 | Added support to hyperspectral maps; added support to non-spherical shapes; added tutorials |
v1.4 | Improved frame rate; added Hapke reflection model; added ellipsoidal shapes |
v1.3 | Added occlusions; improved direct gridding efficiency; added smart-calling of methods |
v1.2 | New object-oriented architecture; new fast mode with constant BRDF and no loops; increased fps at close range by pre-computing fov intersection; capability to merge QE and T spectra defined at different wavelengths |
v1.1 | Added parallelization |
v1.0 | Ready for dissemination |