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Fast Files Linker

Antoine Willerval edited this page Oct 7, 2025 · 5 revisions

acts contains a fast file linker, on the supported games, it allows linking different kind of assets into a fastfile.

The tool has the name fastfilelinker. The syntax is

acts fastfilelinker <path/to/file.zone>

Zone file

To configure the linker, a .zone file is required. I tried to use the similar syntax as OpenAssetTools, which is close to the Black Ops 3 mod tool syntax.

We will use the example of Black Ops 4.

When a line starts by >, it means it contains a config. For the first line game is the config name and bo4 its value.

The comments are defined by // or /* ... */.

Otherwise if a line isn't blank, it is considered as an asset description with the format type,name.

Zone configs

Here base configs to use to start

demo.zone

>game=bo4              // the game to use
>name=demo             // fastfile name
>compression=zlib      // compression type, by default no compression is used

All the available are defined here:

  • game - Target game
  • name - Name of the created fast file
  • compression - Compression format, needs to be supported by the game, values:
  • compression.high - Try to compress the data as much as possible (might be slower), ignored for _hc compression. values: true, false, default: false
  • gsc.opModTool - use mod tool opcodes, default true
  • gsc.gendbg - generate script preprocessor file, default false
  • gsc.dev - generate script debug file, default false
  • gsc.noDevCallInline - do not inline the devcalls into /# #/, default false
  • gsc.devBlockAsComment - use dev blocks /# #/ as comment markers, default false
  • gsc.defs - Defines used by the gsc preprocessor, coma separated name(=value)?
  • lua.defs - Defines used by the gsc preprocessor, coma separated name(=value)?

Zone assets

To add an asset, use the type and then the name, if the asset is supported, it'll be added to the fastfile.

For example with a script.

demo.zone

scriptparsetree,scripts/core_common/acts/demo.gsc

For supported games, a ! can be added before the script name to force its loading.

demo.zone

scriptparsetree,!scripts/core_common/acts/demo_forced.gsc
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