Pinned Loading
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cloud-of-voxels
cloud-of-voxels PublicA CPU side voxels to pixels rendering (voxel raycaster) project. Using a process over an octree to accelerate the ray.
C++ 4
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me-spinlock
me-spinlock PublicBasic sample code demonstrating how to use the hardware spinlock as a mutex between the main CPU and the Media Engine, enabling concurrent writing in cached memory.
C++ 3
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apov-js-navigator
apov-js-navigator PublicAPoV Js Navigator is an interactive, volumetric data visualizer to navigate through a stream of pre-rendered voxels region. This part of the APoV project is written in Javascript, using WebGl and R…
JavaScript
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psp-media-engine-examples
psp-media-engine-examples PublicRepository cataloging links to samples and code examples for the PSP Media Engine. vme, gu/ge, dmac, dmacplus, spinlock, interrupt.
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beamcaster
beamcaster PublicA Voxel Raycasting project using beam-based acceleration. Instead of casting rays for each pixel, it scans the scene in 8x8 pixel blocks and adapts its speed dynamically. The Beam Caster uses witne…
C++ 1
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vfpu-render-565-from-8888
vfpu-render-565-from-8888 PublicExample of using the PSP VFPU to render pixels with swizzling and RGB565 conversion, directly writing to VRAM.
C++ 1
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