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This repository was archived by the owner on Aug 11, 2024. It is now read-only.
Is your feature request related to a problem? Please describe
The hand tracking implementation of XRTK already calculates curl strength for each finger and hand. Those values are not used for visualization yet though.
It would be nice to give the user a visual cue when grabbing stuff and curling fingers.
Relevant classes:
HandJointVisualizer HandMeshVisualizer
How would you classify your suggestion
Usability / Configuration
Describe the solution you'd like
Implement a material transition / custom shader for hand curl visualization that changes hand appearance depending on curl strength of the hand. Nice to have would be to do the same per finger curl strength maybe.